Factorio Update 1.1.50 Patch Notes (Official) – December 23, 2021

Factorio update 1.1.50 (December 23, 2021) is now available to download on PC(Steam). According to the official Factorio patch notes, the latest update added new features, fixes, and improvements.

Previously, a hotfix was released with various fixes for crashes and more.

Unfortunately, players are still experiencing several issues since the last major patch. Today’s Factorio patch 1.1.50 will address a few of these errors.

Factorio 1.1.50 Patch Notes – December 23, 2021

Minor Features

  • The permissions list in the permissions GUI can now be localised.
  • Removed feature where reactor collision box would increase when connected to neighbouring reactor (character can now walk in-between connected reactors)

Bug Fixes

  • Addressed that biters could get stuck trying to attack an entity they were standing on.
  • Fixed issue regarding placing an electric pole over a ghost of an electric pole connected to an enabled power switch.
  • Addressed a crash related to units and mod events.
  • Fixed ghost entities of other forces being considered valid drop targets.
  • Addressed ghost electric poles connecting to electric poles of other forces. Neutral force is exempt from this fix, it can connect to everything.
  • Fixed that LuaEntity::disconnect_neighbour was unable to disconnect specified pair of electric poles when they were on different surfaces.
  • Addressed gate cloning related to opened state.
  • Addressed that on_game_created_from_scenario event didn’t fire after pressing “Save and Play” from map editor.

Modding

  • Added LuaTilePrototype::check_collision_with_entities, false by default. If set to true – checks for collisions with entities before building or unearthing the tile.
  • Removed ReactorPrototype::neighbour_collision_increase.

Download free Factorio update 1.1.50 for PC.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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