Europa Universalis 4 Update 1.34 Patch Notes

Europa Universalis 4 update 1.34 is available to download on PC (Steam). According to the official Europa Universalis 4 patch notes, the latest update contains bug fixes, QoL changes and some new content like a mission tree for Lübeck.

Since the last patch, players are facing a number of problems with the game. Today’s Europa Universalis 4 patch 1.34 will fix a few of these issues.

Check out more details below.

Europa Universalis IV Update 1.34 Patch Notes – September 13, 2022

# Free Features
###################
– Implemented a new mission tree for Lübeck with 36 unique missions for the base game. The old Lübeck mission tree included in Emperor DLC is now available for the tags of Hamburg and Bremen.
– Added a new government tier for Monarchies, Republics and Theocracies which is about the position of religion in your state (30 unique government reforms in total).
– Added a new government tier for Monarchies, Republics and Theocracies which is about the economics in your state (12 unique government reforms in total).
– Added 19 new generic government reforms for Monarchies.
– Added 26 new government reforms for Republics.
– Added 17 new government reforms for Theocracies.
– Added “Invite to join HRE” diplomatic action.
– Added national ideas to Scandinavia, Livonian Order, Livonia, Karelia, Augsburg and Bukhara; reworked and rebalanced the national ideas of Denmark, Venice, Teutonic Order, Estonia and Jerusalem.
– Added 8 new monuments for Leviathan DLC: Falun Copper Mine (replacing the previous province modifier for Leviathan owners), Visby City, Kronborg, Trakai Castle, M’banza-Kongo, Harer Jugol, Salvador da Bahia and Dujiangyan.
– Added 9 New Naval Doctrines for Rule Britannia DLC owners: ‘Danish Admiralty’ for Denmark; ‘Norwegian Sailors’ for Norway; ‘Dutch Trade Fleet’ for Dutch and Flemish countries; ‘Norse Raid Fleet’ for Norse countries; ‘Venetian Arsenal’ for Venice; ‘Korean Panokseon’ for Korea; ‘Japanese Atakebune’ for Japanese countries; ‘Hanseatic Trade Fleet’, for Northern Germany countries; and ‘Aragonese Ordinance Fleet’ for Aragon.
– Added 11 new achievements: ‘Brick by Brick’, ‘Super Trooper’, ‘Assemble Instructions Needed’, ‘Let it Go’, ‘Holy Horder’, ‘For the Emperor!’, ‘The Freest Man in the World’, ‘Crossing the Finnish Line’, ‘Purify the Temple’, and’ Hanukkah Mutapa’.

###################
# Gamebalance
###################
# Economy
– HRE provinces can no longer be added to trade companies.
– Build a Treasury Agenda now offers more dynamic rewards in the form of Ruler traits and stats.
– The State House building now no longer requires an open building slot. Additionally, it now decreases local governing cost by 15% and Local Governing Increase Cost by -10 (the governing modifiers are doubled when constructed on a Paper, Gems or Glass province).
– Courthouses and Town Halls no longer require an open building slot to be constructed, like Universities.
– Being completely blockaded now decreases Global Trade Power and Trade Steering by 75%.
– Expanding the Infrastructure of a province now increases local development cost by -25% instead of -5%.

