EA FC 25 patch 1.000.012 is rolling out on PS5 and Xbox Series X/S. According to the official FC 25 version 1.000.012 patch notes, the latest update made significant changes to Ultimate Team, Career Mode, and Clubs. Apart from this, FC 25 version 1.000.012 also reduces pass and shot accuracy, as well as improves AI decision-making.
FC 25 update 1.000.012 Patch Notes – January 16, 2025
Gameplay
Made the following changes:
Significantly reduced effectiveness of first-time Lofted Through Passes.
Players are now able to provide quicker support when they are familiar with their Role.
Increased intelligence of attacking and supporting runs made by AI teammates.
Improved AI teammate attacking run quality when trying to beat the offside line.
AI teammates can better hold their runs when near the line and get back onside more quickly.
Improved effectiveness of Inside and Advance Forwards.
They can move farther up the pitch.
They can better evaluate when to run into space or occupy a position.
Offensive players can now operate in attacking spaces near other attackers instead of stopping their runs.
Attacking players can continue their runs more often, excluding offside scenarios.
Increased accuracy and shot speed from inside the box for regular and Finesse shots.
Slightly increased accuracy of low difficulty regular and Finesse shots in the box.
Slightly increased the impact of Attributes on the accuracy of Finesse shots taken by players without the Finesse Shot or Finesse Shot+ PlayStyles.
A series of changes have been made aimed at reducing tacklebacks, which is when the opposing player wins the ball back after the defender makes a tackle.
Defenders with the Anticipate PlayStyle are now more likely to tackle the ball towards a teammate with more space if stopping the ball in place would be disadvantageous.
Improved the quality of touches defenders can make on tackles.
In some cases, the ball carrier could have unintentionally stumbled forward when being tackled, resulting in incorrectly winning the ball back.
In some cases, the defender could have stumbled when running towards the ball after a successful tackle rather than gaining possession.
In Competitive Ultimate Team and Online Seasons ruleset matches slightly increased defensive line width for 4 defender formations when the ball is inside of the box, and when the ball is close to the defensive line itself.
In Competitive Ultimate Team and Online Seasons ruleset matches slightly decreased defensive line width for 3 defender formations in general.
In Competitive Ultimate Team and Online Seasons ruleset matches, AI defenders will mark dribblers less tightly and will be less likely to cover shooting lanes near the edge of the box.
Triggered Runs can once again be requested while Controlled Sprint Dribbling.
Slightly increased speed of normal Ground Passes.
Significantly increased effectiveness of Semi Assisted Through Passes.
Slightly increased accuracy of short Ground Passes to open players.
Moderately reduced accuracy of headed passes in contested situations.
Further decreased how often AI players are able to make successful interceptions.
Defenders will focus more on man marking when defending counter attacks starting from corners.
The intent of this change is to provide more effective defensive positioning against counter attacks originating from corners.
RM/LM players with the Winger Balanced Role can drop deeper when defending.
Goalkeepers will now position themselves slightly closer to the near post.
The intent of this change is for goalkeepers to more effectively cover near post shots.
Addressed the following issues:
Addressed instances of players catching up to the ball carrier despite the ball carrier having much higher Pace Attributes.
In some cases, the ball carrier could have unintentionally stumbled forward after a successful tackle, resulting in them incorrectly winning the ball back.
Goalkeepers could sometimes incorrectly step away from the near post in tight angle shooting situations.
Falsebacks could stay central for too long when the team lost possession.
They will now immediately look to return to their LB/RB positions.
Low powered Ground Passes were sometimes being delivered to farther players than intended.
Medium powered passes sometimes focused too much on the player’s aim input instead of the amount of power generated.
Addressed some instances where first time passes and shots were less responsive than intended when the input was performed late.
Reduced the effectiveness of tackles from behind in certain situations.
In some cases, simple physical contact could have resulted in the ball carrier losing the ball more easily than intended.
When playing against the CPU AI, it was triggering more Directed Runs than intended.
Sometimes, the dribbler could have pushed the ball too far away from themselves when turning.
The player could have incorrectly run past the ball when performing a Flair Jog Nutmeg or when Strafe Dribbling.
In certain situations, the Player Switch to the pass receiver did not occur.
In some cases, teammates could have accidentally dispossessed each other.
In Rush matches, players could have gotten stuck on the goal posts in rare situations.
Calling for a teammate to come short did not always function as intended when requested on the wings.
