For Honor update 2.40 is available on PS4, PC, and Xbox One. According to the official For Honor 2.40 patch notes, the latest update added quality-of-life changes. Apart from this, For Honor patch 2.40 also includes performance improvements.
Previously, a big update added crossplay across all platforms (PC, PlayStation, and Xbox) for PVP and PVE mode. Unfortunately, many players are still experiencing a number of issues while playing the game. For Honor patch 2.40 will fix a few of these issues.
Check out more details below.
For Honor 2.40 Patch Notes – December 13, 2022
IMPROVEMENTS
Fighter Improvements
Fighters
Lawbringer
- Front Dodge Shove is now 500ms (down from 700ms)
- Side Dodge Shove is now 533ms (down from 700ms)
- Recovery for Front and Side Dodge Shoves are now 700m (up from 400ms)
Raider
- Reduced stamina pool to 120 (down from 130)
- Chained Top Heavy now deals 28 damage (down from 30)
- Chained Side Heavy now deals 26 damage (down from 27)
- Top Heavy Finisher now deals 30 damage (down from 33)
- Side Heavy Finisher now deals 28 damage (down from 30)
- Zone Attack in Chains now deals 28 damage (down from 32)
Warlord
- Heavy Finishers’ Uninterruptible Stance now begins at 100ms (down from 300ms)
Centurion
- All moves that could chain to Jab on Hit or Block now also can chain to Jab on Miss
- Minimum Charge Time for Jab is now 300ms (down from 400ms)
- Maximum Charge Time for Charged Jab is now 1000ms (up from 800ms)
Gladiator
- Fuscina Ictus now unbalances opponents who are Out of Stamina
Nuxia
- Echo Strike is now Unblockable
- Echo Strike now deals 20 damage (down from 30)
- Crescent Jab and Crescent Step are now Enhanced
- Crescent Jab can now be performed at 100ms to 400ms during a Front Dodge (was 300ms static)
- Updated weapon trajectories for all side Heavy attacks to better match their weapon visuals
Kyoshin
- Tengukaze now costs 12 stamina (down from 20)
Developer’s Comment:Tengukaze was costing too much stamina – as a tool to open up opponents, we want Kyoshin to be able to use it more often.
Zhanhu
- Heavy Finishers now deal 28 damage (down from 32)
Pirate
- Walk the Plank now deals 24 damage (down from 27)
- Walk the Plank now feeds 30 revenge (up from 27)
- Cavalier Dance now deals 12 damage (down from 14)
- Chain link timings from all attacks that lead to Pistol Blast on miss are now 300ms (up from 200ms)
Shinobi
- Dodge Kicks now Pin for 800ms (down from 1100ms)
- Shadow Strike now deals 14 damage (down from 18)
Peacekeeper
- Sidestep Strike now has 400ms of recovery on miss (down from 700ms total)
- Sidestep Strike now has 500ms of recovery on hit/non-interrupted block (down from 700ms each)
- Riposting Stab now pushes a Medium hit reaction
- Riposting Stab now has 400ms of recovery on hit
Valkyrie
Shield Tackle
- No longer accessible from Back Dodge
- Is now accessed by cancelling in-lock Heavy Attacks and Zone Attack with Guard Break during their start-up
- Can also be accessed from Front Dodge at 100ms to 400ms
- No longer costs Stamina to Enter and Block while in the holding stance
- Feint recovery is now 200ms (down from 400ms)
- Shield Tackle Strike now costs 12 stamina (down from 20)
- Shield Tackle Strike can now chain on miss
- Shield Tackle Strike has a new dedicated follow-up on hit
- Attack is 400ms
- Costs 9 stamina
- Deals 20 damage
- Counts as 2nd hit in chain
Shield Crush:
- All instances of Shield Crush have been removed and replaced with Shield Tackle
Sweep:
- Attack Speed is now 500ms (down from 600ms)
- Adjusted trajectories to not hit Walls and multiple players
- Now moves forward for 2.25m (up from 1.75m)
- Can no longer unbalance allies or opponents in Revenge Armor
Sweep Follow-up:
- Now deals 24 damage (down from 26)
- Increased forward movement to ensure it hits while opponents are in slopes
- Miss Recovery is now 800ms (down from 1100ms) and now regains defense in the last 300ms
- Hit Recovery is now 700ms (down from 1000ms)
- Pin Duration is now 900ms (down from 1000ms)
Heavy Openers:
- Miss Recovery is now 800ms (down from 900ms)
Second Light Attack in Chains:
- Top Light in Chain is now 500ms (up from 400ms)
