ESO Update 2.66 Patch Notes (ESO Console Update 44)

[Elder Scrolls Online] ESO update 2.66 is available to download on PS4, PS5(version 1.014), and Xbox One. According to the official ESO 2.66 patch notes, The Elder Scrolls Online update 44 brings 2-sided Battlegrounds matches, featuring 4v4 and 8v8 game modes. 2-sided Battlegrounds includes new maps and support for Capture the Relic, Team Death Match, Domination, Chaos Ball, and Crazy King modes. Additionally, two new companions, Tanlorin and Zerith-Var, join your journey through Tamriel. Apart from this, ESO update 2.66 also adds new content for Scribing and introduces a new reward system, Golden Pursuits. Scribing receives an all-new Grimoire, 14 Focus scripts for existing Grimoires, and new Skill Styles. With Golden Pursuits, you can participate in limited-time curated activities that offer account-wide in-game rewards.

Previously, a major ESO update 40 added new features, various tweaks and changes. Unfortunately, players are reporting several problems with the game. Today’s ESO version 2.66 will solve a few of these problems.

Check out more details below.

[Elder Scrolls Online] ESO 2.66 Patch Notes(version 1.014) – November 13, 2024

ew Character Revisions
As part of ongoing efforts to improve the experience for new players, we have made some changes to the way new players are onboarded into The Elder Scrolls Online.

Soul Shriven in Coldharbour
The first chapter of the original Main Quest now serves as the tutorial and starting point for all new characters. The previous tutorial quest, “Gates of Adamant,” is retired, but you can still finish the quest if your character is still in progress.
Those who are in the state of having completed “Gates of Adamant” but not having completed “Soul Shriven in Coldharbour” will still engage that story as before; the Hooded Figure will appear to you when entering a major city, and you will be brought to the Wailing Prison as normal if you acquire the quest this way.
You may skip the character tutorial after your first time, if you prefer. You’ll automatically complete the quest and be eligible for subsequent quests in the storyline, starting with “The Harborage” upon reaching the first major city of your alliance.

The following changes are in place for the Soul Shriven in Coldharbour quest experience:

  • The opening cinematic is now reminiscent of ESO’s original, with new and improved audio and visual fidelity.
  • Upon your first load into the game, you will no longer be overwhelmed with Collectible Acquired, Mail alerts, etc. You stillgetthese Collectibles and/or account updates, but it will not overload your visual space upon this first arrival in your cell.
    • If you note any other messages that seem “noisy” to you upon first arrival, please call them out!
  • You always start in third-person mode now. You can switch to first-person as you see fit.
  • Your first conversation will be with the Prophet, when he appears in your cell as you approach the door. Lyris will proceed to break you out afterward.
  • You will receive a new weapon from the Dremora corpse outside of your cell based on your selected class, based on the most familiar “archetype fantasy” related to your class choice. These weapons are in the Daedric style.
    • Arcanist: Fire Staff
    • Dragon Knight: Two-Handed Axe
    • Necromancer: Ice Staff
    • Nightblade: Bow
    • Sorcerer: Lightning Staff
    • Templar: Two-Handed Sword
    • Warden: Ice Staff
  • The first Dremora you defeat in battle (the Light Attack tutorial fellow) will drop an additional weapon or set of weapons for you. These weapons are in the Daedric style.
    • Arcanist: Twin Daggers
    • Dragon Knight: Fire Staff
    • Necromancer: Two-Handed Axe
    • Nightblade: Twin Daggers
    • Sorcerer: Twin Daggers
    • Templar: Ice Staff
    • Warden: Twin Axes
  • You can, and will, find other weapons throughout the Wailing Prison to equip yourself the way you want if you go exploring and loot enemies.
  • The combat training tutorials have been updated to current standards, as were laid out in Gates of Adamant’s combat teaching moments.
  • Vaekar the Forgemaster is your first “apply what you learned” encounter, with the expectation you will do what you were just taught as those attacks become available (without being too mechanical/phase driven). He will also instruct you on how to Dodge Roll, albeit not in a friendly manner!
  • Itemization in the Wailing Prison has been completely reworked, stripping out unnecessary teaching moments that are not immediately relevant. Specifically:
    • You should no longer receive any kind of crafting components in this space. This is to reduce inventory pressure on a new character and remove prompts to craft things at stations that do not exist in the tutorial zone.
    • You will still receive other loot drops such as potions, equipment, and other items that are immediately useful in your escape attempt.
    • You can still loot world objects (your precious urns!) to find items. But you should not be surprised that funerary urns in Molag Bal’s Happy Fun Time Jail mostly contain ashes and bones. At least you can sell them later.
  • The Stealth training section is mostly reworked. There is but one path to sneak through now (nearest to where you exit the cell block), and the teaching moments here are more thoughtful and paced.
    • Barrels to hide in are also interspersed along the path with a relevant tutorial if you get close to them.
    • You are not mandated to proceed through this area in any form of stealth. If you want to bash your way through, feel free; but we do ask that you at least press the button that makes you sneak, so you know that you *can*.
  • Many ambient scenes and characters throughout the Wailing Prison now have different “actors” and behaviors.
  • Ambient encounter composition and staging is improved and modernized throughout the Wailing Prison.
  • The Lockpicking tutorials have been revised somewhat; you’ll receive several prompts/pop-up tutorials leading up to the door itself, and the timer has been greatly increased in duration (to 5 minutes) to give you ample time to practice. You can still force the door if you don’t want to bother or are getting frustrated, but this is your opportunity to take your time and practice with it.
  • Just inside the Undercroft is a new Break Free teaching moment. You will trigger a freezing trap (appropriately staged with surrounding frozen escapees) and be prompted to Break Free.
  • The Undercroft has been streamlined to have fewer dead ends and give you a single (if windy) path through it. The general threat level in the Undercroft has also increased.
  • The Child of Bones is your second “apply what you learned” encounter. You will be able to use everything you’ve learned against it, and its health and damage output have been increased (the Prophet is still around to heal you, and death is still unlikely for new players if you aren’t just standing in the proverbial fire).
  • You will continue to be sent to your alliance’s “starter island” after leaving the Wailing Prison.

