Factory Town update released on PC (Steam). According to the official Factory Town patch notes, the latest update added new changes, fixes, and enhancements.
Previously, a big update added a long list of quality of life improvements and fixes. Unfortunately, since the release, players are facing several issues. Factory Town patch will fix a few of these issues.
Read more details below.
This is the most basic scenario. Assign the first behavior as you normally would, from 1st source to the 1st destination. Then, select the same worker, hold SHIFT and drag from the 2nd source to the 2nd destination. The Worker will be assigned both jobs, and will attempt to perform them sequentially. If it can’t perform one of the Pick-Up actions (e.g. no items to pick up) it’ll just move on to the next job.
Note, you can use this to supply inputs to a building, and then also carry its outputs to another building!
For example, you have one workshop making Cloth and you want some to go to one Tailor, and some to go to another Tailor. This is actually the same case as above – assign them as two separate jobs, holding SHIFT when assigning the second Pick-Up action.
For example, you have one workshop making Cloth and you want some to go to a Tailor, and ONLY if the tailor is full, to deliver the rest to a General Store.
In this case, select the worker, click on ‘Pick Up’ cloth at the workshop, and when choosing the Tailor destination, hold SHIFT while you click on ‘Drop Off’. This will tell the game that you want to append another destination. Then hover over the General Store and hit ‘Drop Off’ cloth. (No shift necessary, unless you want to append a third destination)
You can also tell a worker to Pick Up from multiple sources, and then finally deliver everything to one destination. This is useful for things like Caravans that can carry multiple types of goods. To do this, simply click ‘Pick-Up’ in order at each of your sources, then click ‘Drop Off’ at the destination. The game assumes that multiple Pick Up options should be appended on top of each other, so there’s no need to hold Shift in this case.
Now that worker assignments can be more complex, a better way to display them was needed. So now each worker has a ‘Tasks’ button on their status panel, and clicking it shows all the currently assigned tasks. Clicking the ‘…’ button lets you delete or re-order them. It also lets you set a flag to “Hold Until Full” or “Hold Until Empty”. This will make sure the worker doesn’t move on to its next task if it still has capacity to Pick Up items, or is still holding items to Drop Off, even if it can’t currently complete the transfer.
Other changes were made related to multi-commands:
Download free Factory Town patch on PC, PlayStation 4, and Xbox One.
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