- Top Light in Chain now deals 13 damage (up from 9)
- All sides now more forward more
Second Heavy in Chains:
- Miss Recoveries are now 800ms (down from 1000ms)
- Hit and Block Recoveries are now 800ms (down from 1000ms on top and 900ms on side)
- Interrupt Block Recoveries are now 900ms (down from 1100ms on top and 1000ms on side)
- Top Heavy in Chain now moves forward 4m (up from 3m)
- Side Heavies in chain now move forward 3.5m (up from 2.5m)
- All recoveries now regain defense in their last 300ms
- Added Defense in the last 300ms of those recoveries
- Updated Side Heavies in Chain trajectories to better match weapon visuals
Light Attack Finishers:
- Top Light Finisher is now 500ms (up from 400ms)
- Light Finishers now deal 15 damage (up from 10 on Top and 14 on Sides)
- Side Light Finishers no longer cause Stamina Damage, no longer pause Stamina Regeneration, and no longer Stun
- Side Light Finishers now move forward 0.5m more
- Side Light Finishers Miss Recoveries now regain defense in the last 300ms
- Side Light Finishers Hit Recoveries are now 700ms (down from 800ms)
- Side Light Finishers Pin Duration is now 900ms (down from 1000ms)
Heavy Finishers:
- Top Heavy Finisher now moves forward 4m (up from 3m)
- Side Heavy Finishers now move forward 3.5m (up from 2.5m)
- Update Side Heavy Finisher trajectories to better match weapon visuals
Sprint Attack:
- Now initiates chains
Zone Attack:
- First Hit is now 500ms (down from 700ms)
- Now costs 30 stamina (down from 60 stamina)
- Second Hit now regains defense in the last 300ms of its recovery
Front Dodge Attack:
- Is now Enhanced
- Now moves forward 4.5m (up from 3m)
- Added Defense in the last 300ms of all recoveries
Side Dodge Attack:
- Are now Enhanced
- Now has more side and forward movement
- Added Tracking Break from 33ms to 233ms
- Now has invulnerability until 233ms (up from 200ms)
- Added Defense in the last 300ms of all recoveries
Shoulder Pin (Deflect Follow-up)
- Attack Speed is now 200ms
- Bleed effect from Shoulder Pin now stacks
- Recovery on Hit is now 800ms (down from 900ms)
- Updated input comfort for links to chains
- Pin Duration is now 800ms (down from 1100ms)
Other changes:
- Increased the movement speed of by 0.25m per second when Out of Lock and Out of Stamina
- Front dodge now lasts for 900ms (down from 1000ms)
Tiandi
Flow Like Water
- Can now cancel any attack recovery into a Dodge at 300ms
Palm Strike and Palm Strike Follow-ups
- Input for Palm Strike changed to Front Dodge + Guard Break (was Walk Back + Guard Break)
- Palm Strike Heavy follow-up removed; now chains to Heavy Finishers
- No longer causes Stamina Damage and no longer pauses Stamina Regeneration
Dragon Kick:
- Dragon Kick can now be feinted
- No longer causes Stamina Damage and no longer pauses Stamina Regeneration
- On hit, now chains to a dedicated follow-up
- Accessed by pressing Heavy Attack
- Deals 24 damage
- 700ms
- Costs 12 stamina
Top Dragon Dodge:
- Now deals 15 Damage (down from 22)
Side Dragon Dodge:
- Miss Recovery is now 800ms (down from 900ms)
- All Recoveries will now have defense in the last 300ms
Heavy Attack Finishers:
- Adjusted trajectories to better match weapon visuals
Out of Lock Attacks:
- Out of Lock Chain Finishers are now performed in Left Stance (were Top Stance)
Reducing Shared Executions’ Vulnerability
- Executions no longer force the hero to enter the Out of Lock state on exit
- Executions no longer force specific stance directions on exit
- Shared executions can now enter the Locked state 100ms earlier when the execution is completed
FOV Slider
- Added the option to modify the Field of View on Playstation and Xbox
Nvidia Ansel in Spectator Mode
- Added Nvidia Ansel support to Spectator Mode; you can now activate Ansel while spectating a friend in any supported Game Mode. This will allow you to use the same Ansel features that are available in Training and Campaign when spectating your friends.
Prerequisites: - NVIDIA GPU – Ansel is an NVIDIA specific feature.
- Ubisoft Connect Friend – To spectate a match, you must be friends with that user on Ubisoft Connect. ensure they have the option “Allow Spectators” is enabled.