Other Changes

  • The Novice and Champion armor previews during character creation are less Blackwood-themed and more modern.
  • The “portal movies” that normally play upon using any of the Gates of Adamant portals (for characters who may be in that strange limbo between tutorial quests) no longer play, as they have been removed from the client to save space.

2 Sided Battlegrounds
Update 44 introduces 2-Sided Battlegrounds! The Pit Daemons and Fire Drakes will battle on 7 New Maps designed for 4v4 or 8v8 battles. Four of the new maps are tailored for 8v8, while three maps are better suited to 4v4 due to their smaller size. Players can join these queues at level 50, whereas players between levels 10 and 49 have their own level-banded 8v8 matches. These queues support solo, duo, trio, or full group participation, but not Large Groups.

  • The 8v8 Queue will feature all game modes: Capture the Relic, Team Death Match, Domination, Chaos Ball and Crazy King.
    • There are also variants on Chaos Ball
      • Variant one: There are 3 Chaos Balls in play at once.
      • Variant two: 2 of the 3 Chaos Balls have transformative powers, turning you into a Vampire Lord or Werewolf Behemoth.
  • 8v8 Matches will also have ‘Power Ups’ scattered throughout the map. These power ups include increased damage, super speed, increased damage mitigation, and 1 time burst Ultimate grants.
  • The 4v4 Queue will feature the following game modes: Team Deathmatch, Domination, and Crazy King. However, they will have additional functionality highlighted, such as Rounds, Lives and Spectator Camera.
    • Round matches are a ‘Best of 3’ format and last 5 minutes each round.
    • Some matches will have lives as are displayed in the upper right corner UI HUD. Lives are per person, not per team. When you run out of lives, you can no longer respawn in the match.
    • Spectator Camera will only be in matches where there are lives. You can only spectate members of your team who are still alive.
    • In Team Deathmatch with lives, if you wipe the enemy out, that is considered a round win.
  • A new single Competitive Leaderboard will replace the existing three, based solely on scoring from 4v4 matches and based on your medals earned, similar to the current system.
  • Tie breakers have been added to scoring. If a match ends with both teams having the same score, the match will be determined by looking at medals earned, and lives left for tie breakers. In the rare case of a ‘true tie’ across all other determining metrics, both teams will be assessed as not winning, but also not losing for reward purposes.

Battlegrounds Rewards:
The Battlegrounds Daily Quest has had its reward structure improved:

  • Rewards will now follow new tiers:
    • 1 win will award a Green Coffer, containing:
      • 2,000 Alliance Points
      • Any battlegrounds item set in green quality.
      • 1 Soul Gem
      • A small chance at a battleground style page.
    • 2 wins will award a Blue Coffer, containing:
      • 5,000 Alliance Points
      • Any battlegrounds item set in blue quality.
      • 2 Soul Gems
      • An increased chance at a battleground style page.
    • 3 wins will award a Purple Coffer, containing:
      • 9,000 Alliance Points.
      • Any battlegrounds item set in purple quality.
      • 3 Soul Gems
      • A guaranteed battleground style page.
  • In addition, all containers will contain:
    • Any battlegrounds style item.
    • A Battlemaster Token, a new item earned in battlegrounds used in conjunction with Alliance Points to purchase new collectibles at the Battleground Supply Merchant.
  • Style pages are limited to 1 per day. They are curated, so you will only obtain new style pages before getting a random one.

There are also new mailers for 2 sided battlegrounds, which also contain improved rewards, broken into competitive and standard:

  • Winning a competitive battleground will award the following:
    • 1 PvP item set in purple quality, either a new battleground exclusive set or a still current Rewards for the Worthy set.
    • Battlegrounds style item
    • 3 soul gems
    • A white transmutation geode.es
    • A guaranteed battleground style page.
    • A very low chance at Chef Arquitius’s Lost Thesis.
  • A standard win will award the following:
    • 1 PvP item set in item set in variable quality determined by performance, either a new battleground exclusive set or a still current Rewards for the Worthy set.
    • Battlegrounds style item
    • 1 soul gem
    • A white transmutation geode.
    • A chance at a battleground style page.
    • An extremely low chance at Chef Arquitius’s Lost Thesis.
  • Any loss will award the following:
    • 1 PvP item set in item set in variable quality determined by performance, either a new battleground exclusive set or a still current Rewards for the Worthy set.
    • 1 soul gem.
  • Style pages awarded by battleground mailers are limited to one per day. This is separate from the daily quest and other sources that award style pages.
  • We have increased the chances of obtaining Chef Arquitius’s Lost Thesis. However, it is still rare to acquire.

Leaderboard Rewards have also had its structure improved, with every leaderboard coffer containing the following:

  • A new battleground set piece in gold quality.
  • A battleground set piece in purple quality.
  • One style page, curated.
    • Starting with the new Galeskirmish Gladiator style pages, which are currently exclusive to leaderboard rewards.
    • Once you have all the Gladiator pages, they will fall back into other new Battleground style pages, then old ones. Should you have a completely awesome battleground style page closet and all the styles, a 10,000 gold sellable awaits for you.
  • A purple transmutation geode.


