Factorio Update 1.1.36 Patch Notes (Stable) – July 17, 2021


Factorio update 1.1.36 (July 17, 2021) is now rolling out on PC. According to the official Factorio patch notes, the latest update added various tweaks fixes and changes.

Previously, a hotfix was released with various fixes for crashes and more.

Unfortunately, players are still experiencing several issues since the last major patch. Today’s Factorio patch 1.1.36 will address a few of these errors.


Factorio Patch Notes – July 17, 2021

Bug Fixes
  • Addressed belt drag building on the edge of building reach.
  • Addressed that canceling upgrade of underground belt didn’t make the corresponding operation with the (potentially) connected belt on the other side.
  • Addressed making blueprint from underground belt with direction upgrade order.
  • Addressed technology icons of flamethrower and rocketry.
  • Addressed hang when deleting blueprint/deconstruction/upgrade planner or blueprint book held by an inserter.
  • Addressed hang when trying to delete blueprint/deconstruction/upgrade planner or blueprint book that was moved to different inventory in the meantime.
  • Addressed pressing delete key in save/load game menus multiple times would pop-up confirmation dialog multiple times.
  • Addressed that the close map generator preview button icon was too large.
  • Addressed that the show/close map generator preview button didn’t loose hover after the preview was shown.
  • Addressed that Cut and copy paste tools select trains in the standard selection mode, even when trains are ignored in this mode.
  • Addressed crash related to wrong identification of non-default values in the mod settings gui.
  • Addressed that linked custom inputs didn’t work for some game controls.
  • Addressed that the train fuel tab didn’t work right for clients in multiplayer.
  • Addressed a crash when using the prototype explorer GUI after just changing mods.
  • Addressed rare corner case related to removal of mods and entities in more than 1 electric network.
  • Addressed item product overload logic when using variable output items.
  • Addressed crash when starting game without base mod and with –disable-prototype-history.
  • Addressed a crash when using set_stack in blueprint books.
  • Addressed a crash when cloning script-disabled beacons.
  • Addressed a crash when using repeat_count with frame_sequence in animation definition.
  • Addressed a crash when trying to build a rolling stock between other rolling stocks from a single train.
  • Addressed ghost entities had reflections on water.
  • Addressed a desync related to processing on_gui_opened event of opening blueprint records in multiplayer games.
  • Addressed a crash when trying to pick a fluid wagon with fluid in clone tool.
  • Addressed that copying assembling machine recipes didn’t update fluidbox temperature filters in some cases.
  • Addressed that robots could sometimes leave roboports very slowly if they were called to work in the middle of descending into a roboport.
  • Addressed trains GUI status button tooltip not updating.
  • Addressed LuaPlayer::build_from_cursor would flip direction when every other building underground belts/pipes.
  • Addressed Train GUI wait condition bars display with 0 slot cargo wagons.
  • Addressed in-game EULA showing HTML character sequences.
  • Addressed clearing LuaCustomChartTag.icon by writing nil or empty SignalID.
  • Added LuaPlayer::start_selection and clear_selection.
  • Added freeplay remote interface methods for adjusting the crashsite.
  • Added overlay layer to the tree variation definitions.
  • Addressed parameter substitution when used with standard parameter
  • Removed unused equipment prototype property “ability_icon”.
  • Added select_group_row_count, select_slot_row_count, inventory_width, module_inventory_width, tooltip_monitor_edge_border, normalised_achievement_icon_size, tutorial_notice_icon_size and flying_text_ttl to utility constants.

Download free Factorio update 1.1.36 for PC.