For Honor Update 2.38 Patch Notes – Sep 15, 2022

For Honor update 2.38 is now available to download on PS4, PC, and Xbox One. According to the official For Honor 2.38 patch notes, the latest update added a long list of improvements and fixes. Apart from this, For Honor patch 2.38 also a new side dodge attacks.

Previously, a big update added crossplay across all platforms (PC, PlayStation, and Xbox) for PVP and PVE mode. Unfortunately, many players are still experiencing a number of issues while playing the game.

For Honor patch 2.38 will fix a few of these issues. Check out more details below.

For Honor 2.38 Patch Notes – September 15, 2022

IMPROVEMENTS

New Side Dodge Attacks

The following heroes now have Side Dodge Attacks:

  • Warlord
  • Centurion
  • Highlander
  • Black Prior
  • Jormungandr

For each hero except Highlander, these new Dodge Attacks are performed by pressing the Light Attack button (Highlander uses the Heavy Attack button). In addition, they are all 600ms, performed at 300ms in the Side Dodge, and have appropriate iframes. They also all act as chain openers, and chain into what their neutral Light attacks chain into.

Fighter Improvements

Fighters

Warden

  • Zone Attack Stamina cost is now 30, down from 60
  • Second Light Attacks in chain are now 500ms, down from 600ms

Peacekeeper

  • Dagger Cancel can now cancel its recovery to a dodge from 200ms to 300ms (from static at 333ms)
  • Dashing Thrust can now be performed from 200ms to 500ms during a Front Dodge (was static at 300ms)
  • Bleed Stabs (Guardbreak Followups) now do a total of 28 damage (down from 38)
  • All Guardbreak Throws now have 200ms less recovery
  • Side and Back Guardbreak Throws can now be cancelled by a Dodge in their last 100ms
  • Front Guardbreak Throw can now be cancelled by a Dodge in the last 300ms
  • Increased forward movement on the following attacks:
    • Light Openers and Chained Lights
    • Heavy Openers and Finishers
  • Updated Trajectory for Zone Attack’s first strike
  • Crossbow feat now deals 15 damage + 10 Bleed damage over 10 seconds, from 25 flat damage.

Lawbringer

  • Increased forward movement of all Light attacks by 0.25m
  • Increased forward movement of all side Heavy attacks by 0.25m
  • Updated the trajectories of all Side Heavy attacks to better match the weapon strikes
  • Increased input window for Parry followups by 66ms
  • Impaling Riposte from Parry is now 800ms, down from 900ms

Warlord

  • Updated Board and Blade’s trajectory to better match the weapon strike
  • Increased forward movement of Board and Blade by 1m
  • Zone Attack now costs 30 Stamina, down from 60

Berserker

  • Front Zone Attack and Back Zone Attack now each cost 30 Stamina, down from 65
  • Berserker now has 130 HP, up from 120

Kensei

  • Zone Attack now costs 30 stamina, down from 60
  • Chained Lights can now chain to Top Heavy Finisher at 100ms on hit
  • Top Heavy Finisher is now 1100ms, down from 1200ms
  • Top Heavy Finisher now soft feints to Fast Guardbreak instead of regular Guardbreak
  • Increased forward movement on Top Heavy Finisher slightly

Orochi

  • Side Heavy Finishers are now 700ms, down from 800ms

Nobushi

  • Updated trajectories for Side Heavy Openers and Side Heavy Finishers to better match the weapon strikes
  • Side Cobra Strikes are now 533ms, down from 600ms
  • Side Cobra Strikes now have proper iframes
  • Front Cobra Strike is now 500ms, down from 600ms
  • Front Cobra Strike can now be accessed from 200ms to 500ms during Forward Dodge (from 0m to 500ms)
  • Slithering Thrust and Coiling Slash’s miss recoveries are now 600ms, down from 700ms and 800ms, respectively.
  • Side Light Opener and Chained Side Light miss recoveries are now 800ms, down from 900ms
  • Heavy Opener recoveries on Hit, Block, Superior Block and Miss are now standardized at 800ms, down from various values ranging from 900ms to 1100ms
  • Heavy Finisher miss recoveries are now 800ms, down from 1000ms for top and 1100ms for side
  • Out of Lock Heavy Finisher is now a Left attack, from a Top Attack

