ESO Update 2.55 Patch Notes (ESO Console Update 41)

[Elder Scrolls Online] ESO update 2.55 is available to download on PS4, PS5(version 1.010.003), and Xbox One. According to the official ESO 2.55 patch notes, the latest update brings a new Scions of Ithelia DLC. The DLC introduces two new 4-player PvE dungeons. In Oathsworn Pit, players train for Malacath’s favor, seeking vengeance for the fallen. Bedlam Veil, found in Maelstrom’s demiplane, tasks players with defending an ancient vault from invading cultists. Completing these dungeons offers new item sets, collectibles, achievements, and more. Apart from this, ESO update 2.55 (console update 41) also includes 3 new PvP item sets earned from Rewards of the Worthy and a new Antiquity. Gear repair kits are unified to ease inventory management, and siege equipment now stacks.

Previously, a major ESO update 40 added new features, various tweaks and changes. Unfortunately, players are reporting several problems with the game. Today’s ESO version 2.55 will solve a few of these problems.

Check out more details below.

[Elder Scrolls Online] ESO 2.55 Patch Notes(version 1.010.004) – March 25, 2024

New Features / Updates / Big Changes

Scions of Ithelia DLC Game Pack

DLC Game Pack

Two New Dungeons

  • Oathsworn Pit: For centuries the secluded retreat of Oathsworn Pit has been a proving ground for followers of Malacath, honing their martial skills in the shadow of the Daedric Prince. A band of Wood Elves calling themselves the Recollection have recently arrived with an ultimatum… join their army or die. Bending the knee to these usurpers would draw shame in the eyes of Malacath and battle commenced. Now, the lodges of the Pit stand against the Recollection to free themselves from the shackle of servitude but do the Wood Elves have another motive?
  • Bedlam Veil: The workshop of Fa-Nuit-Hen, Bedlam Veil, has been invaded by a mysterious force calling themselves the Blind Path and lead by an imposing Daedra known as The Blind. Her forces have seized control of the workshop, searching for an artifact of great importance, the Echonir. Fa-Nuit-Hen, ever delighted by surprises and tests, is amused by this intrusion and, could he remember what the Echonir was or WHERE it was, he would undoubtedly seal it away. One thing is for certain, the artifact must not fall into the hands of The Blind and her forces.
  • Oathsworn Pit and Bedlam Veil are 4-player dungeons which can be reached via The Reach and Wrothgar respectively.
    • Oathsworn Pit’s entrance is in the northern section of The Reach. The entrance is north of the Druadach Mountains Wayshrine.
    • Bedlam Veil’s entrance is located in western Wrothgar, north of the Siege Road Wayshrine.
  • Both dungeons include a Normal version in addition to a Veteran version. Each dungeon features challenging Hard Modes for each of their three boss encounters.
  • There are unique item sets, including two new Undaunted Monster Mask sets, only available within the Dungeons.
  • Unique Achievement awards are available for completing the dungeons, including the following:
    • Unique Skin
      • The “Bloodmarks of Malacath” are available for those who complete both Oathsworn Pit and Bedlam Veil on at least Veteran difficulty and trigger the achievement “Scions of Ithelia Delver”.
    • Two unique Mementos
      • The Malacath Helm Haunt and Echonir Examination mementos are available players who complete Oathsworn Pit and Bedlam Veil, respectively, on at least Veteran difficulty.
    • Unique Dye
      • Artifact-Hunter Amber is available for those who complete the “Retribution Takes Time” achievement.
    • Several Titles
    • Unique housing items

New Item Sets
We have added several new item sets and Monster Masks to acquire from the Scions of Ithelia dungeons:

  • Bedlam Veil
    • Light Armor – Blind Path Induction
      • 2 – Adds 1096 Maximum Magicka
      • 3 – Adds 4% Healing Done
      • 4 – Adds 1096 Maximum Magicka
      • 5 – Increase the strength of your Damage Shields by 13% to targets 15 meters or closer to you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
    • Medium Armor – Tarnished Nightmare
      • 2 – Adds 657 Critical Chance
      • 3 – Adds 657 Critical Chance
      • 4 – Adds 657 Critical Chance
      • 5 – When you deal Critical Damage to an enemy, glass shards burst 8 meters around them, dealing Physical Damage to enemies in the burst and applying the Sundered status effect, dealing additional Physical Damage and applying Minor Breach for 4 seconds, reducing the target’s Physical and Spell Resistance by 2974. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
    • Heavy Armor – Reflected Fury
      • 2 – Adds 1206 Maximum Health
      • 3 – Adds 1206 Maximum Health
      • 4 – Adds 1096 Maximum Stamina
      • 5 – When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
    • Monster Mask – The Blind
      • 1 – Adds 657 Critical Chance
      • 2 – Critically healing yourself or an ally grants them a Hydroglass Damage Shield that absorbs up to 2692 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%.
  • Oathsworn Pit
    • Light Armor – Cinders of Anthelmir
      • 2 – Adds 1487 Offensive Penetration
      • 3 – Adds 129 Weapon and Spell Damage
      • 4 – Adds 129 Weapon and Spell Damage
      • 5 – On dealing damage, summon a Cindermoth for 8 seconds that chases the target and searches for a new one within 8 meters if the initial is slain. The first enemy that gets near the Cindermoth causes it to stop and burst after 1 seconds, dealing Flame Damage and applying Burning to enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon and Spell Damage.
    • Medium Armor – Sluthrug’s Hunger
      • 2 – Adds 129 Stamina Recovery
      • 3 – Adds 129 Weapon and Spell Damage
      • 4 – Adds 1487 Offensive Penetration
      • 5 – Healing yourself or an ally makes your target Blood Hungry for 3 seconds. Dealing direct damage to an enemy makes them Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
    • Heavy Armor – Black-Grove Grounding
      • 2 – Adds 4% Healing Taken
      • 3 – Adds 1206 Maximum Health
      • 4 – Adds 1206 Maximum Health
      • 5 – After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds. You and group members who touch the area gain Grounding for 15 seconds, reducing the cost of roll dodging by 20% and increasing block mitigation by 12%. This effect can occur once every 10 seconds.
    • Monster Mask – Anthelmir’s Construct
      • 1 – Adds 129 Weapon and Spell Damage
      • 2 – Attacking an enemy with a fully-charged heavy attack throws an axe at your enemy, dealing Physical Damage and reducing their Armor for 5 seconds. This effect can occur once every 10 seconds and the damage and armor reduction scale off the higher of your Weapon or Spell Damage. The axe drops to the ground after traveling to your target for 5 seconds. Touching the axe reduces the cooldown of this set by 5 seconds.

ESO Update 41 Base Game

Unified Repair Kits
Gear repair kits have been unified! No longer will you receive petty, minor, lesser, common, greater or grand repair kits. You’ll just get Equipment Repair Kits and those will be able to repair gear of any level, like the Grand Repair kits of old.

Stackable Siege Weaponry
Cyrodiil siege engineers have figured out how to condense siege weaponry so it stacks! Cyrodiil Siege Weapons will now stack up to 20 if they are at maximum health. When placing siege weaponry from a quickslot, it will use the siege weapon with the lowest health in your inventory to help ensure your bag space stays fresh.

New Rewards for the Worthy
Three new items obtained from Rewards for the Worthy have been added for you to acquire:

  • Light Armor – Oakfather’s Retribution
    • 2 – Adds 129 Weapon and Spell Damage
    • 3 – Adds 129 Weapon and Spell Damage
    • 4 – Adds 129 Weapon and Spell Damage
    • 5 – Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
  • Medium Armor – Blunted Blades
    • 2 – Adds 1487 Armor
    • 3 – Adds 1096 Maximum Stamina
    • 4 – Adds 129 Weapon and Spell Damage
    • 5 – When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
  • Heavy Armor – Baan Dar’s Blessing
    • 2 – Adds 1487 Armor
    • 3 – Adds 1206 Maximum Health
    • 4 – Adds 1206 Maximum Health
    • 5 – Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.