BUG FIXES
FIGHTERS
Guard Break
- [Bug Fix] Fixed an issue that allowed the Jiang Jun, Gladiator and Shaolin to not be able to change stance during a Guard Break Start up
Conqueror
- [Bug Fix] Adjusted Flail Uppercut animation to allow for better blending
- [Bug Fix] Fixed an issue that allowed the Conqueror Charged Heavy Attack to be flickered into a Top Heavy.
Shaolin
- [Bug Fix] Fixed an issue that caused the Shaolin Attack Trails to be missing from Out of Lock Attacks.
- [Bug Fix] Fixed an issue that caused the Shaolin Heavy Finisher to have a different timing when done in lock versus out of lock.
- [Bug Fix] Fixed an issue that caused the Shaolin’s “Invigorate” feat to triggers if canceling Qi stance with dodge attacks.
Tiandi
- [Bug Fix] Fixed an issue that caused the Tiandi “Top Tiger Dodge” animation to snap if performed after a Side Opener.
Warmonger
- [Bug Fix] Fixed an issue that caused the Warmonger “Preying Claw” to cause Bleed Damage even if countered by Black Prior “Bulwark Counter”.
- [Bug Fix] Fixed an issue that caused the Warmonger the transition between running attack and chained right to not work as intended.
Jormungandr
- [Bug Fix] Fixed an issue that caused the Jormungandr weapon to have odd animation in certain circumstances.
- [Bug Fix] ] Fixed an issue that caused the Jormungandr “Jotunn Farewell” after a zone attack uses the incorrect animation.
Medjay
- [Bug Fix] Fixed an issue that caused the Medjay to be unable to influence the movement direction of Out of Lock Attacks.
MAP
- [Bug Fix] Fixed an issue that allowed Shaman players to be able to use their Predator’s Hunger bash to break collision and push enemy players outside of the game area near Point C on High Fort map
- [Bug Fix] Fixed an issue that allowed players to be able to break collision around one of the shipwrecks in the attacker spawn point on Beachhead map.
- [Bug Fix] Fixed an issue that caused the Explosive of the destruction of a house near the second Attacker spawn point, Inner Gate stage, on the Kazan Castle map to be missing Sound Effects.
EVENT ORDERS
- [Bug Fix] Fixed an issue that caused the Weekly Event Order to sometimes not deliver the rewards
SOUND
- [Bug Fix] Fixed an issue that caused Smoke Bomb Feat to permanently muffle the sounds of battle.
CUSTOMIZATION
- [Bug Fix] Fixed an issue that caused players to be able to lock on allies when using Paired Emotes
- [Bug Fix] Fixed an issue that caused Paired Emotes to be able to lead into long unavoidable attacks on enemy players in certain circumstances.
- [Bug Fix] Fixed an issue that caused the Pirate “Devourer” chest buttons to wrap and be distorted as they move.
- [Bug Fix] Fixed an issue that caused the “Crimson Conquest” Mood Effect audio to loop infinitely for the duration of the match if interrupting an action that uses said Mood Effect.
- [Bug Fix] Fixed an issue that caused the Raider to be missing the “Well Treated 2” paint pattern after unlocking the Treat Bringer outfit
- [Bug Fix] Fixed an issue that caused the Berserker “Gleip”, “Glamr”, “Haugbui”, and “Grettis” helms do not apply the material color.
- [Bug Fix] Fixed an issue that caused the Kyoshin “Bunkaisan” Chest to have a fauld in front below the waist.
UI
- [Bug Fix] Fixed an issue that caused players to be unable to access the Social Menu to send or accept cross-platform invites when on the team selection screen of a Custom Match
- [Bug Fix] Fixed an issue that caused Training Trial Grades to not update when completing them with a higher grade.
- [Bug Fix] Fixed an issue that caused Players that join a match in progress to be unable to see the available options after using the tilde key on keyboard or LB on controllers.
PC
- [Bug Fix] Fixed an issue that caused Characters to appear in a T-Pose when activating Nvidia Ansel in Story Mode.
FIGHTERS
Kensei
- [Balancing] Reverted change to Medium hit reactions for Kensei’s Chained and Dodge Heavy attacks. They are back to being Heavy hit reactions.
Jormungandr
- [Bug Fix] Fixed an issue that caused the Jormungandr to have part of animations he was not meant to have.
CUSTOMIZATION
- [Bug Fix] Fixed an issue that caused the Centurion “Mortui Helm” to have a texture stretching issue.
Download free For Honor update 2.40 on PS4 and Xbox One.