Fallout 76 Update 2.05 Patch Notes (FO76 patch 2.05)

Fallout 76 update 2.05 is rolling out on PS4, PC, and Xbox One. According to Fallout 76 2.05 patch notes, the latest FO76 update introduces a Mini Season system, overhauls limb damage, boosts weapon performance, and brings in the spring-themed Big Bloom event. Apart from this, Fallout 76 patch 2.05 also includes along list of bug fixes and changes.

Fallout 76 version 2.05 Patch Notes (FO76 update 2.05) – April 22, 2025

Fallout 76 version 2.04
Fallout 76 version 2.05

Challenge Events Overhaul – Now “Mini Seasons”

New Event Structure

  • Challenge Events are now called Mini Seasons.

  • Located next to the current Season in the Seasons Menu.

  • Season Tickets now required to unlock rewards.

  • Players can unlock rewards instantly if enough tickets are held.

  • Completing Mini Season challenges restores tickets used.

Reward System

  • Starts with a free item (no longer in Atomic Shop).

  • Some challenges require wearing the initial reward.

  • Completing challenges yields more Season Tickets.

First Mini Season

  • “Appalachian Outlaws” begins today.

New Event – “The Big Bloom” (Starts April 29)

  • New NPC: Black-Eyed Susan.

  • Event tasks:

    • Defeat plant monsters (“Overgrown”).

    • Gather flowers.

    • Face final boss: Bee-zlebub, the King Bee.

  • Beware: mines from previous attempts still present in the meadow.

