For Honor Update 2.40 Patch Notes – Dec 13, 2022

For Honor update 2.40 is available on PS4, PC, and Xbox One. According to the official For Honor 2.40 patch notes, the latest update added quality-of-life changes. Apart from this, For Honor patch 2.40 also includes performance improvements.

Previously, a big update added crossplay across all platforms (PC, PlayStation, and Xbox) for PVP and PVE mode. Unfortunately, many players are still experiencing a number of issues while playing the game. For Honor patch 2.40 will fix a few of these issues.

Check out more details below.

For Honor 2.40 Patch Notes – December 13, 2022

IMPROVEMENTS

Fighter Improvements

Fighters

Lawbringer

  • Front Dodge Shove is now 500ms (down from 700ms)
  • Side Dodge Shove is now 533ms (down from 700ms)
  • Recovery for Front and Side Dodge Shoves are now 700m (up from 400ms)

Raider

  • Reduced stamina pool to 120 (down from 130)
  • Chained Top Heavy now deals 28 damage (down from 30)
  • Chained Side Heavy now deals 26 damage (down from 27)
  • Top Heavy Finisher now deals 30 damage (down from 33)
  • Side Heavy Finisher now deals 28 damage (down from 30)
  • Zone Attack in Chains now deals 28 damage (down from 32)

Warlord

  • Heavy Finishers’ Uninterruptible Stance now begins at 100ms (down from 300ms)

Centurion

  • All moves that could chain to Jab on Hit or Block now also can chain to Jab on Miss
  • Minimum Charge Time for Jab is now 300ms (down from 400ms)
  • Maximum Charge Time for Charged Jab is now 1000ms (up from 800ms)

Gladiator

  • Fuscina Ictus now unbalances opponents who are Out of Stamina

Nuxia

  • Echo Strike is now Unblockable
  • Echo Strike now deals 20 damage (down from 30)
  • Crescent Jab and Crescent Step are now Enhanced
  • Crescent Jab can now be performed at 100ms to 400ms during a Front Dodge (was 300ms static)
  • Updated weapon trajectories for all side Heavy attacks to better match their weapon visuals

Kyoshin

  • Tengukaze now costs 12 stamina (down from 20)

Developer’s Comment:Tengukaze was costing too much stamina – as a tool to open up opponents, we want Kyoshin to be able to use it more often.

Zhanhu

  • Heavy Finishers now deal 28 damage (down from 32)

Pirate

  • Walk the Plank now deals 24 damage (down from 27)
  • Walk the Plank now feeds 30 revenge (up from 27)
  • Cavalier Dance now deals 12 damage (down from 14)
  • Chain link timings from all attacks that lead to Pistol Blast on miss are now 300ms (up from 200ms)

Shinobi

  • Dodge Kicks now Pin for 800ms (down from 1100ms)
  • Shadow Strike now deals 14 damage (down from 18)

Peacekeeper

  • Sidestep Strike now has 400ms of recovery on miss (down from 700ms total)
  • Sidestep Strike now has 500ms of recovery on hit/non-interrupted block (down from 700ms each)
  • Riposting Stab now pushes a Medium hit reaction
  • Riposting Stab now has 400ms of recovery on hit

Valkyrie

Shield Tackle

  • No longer accessible from Back Dodge
  • Is now accessed by cancelling in-lock Heavy Attacks and Zone Attack with Guard Break during their start-up
  • Can also be accessed from Front Dodge at 100ms to 400ms
  • No longer costs Stamina to Enter and Block while in the holding stance
  • Feint recovery is now 200ms (down from 400ms)
  • Shield Tackle Strike now costs 12 stamina (down from 20)
  • Shield Tackle Strike can now chain on miss
  • Shield Tackle Strike has a new dedicated follow-up on hit
  • Attack is 400ms
  • Costs 9 stamina
  • Deals 20 damage
  • Counts as 2nd hit in chain

Shield Crush:

  • All instances of Shield Crush have been removed and replaced with Shield Tackle

Sweep:

  • Attack Speed is now 500ms (down from 600ms)
  • Adjusted trajectories to not hit Walls and multiple players
  • Now moves forward for 2.25m (up from 1.75m)
  • Can no longer unbalance allies or opponents in Revenge Armor

Sweep Follow-up:

  • Now deals 24 damage (down from 26)
  • Increased forward movement to ensure it hits while opponents are in slopes
  • Miss Recovery is now 800ms (down from 1100ms) and now regains defense in the last 300ms
  • Hit Recovery is now 700ms (down from 1000ms)
  • Pin Duration is now 900ms (down from 1000ms)

Heavy Openers:

  • Miss Recovery is now 800ms (down from 900ms)

Second Light Attack in Chains:

  • Top Light in Chain is now 500ms (up from 400ms)
  • Top Light in Chain now deals 13 damage (up from 9)
  • All sides now more forward more

Second Heavy in Chains:

  • Miss Recoveries are now 800ms (down from 1000ms)
  • Hit and Block Recoveries are now 800ms (down from 1000ms on top and 900ms on side)
  • Interrupt Block Recoveries are now 900ms (down from 1100ms on top and 1000ms on side)
  • Top Heavy in Chain now moves forward 4m (up from 3m)
  • Side Heavies in chain now move forward 3.5m (up from 2.5m)
  • All recoveries now regain defense in their last 300ms
  • Added Defense in the last 300ms of those recoveries
  • Updated Side Heavies in Chain trajectories to better match weapon visuals

Light Attack Finishers:

  • Top Light Finisher is now 500ms (up from 400ms)
  • Light Finishers now deal 15 damage (up from 10 on Top and 14 on Sides)
  • Side Light Finishers no longer cause Stamina Damage, no longer pause Stamina Regeneration, and no longer Stun
  • Side Light Finishers now move forward 0.5m more
  • Side Light Finishers Miss Recoveries now regain defense in the last 300ms
  • Side Light Finishers Hit Recoveries are now 700ms (down from 800ms)
  • Side Light Finishers Pin Duration is now 900ms (down from 1000ms)

Heavy Finishers:

  • Top Heavy Finisher now moves forward 4m (up from 3m)
  • Side Heavy Finishers now move forward 3.5m (up from 2.5m)
  • Update Side Heavy Finisher trajectories to better match weapon visuals

Sprint Attack:

  • Now initiates chains

Zone Attack:

  • First Hit is now 500ms (down from 700ms)
  • Now costs 30 stamina (down from 60 stamina)
  • Second Hit now regains defense in the last 300ms of its recovery

Front Dodge Attack:

  • Is now Enhanced
  • Now moves forward 4.5m (up from 3m)
  • Added Defense in the last 300ms of all recoveries

Side Dodge Attack:

  • Are now Enhanced
  • Now has more side and forward movement
  • Added Tracking Break from 33ms to 233ms
  • Now has invulnerability until 233ms (up from 200ms)
  • Added Defense in the last 300ms of all recoveries

Shoulder Pin (Deflect Follow-up)

  • Attack Speed is now 200ms
  • Bleed effect from Shoulder Pin now stacks
  • Recovery on Hit is now 800ms (down from 900ms)
  • Updated input comfort for links to chains
  • Pin Duration is now 800ms (down from 1100ms)

Other changes:

  • Increased the movement speed of by 0.25m per second when Out of Lock and Out of Stamina
  • Front dodge now lasts for 900ms (down from 1000ms)

Tiandi

Flow Like Water

  • Can now cancel any attack recovery into a Dodge at 300ms

Palm Strike and Palm Strike Follow-ups

  • Input for Palm Strike changed to Front Dodge + Guard Break (was Walk Back + Guard Break)
  • Palm Strike Heavy follow-up removed; now chains to Heavy Finishers
  • No longer causes Stamina Damage and no longer pauses Stamina Regeneration

Dragon Kick:

  • Dragon Kick can now be feinted
  • No longer causes Stamina Damage and no longer pauses Stamina Regeneration
  • On hit, now chains to a dedicated follow-up
  • Accessed by pressing Heavy Attack
  • Deals 24 damage
  • 700ms
  • Costs 12 stamina

Top Dragon Dodge:

  • Now deals 15 Damage (down from 22)

Side Dragon Dodge:

  • Miss Recovery is now 800ms (down from 900ms)
  • All Recoveries will now have defense in the last 300ms

Heavy Attack Finishers:

  • Adjusted trajectories to better match weapon visuals

Out of Lock Attacks:

  • Out of Lock Chain Finishers are now performed in Left Stance (were Top Stance)

Reducing Shared Executions’ Vulnerability

  • Executions no longer force the hero to enter the Out of Lock state on exit
  • Executions no longer force specific stance directions on exit
  • Shared executions can now enter the Locked state 100ms earlier when the execution is completed

FOV Slider

  • Added the option to modify the Field of View on Playstation and Xbox

Nvidia Ansel in Spectator Mode

  • Added Nvidia Ansel support to Spectator Mode; you can now activate Ansel while spectating a friend in any supported Game Mode. This will allow you to use the same Ansel features that are available in Training and Campaign when spectating your friends.
    Prerequisites:
  • NVIDIA GPU – Ansel is an NVIDIA specific feature.
  • Ubisoft Connect Friend – To spectate a match, you must be friends with that user on Ubisoft Connect. ensure they have the option “Allow Spectators” is enabled.