New Collectibles

  • Outfits
    • Style Pages for Class Sets are now available in the Infinite Archive to collect. Style Pages are curated and will drop for your class first. Other Style Pages will drop after a set is complete. All pages are usable, but you will not be able to outfit your character in class styles other than your current class.
  • Pet
    • The Mirrormoor Mudcrab pet is available upon completing the prologue quest “Prisoner of Fate” and triggering the eponymous achievement.
  • Body and Face Markings
    • The Unkindness of Ravens body and face marking are available when you use the Runebound Tome: Unkindness of Ravens. This tome requires 50 Siege of Cyrodiil Merits to use and can be purchased with 100,000 Tel Var Stones.

Increased Undaunted Key Rewards
The Undaunted have finally recognized the increased difficulty of daily dungeon quests offered by Urgarlag Chief-bane. Accordingly, the Undaunted key rewards have been increased to incentivize intrepid adventurers to band together and clear out those more dangerous dungeons. This does not affect quests offered by Glirion the Redbeard or Maj al-Ragath.

  • Normal: 1 -> 2 Keys
  • Veteran: 1 -> 3 Keys
  • Hard Mode: 2 -> 4 Keys

Tutorial Updates
We’ve updated the post-quest tutorial portal room so new accounts will be initially limited to the portals to Stros M’Kai, Bleakrock Isle, and Khenarthi’s Roost, depending on their alliance. Upon using any of the aforementioned portals, you will gain the ability to use portals to any additional zones available to your account as well as the ability to skip the tutorial on subsequent characters.

New Furnishings
We’ve added several new housing furnishings that can be acquired, including the following:

  • 28 new furnishing plans, which can be acquired from chests in Infinite Archive.
  • 2 new achievement furnishings that can be earned from Oathsworn Pit and Bedlam Veil achievements and purchased from the Undaunted Quartermasters.
  • 7 new Master Writ Furnishings which can be purchased from Rolis Hlaalu.

New Container Icons
Several new container icons are coming to help differentiate between various containers from Daily Quests:

  • Delve Daily Quest containers will have a Delve icon.
  • World Boss Daily Quest containers will have a World Boss icon.
  • Incursion Daily Quest containers will have an Incursion Portal icon.
    • The exception is Dragons, which will have a Dragon icon.
  • Trial Weekly Coffers will have a Trial icon.
  • Rewards for the Worthy will have a Battleground Banner icon.
  • Tribute Game Reward containers will have a Tribute icon.
  • Undaunted Daily Delve Quest containers will have an Undaunted icon.
  • Dungeon One-Time Quest containers will have an Undaunted icon.
  • Mages Guild Daily Quest containers will have a Mages Guild icon.
  • Fighters Guild Daily Quest containers will have a Fighters Guild icon.

UI Font Rendering
The game now uses a new UI font rendering system. This allows for future improvements to the game and provides small enhancements in some specific situations, such as nameplates and chat bubbles.

Addon creators can find a new tool, slugfont.exe, in the game directory that allows them to update their use of custom fonts to be compatible with the new system. Addons that make use of custom fonts will instead use default fonts until they receive an update, and fonts included with the game will continue to work without requiring an update. Instructions are provided in slugfont_readme.txt.

Min Spec Update
With the launch of Update 41, we are updating the recommended and minimal specs for PC and Mac, though those on the current specs will still be able to play. While ESO has been highly optimized for a wide set of hardware over the years, the slight change in the min spec is necessary to ensure a continued level of performance for older systems. With this shift, we’ll be able to maintain that performance with newer content as well.

In this update, ESO no longer supports the Windows 7 operating system for future compatibility. You will still be able to play on Windows 7, but there is no guarantee that will continue to be the case moving forward as we are no longer including Windows 7 in our testing. This will also impact technical support for ESO on Windows 7. However, nothing will impact you from playing if you stay on Windows 7. We encourage everyone to upgrade their operating system when you can; with official Windows 7 support from Microsoft having ended in 2020, Win7 is no longer getting security updates and is more susceptible to malicious attacks.

