Fighting Ex Layer Update 1.21 (Ver 1.5.3) Patch Notes – December 13, 2021

Fighting Ex Layer update 1.21 (Ver 1.5.3)Ā (Dec 13, 2021) is now available to download on PS4 and PC (Steam). According to Fighting Ex Layer patch notes, the latest update added the damage adjustment, character adjustment, and other fixes. Apart from this, Fighting Ex Layer patch 1.21 (Ver 1.5.3) also includes performance improvements.

Previously, a major update added Gougi and Decks adjustment.

Unfortunately, many players are still experiencing several issues while playing the game. Today’s Fighting Ex Layer patch 1.5.3 will fix a few of these issues.

Fighting Ex Layer Patch Notes – December 13, 2021

The Damage Adjustment of Easy Combo
– Character Adjustment
– Expert Mode Mission Fixes
– CPU Adjustment

怐Game System怑Thefollowing adjustments have been made to the game system.惻

Easy ComboIncreased damage compensation rate.

怐Expert Mode怑Thefollowing adjustments have been made to Expert Mode.

惻JACKFixed the content of JACK’s mission No. 16.

怐Online Game(PS4 version only) 怑The following fixes have been made to the PS4 version of the online game.

惻Addition of Special Support for Latency Issues that Occur with Early PS4 ModelsThe stage will be fixed to “TRAINING STAGE” when playing online.

Enter the following command at the title screen.ā†ćƒ»ā†‘ćƒ»ā†ćƒ»ā†‘ćƒ»ā†ćƒ»ā†‘ćƒ»ā†“ćƒ»ā†ćƒ»L1惻L1If the input is successful, a sound effect will be played.If the OWNER of the Spectator Mode inputs the data, it will not be reflected in the MEMBER match.

怐CPU怑Thefollowing adjustments have been made to CPU characters.

惻SANANE

惻SKULLOMANIA

惻ALLEN

惻JACK

Fixed the CPU algorithm for the above characters.

怐CHARACTER1怑The following adjustments have been made to characters.

惻SHIRASE
Crouching Medium Kick: Reduced advantage frames when hitting and when guarding.Medium SHORIN-GEKI: Hit status have been changed, and the stiffness time difference in guard has been adjusted upward. The attack duration has been shortened.
惻KAIRI
Medium Kick: Damage has been increased and the stiffness time difference has been adjusted upward.Heavy Punch: The stiffness time difference has been revised upward.

Crouching Heavy Kick: The stiffness time difference was revised downward and shortened the opponent’s retreat distance when guarding.

Light MOURYO-KASEN(Ground): Hit status have been changed and the stiffness time difference has been adjusted upward.

SHINKI-HATSUDOU-KAI : Slowed down the speed and adjusted upward the stiffness time difference.

惻SANANE

Light SANRENKON: The end motion of the third step has been accelerated by 1.3 times, and the stiffness time difference in guard has been adjusted upward. Also, the hit status has been changed.

MediumSANRENKON: The end motion of the third step has been accelerated by 1.1 times, and the stiffness time difference has been adjusted upward.

Heavy SANRENKON: Changed the hit status of the third level.Inaddition, the thestiffness time difference between the second and third stage has been adjusted upward, and the opponent’s retreat distance when guarding has been increased.

IZAYOIREKKON: Changed the hit status of the first step and adjusted the blowing off of the fourth step.惻

GARUDA

ZANKI: Added the ability to remove flying objects to the second stage.

Medium SHUGA: Changed the hit status.

惻SKULLOMANIA

Medium Kick: Added invincibility to the toes until the moment the attack is launched. Also, change the hit mark.

Heavy SKULLO CRUSHER: The hit status has been modified.

Heavy SKULLO HEAD: Adjusted the launch angle on hit and changed the hit status. Also, removed invincibility against blows.

SKULLO DIVE: Made it easier to hit with consecutive hits from Light SKULLO HEAD.

惻BLAIR

Medium Punch: Increased damage.

Medium SHOOT UPPER: Changed hit status and revised upward the stiffness time difference in guard.

惻SHADOWGEISTLight SHADOW AEGIS: Changed the hit status of the third step, and revised downward the stiffness time difference in guard.

Medium SHADOW AEGIS: Gauge increase increased.Heavy SHADOW AEGIS: Gauge increase reduced.

惻ALLENHeavy JUSTICE FIST: Increased damage when hitting at close range, and slowed its onsetFIRE FORCE: Increased the retreat distance when guarding.

惻DARUNMedium LARIAT: Changed the hit status of the second step and shortened its duration.

GANJIS DDT: Added invincibility to the feet during the grabbing motion.

怐CHARACTER 2怑The following adjustments have been made to characters.

惻JACK

BATTING HERO: Changed the hit status.SOCCER BALL KICK: Launch angle has been adjusted.

惻HAYATE

Light KAMAITACHI: Fixed upward the stiffness time difference and attack duration has been shortened. Also changed the hit status and lowered the damage.

TSUMUJIKAGEROU惻KYOKU: Landing motion speed has been increasedand changed hit status except for the final stage.

惻PULLUM

PRAEC LARUM: Changed the hit status of the 6th stage. Also, the damage from the first to the sixth step has been lowered.

惻SHARON

GALE HAMMER PUNCH: Changed the hit status of the derived Medium P and Heavy P. Also, the thestiffness time difference of the derived Medium P has been adjusted downward.

惻ROSSO

RAGE OF VESUVIO: Adjusted the blowing off of the first level. Also, changed the hit status of the second level.

Light UMILIAZIONE DI CANOSSA: Changed the hit status of the return move.

TORRE PENDENTE DI PISA: Changed the hit status of the first through fifth steps.

惻AREA

Medium HUMMING RUSH: Changed the hit status of the fourth step.

惻HOKUTO

Crouch Heavy Punch: Added invincibility to the upper body until the moment the attack is launched.

Download free Fighting Ex Layer update 1.5.1 on PC, PS4, and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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