Imperial City Revamp
Imperial City has gone under a comprehensive reward restructuring, as part of a major overhaul to how PvP item sets can be acquired.
The first major callout is that Imperial Keys and Imperial Key Fragments are being converted to a new account-wide currency called “Imperial Fragments”. Keys and Key Fragments will be automatically converted from your inventory, or when they first go into your inventory from banks, guild traders, etc. Going forward, enemies will also drop this new currency instead of either keys or key fragments. Unlike Tel Var, you do not lose this currency on death.

Another major callout is vault doors in both Imperial City and its dungeons (Imperial City Prison, White-Gold Tower) are no longer gated by keys or key fragments. You can now freely enter vaults without having to worry about fragment conversions or having keys.
Inside the vaults are new vendors who have replaced the treasure chests. This is where you can spend the new Imperial Fragments currency. These vendors contain many of the spoils usually found in the vault chests, as well as some additional item sets and other collectibles. Sets are spread out across all six vaults, as well as in the two dungeons, so everyone is encouraged to make sure to hit all the vaults to get access to what they need.

As for the Imperial City Sewers, vendors there have also been restructured to make more sense and brought up to standards matching those set in previous updates:

  • Tel Var First Armourer and Tel Var Second Armourer are now Tel Var Armourer and Tel Var Grand Armourer
    • They no longer sell certain individual armor pieces
    • They now sell Item Set containers, similar to the Elite Gear Vendor, meaning:
      • Blue containers are uncurated, but bind-on-equip.
      • Purple containers are curated, and bind-on-pickup.
  • The Tel Var Jewelry Merchant is now the Tel Var Rotating Merchant, which contains a weekly rotating stock of goods including:
    • Gold PvP Jewelry
    • Mythic Antiquity Leads
    • Skill Styles and Skill Style Fragments
    • Treasure Map Containers
    • Scripts for Scribing
  • Tel Var Equipment Lockbox Merchant is now the Tel Var Collectibles Merchant, which has:
    • Xivkyn Polymorphs
    • Siege of Cyrodiil Glue Items (for combining with Siege of Cyrodiil Merits into other collectibles)
    • Dragonguard Berserker Style Pages
    • Red Rook Garb Style Pages
  • The Tel Var General Merchant is staying in place, now only selling the following:
    • Crafting Materials
    • Glyphs
    • Soul Gems
    • Style Items
    • Furnishings

Achievements associated with Imperial City and its keys and key fragments have been changed:

  • The following have been removed from the game:
    • Key Collector
    • Imperial City Locksmith
    • Imperial City Dungeon Locksmith
  • The following has been added:
    • Imperial Fragment Collector
    • If you previously had the “Key Collector” achievement, then you will have this achievement automatically granted to you.


PvP Item Set Reward Cadence
With the reworking of Battlegrounds rewards and Imperial City itemization, we have also reworked the overall PvP item set reward cadence. Currently, as we introduce new PvP item sets, new sets start off in Rewards for the Worthy. These sets then filter entirely into Cyrodiil. As part of this update, we will be establishing a more thorough reward cadence to fit with all the various PvP modes in ESO.

  • New sets will continue to be added to the Rewards for the Worthy – this is unchanged.
  • As new sets are introduced, the previous new sets will continue to remain in Rewards for the Worthy, herein referred to as “old sets” – this is also unchanged.
    • Old sets will also become part of the Competitive Battlegrounds Item Set reward structure.
      • This will be in addition to the Battlegrounds Exclusive Item Sets.
      • When an additional set rotates into this pool, the previous set rotates out. In other words, only one update of sets is available as a reward at any time.
  • Previous old sets will be removed from Rewards for the Worthy – again this is unchanged.
  • Previous old sets will be filtered into various PvP modes:
    • Into Cyrodiil via Town Merchants and content drops (Delves and Dolmens) – this is unchanged from the existing rewards structure.
    • Into Imperial City as part of the Vault Vendors for Tel Var and/or Imperial Fragments.
      • This would be in addition to the other Tel Var merchants who sell the Imperial City Exclusive Item Sets.
    • Into standard Battleground rewards.

HDR
With Update 44, ESO will now have PC support for High Dynamic Range, also known as HDR.

To use HDR, you must have an HDR supported monitor and enable Windows HDR in the “Windows HDR Color Settings”. After launching the game, you can go to “Video Settings” and enable the setting, “HDR”.

In order to use the new HDR mode, Windows HDR must be enabled before launching the game. If Windows HDR is enabled (or disabled) while running the game, you will need to restart ESO in order to see the settings in game. Once enabled, HDR can be used with any Window Mode (Fullscreen, Borderless, and Windowed) and moved between monitors. However, if the game window is moved from a HDR enabled monitor to a monitor that does not support HDR, HDR will automatically be disabled.

One of the challenges of HDR is balancing the brightness and contrast of the game and its UI to fit your display. One such example is if the game is too bright, the UI may appear dim. In order to combat this, HDR has added new settings that allow for more control over the brightness, contrast, and look of ESO. If you have played on console with HDR enabled, these settings might already be familiar!

The following are newVideo Settingson PC:

  • HDRenables or disables in-game HDR.
  • HDR Modeallows for you to change between the “default” look of ESO and a much more “vibrant” mode.
  • HDR Peak Brightnesscontrols the overall brightness of the game. The higher the slider is, the brighter ESO will appear.
  • HDR Scene Brightnesscontrols the brightness of the game, but not the brightness of the game’s UI.
  • HDR Scene Contrastcontrols the contrast of the game, but not the contrast of the game’s UI.
  • HDR UI Brightnesscontrols the brightness of the UI, but does not affect the game’s brightness.
  • HDR UI Contrastcontrols the contrast of the UI, but does not affect the game’s contrast.

