ESO Update 2.43 Patch Notes for PS4 & Xbox

[Elder Scrolls Online] ESO update 2.43 (ESO Console Update 37) is now available to download on PS4, PS5 (1.007.000), and Xbox One. According to the official ESO 2.43 patch notes, the latest update Scribes of Fate DLC with two challenging new 4-player PvE dungeons. Apart from this, ESO version 2.43 (base game update) adds 3 new PvP item sets that are earned from Rewards of the Worthy in addition to new Alliance Emblem Face Markings, plus several housing quality-of-life improvements and new furnishings.

Previously, a major Lost Depths DLC added two new 4-player dungeons for you to explore, along with several new item sets, collectibles and furnishings for you to obtain.

Unfortunately, since the last major ESO update 2.42, players are facing several problems when trying to play the game online. Today’s ESO patch 2.43 will solve a few of these problems. Check out more details below.

ESO Update 2.43 Patch Notes (ESO Update 37)

Scribes of Fate DLC

Two New Dungeons

  • Bal Sunnar: A mysterious temporal anomaly has drawn the Psijic Order to the dark elf tower at Bal Sunnar. What is the cause of the disturbance, what are the implications to Tamriel, and why are the local Dunmer so fearful and hostile to those trying to help? Whatever the cause, temporal magic is dangerous and the Psijic Order must contain this anomaly no matter the cost.
  • Scrivener’s Hall: Under twisted new leadership, the scholars of the Scribes of Mora have transformed into an order of violent zealots. Will you assist the exiled former leader of the Scribes, help him infiltrate their conclave’s home in Scrivener’s Hall and put an end to the dangerous Valinna’s reign?
  • Bal Sunnar and Scrivener’s Hall are 4-player dungeons which can be reached via Stonefalls and The Rift respectively.
    • Bal Sunnar’s entrance is in eastern Stonefalls. The entrance is south of Senie.
    • Scrivener’s Hall’s entrance is located in the south of The Rift, west of the Smokefrost Peak Dolmen.
  • Both dungeons include a Normal version in addition to a challenging Veteran version. Each dungeon features challenging Hard Modes for each of their three boss encounters.
  • There are unique item sets to obtain including two new Undaunted Monster Mask sets, only available within the dungeons.
  • Unique Achievement awards are available for completing the dungeons, including the following:
    • Unique Skin
    • A unique Memento
    • A new, unique tool
    • Several Titles
    • Unique housing items

New Item Sets
We have added several new item sets and Monster Masks to acquire from the Scribes of Fate dungeons:

  • Bal Sunnar
    • Ritemaster’s Bond – Light
      • 2 – Adds 129 Magicka Recovery
      • 3 – Adds 4% Healing Done
      • 4 – Adds 1096 Maximum Magicka
      • 5 – Healing an ally within 12 meters with a Direct Heal creates a 15 meter tether between you for 10 seconds. This effect can occur once every 15 seconds. You and allies touching the tether are healed every second, scaling off the higher of your Max Magicka or Stamina. If you or an ally is overhealed by the tether, they gain Minor Heroism for 1.5 seconds.
    • Nix-Hound’s Howl – Medium
      • 2 – Adds 129 Weapon and Spell Damage
      • 3 – Adds 129 Weapon and Spell Damage
      • 4 – Adds 129 Weapon and Spell Damage
      • 5 – Completing a Fully-Charged Heavy Attack, applies Major Cowardice to your target for 1 second per 1000 Weapon Damage you have, lowering their Weapon and Spell Damage by 430. You then gain Major Courage for the same duration, increasing your Weapon and Spell Damage by 430. This effect can occur once every 12 seconds.
    • Telvanni Enforcer – Heavy
      • 2 – Adds 1096 Maximum Stamina
      • 3 – Adds 1206 Maximum Health
      • 4 – Adds 1096 Maximum Magicka
      • 5 – While Bracing, increase your Magicka Recovery by 369. While you are not Bracing, increase your Stamina Recovery by 369.
    • Roksa the Warped – Monster Mask
      • 1 – Adds 70 Stamina Recovery
      • 1 – Adds 70 Magicka Recovery
      • 1 – Adds 70 Health Recovery
      • 2 – Each second you are in combat, gain a stack of Darklight, up to 30 stacks max. Each stack of Darklight increases your Stamina Recovery, Magicka Recovery, and Health Recovery by 8. Each second you are out of combat, lose a stack of Darklight.
  • Scrivener’s Hall
    • Runecarver’s Blaze – Light
      • 2 – Adds 129 Weapon and Spell Damage
      • 3 – Adds 129 Weapon and Spell Damage
      • 4 – Adds 1487 Offensive Penetration
      • 5 – Your damage over time effects deal additional Flame Damage every third damage tick. This damage scales off your Weapon or Spell Damage.
    • Apocryphal Inspiration – Medium
      • 2 – Adds 657 Critical Chance
      • 3 – Adds 129 Stamina Recovery
      • 4 – Adds 129 Weapon and Spell Damage
      • 5 – You and group members within 28 meters of you gain Major Fortitude, Major Intellect, and Major Endurance, increasing your Health Recovery, Magicka Recovery, and Stamina Recovery by 30%.
    • Abyssal Brace – Heavy
      • 2 – Adds 1096 Maximum Stamina
      • 3 – Adds 1096 Maximum Stamina
      • 4 – Adds 1206 Maximum Health
      • 5 – Adds 1710 Maximum Health
      • 5 – While you are Bracing, you and group members within 12 meters of you gain Minor Evasion, reducing damage from area attacks by 10%.
    • Ozezan the Inferno – Monster Mask
      • 1 – Adds 129 Magicka Recovery
      • 2 – Overhealing yourself or an ally grants them 4272 Armor for 1.1 seconds. Healing yourself or an ally grants them Minor Vitality for 1.1 seconds, increasing their healing received by 8%.