Armor

  • Power Armor no longer removes the ghoul disguise headwear.
  • Vulcan Ultracite Bracers Radiation and Poison effects are now properly identified as “Unarmed” effects.
  • Fixed an issue where the Nuclear Jetpack for the Civil Engineer (Muni) armor required you to also know Secret Service Jetpack.
C.A.M.P. and Workshops
  • C.A.M.P. items that require any of the following items will no longer return them when being scrapped: Fusion Cores, Mentats, Stimpaks, RadX, Radaway and MedX.
  • Fixed an issue where the Skulls Firepit behaved as a container instead of furniture.
  • Fixed an issue where the Urinal was not properly being granted when claimed through the Season.
  • Fixed an issue where applying wallpaper to the Triumph Terrace walls changed the color from red to blue.
  • Blood Transfusion Pump can no longer have multiple versions stacked on itself.
  • Fixed an issue where the Mothman Windchime would not animate correctly.
  • Improved the “Exit to Appalachia” activator position when leaving the Radiant Remedy shelter.
  • Vault Girl Brooch should now properly display on displays.
  • Fixed collision for Ranch House Wall and Blue Ridge Outpost Wall kits so wall decor no longer clips into the walls.
  • Balloon Animal Bouquet now has proper collision.
  • Red Bow Collar (Dog) is now the correct size when added to a display case.
  • Iron Mountain Anvil Door no longer has collision when in a destroyed state.
  • Thrasher Egg can now be used on the Bird Nest Display.
  • Piggy Bank will no longer levitate slightly when placed in a C.A.M.P.
  • Light Machine Guns are properly placed into the Rotary Rifle Rack Display Case.
  • Deathclaw Radiation Test Dummy is now properly named in the Workshop Menu.
  • Ghoul Wanted Poster and Framed News Paper now properly display on wallpapered walls.
Combat
  • Onslaught counter no longer de-syncs and stacks properly based on what Perk cards the player has/if they have a Furious modded weapon equipped.
  • Fixed an issue where V.A.T.S. could target enemy limbs even if players didn’t meet the proper requirements (5 Perception or Concentrated Fire).
  • Increased the base damage of the Hunting Rifle from 100 to 140 at level 50 (proportionally increased at lower levels).
    • The Hunting Rifle Prime Receiver no-longer provides an additional damage increase (this is now baked into the Hunting Rifle’s base damage).
  • Changed explosion spawned by following sources to target the center of its target instead of its feet:
    • Collateral damage perk
    • Circuit breaker weapon
    • Collateral Damage legendary perk
Creatures/Humans
  • Scorchbeasts will no longer spam their sonic blast attack.
  • Super Mutants and other enemies once again award the expected amount of XP when running Daily Ops.
  • Glowing Hunter should now properly drop Glowing Blood, rather than Glowing Blood Packs.
  • Feral Lost now count towards the Kill a Lost Challenge.
  • Communists at Camp Liberty no longer spawn with broken weapons.
Items
  • Glowing Bobbleheads should properly be granted from Bobblehead Boxes.
  • Fixed incorrect movement controls while using a jetpack.
  • Players should no longer be notified of Canned Cranberry Relish being a craftable recipe.
Limb Damage and Crippling Changes
We expect the changes below will make most enemies easier to cripple while making limb damage more consistent and predictable. It will also result in making crippling enemies like Region Bosses more difficult, requiring more focused fire.
These changes also allow us to remove cripple immunity from many creatures and leverage limb damage and crippling in more engaging ways moving forward.
  • Weapon mods that granted a 20% chance to cripple now increase limb damage by 50%.
  • Removed immunity to crippled limbs from most enemy creatures.
Limb Related Perk Changes
  • Bashers
    • Rank 1: Gun bashing does +35% limb damage.
    • Rank 2: Gun bashing does +75% limb damage.
  • Enforcer
    • Rank 1: Your shotguns gain a 5% stagger chance and deal +25% limb damage.
    • Rank 2: Your shotguns gain a 10% stagger chance and deal +50% limb damage.
    • Rank 3: Your shotguns gain a 15% stagger chance and deal +75% limb damage .
  • Modern Renegade
    • Rank 1: Small guns gain +15% hip fire accuracy and +25% limb damage.
    • Rank 2: Small guns gain +30% hip fire accuracy and +50% limb damage.
    • Rank 3: Small guns gain +45% hip fire accuracy and +75% limb damage.
  • One Gun Army
    • Rank 1: Heavy guns gain 4% stagger chance and +25% limb damage.
    • Rank 2: Heavy guns gain 8% stagger chance and +50% limb damage.
    • Rank 3: Heavy guns gain 12% stagger chance and +75% limb damage.
  • Bone Shatterer
    • Rank 1: Your melee weapon attacks deal +25% limb damage.
    • Rank 2: Your melee weapon attacks deal +50% limb damage.
    • Rank 3: Your melee weapon attacks deal +75% limb damage.
Mutation Related Limb Changes
  • Twisted Muscles
    • Standard: +25% melee, unarmed and bashing damage and +50% limb damage.
    • With Strange in Numbers: +35% melee, unarmed and bashing damage and + 62% limb damage.
Quests
  • Harvesting Brahmin meat in “Second Helpings” questline should reliably complete the optional objective to get a piece of Brahmin meat.
  • Updated the Sunshine Oil description in Delbert’s Terminal, found in the “Second Helpings” quest, to correctly describe that recipe.
  • Corrected a mismatch between subtitles and voiceover for some of Maddox Mullen’s lines.
  • As a disguised ghoul, cycling through the disguise after Batter is killed but before talking to Duchess will no longer block the “Wayward Souls” quest progression.
  • Players will no longer be stuck in the radiation room during the ghoulification process in the “Leap of Faith” questline. -Players will now have the correct quest marker for the “Clear the Lost from Vat Storage” objective if they relog during the “Powerhouse of the Cell” quest.
Weapons
  • Fixed an issue where several paints could not be applied to the Combat Knife weapon.
  • Fixed an issue where the Fancy Single Action Revolver would not receive contextual ammo.
  • Patriotic Paint for The Fixer can now be applied to Combat Rifles.
  • The needle on the Boiling Point Terror Flamer now animates correctly.
  • Nuka Shank knife skin will no longer clip into the player’s hand in first person.
Miscellaneous Fixes
  • Fixed an issue where characters would flash/flicker when changing sexes during customization/changing appearance.
  • Fixed an issue where some plans/items were not available through Mutated Party Packs.
  • Pet Emotes will no longer be displayed twice in the Atomic Shop.
  • The “Queen” suffix is now also available as a prefix.
  • Atlantic City: Firing on the Overgrown group outside City Hall before they aggro, no longer causes them to become invulnerable.
  • Fixed an issue where disembodied parts could be displayed during the initial ghoul character customization process.
  • Updated the displayed text for the Twisted Muscles mutation and Serum.
  • V.A.T.S. Specialist starting loadout now has the Bodyguards perk properly equipped.
  • Radiation Quack Outfit now has proper glove colors when seen in first and third person.
  • Gleaming Depths: Punch Card Machine before the Ultracite Terror encounter now works correctly.
  • Fixed an issue where taking a picture of an Albino Yao Guai would not complete the associated challenge.
  • Photomode Frames now display correctly when using ultrawide monitors/resolution.
  • Fort Defiance is now properly listed in the “Discover Locales within the Cranberry Bog” challenge.
  • Improved the loading time of the Atomic Shop.
  • Fixed issue where underarmor appears under the lion dancer outfit.
  • The player is no longer forced into first person after they stop listening to another team member’s conversation with an NPC.
  • Herbivore/Carnivore now properly double percentage-based heal rates on related food items.
Mods
  • Viper’s Four Star Legendary mod no longer applies bonus damage to NPC’s that are immune to poison.
Perks
  • Ghoul Perk “United Ordeal” should no longer be affecting Human Players.
  • Ghoul Perk “Radioactive Strength” should no longer apply to Automatic Melee Weapons.
  • Legendary Perk Card ranks will no longer reset when changing between human or ghoul.
  • Ghoul Perk “Action Diet” rank 2 and 3 now give the proper values.
  • Ghoul Perk “Thick Skin” Rank 1 now displays the correct 4% value.
UI
  • Fixed an issue where the Ghoul Perk “Rad Specialist” displayed the incorrect value in the Pip-Boy.
  • Fixed bulk scrapping legendary mods not applying the learn chance per item.
  • Map Marker priority has been updated to make locations easier to select.
  • Looting multiple corpses no longer causes ammo to sort away from the top.
  • Fixed an issue with area looting where it wasn’t immediately available after defeating an enemy.
  • Broadsider’s Multi shot canister mod box text should no longer be misaligned when looking at it from inventory.
  • Fixed an issue where Raid rewards screens overlapped other menus.
  • Added Descriptions to Bobblehead effects for Small Guns, Melee, Medicine, Lockpicking.

