For Honor Update 2.40 Patch Notes – Dec 13, 2022

For Honor update 2.40 is available on PS4, PC, and Xbox One. According to the official For Honor 2.40 patch notes, the latest update added quality-of-life changes. Apart from this, For Honor patch 2.40 also includes performance improvements.

Previously, a big update added crossplay across all platforms (PC, PlayStation, and Xbox) for PVP and PVE mode. Unfortunately, many players are still experiencing a number of issues while playing the game. For Honor patch 2.40 will fix a few of these issues.

Check out more details below.

For Honor 2.40 Patch Notes – December 13, 2022

IMPROVEMENTS

Fighter Improvements

Fighters

Lawbringer

  • Front Dodge Shove is now 500ms (down from 700ms)
  • Side Dodge Shove is now 533ms (down from 700ms)
  • Recovery for Front and Side Dodge Shoves are now 700m (up from 400ms)

Raider

  • Reduced stamina pool to 120 (down from 130)
  • Chained Top Heavy now deals 28 damage (down from 30)
  • Chained Side Heavy now deals 26 damage (down from 27)
  • Top Heavy Finisher now deals 30 damage (down from 33)
  • Side Heavy Finisher now deals 28 damage (down from 30)
  • Zone Attack in Chains now deals 28 damage (down from 32)

Warlord

  • Heavy Finishers’ Uninterruptible Stance now begins at 100ms (down from 300ms)

Centurion

  • All moves that could chain to Jab on Hit or Block now also can chain to Jab on Miss
  • Minimum Charge Time for Jab is now 300ms (down from 400ms)
  • Maximum Charge Time for Charged Jab is now 1000ms (up from 800ms)

Gladiator

  • Fuscina Ictus now unbalances opponents who are Out of Stamina

Nuxia

  • Echo Strike is now Unblockable
  • Echo Strike now deals 20 damage (down from 30)
  • Crescent Jab and Crescent Step are now Enhanced
  • Crescent Jab can now be performed at 100ms to 400ms during a Front Dodge (was 300ms static)
  • Updated weapon trajectories for all side Heavy attacks to better match their weapon visuals

Kyoshin

  • Tengukaze now costs 12 stamina (down from 20)

Developer’s Comment:Tengukaze was costing too much stamina – as a tool to open up opponents, we want Kyoshin to be able to use it more often.

Zhanhu

  • Heavy Finishers now deal 28 damage (down from 32)

Pirate

  • Walk the Plank now deals 24 damage (down from 27)
  • Walk the Plank now feeds 30 revenge (up from 27)
  • Cavalier Dance now deals 12 damage (down from 14)
  • Chain link timings from all attacks that lead to Pistol Blast on miss are now 300ms (up from 200ms)

Shinobi

  • Dodge Kicks now Pin for 800ms (down from 1100ms)
  • Shadow Strike now deals 14 damage (down from 18)

Peacekeeper

  • Sidestep Strike now has 400ms of recovery on miss (down from 700ms total)
  • Sidestep Strike now has 500ms of recovery on hit/non-interrupted block (down from 700ms each)
  • Riposting Stab now pushes a Medium hit reaction
  • Riposting Stab now has 400ms of recovery on hit

Valkyrie

Shield Tackle

  • No longer accessible from Back Dodge
  • Is now accessed by cancelling in-lock Heavy Attacks and Zone Attack with Guard Break during their start-up
  • Can also be accessed from Front Dodge at 100ms to 400ms
  • No longer costs Stamina to Enter and Block while in the holding stance
  • Feint recovery is now 200ms (down from 400ms)
  • Shield Tackle Strike now costs 12 stamina (down from 20)
  • Shield Tackle Strike can now chain on miss
  • Shield Tackle Strike has a new dedicated follow-up on hit
  • Attack is 400ms
  • Costs 9 stamina
  • Deals 20 damage
  • Counts as 2nd hit in chain

Shield Crush:

  • All instances of Shield Crush have been removed and replaced with Shield Tackle

Sweep:

  • Attack Speed is now 500ms (down from 600ms)
  • Adjusted trajectories to not hit Walls and multiple players
  • Now moves forward for 2.25m (up from 1.75m)
  • Can no longer unbalance allies or opponents in Revenge Armor

Sweep Follow-up:

  • Now deals 24 damage (down from 26)
  • Increased forward movement to ensure it hits while opponents are in slopes
  • Miss Recovery is now 800ms (down from 1100ms) and now regains defense in the last 300ms
  • Hit Recovery is now 700ms (down from 1000ms)
  • Pin Duration is now 900ms (down from 1000ms)

Heavy Openers:

