EVERSPACE 2 update 1.0.34 is now available to download on PC, Ps4, PS5, and Xbox one. According to the official EVERSPACE 2 patch notes, the latest update 1.0.34 resolves various gameplay issues and bugs.
Previously, a major update 1.0.33633 added new changes, fixes, and gameplay improvements. Unfortunately, players are still experiencing several issues since the release. Today’s EVERSPACE 2 version 1.0.34 will fix a few of these issues.
Check out more details below.
EVERSPACE 2 Patch 1.0.34 Notes – June 14, 2023
Features
- Added dedicated volume slider for background chatter
- Added more radio call background chatter
- Added option to limit maximum frame rate while game is not in focus
Tweaks
- All ship tiers are now able to equip two Legendary items
- Drake Passage boss fight: Removed sniper turrets from first phase and made their shots easier to dodge
- Changed name of Legendary Item “Cassiel’s Protection” to “Castiel’s Protection” to comply with backer request
- Balancing: Reduced Vindicator drone explosion passive radius
- Integrated community suggestions for translation improvements from Crowdin
- Replaced two ship passives:
- Interceptor: “Refund 20% of the used ULT energy after deactivating Weapon Overdrive” → “When flying toward a locked enemy target beyond 1500m range, gain 15% increased speed”
- Gunship: “50% reduced hull and armor repair costs” → “After 10s of not being hit, gain 2% armor recovery every second, up to half total armor”
- The “Hard Reset” mode of the EMP Generator can no longer reduce the cooldown below 5s
- UI: Removed delay when opening pause menu
- UI: Added new marker to mainframe component in shop of mission 15 for better player guidance
- UI: Improved some inconsistencies regarding launch button on stations within the customization screen
- UI: Added commodity demand colorization to items shown in hud message log
- UI: Improved gamepad navigation with data sub tabs
- UI: Ship selection on homebase – Added a small input delay to support faster cycling, especially on gamepad, and also removed potential memory issues when spamming the change action
- UI: Improved unlocking of some story so far entries that might spoil future story development
Bugfixes
- Fixed that “unlocking” a locked target did not work anymore (unlocking is done by holding the “lock target” button for about one second when using mouse/kb or double-pressing it when using controller)
- Fixed ULT charge sometimes not displaying correct value after undocking
- Fixed Vindicator drone explosion passive not counting as player-instigated damage
- Fixed Sniper Drone/Turret targeting lasers clipping through geometry
- Fixed weapon corrosion bonus attribute not working on certain weapon types
- Fixed wrong damage values being shown in Legendary item descriptions
- Fixed damage scaling curve of Legendary item effects
- Fixed ULT behavior when a sequence interrupts them
- Fixed broken mission state in “Rips in Space”
- Fixed sequence orientation when flying backwards out of the location boundaries
- Fixed Vindicator drones being lost after completing a ramen drone job
- Fixed that autopilot could not be used when using same keybinding for both “interact” and target lock” (“target lock” is an intended hidden action for autopilot)
- Fixed that “toggle freelook” could not be customized for gamepad controls (note that this is by default a hidden action tied to holding the “switch camera” button)
- Fixed that in some cases using mouse wheel to scroll did not work in the “missions” screen
- Fixed ARC-9000 colliding with the player’s ship
- Fixed NPCs killing Ancients counting as player kills
- Fixed that “x” button icons were shown in cockpit in gamepad mode below devices/consumables icons instead of d-pad icons
- Fixed missing SFX for some condition fields (e.g. radiation)
- Fixed explosives damaging the player from too far away
- Fixed that when undocking too quickly after a repair operation, health value was set to current animation value instead of target value (looked like ship getting damaged after undocking)
- Fixed an issue where the camera would continue shaking after a sequence had been started
- Fixed a bug that an empty ship couldn’t be sold, claiming that there is no cargo space to transfer
- UI: Fixed potential memory and rendering order issues when opening pause menu multiple times
- UI: Fixed some issues regarding device charges when displayed within an inventory slot
- UI: Fixed multiple smaller issues regarding resource tracking within crafting inventory
- UI: Fixed multiple smaller issues regarding item shop inventory sorting and scrolling
- UI: Fixed that MarkAllAsRead action was accidentally shown in Renown DATA sub tab in some cases
- UI: Fixed multiple issues regarding mastery preview of devices
- UI: Fixed experience bar glitch when opening menu after level up
- UI: Fixed multiple issues regarding ship dealer stats and actions
- UI: Fixed that sometimes container items were not shown in hud message log
- UI: Fixed that auto sorting wasn’t turned off after dismantling when using keyboard
- UI: Removed multiple exploits regarding dragging and dropping of items across menu tab
- UI: Fixed some refresh issues of location info widgets within the map tab
- UI: Fixed that scrolling with gamepad in settings was partly broken due to inactive difficulty button
- UI: Fixed that the gamepad controls overview options Right/Left-handed and Inverted/Not Inverted Pitch were labelled incorrectly