  • PC RECOMMENDED SYSTEM REQUIREMENTS
    • Operating System: Windows 10 64-bit
    • Processor: Intel® Core™ i5 2300 or AMD FX4350
    • System RAM: 8GB
    • Hard Disk Space: 105GB free HDD space
    • GPU: Direct X 11.0 compliant video card with 4GB of RAM (NVIDIA® GeForce® GTX 970 or AMD Radeon™ RX 570) or higher
    • Sound: DirectX compatible sound card
    • Internet: Internet Broadband Connection
  • PC MINIMUM SYSTEM REQUIREMENTS
    • Operating System: Windows 10 64-bit
    • Processor: Intel® Core™ i5 2300 or AMD FX4350
    • System RAM: 4GB
    • Hard Disk Space: 105GB free HDD space
    • GPU: Direct X 11.0 compliant video card with 1GB RAM (NVIDIA® GeForce® 560 or AMD Radeon™ 6870)
    • Sound: DirectX compatible sound card
    • Internet: Internet Broadband Connection
  • MAC MINIMUM SYSTEM REQUIREMENTS
    • Operating System: Mac® OS High Sierra v 10.13
    • Model: Mid-2017 Macs and Newer
    • GPU Memory: At least 4 GB
    • Hard Disk Space: 105 GB free HDD space
    • Internet: Internet Broadband Connection

Updates to Graphics Settings Presets
To coincide with the min spec changes, we have adjusted the recommended spec graphics card and the Medium/High/Ultra presets in-game. The change in the recommended spec graphics card is to ensure a target of playing on High settings at 60+ fps. With the Medium/High/Ultra presets changes, we are not changing your existing settings. If you are currently on any of the Medium/High/Ultra presets, after the min spec change, your settings will remain the same but titled “Custom” rather than Medium, High, or Ultra.

  • Medium Preset
    • Antialiasing is now set to FXAA
    • Ambient Occlusion is now set to SSAO
    • Screen Space Reflections is now set to Medium
    • Depth of Field is now set to Simple
  • High Preset
    • Antialiasing is now set to TAA
    • Ambient Occlusion is now set to LSAO
    • Screen Space Reflections is now set to High
    • Depth of Field is now set to Smooth
  • Ultra Preset
    • Antialiasing is now set to TAA
    • Ambient Occlusion is now set to Screen Space GI
    • Screen Space Reflections is now set to High
    • Planar Reflections is now set to High
    • Depth of Field is now set to Circular

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General

  • Emperorship bonuses will now be calculated correctly based on Native Keep ownership.

Battlegrounds

  • Fixed an issue where leaving a Battleground early could lead to incorrect information being displayed for other members of your group in the Group UI.

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General

  • Fixed an issue with shield positioning being too high up on your character’s forearm.

Animation

  • Fixed a number of animation blending issues or floating props in NPC animations.
  • Fixed minor visual issues affecting female model fidget animations.

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General

  • Fixed an issue where the text wouldn’t be properly red while purchasing Vampirism or Lycanthropy while on the respective other strain’s quests.
  • Fixed an issue that caused some personality animations to stop playing after specific Mementos were activated.
  • Fixed an issue where the Treasure Hunter personality could sometimes leave behind torch flame effects in the world.

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Dungeons

  • Blessed Crucible
    • The front gate will now reliably open regardless of when the quest is accepted.

Infinite Archive

  • General
    • Tho’at now grants 10% more XP when slain by duo players.
    • You can no longer buy too much of an item fragment beyond the amount you need in Infinite Archive.
    • Threads will no longer be removed erroneously if monsters evade while you are still engaged with them.
    • Style pages in the Infinite Archive are now curated.
  • Stages
    • Knocking enemies from stages within Infinite Archive will no longer result in stalled progress or thread loss.
  • Portals to the Unknown
    • The Pursuit passive in the Werewolf skill line now correctly reapplies after your character returns from transformations.
  • Verses and Visions
    • The Guardian of Pestilence no longer reduces damage to itself the same way as other player pets ensuring its special ability can be used more often.
    • The Fire Orb can no longer be removed by enemies.
  • Cycle Bosses
    • Lady Thorn no longer has a chance to remain untargetable after using her Scatter ability.

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Whitestrake’s Mayhem

  • The Echo of Pelinal’s Fury achievement can now be completed by using the Basin of the Gore Virtuous during the introductory quest or any time after. The achievement’s description and icon have been updated to match.
    • Note: Until Update 42, the Basin of the Gore Virtuous will be visible without Whitestrake’s Mayhem being active so anyone who missed this achievement in February can get it.

