FS25 Update 1.110 Patch Notes (Farming Simulator 25 1.110.000)

Farming Simulator 25 update 1.110 is available to download on PS5, PC, and Xbox. According to the official FS25 1.110 patch notes, the latest Patch 1.7 introduces new machines, like Göweil G4010 Q Profi, and John Deere 8R eAutoPowr. Improvements include better performance, multiplayer sync, visual upgrades, and modhub downloads. Apart from this, FS25 update 1.110 also addresses issues like train stopping, invisible tree pieces, grass yield, and electric machine recharge. Modding enhancements allow fruit type customization and debugging support.

Recently, a major FS 25 update 1.100 added a new Firefighting outfit, several bug fixes, and game improvements. Unfortunately, players are still facing several bugs with the game. Today’s FS25 version 1.110.000 will address a few of these issues.

FS25 patch 1.110 Notes – April 10, 2025

FS25 1.110
FS25 1.110

New Machines & Items

  • Göweil G4010 Q Profi bale wrapper
  • JohnDeere 8R eAutoPowr livery

Additions & Improvements

  • Added ability to adjust deadzones in the running savegame for PC
  • Added download / file size information to the modhub download dialog
  • Added exclamation mark to main menu if mods have updates available
  • Added option to turn off cruise control on GPS line end

Fixes & Changes

  • Various technical changes to improve performance
  • Various stability improvements to prevent crashes
  • Various text / translation adjustments
  • Various visual adjustments on several models
  • Improved multiplayer map sync speed
  • Improved multiplayer performance
  • Improved color of cut grass foliage LOD
  • Delivering goods for multiple harvest contracts with the same station and crop will now prioritize the contract with the higher overall progress
  • Disabled removal of fences which are part of an animal pasture due to issues calculating the animal pen area
  • Changed behavior to recharge electric machines
  • Fixed dual wheel connectors on several models
  • Fixed grass having full yield when cut despite not being fully grown
  • Fixed missing corn harvest animation on consoles
  • Fixed rare cases where cutting trees would create invisible pieces that could freeze the game when near to the player
  • Fixed spreading lime after mulching not working
  • Fixed train not stopping at train stations and being too far away
  • Fixed vehicle maintenance costs not being deducted
  • Fixed an error when using the slope terrain tool
  • Fixed area beneath fences not being unblocked for placement after fence deletion
  • Fixed cotton harvester being unable to unload unfinished bales for mission completion
  • Fixed driving issues with manual transmission with clutch
  • Fixed feeding robots’ produce not showing up in UI by producing more than needed
  • Fixed fence gate state not loading correctly from savegames
  • Fixed grape juice production economy
  • Fixed hand tools list in multiplayer showing outdated or no information
  • Fixed issues with the player character placement when controlling high pressure washer
  • Fixed JohnDeere 6R wheel width options
  • Fixed Kuhn SW 4014 wrapper throwing away bales
  • Reduced lag for other players when manually saving a MP game
  • Fixed mission yield being affected by rain while harvesting with a player-owned harvester
  • Fixed partial working width setting desync for spreaders and sprayers in multiplayer games
  • Fixed player being unable to transfer all of a farm’s money in multiplayer
  • Fixed player character getting stuck on platforms when exiting trains or vehicles next to them
  • Fixed shifting into 8th gear in multiplayer
  • Fixed silage additive usage with Göweil VARIO Master V140
  • Fixed snow not being removed properly after being disabled in settings
  • Fixed water foam glowing at night
  • Navigation markers now display distance based on user settings instead of always using meters
  • Removed misplaced fence below field 43 on Hutan Pantai preventing the creation of rice fields

Modding

  • Added support to add or overwrite fruitTypes for maps
  • Added various checks and log messages to help with debugging mod map configuration
  • Changing the number of terrain angle channels for the fields no longer needs a separate custom shader
  • Fixed custom placeable name not being resolved correctly in mod maps
  • Fixed crash when deleting a placeable which used ‘onCreateWater’ callback, now only allowed be used for in-map assets
  • Fixed envMaps not working correctly on custom maps

Improvements & Changes

  • Major improvements towards game stability
  • Improved performance for various foliage types
  • Various improvements for Field AI workers
  • Various improvements for Go-To AI workers
  • Various localization fixes and improvements
  • Various visual adjustments on several machines
  • Improved advanced graphic settings menu
  • Improved check to fill water trailers on smaller water sources
  • Improved forestry mulchers removing stumps
  • Improved guidance steering line visualization
  • Improved wave simulation on rice fields

Fixes and changes

  • Allow starting the game with some GPUs again that only support DirectX 12 feature level 11 (e.g. Geforce 700series). Note that this is below the offical minimum specifications and performance and stability might not be ideal
  • Disabled poplar being destructed when driving over it
  • Fixed “Gone but not for cotton” achievement (sell 40 cotton bales) not saving progress properly
  • Fixed “Trailer fill limit reached” icon for trailers not relibably showing for clients
  • Fixed beetroots displayed on belt systems
  • Fixed clipDistance mismatch on the large windmill
  • Fixed color selection on geringhoff headers
  • Fixed cut ravaged trees (created by twister) not being saved properly
  • Fixed deletion of weeds with dynamic husbandries
  • Fixed effect particles being displayed too dark in certain scenarios
  • Fixed guidance steering working width on Agrio Dino II
  • Fixed landscaping delay
  • Fixed mission “deadwood” trees being sometimes outside the map border
  • Fixed mission “planting soybeans” spawning with incompatible machinery
  • Fixed missions for fieldwork not progressing in some cases
  • Fixed mod filter for crossplay refreshing in the mods overview
  • Fixed terrain paint brush not having option to switch to round shape
  • Fixed texture flickering issue on the sunflower silo
  • Fixed various placeables with configurable solar panels not having an income
  • Fixed various weeders wheels destroying crops
  • Fixed winch sync with more than 3 trees attached
  • Increased fill speed from the larger water tank
  • Increased height of sawmill unloading triggers to support higher trailers
  • Limited amount of straw buffered in combines to avoid large heaps when leaving blocked area
  • Removed limestation pipe collision to support higher trailers
  • Tweaked steering sensitivity for gamepads introduced with 1.3.0.0 and increased available settings range

New additions:

  • Massey Ferguson Prime Twine & Netwrap+ are now available as branded consumables
  • JD wheel weight support to Groundking & TM1000 wheels
  • Graphic setting control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
  • Visible checkmark to downloaded mods in the mods overview

Modding

  • Added “shallowWaterSimulation” placeable specialization to allow for simulated water in placeables

Additional note for console players

  • We are continuing to work on further console related issues to improve stability and performance. You may expect additional patches and game updates in the coming time.

Source: Farming Simulator

Download free Farming Simulator 25 patch 1.110 on PlayStation 5 and Xbox Series X/S.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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