  • Miss Recovery is now 800ms (down from 900ms)

Second Light Attack in Chains:

  • Top Light in Chain is now 500ms (up from 400ms)
  • Top Light in Chain now deals 13 damage (up from 9)
  • All sides now more forward more

Second Heavy in Chains:

  • Miss Recoveries are now 800ms (down from 1000ms)
  • Hit and Block Recoveries are now 800ms (down from 1000ms on top and 900ms on side)
  • Interrupt Block Recoveries are now 900ms (down from 1100ms on top and 1000ms on side)
  • Top Heavy in Chain now moves forward 4m (up from 3m)
  • Side Heavies in chain now move forward 3.5m (up from 2.5m)
  • All recoveries now regain defense in their last 300ms
  • Added Defense in the last 300ms of those recoveries
  • Updated Side Heavies in Chain trajectories to better match weapon visuals

Light Attack Finishers:

  • Top Light Finisher is now 500ms (up from 400ms)
  • Light Finishers now deal 15 damage (up from 10 on Top and 14 on Sides)
  • Side Light Finishers no longer cause Stamina Damage, no longer pause Stamina Regeneration, and no longer Stun
  • Side Light Finishers now move forward 0.5m more
  • Side Light Finishers Miss Recoveries now regain defense in the last 300ms
  • Side Light Finishers Hit Recoveries are now 700ms (down from 800ms)
  • Side Light Finishers Pin Duration is now 900ms (down from 1000ms)

Heavy Finishers:

  • Top Heavy Finisher now moves forward 4m (up from 3m)
  • Side Heavy Finishers now move forward 3.5m (up from 2.5m)
  • Update Side Heavy Finisher trajectories to better match weapon visuals

Sprint Attack:

  • Now initiates chains

Zone Attack:

  • First Hit is now 500ms (down from 700ms)
  • Now costs 30 stamina (down from 60 stamina)
  • Second Hit now regains defense in the last 300ms of its recovery

Front Dodge Attack:

  • Is now Enhanced
  • Now moves forward 4.5m (up from 3m)
  • Added Defense in the last 300ms of all recoveries

Side Dodge Attack:

  • Are now Enhanced
  • Now has more side and forward movement
  • Added Tracking Break from 33ms to 233ms
  • Now has invulnerability until 233ms (up from 200ms)
  • Added Defense in the last 300ms of all recoveries

Shoulder Pin (Deflect Follow-up)

  • Attack Speed is now 200ms
  • Bleed effect from Shoulder Pin now stacks
  • Recovery on Hit is now 800ms (down from 900ms)
  • Updated input comfort for links to chains
  • Pin Duration is now 800ms (down from 1100ms)

Other changes:

  • Increased the movement speed of by 0.25m per second when Out of Lock and Out of Stamina
  • Front dodge now lasts for 900ms (down from 1000ms)

Tiandi

Flow Like Water

  • Can now cancel any attack recovery into a Dodge at 300ms

Palm Strike and Palm Strike Follow-ups

  • Input for Palm Strike changed to Front Dodge + Guard Break (was Walk Back + Guard Break)
  • Palm Strike Heavy follow-up removed; now chains to Heavy Finishers
  • No longer causes Stamina Damage and no longer pauses Stamina Regeneration

Dragon Kick:

  • Dragon Kick can now be feinted
  • No longer causes Stamina Damage and no longer pauses Stamina Regeneration
  • On hit, now chains to a dedicated follow-up
  • Accessed by pressing Heavy Attack
  • Deals 24 damage
  • 700ms
  • Costs 12 stamina

Top Dragon Dodge:

  • Now deals 15 Damage (down from 22)

Side Dragon Dodge:

  • Miss Recovery is now 800ms (down from 900ms)
  • All Recoveries will now have defense in the last 300ms

Heavy Attack Finishers:

  • Adjusted trajectories to better match weapon visuals

Out of Lock Attacks:

  • Out of Lock Chain Finishers are now performed in Left Stance (were Top Stance)

Reducing Shared Executions’ Vulnerability

  • Executions no longer force the hero to enter the Out of Lock state on exit
  • Executions no longer force specific stance directions on exit
  • Shared executions can now enter the Locked state 100ms earlier when the execution is completed

FOV Slider

  • Added the option to modify the Field of View on Playstation and Xbox

Nvidia Ansel in Spectator Mode

  • Added Nvidia Ansel support to Spectator Mode; you can now activate Ansel while spectating a friend in any supported Game Mode. This will allow you to use the same Ansel features that are available in Training and Campaign when spectating your friends.
    Prerequisites:
  • NVIDIA GPU – Ansel is an NVIDIA specific feature.
  • Ubisoft Connect Friend – To spectate a match, you must be friends with that user on Ubisoft Connect. ensure they have the option “Allow Spectators” is enabled.