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General

  • Fixed an issue where the tooltip on Deregulated Mushroom Stew erroneously referred to Magicka Recovery instead of Stamina Recovery (which is what the food actually improves).
  • Skyshard hints in the Zone Guide now properly show as hidden on alternate characters that have not yet unlocked them in newer zones.

Achievements

  • Fixed an issue with some PvP and Justice achievements all awarding the same point value, rather than an escalating point value.
  • Fixed an issue where the Skilled Antiquarian achievement was not being awarded when meeting the requirements.

Eidetic Memory

  • “Journal of Justiciar Avanaire” is no longer hidden after you read a certain other book.
  • A copy of “The Curse of Blackscale Island” is now present outside of the entrance to the Disquiet Study when the delve quest is completed.
  • “Communications Between Nilphas and Thoryn” can now be found within Kemel-Ze.
  • “Closed By Order of the Abbot” can now be read outside of the Necropolis entrance in Necrom.
  • The books “Onri Murien’s Hidden Wishes,” “Ilasaba’s Excuses,” and “Zeirinia’s Silent Admission” can now be found within the Obscured Forum.
  • “The Ghost of the Green” now properly hides its glow after being discovered.

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Furnishings

  • Added missing furnishing tags to all collectible furnishings in the General and Storage tabs in the collectible menu.
  • Adjusted the name of the furnishing “Breton Sconce, Grand” to be “Breton Candle, Grand” and changed its category from Sconce to Candles to better match the furnishing.
  • Adjusted the name of the furnishing “Telvanni Sconce, Fungal Standing” to be “Telvanni Candle, Fungal Standing” and changed its category from Sconce to Candles to better match the furnishing.
  • Adjusted the selection size of the furnishing “Celestial Nimbus” to be slightly larger to better match the visual effects.
  • Fixed an issue with the furnishing “Statue of the Mother” where the statue would face away from the camera when previewed.
  • Added the “Animated” tag to the furnishing “Vampiric Fountain, Bat Swarm”.
  • Fixed an issue where the furnishing “Plant, Murkmire Snakevine” did not have the Argonian theme applied to it.
  • Fixed an issue where the Grand Master Crafting Stations could appear to replay their upgrade visual effects when placed or upon entering a home.
  • Adjusted the collision on the following furnishings to better match their models.
    • Cliffracer Skeleton Stand
    • Vaermina Pillar
  • Adjusted the visual effects on the furnishing “Nedic Orb, Ritual” so it now has its purple aura, as originally intended.
  • Made minor visual adjustments to the following furnishings.
    • Argonian Puzzle Totem, Head
    • Grand Master Jewelry Crafting Station
    • High Isle Bookcase, Wide Carved Filled
    • High Isle Brazier, Cold Flame
    • Khajiiti Well
    • Leyawiin Hearth, Masonry
    • Necrom Ceremonial Tablet
    • Necrom Doorway
    • Vision of Mora
  • Removed the “Animated” tag on the furnishing “Brazier of the Fire Drakes” as it does not animate.
  • Corrected several furnishings that incorrectly referred to Akatosh instead of Arkay.
    • Imperial Banner, Akatosh
    • Imperial Rug, Akatosh
    • Imperial Tapestry, Akatosh
    • Imperial Simple Akatosh’s Blue Carpet
    • Imperial Simple Akatosh’s Green Tapestry
    • Imperial Carpet, Akatosh
    • Imperial Rug, Akatosh
    • Imperial Common Tapestry of Akatosh
    • Imperial Noble Akatosh’s Blue Rug
    • Imperial Noble Tapestry of Akatosh
    • Imperial Noble Banner of Akatosh
    • Imperial Common Tapestry of Akatosh
    • Imperial Tapestry, Akatosh
  • Adjusted the pivot point location for the following furnishings:
    • Anchor, Hanging
    • Breton Curio, Knotwork
    • Elsweyr Spice Display, Turmeric Yellow
    • Elsweyr Spice Display, Matcha Green
    • Elsweyr Spice Display, Saffron Red
    • Fargrave Container Plants, Long
    • Fargrave Container Plants
    • Leyawiin Post, Stone Garden
    • Leyawiin Counter, Corner
    • Leyawiin Wall Shelf, Carved
    • Leyawiin Cupboard, Sturdy
    • Leyawiin Tapestry, Floral
    • Leyawiin Banner, Abstract
    • Leyawiin Tapestry, Lone Vessel
    • Leyawiin Tapestry, Twin Vessels
    • Leyawiin Tapestry, Fleet
    • Orcish Candle Sconce, Horn
    • Orc Rug, Echatere Skin
  • Renamed “Trophy: Stone Atronach” to “Trophy: Foundation Atronach” to better match the unique name of the original source.
  • Fixed an issue with the “Scuttlebloom” furnishing where its preview camera displayed it floating.
  • Corrected a color issue with the furnishing “Decorative Wall Drape, Mauve” where it was blue instead of mauve.
  • Fixed an issue with the following furnishings where they could unintentionally be sold to merchants:
    • Letter from Azandar
    • Letter from Sharp
  • Fixed an issue with the furnishing “Redguard Streetlamps, Full” which had the incorrect icon.
  • Fixed an issue with the furnishing “Velothi Brazier, Temple” where the flames were not displaying properly.
  • Fixed an issue with the furnishing “Beacon of Tower Zero” where the preview did not display the full furnishing.
  • Fixed an issue in Lakemire Xanmeer Manor where one of the “Argonian Pole, Split” furnishings was floating in the air and unreachable.
  • Fixed an issue where a furnishing with a light attached could lose its light after moving far enough from it.
  • Fixed an issue with the “Blackwood Provisioning Station” furnishing where it was missing the “Light” furnishing tag.
  • Fixed an issue with the preview of the furnishing “Outfit Station” where it displayed it backwards when previewed.
  • Updated the categories of the following collectible furnishings to all be “Courtyard, Statues”:
    • Namira, Mistress of Decay
    • Senche-raht Statue, Battle-Bound
    • Statue, Ascendant Lord
    • Statue of Gloria
  • Fixed a minor visual issue with the furnishing “Cliff Strider Skeleton Stand”.
  • Fixed an issue with “High Isle Trapdoor, Turquoise” where you couldn’t pass through it when it was opened.