# Governments
– The Autonomous Swiss Canton government reform no longer loses Army Professionalism from hiring mercenaries.
– Added the Great Veche Republic for Republican countries which formed Russia.
– Extended the Amount of possible Estate Privileges from 4 to 6.
– Merchant Republics, Veche Republics, Trading Cities, and the Celestial Empire (without the Mandate of Heaven DLC active) now have access to the estates.
– Heir Support Gain is lowered to +0.1 when noble estate is loyal, and we added a malus of -0.2 Monthly Heir Support Gain when disloyal. Only relevant for Elective Monarchies.
– The Chinese Kingdom reform now has +500 Governing Capacity, +50% Liberty Desire and +25% Manpower Recovery Speed. The reform is also only available if you are a subject of the Celestial Empire, or you are independent.
– Polish ‘Struggle for Royal Power’ is now a much more difficult disaster, and the privilege ‘Golden Liberty’ will only be removed via the disaster or by having a certain amount of absolutism after 1615.
– Every subsequent reform now costs 40 Reform Progress instead of 50.
– The government reform “Expulsion of Heathens” now decreases Culture Conversion Cost by 15% additionally to the -5% Dev Cost.
– The government reform “Combat Heresy” now also gives +5% Shock Damage additionally to the Morale of Armies.
– The government reform “Safeguard Holy Sites” now increases Clergy loyalty by 10% and Fort Defense by 15% instead of giving +1 Prestige.
– Devotion now gives religious currency modifiers (such as Yearly Karma Decay, Monthly Piety Accelerator, etc.). Also increased the loyalty of the Clergy from 2.5% to 5% at 100 Devotion.
– The government reforms “Ambrosian Republic” and “Military Dictatorship” now require 25 Custom Nation points.
– The Veche Republic government reform now gives +100 Governing Capacity instead of +50.
– The Grand Duchy government reform now gives +200 Governing Capacity instead of +100.
– The Tsardom government reform now gives +350 Governing Capacity instead of +250.
– Unlocked the Tier 9 government reforms and made them available for normal theocracies and monastery orders. All Tier 9 reforms apart from “Divine Guidance” unlock the ability to change the government rank. The Papal State will always take Divine Guidance, so it always has at least the Kingdom Rank.
– The Dutch Republic now has a parliament.
– The reforms which allow you to change your government from monarchy to a republic/theocracy and the reforms which allow you to change your government from republic to a monarchy/theocracy have been moved in the 6th tier.
– Removed a hidden event which ensured that colonies would have the right government reform if their subject relation gets changed. It is now handled in the government reforms themselves.
– Each Crownland level above 50% increases Reform Progress Growth by 20% up to a maximum of 100% at 100% Crownland.
– The government reform “Exile Colonial Companies” now decreases Expel Minority cost by 100%.
– Natives cannot form more federation or join others after unifying their own federation.
– Devotion and Meritocracy now give 25% Reform Progress Growth while being at 100 Devotion / Meritocracy. Being under 50 Devotion / Meritocracy will decrease the Reform Progress Growth though.
– The government reform “Institutionalized Black Army” removes the loss of Army Professionalism when you hire any mercenary company.

# Religion
– Added the new personality trait “Reformist Personality” which gives +25% Reform Progress Growth and is available with Rights of Man DLC.
– The Jewish Torah Aspect “Festival of Simchat Torah” now increases Reform Progress by 25 instead of 20 when celebrated.
– The Faith Power gain from the Jewish Torah Aspect “Purim Teachings” now only triggers on main wars, which means peace with co-belligerents will not give the faith power. However, the faith power gained has been increased from 10 to 75.
– The Jewish Torah Aspect “Yom Kippur” now gives -5% Infantry Cost instead of Attrition reduction. It also now increases Manpower Recovery Speed during wars by 20% instead of 10% and Faith Power Modifier by 25% instead of 5%.
– Upon picking a Protestant Aspect of Faith you are now granted a modifier for 10 years that is adjacent and depends to the Aspect chosen.
– The Protestant Aspect “Parish Registers” now increases Sailors Recovery Speed by 10% additionally to the Manpower Recovery.
– Added four new Anglican actions for Anglicanism.
– The Anglican action “Progress of the Supreme Governor” now also increases Legitimacy (or its equivalent) by 10 additionally to the given stability.
– The Anglican action “Grant Monopoly” now also gives 0.25 years’ worth of income additionally to the mercantilism.
– The Anglican action “Dissolve Monasteries” now no longer gives money. Instead, it now reduces the influence of your Clergy estate by 10 for 15 years and takes 3% Crownland away from them.
– The Anglican action “Marry Local Noblewoman” now also increases Chance of New Heir by 100% for 15 years.
– The Anglican action “Divorce Consort” now gives monarch power inverse to the stats of the consort (this means the worse the consort, the more monarch power you gain).
– Anglican Reformation Centers now convert Protestant / Reformed / Hussite provinces if their owner is Anglican too.
– Added three new Church Aspects to the Protestant Faith.
– Fervor mechanics now have additional bonuses and more versatility.
– Anglicanism gives now -5% Technology Cost instead of the Innovativeness gain. The Development Cost has not been changed.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
Ad