New Collectibles & Dyes

  • Emotes
    • “Sailor’s Sextant” can be obtained by completing the “Fate’s Secrets” achievement.
    • “Lost in the Woods” can be obtained by completing the “Scribes of Fate Scout” achievement.
  • Mementos
    • The “Iterative Onyx Glyphic” can be obtained by completing the “Scrivener’s Hall Conqueror” achievement.
    • The “Unstable Emerald Glyphic” can be obtained by completing the quest “Eye of Fate”.
  • Skin
    • “The Taskmaster’s Banner” can be obtained by completing the “Bal Sunnar Conqueror” achievement.
  • Dye
    • The Scrivener’s Ultramarine dye can be obtained by completing the “Scribes of Fate Delver” achievement.

New Furnishings
We’ve added new Bust and Trophy furnishings to commemorate victory in Bal Sunnar and Scrivener’s Hall. In addition, completing these dungeons on any difficulty unlocks purchase of two new achievement furnishings from Undaunted Quartermasters:

  • Dark Elf Archway, Stone
    • Originally designed for use in Mournhold to honor Almalexia, grand archways like this one stand in other locations as well. The one in Bal Sunnar purportedly served to remind the Telvanni Dark Elves of their reverence for Mother Morrowind.
  • Craglorn Podium, Filled
    • Though it currently holds a delicate scroll that the scholars of Scrivener’s Hall studied, this wooden podium from Craglorn may serve you well for other forms of written knowledge.

New Achievements and Titles
This update introduces 49 new achievements and 6 new titles:

  • The title “Temporal Tempest” can be obtained by completing the eponymous achievement.
  • The title “Scourge of Sunnar” can be obtained by completing the “Telvanni Tormenter” achievement.
  • The title “Shadow Blessed” can be obtained by completing the “Bal Sunnar Champion” achievement.
  • The title “Curator’s Champion” can be obtained by completing the “Magnastylus in the Making” achievement.
  • The title “Weaver’s Bane” can be obtained by completing the “Inflammable” achievement.
  • The title “Scribe Savior” can be obtained by completing the “Scrivener’s Hall Champion” achievement.

ESO Update 37 Patch Notes

Update 37 Base Game

Daily/Weekly Reset Timer Updates

  • Many daily timers have been aligned to the same time as the Daily Login Reward (3am UTC for European servers and 10am UTC for North American servers), including:
    • Activity Finder’s First of the Day participations and wins
    • Daily Enlightenment Experience gains
    • Daily Quests and Endeavors
    • Daily Writs and Hireling mails
      • Note: The Crafting Hireling Rank 3 passives, which used to send 12 hours after the last one, will now send mail daily with double the materials.
    • A variety of other miscellaneous items including Riding Skill Training, Fence, Launder Limits, and Remains-Silent
  • Several weekly timers have been aligned to reset on Tuesdays at the same time as the daily resets, including:
    • Trial, Solo and Battleground Leaderboards
    • Weekly Quests and Black Sacraments
    • Event Tickets