Shugoki

  • Zone Attack now costs 30 Stamina, down from 60 Stamina

Centurion

  • Zone Attack now costs 12+12+12 Stamina, for a total of 36, down from 20+20+20, for a total of 60
  • Charged Heavy Openers now move forward 0.75m more
  • Charged Punch now has better tracking to catch early Dodge Attacks better
  • Charged Punch is now 1300ms total, down from 1400ms
  • Charged Punch now gains Uninterruptible Stance at 1000ms, down from 1033ms

Gladiator

  • Zone Attack now costs 30+20 Stamina, for a total of 50, down from 40+40, for a total of 80
  • Front and Side Sucker Punches now cost 12 stamina, down from 24
  • Increased input window for Counter Jab by 400ms when Parrying

Highlander

  • Zone Attack now costs 12+12+12 stamina for a total of 36, down form 40+10+10 for a total of 60

Shaman

  • Zone Attack now costs 12+6+6+6 stamina for a total of 30, down from 40+10+5+5, for a total of 60
  • Increased Heavy Finishers forward movement by 0.75m
  • Left Heavy Finisher is now 900ms, down from 1100ms
  • Predator’s Hunger now costs 12 stamina, down from 20
  • Removed the stamina penalty incurred when switching from Wild Cat’s Rage to Predator’s Mercy and Predator’s Hunger and vice versa

Aramusha

  • Zone Attack now costs 20+20 stamina for a total of 40, down from 60

Developer’s Comment: This should help Aramusha use their Zone Attack more often.

Nuxia

  • Zone Attack now costs 20 stamina, down from 30+12 stamina, for a total of 42

Black Prior

  • Increased Tenebris Thrust’s forward movement by 1m
  • Fixed an issue that could make Tenebris Thrust unparriable when used at very specific distances
  • Sprint Attack is now 700ms, down from 1000ms
  • Sprint Attack now deals 20 damage, down from 26
  • Bulwark Slash’s Guardbreak Vulnerability is now 100ms, down from 400ms

Zhanhu

  • Zone Attack now costs 30 stamina, down from 50

Hitokiri

  • Fully Charged Heavies now cost 12 Stamina, down from was 25

Warmonger

  • Zone Attack now costs 20 Stamina, down from 40
  • Heavy Finishers now have Uninterruptible Stance at 100ms, down from 500ms on Top and 400ms on Side
  • Preying Claw now deals 8 Bleed Damage
  • Preying Claw Stab now deals 7 Damage, down from 8
  • Preying Claw Slash now deals 20 damage, down from 28

Gryphon

  • Forceful Swirl now costs 20 Stamina, down from 50
  • Veteran’s Lesson now gains Unterruptible Stance at 100ms, down from 500ms
  • Mind Cleaver Miss recovery is now 800ms, down from 1000ms, and regains block defense at 500ms in the recovery
  • Mind Cleaver’s Hit and Block recoveries are now 700ms, down from 800ms, and regains block defense at 500ms in their recoveries

Kyoshin

  • Zone Attack now costs 20 stamina, down from 40

Developer’s Comment: We’re standardizing Kyoshin’s Zone Attack cost to be more in-line with the rest of the cast.

Out Of Lock Contextual Hint

  • The Out of Lock contextual hint that exists in-game was hardly visible to the player, so we reworked the visual contrast, size and animation, to make it more visible to the player.
  • It is possible for the player to toggle it ON or OFF through Options -> User Interface -> Use Detailed Lock Indicator.

Out Of Stamina Contextual Hint

  • The Out of Stamina (OOS) that exists in-game has been visually edited it make it more visible to the player.
  • It is possible for the player to toggle it ON or OFF through Options -> User Interface -> Use Detailed Stamina Bar.