In some cases, defenders were not correctly positioning themselves when attempting to track runs, resulting in slow backwards runs while facing the ball.
Addressed instances of players moving slowly despite inputs requesting them to move quickly or sprint.
Improved referee logic when determining foul calls involving Skill Moves in the box.
Addressed instances of incorrect player placement during Rush penalties.
Addressed instances of incorrect player switching occurring after a blocked pass, during air balls when Secondary Contain was used, or during inaccurate Lob Passes.
Players could sometimes take longer than intended to recover after having a kick blocked.
In some cases, a long recovery animation could have occurred when the ball was passing through a player’s legs, preventing them from responding to the situation quickly.
Ultimate Team
Addressed the following issue:
When using Multi Swap in SBCs, the button callout for navigating to the right did not always function as intended.
Career Mode
Addressed the following issues:
The CPU AI goalkeeper could have incorrectly kicked the ball out of play in some cases.
Some Tactical Visions featured unintended Tactics and Roles.
In Manager Career, Youth Potential was not present on the Youth Development Plan screen.
In Manager Career, some manager hairstyles could unintentionally change.
Clubs
Addressed the following issue:
Addressed instances of Avatars gaining bypassing height restrictions in some situations.
General, Audio, and Visual
Made the following changes:
Updated some kits, clothing, and equipment.
Updated 125 star heads which will become visible in-game following a Server Release.
The following changes were added previously.
Gameplay Changes
Passing and Shooting Adjustments
- First Time Lobbed Through Passes: Reduced accuracy, especially at extreme angles.
- Trivela Shots: Greatly reduced potential accuracy.
- Driven Passes: Reduced potential accuracy.
- Ground Pass & Through Pass: Reduced ball velocity in wet weather.
- Shot Accuracy: Improved accuracy in clear, unpressured situations (e.g., 1v1 and open goals).
AI Behavior
- Increased frequency of attacking runs for AI roles like Shadow Striker, Inside Forward, Wide Playmaker, and Wingbacks in open space.
- Improved AI decision-making for diagonal runs and open space opportunities.
- Defensive Line: Increased width for 5-defender formations.
- Center Backs: Improved decision-making to offer safer passing options.
- Offside Awareness: Enhanced AI recognition of offside situations.
Defensive and Refereeing Changes
- Slide Tackling: Reduced speed of certain animations.
- Slightly improved clearance accuracy.
- Improved referee decisions on fouls and penalties.
Bug Fixes
Gameplay
- Fixed issue where goalkeepers faced away from the ball during long-distance shots and corners.
- Resolved issue where defenders turned away from the ball instead of intercepting passes.
- Corrected passing speed and accuracy issues for certain passes.
- Fixed goalkeeper animations, including incorrect dives and deflections.
- Improved animations for short passes and player reactions in set pieces.
- Fixed rare instances where players or goalkeepers got stuck near goal posts or during set pieces.
Ultimate Team
- Addressed visual bugs in Player Bio, Stadium Items, and Evolution rewards.
- Fixed stability issues related to Season Pass, SBC navigation, and Ultimate Draft.
- Resolved issues with Objective notifications and Loan Player Item contracts.
- Fixed incorrect corner kick instructions and instances where goalkeepers unintentionally came forward for corner kicks.
Clubs
- Corrected incorrect match results in specific scenarios.
- Fixed CAM Avatar positioning issues when selecting Any option.
- Improved Quick Tactics interaction for Captains.
- Fixed various stability issues during tactic resets and voice channel prompts.
Career Mode
- Set Simulation gameplay preset as the default for new saves.
- Added new Career Mode settings, including the option to disable Club Growth Board Objectives.
- Fixed bugs related to Growth Plans, social media posts, and Youth Academy players.
- Resolved issues with camera angles, transfer tab inaccessibility, and Manager customization.
General, Audio, and Visual Fixes
- Updated various UI elements, kits, stadia, and commentary.
- Fixed sideline reactions and NPC standing on the pitch during Tournament matches.
- Resolved issues with lighting, Tactical Suggestions, and UI inconsistencies.
- Improved stability in Kick Off and Learn To Play Rush modes.
Recently, FC 25 version 1.000.001 added quality of life changes. Unfortunately, since the FC 25 day one patch, players have been experiencing several issues with online gameplay. Today’s FC 25 version 1.000.012 will fix a few of these issues.
Download free FC 25 patch 1.000.012 on PlayStation 5 and Xbox Series X/S.