EA FC 25 patch 1.12 is rolling out on PS4, PC and Xbox One. According to the official FC 25 1.12 patch notes, the latest update resolves issue where players could have gotten stuck on the Objectives screen. Apart from this, FC 25 update 1.12 also resolves stability issues related to the match highlights and tournaments.
FC 254 version 1.12 Patch Notes – January 16, 2025
![FC 25 1.12](https://updatecrazy.com/wp-content/uploads/2024/09/FC-25-1.03.jpg)
Gameplay
Made the following changes:
Significantly reduced effectiveness of first-time Lofted Through Passes.
Players are now able to provide quicker support when they are familiar with their Role.
Increased intelligence of attacking and supporting runs made by AI teammates.
Improved AI teammate attacking run quality when trying to beat the offside line.
AI teammates can better hold their runs when near the line and get back onside more quickly.
Improved effectiveness of Inside and Advance Forwards.
They can move farther up the pitch.
They can better evaluate when to run into space or occupy a position.
Offensive players can now operate in attacking spaces near other attackers instead of stopping their runs.
Attacking players can continue their runs more often, excluding offside scenarios.
Increased accuracy and shot speed from inside the box for regular and Finesse shots.
Slightly increased accuracy of low difficulty regular and Finesse shots in the box.
Slightly increased the impact of Attributes on the accuracy of Finesse shots taken by players without the Finesse Shot or Finesse Shot+ PlayStyles.
A series of changes have been made aimed at reducing tacklebacks, which is when the opposing player wins the ball back after the defender makes a tackle.
Defenders with the Anticipate PlayStyle are now more likely to tackle the ball towards a teammate with more space if stopping the ball in place would be disadvantageous.
Improved the quality of touches defenders can make on tackles.
In some cases, the ball carrier could have unintentionally stumbled forward when being tackled, resulting in incorrectly winning the ball back.
In some cases, the defender could have stumbled when running towards the ball after a successful tackle rather than gaining possession.
In Competitive Ultimate Team and Online Seasons ruleset matches slightly increased defensive line width for 4 defender formations when the ball is inside of the box, and when the ball is close to the defensive line itself.
In Competitive Ultimate Team and Online Seasons ruleset matches slightly decreased defensive line width for 3 defender formations in general.
In Competitive Ultimate Team and Online Seasons ruleset matches, AI defenders will mark dribblers less tightly and will be less likely to cover shooting lanes near the edge of the box.
Triggered Runs can once again be requested while Controlled Sprint Dribbling.
Slightly increased speed of normal Ground Passes.
Significantly increased effectiveness of Semi Assisted Through Passes.
Slightly increased accuracy of short Ground Passes to open players.
Moderately reduced accuracy of headed passes in contested situations.
Further decreased how often AI players are able to make successful interceptions.
Defenders will focus more on man marking when defending counter attacks starting from corners.
The intent of this change is to provide more effective defensive positioning against counter attacks originating from corners.
RM/LM players with the Winger Balanced Role can drop deeper when defending.
Goalkeepers will now position themselves slightly closer to the near post.
The intent of this change is for goalkeepers to more effectively cover near post shots.
Addressed the following issues:
Addressed instances of players catching up to the ball carrier despite the ball carrier having much higher Pace Attributes.
In some cases, the ball carrier could have unintentionally stumbled forward after a successful tackle, resulting in them incorrectly winning the ball back.
Goalkeepers could sometimes incorrectly step away from the near post in tight angle shooting situations.
Falsebacks could stay central for too long when the team lost possession.
They will now immediately look to return to their LB/RB positions.
Low powered Ground Passes were sometimes being delivered to farther players than intended.
Medium powered passes sometimes focused too much on the player’s aim input instead of the amount of power generated.
Addressed some instances where first time passes and shots were less responsive than intended when the input was performed late.
Reduced the effectiveness of tackles from behind in certain situations.
In some cases, simple physical contact could have resulted in the ball carrier losing the ball more easily than intended.
When playing against the CPU AI, it was triggering more Directed Runs than intended.
Sometimes, the dribbler could have pushed the ball too far away from themselves when turning.
The player could have incorrectly run past the ball when performing a Flair Jog Nutmeg or when Strafe Dribbling.
In certain situations, the Player Switch to the pass receiver did not occur.
In some cases, teammates could have accidentally dispossessed each other.
In Rush matches, players could have gotten stuck on the goal posts in rare situations.
Calling for a teammate to come short did not always function as intended when requested on the wings.
In some cases, defenders were not correctly positioning themselves when attempting to track runs, resulting in slow backwards runs while facing the ball.
Addressed instances of players moving slowly despite inputs requesting them to move quickly or sprint.
Improved referee logic when determining foul calls involving Skill Moves in the box.
Addressed instances of incorrect player placement during Rush penalties.
Addressed instances of incorrect player switching occurring after a blocked pass, during air balls when Secondary Contain was used, or during inaccurate Lob Passes.
