Fell Seal Arbiter’s Mark update 1.19 (1.6.0) is now available to download on PS4 and Xbox One. According to the official Fell Seal Arbiter’s Mark console patch notes, the latest the Knifer and Draekon update added 2 new monsters, 2 new missions, 2 new hunts, and much more.
Previously, a major update added quality of life improvements. Unfortunately, players are still experiencing several issues when trying to play the game. Today’s Fell Seal Arbiter’s Mark version 1.19 update will fix a few of these issues.
Check out more details below.
Could use the wrong graphic for a specific variant. Fixed.
There was an issue where the buff wouldn’t reset correctly under certain circumstances. Fixed.
The option at the guild would be unavailable if the player had no human recruits, even if they had monster recruits. Fixed.
Pet was incorrectly increasing bleed damage. Fixed. Also, when both Guttersnipe and Polliwog were out, only Guttersnipe would apply its debuff at the end of the turn on adjacent targets. Fixed.
The autosave before battle could fail to save new consumables that were crafted during battle setup, while still using the ingredients. Fixed.
Fixing a few layering issues in various maps.
If the target was asleep, the sleep effect could remain visible after taming them. Fixed.
The cursor could vanish on the worldmap under certain circumstances that might leave it invisible in the troops menu as well. Fixed.
The mouse would behave oddly in this screen while in 4k mode (or certain other resolutions). Fixed.
The scroll bar would behave oddly in 4k when dragging the scroll button. Fixed.
Fixing small miscellaneous issues.
The “kOffensiveCounterWithBuff” counter type wasn’t fully functional before. It works like kOffensiveCounterWithDebuff, except it adds a buff on the user rather than a debuff on the attacker.
The passive will now be useable by human classes as well (it was only working on monster units before).
Download Fell Seal Arbiter’s Mark update 1.19 for PlayStation 4 and Xbox One.