Factory Town Update (Nov 8, 2021) Patch Notes – Official

A new Factory Town update released on PC(Steam). According to the official Factory Town patch notes, the latest update added quality of life changes and fixes.


Since the last patch, players are experiencing problems with the game. Today’s Factory Town patch will fix a few of these issues.

Check out more details below.


Factory Town Patch Notes – November 8, 2021

  • Updated models for kitchen, train station, forge, lumber mill, and food mill
  • Buildings no longer auto-output in facing direction. Grabbers are automatically added to legacy maps to replicate the old functionality (a production building facing a belt or chute with no other logistic block in its output location)
  • Prevented remapping of mouse left click (unless it’s for the Primary Action control)
  • Updated icon for Mine Shafts
  • Fixed bug: workers would sometimes perform their assigned tasks in the wrong order if they were trying to pick up an item that was still being produced
  • Upated render for physical log item
  • Made Idle Worker flag work more accurately
  • If a Market is part of a Town, the Town’s AoE radius will be shown whenever the Market is highlighted (to better indicate that the Market shares AoE with its Town)
  • Fixed shader errors on water and AoE highlights when viewing map in overhead mode
  • Belts & Chutes can now deposit into the center forward block of a building (previously this was reserved for automatic item output, which has been removed)
  • Fixed some cursor highlights not updating during cursor rotation
  • Fixed bug: Loading a Campaign 1 map after tutorial steps had been completed would not display victory conditions