ESO Plus Changes
In Update 44, we have some new perks coming to ESO Plus.

  • ESO Plus members will now receive a 10% increase to earning Alliance Points (Currency, PvP Skill Lines, and Alliance rank only) and Tel Var Stones (monster kills only).
    • This perk will not increase leaderboard rank AP gains nor faster progress for gaining Rewards of the Worthy.
  • If you are a current ESO Plus member, our brand new Companions Tanlorin and Zerith-var are free to claim within the Crown Store.
    • After claiming they will be yours to own regardless of ESO Plus membership status.

New Homes
Two new homes will be available after the Update 44 launch period:

  • Kthendral Deep Mines
    • Glowing crystals dot the walls of this abandoned Dwarven processing facility perched over fathomless mines in Blackreach. Smiths and others who require steady heat for forging materials can use the active furnace to craft wondrous creations.
    • This Notable home will be available for purchase later.
  • Grand Gallery of Tamriel
    • Once the primary museum for collections curated by the University of Gwylim, this stately structure and its grounds provide a perfect setting for the display of art, curios, and more. Show off favored possessions in a refined locale!
    • This Notable home can be acquired sometime next year (2025).

New Furnishings
In this update, we are focusing on refreshing various zones with an emphasis on West Weald.

  • 57 new furnishing plans sourced in 5 different places.
    • 25 new Dawnwood and Bosmer recipes can be obtained from monsters, containers, and more across West Weald.
    • 5 new Lucent Crystal recipes exclusive to West Weald’s World Event.
    • 16 new Ayleid themed recipes can be found in West Weald, Gold Coast, and Blackwood from bonus loot when excavating antiquities of intermediate or higher difficulty.
    • 10 new mine track themed recipes can be obtained from monsters, containers, and more across Tamriel.
    • 1 new Dwarven recipe can be obtained from defeating the “Dismantler the Dwarven Colossus” world boss in Blackreach.
  • 24 new reward furnishings can be found in the battleground reward containers “Battlemaster Rivyn’s Reward Box” and “Battlemaster’s Spoils”.
  • 9 new furnishings can be purchased for Tel Var from the Tel Var Collectibles Merchants in each alliance’s safe area in the Imperial City Sewers.
    • Daggerfall Covenant – Bernamund Bertault
    • Aldmeri Dominion – Enruvie
    • Ebonheart Pact – Skoref
  • 10 new home goods furnishings can be purchased from “Mahei-Jekka” in Skingrad’s “Stalwart Hearthgoods” shop.
  • 2 new achievement furnishings have been added for each of the companions that can be purchased once you’ve completed the associated achievements.
    • Tanlorin’s furnishing can be purchased from “Athrahgor” in Skywatch’s “Sky’s Edge Tavern”.
    • Zerith-var’s furnishing can be purchased from “Athrahgor” in Rawl’kha’s “The March Bazaar”.

New Skill Styles
U44 brings four new earnable Skill Styles. Both Psijic Order skills Accelerate and Undo (the ultimate) are getting purple variants. The One-Hand and Shield skill line’s Puncture ability is getting a molten variant, while the Destruction Staff’s Force Shock ability is getting a wildburn variant. Both Puncture, Lavaburst and Force Shock, Wildburn feature all-new visual effects—the first of their kind! You can acquire these new Skill Styles via new in-game Achievements or with Archival Fortunes, with the exception of the Accelerate, Purple style, which can be rarely found within Psijic Portals.

New Companions
Update 44 also introduces two brand-new Companions to ESO: Tanlorin and Zerith-var. Tanlorin is a scrappy High Elf who mixes Soul Magic with Dragonknight abilities, while the stoic Khajiit Zerith-var utilizes the power of Necromancy. If you are a current ESO Plus member, Tanlorin and Zerith-var are free to claim within the Crown Store. After claiming they will be yours to own regardless of ESO Plus membership status.

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General

  • Fixed an issue where some channel-based abilities such as Soul Strike could visually persist if you began Bracing (holding Block) very, VERY quickly after activating the ability.
  • The following changes have been made to the raiding housing dummies synergy ability in efforts to reduce their strain on your client and the server;
    • The synergy (Spear Shards) will no longer attempt to fire at targets that are on cooldown for the synergy.
    • Removed the travel time and delay of the spear landing
    • Reduced the impact visual effects of the spear landing
  • Fixed an issue where the following permanent effects influenced your UI resource bars
    • Undaunted Mettle
    • Lunar Blessing
    • Expert Summoner
    • Xoryn’s Masterpiece
    • Argonian Resistance
    • Resourceful
    • Dynamic
    • Resist Affliction
    • Resist Front
    • Emperor
    • Armor of the Veiled Heritance
    • Dominance
    • Yandir’s Might
    • Glacial Presence

Dragonknight
Ardent Flame

  • Inferno
    • Cauterize: This morph now heals up to 4 nearby allies every 3 seconds, rather than healing 1 nearby ally every 5 seconds. Reduced the healing per tick by ~33%, resulting in a ~11% increase in healing per second with the new faster tick rate. Increased the cost to 3240, up from 2160.

Scribing
New Grimoire: Banner Bearer
The scribes of the Mages Guild, under the leadership of Votary Nahlia, have been studying Ulfsild’s work in the Scholarium at Eyevea. Banner Bearer is their newest creation, the first new Grimoire of the Second Era.

Banner Bearer is from the Support Skill Line and allows you to throw a banner on your back, leading the charge with an AoE buff to your group’s abilities that match your chosen Focus. No matter what shape your party takes, this new Grimoire will ensure you can give your allies the support they need!

New Focus Script Options
Update 44 also adds greater support for nine Grimoires by granting them access to 14 additional Focus Scripts, providing more damage options and utility.