New Rewards for the Worthy
Several new Rewards for the Worthy are now available to acquire:

  • Snake in the Stars – Light
    • 2 – Adds 129 Magicka Recovery
    • 3 – Adds 1096 Maximum Magicka
    • 4 – Adds 129 Weapon and Spell Damage
    • 5 – Adds 129 Magicka Recovery
    • 5 – Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds with a cooldown of 12 seconds. Whenever an enemy with Star Venom is healed, they take 1170 Oblivion Damage, up to once per 100ms. An enemy can only be effected by one instance of Star Venom at a time.
  • Shell Splitter – Medium
    • 2 – Adds 1487 Offensive Penetration
    • 3 – Adds 1487 Offensive Penetration
    • 4 – Adds 1487 Offensive Penetration
    • 5 – When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
  • Judgement of Akatosh – Heavy
    • 2 – Adds 129 Weapon and Spell Damage
    • 3 – Adds 1206 Maximum Health
    • 4 – Adds 1206 Maximum Health
    • 5 – Adds 2291 Armor
    • 5 – When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.

Alliance Emblem Face Markings
New Alliance Emblem Face Markings can be acquired by completing the associated alliance PvP achievement.

Updates to Target Markers

  • Enemy players and summons can once again be marked in PvP areas.
  • Enemy players and summons reappearing from stealth must be targeted again before their mark returns above their head.
  • Target markers placed on enemy players now clear upon their character’s death.
  • You can now toggle target markers off on the compass in Settings > Interface > Compass Target Markers
  • You can also now adjust the size of target markers in Settings > Nameplates > Target Markers

New Furnishings

  • Faustina Curio now sells High Isle Mixed Furnisher’s Documents, which contain random furnishing plans from High Isle, similar to prior Mixed Furnisher’s Documents.
  • Rolis Hlaalu, the Mastercraft Mediator, has 7 new furnishing plans available for purchase:
    • Sketch: Resonance Crystal, Cerulean
    • Forumula: Druidic Throne, Y’ffre’s Bloom
    • Blueprint: Druidic Oven, Stone
    • Pattern: Mage Tapestry, Aurbic Phoenix
    • Praxis: Stone, Lava-Etched
    • Diagram: Statue, Bronze Tentacle
    • Design: Druidic Bridge, Living
  • As usual, Rolis has also handed the prior set of furnishing plans over to his assistant, Faustina Curio. These can now be purchased at the reduced price of 100 writ vouchers:
    • Formula: Potted Trees, Stonelore Dogwood
    • Diagram: High Isle Beacon, Unlit
    • Pattern: High Isle Tapestry, Seaside Tourney
    • Praxis: High Isle Hearth, Tilework
    • Sketch: High Isle Hourglass, Gold
    • Design: Shark Jaw, Massive
    • Blueprint: High Isle Caravel, Miniature
  • Faustina has bundled up her previous set of furnishing plans into a new Deadlands Furnishing Folio, which can be purchased for 700 writ vouchers and contains the following plans:
    • Diagram: Deadlands Throne
    • Pattern: Deadlands Tapestry, Mehrunes Dagon
    • Blueprint: Alinor Easel, Carved
    • Praxis: Deadlands Puzzle Cube
    • Design: Blackwood Provisioning Station
    • Formula: Fargrave Water Globules, Static
    • Sketch: Fargrave Window, Grand Medallion

Housing Quality-Of-Life Improvements
We’ve made a number of improvements to polish and improve the overall housing experience. These include the following:

  • Added additional filters to the placement and retrieval tabs of the Housing Editor. You can now filter by:
    • Whether the placed item is coming from your Bank, Inventory, House Storage, or Collectibles
    • Whether the furnishing is bound or unbound
    • Which Furnishing Limit Type the furnishing falls under
  • While in combat with at least one training dummy, the Show Housing Panel keybind (default F5) now changes to Reset Training Dummies, which allows you to easily reset all training dummies you are in combat with.
  • The home’s current occupants are now listed in the Settings section of the Housing Editor. You can also kick occupants out of your home from this menu if they’ve overstayed their welcome.
  • The home’s occupants are notified when people enter or depart the home, via a message in the top right corner of the screen.
  • There is now an Interface option that allows you to hide the House Tracker when in a home, which is the UI element that tells you the name of the home and homeowner as well as the current population of the home.
  • While previewing a home, placing your target reticule over a furnishing will now outline the furnishing and display its name.
  • The Purchase Options dialog for a home now allows you to preview the full list of furnishings in the currently selected template (Furnished or Unfurnished.)