Homes

  • Fixed an issue that caused the synergy to climb aboard The Fair Winds to appear while using the Housing Editor.
  • Made minor visual adjustments to the following homes:
    • Emissary’s Enclave
    • Gladesong Arboretum
    • Seaveil Spire
    • Tower of Unutterable Truths
  • Fixed an issue where houseguests placed past clear walls would have a green outline despite not being interactable.
  • Fixed an issue where you could break out of the intended play space by using specific combat abilities.

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General

  • Fixed a rare issue where the client could be out of sync with the server if you were involved in a region crash.
  • Fixed an issue if you interacted with an object in first person view, you could momentarily lose control of your character.
  • Fixed a rare crash that could occur when leaving several guilds.
  • Fixed some issues where Dungeon Finder queue durations would vary based on the role of the group leader.
  • Fixed a rare crash that could be caused by the audio system.

Mac Game Client

  • Default controller button bindings when using an Xbox One controller on Mac now match other platforms.

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General

  • Fixed yet another batch of floating books, cats, people, monsters, trees, rocks, etc. Gravity is a fickle beast in Tamriel.
  • Fixed a significant number of quest pin issues and missing pins on maps.

Alik’r Desert

  • The Initiation:
    • Zamyad and Parvenah are now properly <spoiler!> after turning in this quest.
    • Fixed an issue where King Xakhwan or Prince Haqmir could follow you outside of their scripted sequence or into dungeons.

Auridon

  • Through the Ashes: Two NPCs, Mirkalinde and Elannie, are no longer identical twins.

Bangkorai

  • Freedom’s Chains: Draven and Renoit Leonciele now move normally within the house during interactions.

Craglorn

  • Haddock’s Market: Grandmother Thunder no longer counts as a world boss for purposes of some loot streams.
  • Map pins are now visible while inside the Hall of Worship of Shada’s Tear.

Glenumbra

  • Bad Man’s Hallows: Fixed an issue where the Skyshard for this public dungeon didn’t appear on the map.

Grahtwood

  • Southpoint: Delusional Citizens no longer attempt to use their stepback/dagger throw combo against other mad citizens. This prevents the NPCs fighting each other from wandering away from their starting locations.