Bug Fixes

Legendary Mods Bulk Scrapping Fixed

  • Accurate Mod Check: Each Legendary Mod in a stack now individually checks if it’s already learned during bulk scrapping.

  • Safe Bulk Scrapping: Players can now safely scrap Legendary Mods in bulk without risking unlearned mods.

Legendary Perk Fixes for Ghouls

  • Correct Perk Locking:

    • The Human-exclusive “What Rads” perk now properly appears locked after transforming into a Ghoul.

    • Ghoul-exclusive perks like “Action Diet” and “Feral Rage” now unlock correctly upon transformation.

  • Added stability fixes.
  • Added gameplay performance improvements.
  • Resolves game crashing bugs.
  • Other minor tweaks.

The Big Bloom – Starting April 29

Spring is on the way which means the new themed event begins on April 29!

We hope you look forward to helping Black-eyed Susan save her favorite meadow from the Overgrown.

Recently, Fallout 76 patch 2.03 (season 20) Glow of the Ghoul update introducing ghoul transformations, irradiated C.A.M.P. décor, and unique rewards. Fallout 1st members get exclusive content, with a Seasons Pass available for others. Unfortunately, since the last patch, players are reporting several issues while playing the game online. Today’s Fallout 76 version 2.05 will resolve a few of these issues.

Download free Fallout 76 update 2.05 on PlayStation 4, PC, and Xbox One.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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