Screen Narration
We’ve added a new option in the Accessibility Settings panel for Screen Narration. Once you have enabled this setting, you can choose to have a male or female voice, set the speed of the narration, and the volume of the narrating voice. Note that you must have Accessibility Mode turned on in order to use this feature.

  • Most UI screens in ESO will be fully narrated and you should be able to move around between UI screens with screen narration support.
  • The narration supports all official languages and is computer generated in the language of the client. For example, if you are playing on the Spanish client, you will hear screen narration in Spanish.
  • While the UI navigation portions of most screens on the Accessibility menu are supported, there are some menu screens that will not be otherwise narrated at this time including Scrying, Excavating, Tales of Tribute, lockpicking, some elements of fishing and the Champion Point screen.
    • Additional menu screens will be integrated into narration over time.
    • The game’s startup and login flow are not currently narrated; you must log into the game first before narration will start.
    • Gameplay such as combat, in-world navigation, and interactable objects are not narrated. Response options when interacting with NPCs are also not narrated. To ensure screen narration does not conflict with voice acting, character dialogue is not included in screen narration.
    • While playing with a keyboard on PC, the game menu (defaults to Alt) is narrated but the System menu (defaults to Escape) is not intended to be narrated. These menus provide two alternative ways to engage with the same menu content.

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General

  • Fixed an issue where the stun from successful sneak attacks could trigger off other triggered events, such as item sets.
  • Fixed an issue where you could Bash and Light Attack simultaneously while using a gamepad.
  • Fixed an issue where ground targeted spells were canceled with a Light Attack during their targeting phase while using a gamepad.
    • When attempting to Light or Heavy Attack on gamepad with a ground targeted reticle active, you will now confirm the ability activate instead, making these skills easier to use in a more fluid manner while weaving.
  • Fixed an issue where using block would not cancel sprint.
  • Updated the tooltips for following player passives to properly mention their scaling effects, arming you with vital combat information:
    • Burning Light
    • Blood Magic
    • Tri Focus
    • Spell Orb
      • This passive also now only deals Magic Damage, rather than Magic or Physical Damage. Note the damage will continue to dynamically scale with your highest stats.
    • Note that this limit is unaffected by bonuses to damage such as Critical Strikes, Berserk, or Vulnerability.Increased the scaling of all weapon Light Attacks by 50% and Werewolf Light Attacks by 20%, and introduced a stat scaling limit on these attacks so they stop benefitting from Weapon or Spell Damage and Magicka or Stamina after reaching 3850 damage for weapons and 4813 for Werewolf.
  • ESO Update 37 fixed numerous issues where attacks were missing invisible targets when they should not have been. Affected attacks are listed below:
    • Burning and Poisoned status effects
    • Lady Malygda
    • Fiery Breath and morphs
    • Impaling Shards and morphs’ first tick
  • Bar swapping while you are actively bracing (holding Block) will no longer temporarily disable Block. This should significantly reduce the situations of dying while bar swapping. Tanks rejoice, your power will no longer know bounds!
  • Abilities and item sets that pull a singular target will now also attempt to taunt the target for 15 seconds if they are not already affected by a player taunt. This applies to the following sources:
    • Beckoning Armor
    • Fiery Grip and Unrelenting Grip
    • Silver Leash
    • Swarm Mother
  • Made some adjustments to taunts sourced from player abilities, such as Puncture or Inner Rage, to improve their user experience when interacting with the taunt immunity mechanic.
    • Enemies will now only become taunt immune after they are taunted 5 times between two unique targets, up from 3 times, to reduce the likelihood of applying it unintentionally.
    • Fixed an issue where a single caster of taunt could apply 2 stacks of taunt on an enemy, rather than only 1.
  • ESO console update 37 fixed an issue where you could enter a state where you were unable to travel to Wayshrines in some very rare cases.

Buffs and Debuffs

  • Added two new help entries under the Combat header to explain named buffs and debuffs in the Major and Minor system. Knowledge!

