EVERSPACE 2 Version 1.0.34 Patch Notes – June 14, 2023

EVERSPACE 2 update 1.0.34 is now available to download on PC, Ps4, PS5, and Xbox one. According to the official EVERSPACE 2 patch notes, the latest update 1.0.34 resolves various gameplay issues and bugs.

Previously, a major update 1.0.33633 added new changes, fixes, and gameplay improvements. Unfortunately, players are still experiencing several issues since the release. Today’s EVERSPACE 2 version 1.0.34 will fix a few of these issues.

Check out more details below.

EVERSPACE 2 Patch 1.0.34 Notes – June 14, 2023

Features

  • Added dedicated volume slider for background chatter
  • Added more radio call background chatter
  • Added option to limit maximum frame rate while game is not in focus

Tweaks

  • All ship tiers are now able to equip two Legendary items
  • Drake Passage boss fight: Removed sniper turrets from first phase and made their shots easier to dodge
  • Changed name of Legendary Item “Cassiel’s Protection” to “Castiel’s Protection” to comply with backer request
  • Balancing: Reduced Vindicator drone explosion passive radius
  • Integrated community suggestions for translation improvements from Crowdin
  • Replaced two ship passives:
  • Interceptor: “Refund 20% of the used ULT energy after deactivating Weapon Overdrive” → “When flying toward a locked enemy target beyond 1500m range, gain 15% increased speed”
  • Gunship: “50% reduced hull and armor repair costs” → “After 10s of not being hit, gain 2% armor recovery every second, up to half total armor”
  • The “Hard Reset” mode of the EMP Generator can no longer reduce the cooldown below 5s
  • UI: Removed delay when opening pause menu
  • UI: Added new marker to mainframe component in shop of mission 15 for better player guidance
  • UI: Improved some inconsistencies regarding launch button on stations within the customization screen
  • UI: Added commodity demand colorization to items shown in hud message log
  • UI: Improved gamepad navigation with data sub tabs
  • UI: Ship selection on homebase – Added a small input delay to support faster cycling, especially on gamepad, and also removed potential memory issues when spamming the change action
  • UI: Improved unlocking of some story so far entries that might spoil future story development

Bugfixes

  • Fixed that “unlocking” a locked target did not work anymore (unlocking is done by holding the “lock target” button for about one second when using mouse/kb or double-pressing it when using controller)
  • Fixed ULT charge sometimes not displaying correct value after undocking
  • Fixed Vindicator drone explosion passive not counting as player-instigated damage
  • Fixed Sniper Drone/Turret targeting lasers clipping through geometry
  • Fixed weapon corrosion bonus attribute not working on certain weapon types
  • Fixed wrong damage values being shown in Legendary item descriptions
  • Fixed damage scaling curve of Legendary item effects
  • Fixed ULT behavior when a sequence interrupts them
  • Fixed broken mission state in “Rips in Space”
  • Fixed sequence orientation when flying backwards out of the location boundaries
  • Fixed Vindicator drones being lost after completing a ramen drone job
  • Fixed that autopilot could not be used when using same keybinding for both “interact” and target lock” (“target lock” is an intended hidden action for autopilot)
  • Fixed that “toggle freelook” could not be customized for gamepad controls (note that this is by default a hidden action tied to holding the “switch camera” button)
  • Fixed that in some cases using mouse wheel to scroll did not work in the “missions” screen
  • Fixed ARC-9000 colliding with the player’s ship
  • Fixed NPCs killing Ancients counting as player kills
  • Fixed that “x” button icons were shown in cockpit in gamepad mode below devices/consumables icons instead of d-pad icons
  • Fixed missing SFX for some condition fields (e.g. radiation)
  • Fixed explosives damaging the player from too far away
  • Fixed that when undocking too quickly after a repair operation, health value was set to current animation value instead of target value (looked like ship getting damaged after undocking)
  • Fixed an issue where the camera would continue shaking after a sequence had been started
  • Fixed a bug that an empty ship couldn’t be sold, claiming that there is no cargo space to transfer
  • UI: Fixed potential memory and rendering order issues when opening pause menu multiple times
  • UI: Fixed some issues regarding device charges when displayed within an inventory slot
  • UI: Fixed multiple smaller issues regarding resource tracking within crafting inventory
  • UI: Fixed multiple smaller issues regarding item shop inventory sorting and scrolling
  • UI: Fixed that MarkAllAsRead action was accidentally shown in Renown DATA sub tab in some cases
  • UI: Fixed multiple issues regarding mastery preview of devices
  • UI: Fixed experience bar glitch when opening menu after level up
  • UI: Fixed multiple issues regarding ship dealer stats and actions
  • UI: Fixed that sometimes container items were not shown in hud message log
  • UI: Fixed that auto sorting wasn’t turned off after dismantling when using keyboard
  • UI: Removed multiple exploits regarding dragging and dropping of items across menu tab
  • UI: Fixed some refresh issues of location info widgets within the map tab
  • UI: Fixed that scrolling with gamepad in settings was partly broken due to inactive difficulty button
  • UI: Fixed that the gamepad controls overview options Right/Left-handed and Inverted/Not Inverted Pitch were labelled incorrectly

Renu
Renu
Renu specializes in Japanese games, from cult-classic JRPGs to niche indie titles. A lifelong fan of Japan’s gaming culture, she combines deep industry knowledge with a passion for storytelling. Follow her for updates on Final Fantasy, Monster Hunter, and hidden gems.
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