Changelogs

Factorio Update 1.1.36 Patch Notes (Stable) – July 17, 2021

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Factorio update 1.1.36 (July 17, 2021) is now rolling out on PC. According to the official Factorio patch notes, the latest update added various tweaks fixes and changes.

Previously, a hotfix was released with various fixes for crashes and more.

Unfortunately, players are still experiencing several issues since the last major patch. Today’s Factorio patch 1.1.36 will address a few of these errors.

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Factorio Patch Notes – July 17, 2021

Bug Fixes
  • Addressed belt drag building on the edge of building reach.
  • Addressed that canceling upgrade of underground belt didn’t make the corresponding operation with the (potentially) connected belt on the other side.
  • Addressed making blueprint from underground belt with direction upgrade order.
  • Addressed technology icons of flamethrower and rocketry.
  • Addressed hang when deleting blueprint/deconstruction/upgrade planner or blueprint book held by an inserter.
  • Addressed hang when trying to delete blueprint/deconstruction/upgrade planner or blueprint book that was moved to different inventory in the meantime.
  • Addressed pressing delete key in save/load game menus multiple times would pop-up confirmation dialog multiple times.
  • Addressed that the close map generator preview button icon was too large.
  • Addressed that the show/close map generator preview button didn’t loose hover after the preview was shown.
  • Addressed that Cut and copy paste tools select trains in the standard selection mode, even when trains are ignored in this mode.
  • Addressed crash related to wrong identification of non-default values in the mod settings gui.
  • Addressed that linked custom inputs didn’t work for some game controls.
  • Addressed that the train fuel tab didn’t work right for clients in multiplayer.
  • Addressed a crash when using the prototype explorer GUI after just changing mods.
  • Addressed rare corner case related to removal of mods and entities in more than 1 electric network.
  • Addressed item product overload logic when using variable output items.
  • Addressed crash when starting game without base mod and with –disable-prototype-history.
  • Addressed a crash when using set_stack in blueprint books.
  • Addressed a crash when cloning script-disabled beacons.
  • Addressed a crash when using repeat_count with frame_sequence in animation definition.
  • Addressed a crash when trying to build a rolling stock between other rolling stocks from a single train.
  • Addressed ghost entities had reflections on water.
  • Addressed a desync related to processing on_gui_opened event of opening blueprint records in multiplayer games.
  • Addressed a crash when trying to pick a fluid wagon with fluid in clone tool.
  • Addressed that copying assembling machine recipes didn’t update fluidbox temperature filters in some cases.
  • Addressed that robots could sometimes leave roboports very slowly if they were called to work in the middle of descending into a roboport.
  • Addressed trains GUI status button tooltip not updating.
  • Addressed LuaPlayer::build_from_cursor would flip direction when every other building underground belts/pipes.
  • Addressed Train GUI wait condition bars display with 0 slot cargo wagons.
  • Addressed in-game EULA showing HTML character sequences.
Scripting
  • Addressed clearing LuaCustomChartTag.icon by writing nil or empty SignalID.
  • Added LuaPlayer::start_selection and clear_selection.
  • Added freeplay remote interface methods for adjusting the crashsite.
Modding
  • Added overlay layer to the tree variation definitions.
  • Addressed parameter substitution when used with standard parameter
  • Removed unused equipment prototype property “ability_icon”.
  • Added select_group_row_count, select_slot_row_count, inventory_width, module_inventory_width, tooltip_monitor_edge_border, normalised_achievement_icon_size, tutorial_notice_icon_size and flying_text_ttl to utility constants.

Download free Factorio update 1.1.36 for PC.

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