Dragonknight

  • Ardent Flame
    • Earthen Heart
      • Helping Hands:
        • This passive now requires the ability cost of what triggered it to be greater than the restored amount of Stamina, to prevent situations where you could gain more Stamina than you had spent as Magicka.
        • Rank 1 of the ability now shares the same value as Rank 2, but has a cooldown of 2 seconds rather than once every cast.
        • Increased the restored amount of Stamina to 1120, up from 990.

        Developer Comment:

        Spoiler
    • Fiery Grip
      • Empowering Chains Chains of Devastation: This morph now grants Major Berserk for 4 seconds after casting, rather than Empower, as Molten Armaments already grants it in a much more effect way. As such, this morph was renamed to better denote its effects. Such devastation was our intention.
    • Lava Whip
      • Molten Whip: Fixed an issue where this morph could fail to activate many conditional requirements that stated, “when casting an ability that costs Magicka or Stamina”. Note that conditional requirements that require only a Stamina ability specifically will still not fire, as this ability is predominantly Magicka oriented.
    • Shackle: Increased the damage of this synergy by 20% to ensure it stands up to other Ultimate synergies’ power.

Necromancer

  • Grave Lord
    • Boneyard
      • Graverobber (morph): Reduced the damage of this synergy by approximately 34% to ensure it is of similar power to other synergies of its ilk, such as Conduit or Combustion.
    • Skeletal Mage
      • Skeletal Archer (morph): Fixed an issue where the damage boost from this morph would fail to apply if the damage was blocked.
  • Bone Tyrant
    • Death Gleaning: This passive now restores 333/666 Magicka and Stamina when a nearby enemy dies, up from 100/200.

Sorcerer

  • Daedric Summoning
      • Increased the damage shield size of this ability and the Regenerative Ward morph by 10%.
      • Increased the Max Health cap of these abilities to 55%, up from 50%.
      • This ability and its morphs now dynamically scale between the higher of your Max Health or Magicka, rather than only Magicka.
        • Hardened Ward (morph): Increased the damage shield size of this morph by approximately 7% and increased the Max Health cap to 72%, up from 60%.
        • Empowered Ward Regenerative Ward: Renamed this morph to prevent confusion with the buff type.Conjured Ward:
    • Summon Unstable Familiar: Fixed an issue with this ability and its morphs if another Sorcerer’s version of these abilities attacked a target, your own would rally to their cause and immediately become active in combat as well. However, we still encourage you to use them to aid one another in battle nonetheless!
  • Storm Calling
    • Conduit: Increased the damage of this synergy by 20% to ensure it stands up to other synergies’ power when accounting for the fact that it also only does damage.
    • Mages’ Fury:
      • Increased the size of the Area of Effect portion of this ability and its morphs to 5 meters, up from 4.
      • Fixed an issue where the execute damage from these abilities were not properly labeled as an execute.
        • Mages’ Wrath (morph): This morph now deals its execute damage to all targets nearby, rather than dealing an initial hit and a smaller amount of damage to nearby targets. This will result in an approximate 129% damage increase of the Area of Effect, while also causing the ability to appear under the same ability ID for combat logs.
    • Overload: Fixed an issue where this Ultimate and its morphs would not remove themselves when Heavy Attacking with just enough Ultimate for 1 tick.

Templar

  • Aedric Spear
    • Radial Sweep
      • Empowering Sweep Everlasting Sweep:
        • Increased the duration of the pulsing Damage over Time to 10 seconds at base, up from 6 seconds.
        • This morph no longer grants Empower, as Solar Flare and its morphs already grant this buff. As such, the name has been adjusted to prevent confusion.
  • Dawn’s Wrath
    • Backlash: Fixed an issue where this ability and the Purifying Light morph were considered magical melee damage, rather than magical ranged damage. Note that Power of the Light was already considered martial ranged damage and has not changed.
    • Eclipse
      • Living Dark (morph):
        • Fixed an issue where this ability’s visuals could cause you to appear invisible in some cases.
        • ESO Update 37 fixed an issue where this ability’s visual effects would persist in place when the target that used the ability would stealth or become invisible.
  • Restoring Light
    • Purify: Fixed an issue where this synergy’s healing was being truncated in some situations. This will result in a minor increase in the healing done.