  • Vault – Bleed
  • Smash – Poison
  • Elemental Explosion – Physical Damage
  • Traveling Knife – Frost
  • Wield Soul – Flame Damage
  • Wield Soul – Disease Damage
  • Wield Soul – Bleed
  • Soul Burst – Disease Damage
  • Soul Burst – Flame Damage
  • Soul Burst – Bleed
  • Ulfsild’s Contingency – Shock Damage
  • Ulfsild’s Contingency – Bleed
  • Torchbearer – Frost Damage
  • Trample – Frost Damage

General

  • Fixed an issue where many Stamina costing Scribed abilities could not be cast while Silenced.

Grimoires

  • Traveling Knife: Fixed an issue where the Pull Focus combination with this Grimoire could be activated when above or below a target greater than 8.5 meters in height from you, unlike other pull abilities.
  • Wield Soul: Fixed an issue where the Stun Focus combination with this Grimoire could not be activated on targets that were above or below 8.5 meters in height from you.
  • Mender’s Bond: Fixed an issue with the damage mitigation beam becoming too bright.

Scripts

  • Class Mastery:
    • Necromancer: This script will now only produce a corpse when its conditions are met while in combat, rather than at any time.
  • Anchorite’s Cruelty: Fixed a bug with missing sound effects on the DoT.

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Consumables

  • Fixed an issue where potions made by matching two Increase Armor trait ingredients would fail to proc conditions that stated “When you drink a potion”.

Item Sets
Rewards for the Worthy

  • Light – Tracker’s Lash
    2 – Adds 129 Weapon and Spell Damage
    3 – Adds 1096 Maximum Magicka
    4 – Adds 129 Weapon and Spell Damage
    5 – When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
  • Medium – Shared Pain
    2 – Adds 1096 Maximum Stamina
    3 – Adds 1096 Maximum Stamina
    4 – Adds 129 Weapon and Spell Damage
    5 – Whenever you are dealt damage from a damage over time ability, you deal Magic Damage to the attacker. This effect scales off of the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
  • Heavy – Siegemaster’s Focus
    2 – Adds 1096 Maximum Stamina
    3 – Adds 1296 Maximum Health
    4 – Adds 1487 Armor
    5 – While you are using a non-Ram Siege Weapon, you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.

Battlegrounds

  • Light – Bulwark of Ruination
    2 – Adds 657 Critical Chance
    3 – Adds 657 Critical Chance
    4 – Adds 129 Weapon and Spell Damage
    5 – When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
  • Medium – Farstrider
    2 – Adds 1487 Armor
    3 – Adds 1096 Maximum Stamina
    4 – Adds 657 Critical Chance
    5 – When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
  • Heavy – Netch Oil
    2 – Adds 1096 Maximum Stamina
    3 – Adds 1206 Maximum Health
    4 – Adds 1096 Maximum Stamina
    5 – While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.

Class Sets

  • Beacon of Oblivion: This set now checks for permanent pets, rather than any pet – similarly to the adjustments made to the Expert Summoner passive, for the same reasons!
  • Pyrebrand: Fixed an issue where this set could Critically Strike, despite having built in damage modifiers. Reduced the damage from the damage over time effect by ~18%. Increased the damage from the area effect by ~5%. Fixed an issue where the damage over time effect had a higher chance to apply Burning than intended. Reduced the flashing visual effects on the explosion from this set.

Crafted Sets

  • Dragon’s Appetite: This set’s stacks now last for 5 seconds, rather than permanently. This results in fixing an issue where the set could be maintained indefinitely after unequipping the set, while simultaneously ensuring it can still be one-barred for some period of time.

Cyrodiil

  • The Juggernaut Cyrodiil item box’s description has clearer language.

Dungeon Sets

  • Auroran’s Thunder: Fixed an issue where this set failed to activate when used with some direct damage abilities.
  • Azureblight Reaper: Reduced the base damage of this set’s explosion by ~58%. Increased the damage scaling per target to 150%, up from 30%. The damage increase now only applies after the first target hit, rather than on the first target hit. The damage increase now works against monsters, rather than any target. Increased the damage scaling maximum to 600%, up from 180%. Increased the cooldown to 1 second, up from .5s, to reduce the strain this set has on the server in high density fights. This set now grants Weapon and Spell Damage for its 2, 3, and 4 piece bonuses – rather than Critical Chance, Max Stamina, and Stamina Recovery.

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Alliance vs. Alliance

  • Oil Catapults: Fixed an issue where this siege weapon type would fail to produce their lingering area of effect and snare when aimed at destructible walls and pieces.

Battlegrounds

  • The old PvP leaderboards should now be correctly removed. The only leaderboard present is the ‘Competitive’ leaderboard.
  • Fixed an issue where the end of game aggregate scoreboard in battlegrounds would incorrectly show victory when your team had actually lost.
  • Fixed an issue where the round indicator on the battleground score could show the wrong team icons and the wrong team’s score would be colored gold (to indicate the winner)
  • The Deathmatch medal “Killing Blow” can now be earned more often in Team Deathmatch Battlegrounds.
  • The help entry for Battlegrounds where MMR is noted now states: “Your MMR is derived from a combination of wins/losses and the rank of the opponents you’ve played against.”
  • Developer Comment: There has been some misconception that MMR is derived from Medals, which is not the case. MMR is purely based on your Win/Loss/Tie from Battlegrounds. This calculation also takes into account your opponent’s MMR to determine the amount of gain or loss your MMR takes at the end of a Battleground.
  • Fixed an issue where an infinite load screen could occur when joining a Deathmatch in Mota-Ka.
  • Grounded some flags that appeared to be floating.
  • Fixed an issue where certain UI sounds weren’t played when switching between the match view and round view on the Battleground scoreboard.
  • Fixed an issue where you wouldn’t see the scoreboard at the end of a Battleground if you reloaded your UI.
  • MMR will no longer be displayed in the UI.
  • The Battleground Activity Finder now states that Champion abilities are disabled.
  • The Dominator Medal is now available in Crazy King and Domination game modes, awarding 100 Medal points for each flag captured.
  • Resolved an issue preventing some LFG Battleground activities from impacting MMR when intended.
  • You can no longer “heal,” “damage,” or “buff” Battleground power-ups.
  • Some Battlegrounds incorrectly displayed a 10-second end-of-match timer instead of the intended 2-minute timer. This issue has now been fixed.
  • You no longer take fall damage when leaving the Fire Drake spawn area in Port Dufort.
  • Adjusted Fire Drake barrier locations in Reman’s Folly.

