For Honor Update 2.51 Patch Notes

For Honor version 2.51 (Update 2.51) is available on PS4, PC, and Xbox One. According to the official For Honor update 2.51 patch notes, the latest update introduces new Dominion zones and navigational tweaks. Highlander receives significant reworks for improved combat mechanics. Apart from this, For Honor patch 2.51 also adds Eco Mode for energy-saving on Current Gen Consoles.

Previously, a big update added crossplay across all platforms (PC, PlayStation, and Xbox) for PVP and PVE mode. Unfortunately, many players are still experiencing a number of issues while playing the game. For Honor patch 2.51 will fix a few of these issues.

Check out more details below.

For Honor 2.51 Patch Notes – April 25, 2024

CONVERTED MAP: CATHEDRAL

War has come to Cathedral!

DOMINION

– Capture Zones A and C have been added alongside the cathedral exterior, while Capture Zone B runs through the interior of the cathedral itself.
– Several modifications made to the navigational flow of the map, allowing Players optimal pathing towards the different Dominion objectives.
– Available in 3 uniquely different weather conditions.
– Available in Matchmaking and Custom match.

IMPROVEMENT

FIGHTERS

BALANCING CHANGES

Highlander Rework

*Dev comment: The Highlander rework is now live! The overall goals of this rework are: *

– Improve entering and staying in Offensive Form
– Adjust Defensive Form and Offensive Form to have access to better tools to deal withopponents
– More easily accessible Guardbreak and Parry punishes
– New Dodge attack in Offensive Form
– Feintable Formorian Kick to allow Highlander to deal with Dodge attacks and catch roll attempts
– Caber Toss from Offensive Form Front Dodge to catch roll attempts

The full list of changes is below:

Offensive Form entries

– Can now hold Heavy Attack while Feinting an attack to fast flow into Offensive Form
– Can now Dodge when entering Offensive Form from neutral after 533ms (was 800ms)
– Re-entering Offensive Form during a Side Dodge while in Offensive Form is nowperformed from 600ms to 800ms (was 400ms to 600ms)

Defensive Form changes

– Light Attacks
– Light Opener Crushing Counter damage is now 18 (down from 20)
– Chained Lights no longer have Uninterruptible Stance

– Heavy Openers
– Top Heavy Opener is now 800ms (down from 1000ms)
– Top Heavy Opener now deals 24 damage (down from 30)
– Top Heavy Opener now causes a Medium hit reaction (down from Heavy)
– Side Heavy Openers are now 900ms (down from 1000ms)
– Side Heavy Openers now deal 27 damage (down from 30)

– Heavy Finishers
– Can now chain to Zone Attack on Hit/Block/Miss
– Now have 100ms of Guardbreak vulnerability (was 200ms)

– Zone Attack
– First Hit can now be Feinted
– First Hit now gains Uninterruptible Stance at 500ms
– Second and Third hits now gain Uninterruptible Stance at 100ms
– Second and Third hits now have 100ms of Guardbreak Vulnerability (down from200ms)
– Second and Third hit Feints are now 200ms (down from 300ms)
– Third Hit now chains to Heavy Finishers on Hit/Block/Miss
– All hits now cause a Medium hit reaction (was Heavy hit reaction)
– Adjusted Weapon Trajectories to better match the weapon visuals

– Other changes
– Celtic Curse is now Feintable
– Celtic Impetus now causes a Medium hit reaction (down from Heavy)
– Adjusted Weapon Trajectories to better match the weapon visuals on all side Heavy and Light attacks, as well as for Celtic Impetus
– Movement Speed has been increased to match Kensei’s movement speed

Offensive Form changes

– Formorian Kick
– Can now be Feinted
– Now costs 15 stamina (down from 20)

– Dodge attacks
– Can now perform Caber Toss from Front Dodge by pressing Guardbreak
– NEW ATTACK: Balor’s Flight
– Performed by releasing Heavy Attack during Side Dodge
– 14 damage, 600ms attack

– Top Light is now 400ms (down from 500ms)
– Heavy Attacks
– Now deal 26 damage (down from 30)
– Now cost 12 stamina (down from 24)