Warden

  • Animal Companions
    • Dive
      • Cutting Dive (morph): This morph no longer requires the enemy to not be Off Balance for the Damage over Time to apply, and will now apply any time it deals damage.
  • Winter’s Embrace
    • Crystallized Shield:
      • This ability and the Shimmering Shield morph now grant 2 Ultimate when the shield takes damage, rather than restoring Magicka equal to 22% of the ability’s cost.
      • Increased the cost of this ability and its morphs to 4320, up from 3780.
      • Reduced the shield strength of this ability and the Shimmering Shield morph by approximately 33%.
        • Crystallized Slab (morph):
          • This morph no longer grants Magicka or the new Ultimate restore when the shield takes damage, in exchange for the damage done and stun. This morph does retain the original size of the damage shield.
          • Reduced the damage per hit of this morph by approximately 33%.

      Developer Comment:

      Spoiler

Weapon

  • Destruction Staff
    • Ancient Knowledge: Fixed multiple issues where the Inferno and Lightning Staff components were applying to incorrect attack types.
    • Elemental Susceptibility:
      • This morph’s secondary effects are now tracked separately, rather than being linked to Major Breach. This will allow the status effects from the ability to continue while multiple applications are active, or when other sources of Major Breach apply and override this.
      • Reduced the tick frequency to 7.5 seconds, down from 6.
    • Wall of Elements:
      • All versions of this ability and its morphs will now display a hostile telegraph to enemies.
      • Wall of Frost and its morphs will now apply Minor Breach and reduce the movement speed of enemies by 40% for 4 seconds when damaging a Chilled target, rather than Immobilized them for 4 seconds.

      Developer Comment:

      Spoiler
  • Dual Wield
    • Flurry: Fixed an issue with this ability and its morphs where the damage and audio impacts appeared delayed and out of sync with its animation.
  • Two Handed
    • Cleave: Fixed an issue where the visuals and sound effects from this ability and its morphs could fail to play properly in some cases.
    • Critical Charge
      • Stampede (morph): Fixed an issue where the initial hit of this morph would only guarantee its Critical Strike against the first target hit, rather than all targets hit. Note that this guaranteed Critical still does not apply to the Damage over Time portion of the ability, which is by design.
    • Uppercut: Fixed an issue where this ability and the Wrecking Blow morph would lose targeting far easier than the Dizzying Swing morph.
      • Wrecking Blow (morph): This morph now also grants Major Berserk for 5 seconds. Now it’s really time to wreck it.

World

  • Vampire
    • Mist Form:
      • This ability and its morphs are no longer a toggled ability that reduce your damage taken from players or grant crowd control immunity while active. Instead, they now teleport you to the position of your cursor, up to a maximum of 15 meters away, and reduce your damage taken from the next 3 projectiles by 100% while teleporting. Casting any of these abilities will increase the cost of the ability by 33% for 4 seconds. The base cost is now 4050 per cast, which reduces to 3780 at rank IV of the base ability.
        • Elusive Mist (morph): This morph now grants Major Expedition and Major Evasion for 4 seconds after reappearing, rather than just Major Expedition.
        • Blood Mist (morph):
          • This morph now causes you to deal damage around you and heal for 45% of the damage caused once every 2 seconds over 20 seconds after activating the ability, rather than once every second while active.
          • Increased the damage per tick by approximately 9%.

      Developer Comment:

      Spoiler
  • Werewolf
    • Piercing Howl
      • Feeding Frenzy (morph): This synergy now grants Minor Force and Empower for 10 seconds, rather than only Empower for 5 seconds.
      • Howl of Despair (morph): This morph now allows the caster to self-synergize Feeding Frenzy.

Guild

  • Fighters Guild
    • Trap Beast: This ability and its morphs will now only trigger ability timers after they’ve hit a target, rather than after placing and after hitting a target.
  • Psijic Order
    • Concentrated Barrier: Fixed an issue where the shield from this passive could be half of its listed value in some cases.

Alliance War

  • Support
    • Guard: Fixed an issue where this ability and morphs’ transferred damage was able to trigger other conditional requirements.

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General

  • Fixed an issue where some visual effects could incorrectly play on hidden followers.
  • Clouds will no longer reset in the character creation menu when making changes to the character.
  • Fixed an issue where some arrows were not loading their visuals properly when changing outfits.
  • Fixed a seam on the Khajiit version of the Short Mussed Wave hairstyle.
  • Fixed the distorted appearance of hair behind the ear on male humans when wearing the Short Mussed Wave hairstyle.