General

  • ESO Plus members now receive a 10% increase in all Alliance Point sources and 10% Tel Var Stone gain from monsters. This will not increase leaderboard rank AP gains nor faster progress for gaining Rewards of the Worthy.

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General

  • Fixed several legacy posture and animation issues with various quest content throughout the game.
  • Various visual improvements to multiple fixtures in base game zones.
  • Cleaned up some visual seams and clipping issues in assets across multiple zones.
  • Fixed an issue where previewing a mount could sometimes leave visual artifacts on your character model.

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General

  • Reduced SFX volume on the Iceshard weapon styles.
  • Added SFX to a variety of new NPC animations.
  • Added missing ambience to the new Character Create screen.
  • Added some missing sound effects to various housing items and emotes.
  • Fixed some audio-related issues for some Destruction Staff and Bow abilities.
  • Molag Bal Illusion Polymorph Audio: Restored previously replaced VO lines with original actor’s voice, added new actor VO lines to fill gaps, and did an overall refinement pass in order to improve the cohesiveness between the original actor and new actor VO.

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Master Writs

  • Quest markers and objective tracking are now available for Master Writ quests, including Alchemy, Enchanting, and Provisioning.

Harvesting

  • The following furnishing base materials have had their drop chances increased:
    • Mundane Runes, from runestone nodes.
    • Heartwood, from raw wood nodes.
    • Decorative Wax, from various overworld clickables.

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Blackheart Haven

  • You can once again use the boat at the entrance to exit the dungeon.

Joining Encounter In Progress

  • Added “Joining Encounter in Progress” to all remaining Dungeons and Trials
    • Wayrest Sewers II
    • Elden Hollow II
    • Cradle of Shadows
    • Fungal Grotto II
    • Banished Cells II
    • Vaults of Madness
    • Selene’s Web
    • Blessed Crucible
    • Blackheart Haven
    • Volenfell
    • Tempest Island
    • Direfrost Keep
    • Crypt of Hearts I
    • City of Ash I
    • Arx Corinium
    • Wayrest Sewers I
    • Elden Hollow I
    • Darkshade Caverns I
    • Spindleclutch I
    • Fungal Grotto I
    • Banished Cells I
    • Hel Ra Citadel
    • Aetherian Archive
    • Sanctum Ophidia

Imperial City Prison

  • Walls and objects will no longer disappear when standing in certain places while the setting for Software Occlusion Culling is enabled.
  • Lord Warden Dusk : The Shades of Lord Warden Dusk no longer have a chance to persist if Lord Warden Dusk is defeated.

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General

  • The Impresario’s Assistant in West Weald is now parked a little more out of the way of foot traffic.
  • Reorganized the Fragments section of the Collections interface by association; decks at the top, indriks next, morphing collectibles by year next, and other fragmented collectibles last.

Morphing Collectibles

  • Fixed an accidental requirement check for hiding visibility of the Dawnwood Indrik fragments.
  • Fixed an issue with purchase requirements on Molag Bal Illusion Imp fragments if you owned every collectible up to the Anchorborn Welwa, but not the house.
  • Many morphing collectible fragment icons have been updated to remove the “hard edges” where they appear.

Witches Festival

  • The Lord of Fear:
    • Fixed a minor issue with “exit portal” audio cutting out when crossing certain invisible world boundaries.
    • Fixed the walkable collision atop one of the towers in Gatzug’s nightmare that caused the “executioner parade” of Pumpkin Spectres to hitch slightly.
    • Fixed some spots on the very edges of Lord Hollowjack’s arena where you could get stuck.

Zeal of Zenithar

  • Adjusted some text in the Zeal of Zenithar help entry for grammatical correctness.

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Achievements

  • The Banner Bearer achievement now awards the correct amount of achievement points and has the correct icon.
  • The Imperial Warbear Seeker achievement now properly awards 50 achievement points.
  • Updated the icon for the new Puncture and Force Shock Skill Style achievements.
  • Progress on the Key Collector achievement will now properly transfer over to Imperial Fragment Collector.

General

  • The following items can now be put in a player’s bank:
    • Gloomspore Agaric
    • Grand Amnesty Edict
    • Sigil of Imperial Retreat
    • All Trophy Fish
    • All Monster Trophies
    • Prophet’s Gear
    • Big Book of Houses
    • Luciana’s Codex of Mastery
    • Sotha Sil’s Codex of Infinite Possibility
    • Monk’s Disguise
  • Several Imperial City monster sets will now properly scale to your level, and their associated boxes will now be properly curated.
  • A number of item sets in the new Imperial City dungeon vaults now have the correct tooltip information.
  • Unidentified Brands of Imperium item containers will now correctly grant Brands of Imperium items instead of Leeching Plate.
  • Non-final bosses in Imperial City Prison and White-Gold Tower now drop Imperial Fragments on Normal to make them consistent to their Veteran counterparts.