BUG FIXES

FIGHTERS

Guard Break

  • [Bug Fix] Fixed an issue that allowed the Jiang Jun, Gladiator and Shaolin to not be able to change stance during a Guard Break Start up

Conqueror

  • [Bug Fix] Adjusted Flail Uppercut animation to allow for better blending
  • [Bug Fix] Fixed an issue that allowed the Conqueror Charged Heavy Attack to be flickered into a Top Heavy.

Shaolin

  • [Bug Fix] Fixed an issue that caused the Shaolin Attack Trails to be missing from Out of Lock Attacks.
  • [Bug Fix] Fixed an issue that caused the Shaolin Heavy Finisher to have a different timing when done in lock versus out of lock.
  • [Bug Fix] Fixed an issue that caused the Shaolin’s “Invigorate” feat to triggers if canceling Qi stance with dodge attacks.

Tiandi

  • [Bug Fix] Fixed an issue that caused the Tiandi “Top Tiger Dodge” animation to snap if performed after a Side Opener.

Warmonger

  • [Bug Fix] Fixed an issue that caused the Warmonger “Preying Claw” to cause Bleed Damage even if countered by Black Prior “Bulwark Counter”.
  • [Bug Fix] Fixed an issue that caused the Warmonger the transition between running attack and chained right to not work as intended.

Jormungandr

  • [Bug Fix] Fixed an issue that caused the Jormungandr weapon to have odd animation in certain circumstances.
  • [Bug Fix] ] Fixed an issue that caused the Jormungandr “Jotunn Farewell” after a zone attack uses the incorrect animation.

Medjay

  • [Bug Fix] Fixed an issue that caused the Medjay to be unable to influence the movement direction of Out of Lock Attacks.

MAP

  • [Bug Fix] Fixed an issue that allowed Shaman players to be able to use their Predator’s Hunger bash to break collision and push enemy players outside of the game area near Point C on High Fort map
  • [Bug Fix] Fixed an issue that allowed players to be able to break collision around one of the shipwrecks in the attacker spawn point on Beachhead map.
  • [Bug Fix] Fixed an issue that caused the Explosive of the destruction of a house near the second Attacker spawn point, Inner Gate stage, on the Kazan Castle map to be missing Sound Effects.

EVENT ORDERS

  • [Bug Fix] Fixed an issue that caused the Weekly Event Order to sometimes not deliver the rewards

SOUND

  • [Bug Fix] Fixed an issue that caused Smoke Bomb Feat to permanently muffle the sounds of battle.

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused players to be able to lock on allies when using Paired Emotes
  • [Bug Fix] Fixed an issue that caused Paired Emotes to be able to lead into long unavoidable attacks on enemy players in certain circumstances.
  • [Bug Fix] Fixed an issue that caused the Pirate “Devourer” chest buttons to wrap and be distorted as they move.
  • [Bug Fix] Fixed an issue that caused the “Crimson Conquest” Mood Effect audio to loop infinitely for the duration of the match if interrupting an action that uses said Mood Effect.
  • [Bug Fix] Fixed an issue that caused the Raider to be missing the “Well Treated 2” paint pattern after unlocking the Treat Bringer outfit
  • [Bug Fix] Fixed an issue that caused the Berserker “Gleip”, “Glamr”, “Haugbui”, and “Grettis” helms do not apply the material color.
  • [Bug Fix] Fixed an issue that caused the Kyoshin “Bunkaisan” Chest to have a fauld in front below the waist.

UI

  • [Bug Fix] Fixed an issue that caused players to be unable to access the Social Menu to send or accept cross-platform invites when on the team selection screen of a Custom Match
  • [Bug Fix] Fixed an issue that caused Training Trial Grades to not update when completing them with a higher grade.
  • [Bug Fix] Fixed an issue that caused Players that join a match in progress to be unable to see the available options after using the tilde key on keyboard or LB on controllers.

PC

  • [Bug Fix] Fixed an issue that caused Characters to appear in a T-Pose when activating Nvidia Ansel in Story Mode.

FIGHTERS

Kensei

  • [Balancing] Reverted change to Medium hit reactions for Kensei’s Chained and Dodge Heavy attacks. They are back to being Heavy hit reactions.

Jormungandr

  • [Bug Fix] Fixed an issue that caused the Jormungandr to have part of animations he was not meant to have.

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused the Centurion “Mortui Helm” to have a texture stretching issue.

Download free For Honor update 2.40 on PS4 and Xbox One.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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