Player Block List

  • Add new in-game blocklist system to help players easily block people for better toxicity management (auto mute voice chat and text chat, hide their emblem, disable group invites from them)

Voice Chat

  • Voice Chat has been re-enabled for cross-platform matches

Removal of all remaining P2P connections

  • Custom Match will now be on Dedicated Servers.
    • Note that we will deactivate Nvidia Ansel to do so in custom matches
  • All remaining P2P game modes like Story, Arcade and Training are moved on Servers.
  • Group system has also been moved into Servers
  • We removed the necessity of having NAT configuration. NAT status have been removed in game. All communications are now transmitted via Servers.

BUG FIXES

FIGHTERS

Warden

  • [Bug Fix] Fixed an issue that caused the Warden “Valliant Breakthrough” to not allow to switch target during the dodge

Berserker

  • [Bug Fix] Fixed an issue that caused the Berserker Infinite Chain to be a have different speeds when the locked versus out of lock, now the timings are unified

Medjay

  • [Bug Fix] Fixed an issue that caused the Medjay’s “Throne Guard” attack to be missing frames if performed with the guard on the left side
  • [Bug Fix] Fixed an issue that caused the Medjay to immediately enter guard in Axe mode after going Out of Lock by performing Out of Lock attacks
  • [Bug Fix] Fixed an issue that caused the Medjay to have some input issues around Throne Room melee input, Axe mode entry from Out of Lock, and Zone Attack input

MAP

  • [Bug Fix] Fixed an issue that caused the player to be able to break a collision in the Forest map

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused the Peacekeeper “Cursed Fugitus” Sword to be facing the wrong way unlike the Dagger
  • [Bug Fix] Fixed an issue that caused the Shaolin’s “Taibai Headgear” to have stretching parts inside the mouth.
  • [Bug Fix] Fixed an issue that caused the Valkyrie’s “Dyrk Chest” texture to be missing when the character is decapitate
  • [Bug Fix] Fixed an issue that caused the Orochi “Honkyo Arms” top of the gloves are straight
  • [Bug Fix] ] Fixed an issue that caused the Orochi “Honkyo Chest” to have the front metal flap floating on alternate body type
  • [Bug Fix] Fixed an issue that caused the Warlord’s “Hlytha Chest” to be missing physics on the drinking horn
  • [Bug Fix] Fixed an issue that caused the Orochi “Honkyo Helm” to have wiggle physics on default body type
  • [Bug Fix] Fixed an issue that caused the Execution “Deceitful Concision” to continue on adjacent opponent if the opponent quits the session while the player is performing it
  • [Bug Fix] Fixed an issue that caused some executions to continue on adjacent opponent if the opponent quits the session while the player is performing it
  • [Bug Fix] Fixed an issue that caused the Black Prior “Aphractum Chest” belt texture to stretch unnaturally
  • [Bug Fix] Fixed an issue that caused the Warlord “Cumbered Bash” execution to clip at various points
  • [Bug Fix] Fixed an issue that caused the “Ware Shinaba” execution to make the floor black and reduce execution visibility
  • [Bug Fix] Fixed an issue that caused the Highlander “Bonecrusher” execution to throw the victim over a shorter distance in-game than shown in the Barracks preview
  • [Bug Fix] Fixed an issue that caused the Kensei “Kikashi” execution to throw the victim over a shorter distance in-game than shown in the Barracks preview
  • [Bug Fix] Fixed an issue that caused the Kyoshin scabbard to float when he moves in any direction and perform a double top light attack

SPECTATOR MODE

  • [Bug Fix] Fixed an issue that caused the Spectator to be kicked out of session after selecting any player from Interactive Scoreboard while spectating

ACCOUNT

  • [Bug Fix] Fixed an issue that appeared to reset profiles to default

PC

  • [Bug Fix] Fixed an issue that caused Dismantling loot during the end of match screen to sometimes crash the game

Download free For Honor update 2.38 on PS4 and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

Latest Articles