Imperial City

  • Baron Thirsk’s item set head pieces are now properly curated.
  • Fixed an issue that allowed players to purchase more Skill Style fragments than were necessary to unlock the collectibles.
  • Fixed an issue with the immunity FX in Imperial City overriding style previews.

Quest Rewards

  • Quest rewards in the base game have been updated to include item set bonuses, appropriate flavor text, styles, enchantments, and traits where previously they had been missing or otherwise insufficient by current standards.
  • Public dungeon quests in the base game have had item set rewards added as well.

Skill Style Fragments

  • Updated various Skill Style fragment item descriptions to include the names of all fragments needed.

Trials

  • Fixed an issue with some Perfected, Nirnhorned Inferno Staves from trials that had armor stats rather than weapon stats. This affects:
    • Perfected Pearlescent Inferno Staff
    • Perfected Test of Resolve Inferno Staff
    • Lucent Echoes Perfected Inferno Staff

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General

  • In the Housing Editor, path nodes that have been tab-targeted behind other furniture will now be editable correctly.
  • Fixed a crash that could happen if the game was closed when using the House Tour feature.

Homes

  • Fixed an issue where in certain cases, a player’s primary residence would not have an icon next to its name.
  • Corrected a minor visual issue with the trim in the Merryvine Estate.
  • Closed a small gap in the Ald Velothi Harbor House.
  • Adjusted the Environmental Damage you take when falling off the Seabloom Villa so that the death recap does not incorrectly report the damage multiple times.
  • Adjusted one of the doors so it fits more properly in the doorframe in Princely Dawnlight Palace.

Furnishings

  • Adding missing backfacing to the following furnishings:
    • Imperial Statue, Knight
    • Imperial Statue, Warrior
    • Imperial Statue, Emperor
    • Dwarven Bookcase, Full
  • Slightly adjusted the liquid on the furnishing “Deadric Statue, Sanguine” so it would be less transparent.
  • Fixed an issue where “Tomehold Journeyman Furnisher’s Document” and “Tomehold Master Furnisher’s Document” displayed incorrect tooltips on Faustina Curio’s Achievement Mediator store.
  • Adjusted the category of the furnishing recipe for “Necrom Planter, Hanging Round”. It can now be found in the blacksmithing station under Parlor.
  • Added the tags “Interactable” and “VFX” to the “Argonian Tree of Lights” furnishing.
  • Changed the name of the furnishing recipe “Blueprint: High Elf Bookcase, Winged” to the correct name “Blueprint: High Elf Bookcase, Short Winged”.
  • Adjusted the Icons for the following furnishings to match the visuals:
    • Common Bowl of Soup, Display
    • Common Bowl of Stew, Display
    • Pie Dish, Display
    • Rough Bag, Burlap
  • Fixed an issue with the following furnishings where they unexpectedly would glow when placed as if you hadn’t read them before.
    • Letter from Azandar
    • Letter from Sharp
    • Letter from Ember
    • Letter from Isobel
  • Fixed an issue with the textures on the furnishing “Vision of the Bloodmoon” so they are no longer stretched.


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General

  • The Infinite Avenger daily quests no longer grant Undaunted reputation upon turn in.

Fabled

  • Fabled Mystics meteors can no longer be summoned outside of the fight space. Fabled Mystics meteors are no longer affected by the Brewmaster’s Vanishing Powder ability.
  • Radiance Pools created when a Fabled Lightbringer dies will no longer affect player pets.
  • Fabled Brewmaster have the following changes applied:
    • Restorative Panacea will not cast as quickly and has reduced healing.
    • Player characters no longer have a chance to be stuck in diminished size when the Diminishing Potion effect expires.
    • Adjusted the animation when player characters return to normal size after the Diminishing Potion effect expires.

Tho’at Replicanum

  • Tho’at no longer has the chance to exit the combat space and become unattackable.
  • Tho’at’s initial voiced lines will now correctly play for all players in the combat space.

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Endeavors and Golden Pursuits

  • Endeavors and Golden Pursuits activities asking you to feed as a Vampire no longer incorrectly list other players as valid targets.
  • Slaying Delve bosses in Mehrune’s Spite, Archon’s Grove, Ilthag’s Undertower, The Brandfire Reformatory, and False Martyrs’ Folly will now properly advance the associated Endeavor and Golden Pursuits activities.
  • Endeavors and Golden Pursuits activities that ask you to slay Delve bosses in the Deadlands will now advance correctly.
  • The descriptions of Endeavors and Golden Pursuits activities asking the player to complete quests in Summerset have been updated to include Artaeum in order to clearly reflect their behavior.
  • Endeavors and Golden Pursuits activities asking you to kill humanoid foes now includes monstrous foes such as Goblins and Lamia.

Preview

  • Fixed an issue where changing zones while previewing furniture could break the skybox of the destination zone.
  • Preview effects now play properly when previewing skins.

General

  • Glenumbra, Tomb of Lost Kings: Unearthed a buried Heavy Sack that was too far inside a stone floor.
  • You can now change the language of text in ESO to any supported language via the in-game Settings (Options) menu under Interface. This will not change your voiceover language, which is still controlled in the game launcher under Settings (the gear icon).
  • Fixed a crash that could happen if your device loses connection to the primary display device.
  • Fixed a rare crash that could happen when you travel to another zone while the game client is still attempting to load models.
  • Adding Japanese localization to the updated Opening Cinematic.
  • Your game client no longer crashes while using the “Travel to Player” functionality on the Friends List.

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General/Zone

  • Fixed yet more typos throughout quest, journal, conversation, and book content in the game.