Players could sometimes take longer than intended to recover after having a kick blocked.
In some cases, a long recovery animation could have occurred when the ball was passing through a player’s legs, preventing them from responding to the situation quickly.
Ultimate Team
Addressed the following issue:
When using Multi Swap in SBCs, the button callout for navigating to the right did not always function as intended.
Career Mode
Addressed the following issues:
The CPU AI goalkeeper could have incorrectly kicked the ball out of play in some cases.
Some Tactical Visions featured unintended Tactics and Roles.
In Manager Career, Youth Potential was not present on the Youth Development Plan screen.
In Manager Career, some manager hairstyles could unintentionally change.
Clubs
Addressed the following issue:
Addressed instances of Avatars gaining bypassing height restrictions in some situations.
General, Audio, and Visual
Made the following changes:
Updated some kits, clothing, and equipment.
Updated 125 star heads which will become visible in-game following a Server Release.
The following changes were added previously.
Gameplay
Made the following changes:
- Reduced accuracy of First Time Lobbed Through Passes including when performed at extreme angles.
- This change is most noticeable for players with high passing Attributes.
- Greatly reduced potential accuracy of Trivelas.
- Greatly increased width of the defensive line for 5 defender formations.
- Reduced potential accuracy of Driven Passes.
- Increased the frequency of attacking runs for AI players in the following roles: Shadow Striker, Inside Forward Attack, Inside Forward Roaming, WIde Playmaker Attack, and Wingbacks in scenarios with open space ahead of them.
- Improved AI player decision making when considering diagonal runs into open space, and when considering runs into nearby open space.
- Improved accuracy of shots taken in situations where the player is not being pressured and generally has a clear line of sight on goal, including 1 on 1 situations and open goals.
- Improved AI Center Back decision making when attempting to provide a safe option for a pass.
- Improved AI player recognition of offside situations.
- The CPU AI will look to further prioritize passing during build up play instead of dribbling.
- Reduced the speed of some slide tackling animations.
- Slightly increased clearance accuracy.
- Reduced Ground Pass and Through Pass ball velocity in wet weather.
Addressed the following issues:
- During some long distance shots and corners, goalkeepers faced away from the ball unintentionally.
- In some cases, defenders could have turned and faced away from the ball instead of trying to intercept a pass.
- Right Wing Inside Forward AI players did not always position themselves as intended.
- Improved referee decision making when calling for fouls and penalty kicks.
- During a match, Half Wingers could not have changed sides when swapped with their counterparts in Team Management.
- Players could have sometimes lost the ball too easily when making physical contact during a Skill Move.
- In some scenarios goalkeepers were attempting to punch or deflect the ball instead of catching it.
- Some passes could have resulted in the ball traveling faster than intended.
- The CPU AI incorrectly ignored certain Skill Moves and did not perform them.
- When remaining in control of the ball after a tackle attempt by the defender, a requested Lob Pass could have taken longer to execute than intended.
- Some passes could have been more accurate than intended.
- Improved animations that can occur when performing short passes.
- In rare scenarios, the user could have lost control of a player receiving a pass.
- During Set Pieces, an incorrect off the ball player animation could have occurred.
- Goalkeepers could have sometimes unintentionally dived the wrong way when attempting to make a save.
- In some dribbling situations, the CPU AI did not attempt to challenge for the ball against a user controller player.
- In rare cases, goalkeepers could have gotten stuck around their goal posts when attempting to make a save.
- Sometimes, automatic clearance animations were occurring outside of intended heading and goal line clearance situations.
- The CPU Slider for Skill Moves previously only applied to Legendary difficulty.
- Improved goalkeeper animations when dribbling with the ball.
- The ball could have passed through a goalkeeper in some rare scenarios.
- In some rare situations, players’ feet could have gotten stuck around goal posts instead of attempting to hit the ball.
- During Rush penalties, the goalkeeper could have sometimes moved off the line and gotten stuck.
- During Rush corners, players could have incorrectly positioned and continuously readjusted themselves until the corner was taken.
- In certain scenarios, the opposing goalkeeper could have been controlled during set pieces by all players in a match.
- During penalty kicks, players outside of the box did not always perform the correct idle animations.
- When a Free Kick timed out, sometimes the automatic action could have resulted in a pass instead of an inaccurate shot.
- Players could have run up directly to the set piece taker in some scenarios, ignoring the minimum distance they must keep.
- Sometimes, sliding or falling shot animations could have occurred unintentionally.
- In some cases, defenders going to ground could have applied more pressure to the ball carrier than intended.
- Addressed instances of player switching not functioning as intended.
Ultimate Team
Addressed the following issues:
- Attribute upgrades were not showing in the Player Bio when using an upgraded Evolution Item in another Evolution.
- A stability issue could have occurred when claiming Season Pass, Objective, and Milestone Rewards.
- After creating a Squad in Single Player Ultimate Draft, new tactics could not be created on the team management screen.
- Loan Player Items in Seasonal Objectives were showing as having 0 contracts, this was a visual issue only.