– Other changes
– Formorian Kick and Caber Toss no longer drain Stamina
– Exiting Offensive Form now costs 6 stamina (down from 12)
– Left and Right Dodges now move 0.5m further

– Bug fixes
– Fixed an issue that allowed Highlander to chain on Defensive Light Attack MISS 100ms earlier than intended.
– Fixed an issue that prevented Highlander from Target Swapping Caber Toss.
– Fixed an issue that prevented Highlander from performing Caber Toss as early as intended when changing stance (was 600ms, is now 200ms)
– Fixed an issue that caused Highlander to have extra backwards movement whenperforming Heavy after Guardbreak while holding a direction with Left Stick.
– Fixed an issue that caused Highlander to cancel Right Heavy (miss) 100ms laterthan intended (from 0-300ms to 0-200ms)

Warden:

– Shoulder Bash Followups
– All Shoulder Bash followups now gain Uninterruptible Stance at 100ms
– New unique animations for the following Shoulder Bash followups

– Side Light, including combo lights
– Heavy Attacks
– Zone Attack

Backstepping Superior Block Lights

– The following heroes’ neutral Light attacks can no longer be backstepped
– Warlord
– Valkyrie
– Kyoshin
– Afeera
– Black Prior
– Varangian
– Highlander

Shinobi:

  • Opener lights now deal 10 damage (down from 12)
  • Zone Attack 2nd hit now deals 4 damage (down from 6)

Hitokiri:

  • Heavy Openers now have a minimum Guardbreak Vulnerability of 433ms (up from 333ms)

Orochi

  • Zone Attack now deals 11 damage (down from 14)
  • Side Heavy Finishers now deal 28 damage (down from 30)
  • Storm Rush now deals 17 damage (down from 20)

Berserker

  • Top Heavy Opener now deals 28 damage (down from 29)
  • Top Heavy Finisher now deals 30 damage (down from 31)
  • Side Heavy Finishers now deal 32 damage (down from 34)
  • Side Dodge Lights now deal 13 damage (down from 15)

Afeera

  • Top Heavy after melee attacks now deals 16 damage (down from 18)
  • Right Heavy after melee attacks now deals 16 damage (down from 18)

Varangian

– Hjaldr Oathkeeper now attack in the correct stance when Superior Blocking (was always Left stance)
– Opener and Finisher Lights can no longer have their Superior Block followup be target swapped
– Can now throw diagonally
– Adjusted wallsplat and ledge windows of opportunity to be earlier in the throw victim’s reactions to allow for more consistent wallsplat and ledging

ECO MODE

– Added an ECO Mode on Current Gen Consoles.

BUG FIXES

GENERAL

– [Bug Fix] Fixed an issue where Samurai and Viking minions incorrectly had Knight weapons. FH-7110

– [Bug Fix] Fixed an issue with Eagle Companion that make the eagle appear too black on podium screen when night map weather is selected.

– [Bug Fix] Fixed an issue where the Frozen Profundis blade for Black Prior was upside down.

FIGHTERS

Hitokiri

– [Bug Fix] Fixed an issue where Hitokiri’s weapon clips with their fingers while performing the execution “Toriireru”

– [Bug Fix] Fixed an issue where Hitokiri’s hand is offset with the opponent’s hand while performing the execution “Toriireru”

Shaman

– [Bug Fix] Fixed an issue where the enemy’s weapon does not disappear after falling down to the ground while previewing execution “Take it on the chin”

Orochi

– [Bug Fix] Fixed an issue where paint patterns aren’t applied well on Orochi’s Honnari Arm shoulders. FH-6256

Kyoshin

– [Bug Fix] Fixed an issue where the enemy’s hand is displaced when Kyoshin’s Celestial Discipline Execution is performed from the front on certain heroes. FH-5484

Medjay

– [Bug Fix] Fixed an issue where Medjay’s Heavy finisher animation could change into top light finisher animation in certain circumstances. FH-4271

Warden

– [Bug Fix] Fixed an issue where Warden’s Zone Attack animation skips frames from the enemy’s perspective when thrown from left & top left guard stance. FH-1824

MAP

Viking Village

– [Bug Fix] Fixed an issue that caused the player to pass through a wall. FH-3444

Download free For Honor update 2.45 on PS4 and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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