Auridon

  • Silent Village: Rescripted this quest slightly at the point where you need to find a weakened bear. There will now always be a “friendly” Sickly Bear somewhere in the quest goal area that you can target to bind with the gem; the previous behavior of weakening a hostile bear is still in place if that is more convenient (a hint gives you both options). Spawn rates in this area have been greatly reduced in addition to these changes; bears do not move in grazing herds.

Betnikh

  • Chief Tazgol should no longer be standing with his feet buried inside the rug under him.
  • Carzog’s Demise: Several quest steps now have proper journal entries that they previously lacked.

Coldharbour

  • Holes in the World: Fixed an issue where one of the holes can sometimes spawn up in the air above the house’s floor.

Eastmarch

  • Shrine of Corruption: Adjusted the “conversation” with the Keeper’s Home so that it does not prematurely cut off interaction, causing you to miss a follow-up line.

Shadowfen

  • The Fangs of Sithis: Fixed an issue where trap zones would not reapply their effects when you are revived within Sunscale Ruins.

Stormhaven

  • Dro-Dara Plantation: Terrain and buildings will no longer disappear when standing in certain places while the setting for Software Occlusion Culling is enabled.

Vvardenfell

  • Divine Disaster: There is no longer an invisible Vivec’s nameplate just hanging out in the plaza.
  • Divine Restoration: Fixed an issue where the conversation camera with Clavicus Vile’s statue was misplaced.

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Achievements

  • Added a center screen message that displays when you unlock a new Title or Dye.

Add-on Development

  • Fixed a crash that can occur when using SetId and GetStringWidth on a label.

Champion

  • Fixed an issue where equipping an armory build with Champion points allocated without opening the Champion screen first would cause the Champion screen to incorrectly be in redistribute mode afterwards.
  • Fixed an issue where several Champion tutorials were not triggering if the Champion screen had not been opened.
  • Fixed an issue where the new indicator on the Champion icon in the menu was not always being properly updated if the Champion screen had not been opened yet.

Death Recap

  • Fixed an issue where dying by Environmental Damage could incorrectly report that damage multiple times in the Death Recap.

Gamepad Mode

  • Added the correct button icon to the Gamepad version of the Hidey Hole tutorial tip.

Home Tours

  • Added UI SFX for Home Tours Favorite & Recommend buttons.
  • Homes listed via Home Tours should now be delisted when changing the default visitor access to either “None” or “Decorator”.
  • While listing your home in Home Tours, you will now see which homes are marked as favorites.

Scribing

  • After scribing an ability, your scribed ability should now be placed on your ability bar (if applicable) when closing the “View Scribed Ability” tutorial.
  • Scribed skills should now longer have any grammar tags in their name.

Settings

  • You can now change your text language via an in game setting: Interface->Text Language. This option is available in both pre-game and in-game.

General Bug Fixes

  • After scribing an ability, your scribed ability should now be placed on your ability bar (if applicable) when closing the “View Scribed Ability” tutorial.
  • Fixed an issue where abilities could become duplicated when moving them on the ability bar while performing a skill respec.
  • You should no longer see a collectible already owned being looted from a container while using the Loot Log add-on.
  • Fixed an issue where clicking on a “Collectible unlocked” notification would not take you to the specific collectible mentioned by the notification.
  • Fixed an issue where dyes shown for achievement rewards erroneously have an excitement mark near them.
  • Fixed an issue where skills without a currently public Skill Style were shown as having additional Skill Style(s) to view / select.
  • Added navigational back sounds while leaving certain menus within the Activity Finder.
  • Fixed an issue where the Rules tooltip for a Group Finder Group name was erroneously being placed behind the leave queue button.
  • Fixed an issue where leaving the skills menu while performing a skills respec would not always fully cancel the skill respecc.
  • Fixed an issue where not all of the information in the character sheet is being narrated while in accessibility mode(Narration on).
  • Renamed the Antiquities section in the journal to “Antiquities Codex”.
  • Taunt combat text is now correctly localized.
  • Fixed an issue where your mount would not load correctly while previewing a different mount in the Collections menu.
  • Fixed a UI error that would occur while browsing the guild trader menu.
  • Transmutation costs should no longer appear extremely small in the Set Items menu in collections in gamepad UI.
  • Tutorials and Help articles should now always respect the Keybind Display Mode setting.
  • Fixed a UI error that could occur when closing out of the settings for a path in housing.
  • Fixed a UI error caused by viewing Tanlorin’s companion tooltip in gamepad UI in the crown store.
  • Fixed an issue where Daily Login rewards were being shown while the character is in the Wailing Prison.
  • The % sign from the “Force Lock” label in the lockpicking minigame should now be correctly shown.
  • Updated the Console UI Menus up/down scroll sound. New sound is snappier, less ear fatiguing, and more closely reflects Skyrim SFX.
  • Help subsection ‘Companions – Access’ has updated ‘def’ to ‘guide’ to fit other entries
  • Elaborated the currency name “Tel Var” to be “Tel Var Stones” in some associated UI elements.
  • Added new icons for some Skill Style fragments when you click and drag them.
  • New characters will now always start in third- person camera view, rather than the last camera setting you used.
  • LUA APIs will no longer report player MMR.
  • Keybinds no longer duplicate when swapping between the Withdraw and Deposit tabs of the Guild Bank in gamepad UI.
  • When previewing a collectible that cannot be rotated, the mouse cursor no longer displays a rotation icon.
  • Updated the icons of several skill style fragments to remove some straight edges.
  • Grammar tags no longer incorrectly appear in notifications for homes being added to the Home Tours recommended lists in non-English languages

Download free ESO update 2.66 for PlayStation 4 and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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