- Sometimes, the Objective notification would still be present even if all Objectives were claimed.
- A stability issue could have occurred after swapping players and then making tactical changes in Ultimate Draft.
- If a player forfeited a Rush match, they were not able to party up with their original group again with a new invite.
- In rare situations, a Player Bio can be displayed after returning after Pack Preview.
- After completing the onboarding in Ultimate Team, Learn and Upgrade was sending players to the FC Hub.
- Stadium Items set to active on the New Items screen were not applied.
- A Season Pass screen could have displayed when an Objective reward was claimed.
- Sometimes, the match result was displayed when waiting in the match lobby.
- In Evolutions, Role rewards did not display + or ++ symbols.
- Some Stadium Items were showing a placeholder image on the Item.
- In some circumstances, it was not possible to navigate to the SBC Storage.
- Addressed instances of players not being able to preview rewards in the Season Pass.
- Player profiles could overlap with Club Badges in the Rush lobby.
- Sometimes, a Custom Tactics share code could have disappeared.
- A player could have been assigned more than one Corner Kick Instruction.
- Sometimes, a Goalkeeper could have come up for a corner kick unintentionally.
- Addressed instances of stability issues when navigating SBCs.
Clubs
Addressed the following issues:
- In a rare scenario, an incorrect match result was shown when the opposing team left the match.
- Drop-in matches didn’t proceed to penalties if Golden Goal Extra Time ended in a draw.
- CAM Avatars could have been placed in incorrect positions when selecting the Any option in some cases.
- The Captain was not always able to interact with Quick Tactics.
- Highlights in Rush displayed an incorrect time format.
- After getting a Match Rating of 10 in Rush, it was not possible for it to decrease during the match.
- Addressed a stability issue when using the Reset Tactic option.
- In Rush, the pop-up message to join the team voice channel did not always display.
- In certain situations, a Waiting for Clubmates message would display at the end of a match.
Career Mode
Made the following changes:
- The Simulation gameplay preset is now the default for new Career Mode saves.
- Added multiple settings when creating a new Career Mode save, including the ability to disable Club Growth Board Objectives.
Addressed the following issues:
- Improved Growth Plan logic for secondary positions in Manager Career.
- Addressed instances of social media posts not displaying as intended.
- Youth Academy goalkeepers had lower Diving Attributes than intended.
- Addressed an instance of conversations interrupting Calendar time advancement.
- Youth Academy surnames could have repeated too often.
- Sometimes in Manager Career, the Player of the Month award was not present.
- In Player Career, created Players were not always displaying incorrectly.
- Addressed instances of incorrect camera angles.
- Addressed instances of Manager customization not displaying as intended.
- In some cases, the Transfer tab could have been inactive.
- Improved some UI transitions.
- A stability issue could have occurred when firing a Scout.
- Improved social media comment context.
- The audio for goal sounds could play at inconsistent volumes.
- Updated Youth Academy player body types.
- Addressed visual issues when customizing players.
- Addressed an instance of an incorrect task present in Women’s Player Career.
- Addressed instances of Team Sheets not functioning as intended.
General, Audio, and Visual
Made the following changes:
Updated some art and UI elements, balls, badges, placeholder text, QR codes, kits, accessibility settings, stadia, audio and commentary, crowds, star heads, camera angles, and visual effects.
Addressed the following issues:
- Sideline players and staff did not always react to shots as intended.
- During Tournament matches, an NPC could have appeared standing in the middle of the pitch.
- Adjusted the timing window for Suggested Tactic pop ups in game.
- Addressed instances of incorrect lighting.
- Sometimes after using the Rewind functionality, the EA connect widget can appear during gameplay
- When connecting online in Kick Off, Main Menu settings could have overwritten Kick Off settings.
- Some Tactical Suggestions did not display the Substitutions option.
- In Kick Off some player roles were not highlighted when playing them in their preferred position.
- Addressed instances of UI not displaying or functioning as intended.
- In Learn To Play Rush, the game could have started on a full-size pitch.
- [Xbox Only] The Online Seasons Leaderboard did not update correctly.
- In Kick Off, the CDM role was not shown as an option in some formations.
- When switching the player role from Goalkeeper to an outfield position in the create Avatar screen, the option to change gloves was not available.
- The Lob Pass Skill Game did not always calculate scoring correctly.
Ultimate Team
- Addressed a bug where players could have gotten stuck on the Objectives screen after shortcut switching from the Store.
- Addressed instances of a stability issue that could have occurred following a penalty shootout.
General, Audio, and Visual
- Addressed several instances of stability issues that could have occurred in match highlights and tournaments.
Previously, FC 25 update 1.02 added minor tweaks and changes. Unfortunately, since the last patch, players have been experiencing various matchmaking and loading issues in Clubs. Today’s FC 25 patch 1.12 will fix a few of these issues.
Download free EA Sport FC 25 update 1.12 on PlayStation 4, PC and Xbox One.