BUG FIXES

FIGHTERS

Guard Break

  • [Bug Fix] Fixed an issue that allowed the Jiang Jun, Gladiator and Shaolin to not be able to change stance during a Guard Break Start up

Conqueror

  • [Bug Fix] Adjusted Flail Uppercut animation to allow for better blending
  • [Bug Fix] Fixed an issue that allowed the Conqueror Charged Heavy Attack to be flickered into a Top Heavy.

Shaolin

  • [Bug Fix] Fixed an issue that caused the Shaolin Attack Trails to be missing from Out of Lock Attacks.
  • [Bug Fix] Fixed an issue that caused the Shaolin Heavy Finisher to have a different timing when done in lock versus out of lock.
  • [Bug Fix] Fixed an issue that caused the Shaolin’s “Invigorate” feat to triggers if canceling Qi stance with dodge attacks.

Tiandi

  • [Bug Fix] Fixed an issue that caused the Tiandi “Top Tiger Dodge” animation to snap if performed after a Side Opener.

Warmonger

  • [Bug Fix] Fixed an issue that caused the Warmonger “Preying Claw” to cause Bleed Damage even if countered by Black Prior “Bulwark Counter”.
  • [Bug Fix] Fixed an issue that caused the Warmonger the transition between running attack and chained right to not work as intended.

Jormungandr

  • [Bug Fix] Fixed an issue that caused the Jormungandr weapon to have odd animation in certain circumstances.
  • [Bug Fix] ] Fixed an issue that caused the Jormungandr “Jotunn Farewell” after a zone attack uses the incorrect animation.

Medjay

  • [Bug Fix] Fixed an issue that caused the Medjay to be unable to influence the movement direction of Out of Lock Attacks.

MAP

  • [Bug Fix] Fixed an issue that allowed Shaman players to be able to use their Predator’s Hunger bash to break collision and push enemy players outside of the game area near Point C on High Fort map
  • [Bug Fix] Fixed an issue that allowed players to be able to break collision around one of the shipwrecks in the attacker spawn point on Beachhead map.
  • [Bug Fix] Fixed an issue that caused the Explosive of the destruction of a house near the second Attacker spawn point, Inner Gate stage, on the Kazan Castle map to be missing Sound Effects.

EVENT ORDERS

  • [Bug Fix] Fixed an issue that caused the Weekly Event Order to sometimes not deliver the rewards

SOUND

  • [Bug Fix] Fixed an issue that caused Smoke Bomb Feat to permanently muffle the sounds of battle.

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused players to be able to lock on allies when using Paired Emotes
  • [Bug Fix] Fixed an issue that caused Paired Emotes to be able to lead into long unavoidable attacks on enemy players in certain circumstances.
  • [Bug Fix] Fixed an issue that caused the Pirate “Devourer” chest buttons to wrap and be distorted as they move.
  • [Bug Fix] Fixed an issue that caused the “Crimson Conquest” Mood Effect audio to loop infinitely for the duration of the match if interrupting an action that uses said Mood Effect.
  • [Bug Fix] Fixed an issue that caused the Raider to be missing the “Well Treated 2” paint pattern after unlocking the Treat Bringer outfit
  • [Bug Fix] Fixed an issue that caused the Berserker “Gleip”, “Glamr”, “Haugbui”, and “Grettis” helms do not apply the material color.
  • [Bug Fix] Fixed an issue that caused the Kyoshin “Bunkaisan” Chest to have a fauld in front below the waist.

UI

  • [Bug Fix] Fixed an issue that caused players to be unable to access the Social Menu to send or accept cross-platform invites when on the team selection screen of a Custom Match
  • [Bug Fix] Fixed an issue that caused Training Trial Grades to not update when completing them with a higher grade.
  • [Bug Fix] Fixed an issue that caused Players that join a match in progress to be unable to see the available options after using the tilde key on keyboard or LB on controllers.

PC

  • [Bug Fix] Fixed an issue that caused Characters to appear in a T-Pose when activating Nvidia Ansel in Story Mode.

FIGHTERS

Kensei

  • [Balancing] Reverted change to Medium hit reactions for Kensei’s Chained and Dodge Heavy attacks. They are back to being Heavy hit reactions.

Jormungandr

  • [Bug Fix] Fixed an issue that caused the Jormungandr to have part of animations he was not meant to have.

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused the Centurion “Mortui Helm” to have a texture stretching issue.

Download free For Honor update 2.40 on PS4 and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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