Main Quest

  • Castle of the Worm: Fixed a rare issue where you could be blocked from completing this quest.

Malabal Tor

  • Fixed issue in Velyn Harbor where the Ra Gada mob would despawn if your partner was killed.

Reaper’s March

  • Do’Krin Temple once again has a proper graveyard setup.

Rivenspire

  • The Blood-Cursed Town: Fixed an issue where taking the Scholar’s Skull could block your groupmates from picking it up themselves.

Stonefalls

  • Added some interactable cooking fires in various locations where grills were present.
  • Restoring Order: Fixed an issue where breaking and entering Rhavil’s house before following him all the way, and then leaving, could cause Rhavil to shove you into null space. Rude.

The Rift

  • The Lion’s Den: Fixed issues with spawn rates and control on resource nodes and heavy sacks in this public dungeon.

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General

  • Fixed yet another heap of typos in dialogue, text, and UI elements.
  • Added previewing to most collectible categories within the Collections menu.
  • The Keyboard UI Custom Scale option is now disabled when the UI is set to always be in Gamepad UI or when Accessibility Mode is enabled, since the setting doesn’t do anything in those cases.
  • Gift notes will now be run through the profanity filter if you have it enabled.
  • Fixed an issue where loot text could extend slightly off the screen at certain resolutions.
  • Fixed a UI error that could occur when resizing the window with screen narration on.
  • Fixed an issue where hovering over some entries in dialog windows (such as repair kit selection, Soul Gem selection, item research selection, or Apply Enchant selection) could cause some overlap with the icon and the item text.
  • Added additional support for PlayStation controllers on PC to further match buttons and iconography.
  • Fixed a crash that could occur due to incorrect XML for UI controls.
  • Fixed a UI error that could occur while viewing the Infinite Archive leaderboard.
  • Fixed a UI error that could occur after deconstructing through an assistant.
  • Fixed a UI error that could occur when clicking out of the game while placing a furnishing.
  • Fixed an issue where dropdowns in some UI screens could appear behind various other UI elements.
  • Fixed an issue that caused outlines to be missing around some fonts that made certain UI elements, such as the move counter when Scrying for Antiquities, difficult to read.
  • Fixed issue where the “Assign” option would sometimes be visible in the Collections menu for collectibles that can’t be assigned to a quickslot wheel.
  • Tutorials can now be searched by title.

Addons

  • Fixed the GetActivityZoneId API to return the right values.
  • Added some additional backwards compatibility functionality to recent ZO_ComboBox changes.

Collections

  • Fixed a UI error that could occur when clicking on a blank tile in the Collections menu.
  • Fixed an issue where the preview keybind in the Collections menu could disappear after navigating back from another screen.

Crown Store

  • Fixed an issue where the preview option could be present on things that cannot be previewed in the Crown Store.

Gamepad Mode

  • Reordered the Group Finder playstyle dropdown in the Gamepad UI to match the Keyboard UI.
  • Added time to Guild History event tooltips.
  • Fixed an issue where the Ready Check iconography on the large group frames weren’t properly aligned.
  • Fixed an issue in the Guild Store where the tooltip for listings would not always appear when entering the listing tab.
  • Fixed a UI error that could occur in Gamepad Mode when quickly assigning an item to the quickslot wheel while screen narration was turned on.
  • Fixed an issue in the Group Finder menu where some text in dropdown menus would be cut off.
  • Fixed an issue where searching in the housing editor could sometimes not properly filter out the furniture categories.

Guilds & Guild Functionality

  • Guild History events that you participated in will now be visible regardless of permission. This will allow you to keep track of something like your own past gold deposits to the guild bank, even without the permission to see other transactions.
  • Fixed an issue where Guild Messages of the Day or descriptions could appear truncated if there was any censored text in it.
  • Made further optimizations to Guild History, resulting in the shifting of some events into new and different categories.

Housing

  • Fixed an issue where the game would still think you were in housing editor mode after leaving the furniture browser or path settings menus by opening another screen (such as your inventory).
  • Fixed an issue where the favorite and primary residence status indicator icons were not being narrated.

Download free ESO update 2.55 for PlayStation 4 and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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