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General

  • The crafted version of Gilane Garlicky Greens now has the correct icon.

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General

  • Fixed an issue where previewing a mount then previewing an emote would block the emote from playing correctly.
  • Fixed an issue where Crown Crates and cards could be positioned incorrectly after equipping certain collectibles while revealing cards.

Customized Actions

  • Fixed an issue involving Customized Actions where the cost for repeated recalls was not scaling properly when Recall of the Galen Wilds was enabled.
  • Fixed an issue where the visual effects from Recall of the Galen Wilds were blue in first person view instead of green.
  • Fixed an issue where the equip status of Customized Action collectibles could become desynced.

Endeavors

  • Fixed an issue where sometimes completing an Alchemy Master Writ would not advance the Endeavor.
  • Fixed an issue where the group event in the Spire of the Crimson Coin did not advance Endeavors that ask you to defeat said events.

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General

  • Reading the following Lorebooks will now properly grant Restoration Staff Skill progress rather than Destruction Staff:
    • Notes on Racial Phylogeny
    • Journal of Thracius Mento
    • Cantillon’s Correspondence
    • Precepts of Stendarr
    • Almalexia and the Mudcrab
  • Note: The above will only apply to characters reading these books for the first time. Characters who have already read these books will not see any changes to their Skill progress for either Restoration or Destruction Staff.

Dragonstar Arena

  • Boethiah’s Blessings mailer for the Dragonstar Arena leaderboard can now contain Destruction Mastery Staves, Shields for all three Dragonstar Arena sets (Footman, Healer and Archer’s Mind) and as well as all weapons for Archer’s Mind.

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General

  • Updated the error text for when you are unable to travel to a house you own to be clearer.
  • A guild’s Message of the Day will no longer appear empty when it contains a whole bunch of housing links.
  • Fixed an issue where resuming a game that was suspended while browsing furniture would result in broken controls.

Furnishings

  • Fixed an issue that caused the “Sea Elf Galleon Helm” furnishing to not play its sound effects.
  • Updated the name of “Tree, Large Galen Pine” to remove an extra space.
  • Corrected the recipe name for the “Firesong Bookcase, Tall Lava” furnishing to match the name of the end result.
  • Fixed an issue with the “Elsweyr Window, Ritual” furnishing where the light was backwards. Also adjusted the selection point to be at its base rather than its center.
  • Added the Light furnishing behavior tag to the “Plant, Hist Bulb” furnishing since it glows!
  • Updated the names for “Druidic Statue, Right Hand” and the “Druidic Statue, Left Hand” to accurately match their in-game hand models.
  • Removed some extraneous “Level 1” text on certain furnishing materials, as the level didn’t really mean anything.
  • Adjusted the “Dwarven Pipeline Cap, Sealed” furnishing so that it aligns flush against surfaces.
  • Improved the placement of the selection point for “High Isle Wall, Thin Castle”, “High Isle Pillar, Ornate”, “High Isle Platform, Wooden Rectangle” and “High Isle Platform, Wooden Square” furnishings.
  • Sealed a small gap in the bottom of the “Redguard Cask, Sealed” furnishing.
  • Added previously missing collision to the bottom of the “Orsinium Statue Base” furnishing.
  • Moved the following furnishings to the Workshop -> Tools housing editor category.
    • Nord Basket Trap, Fish
    • Druidic Cage, Ivy Wood
  • Fixed an issue that caused Cadwell and Honor to always face South when summoned via Cadwell’s Astounding Portal. We’re not sure what they saw beyond that horizon, but whatever it was, they’ve shaken it off and are back to facing forward.
  • Fixed an issue that caused the “Druidic Pillow, Woven” furnishing to appear strangely metallic.
  • The following interactable furnishings now correctly have the interactable item tag:
    • Dres Censer, Chains
    • Druidic Incense Burner, Clay
    • High Isle Censer, Metal
    • Hollowjack Lantern, Soaring Dragon
    • Hollowjack Lantern, Toothy Grin
    • Primal Brazier, Rock Slab
  • Sealed a number of small gaps in the “Orcish Statue, Strength” furnishing.

Homes

  • ESO patch 2.43 fixed an issue in Amaya Lake Lodge that caused some flickering on the wall adjacent to the door to the courtyard on the inside of the storehouse.
  • Fixed an issue in Grand Topal Hideaway where the water under at the base of the main waterfall appeared to have a square of water cut out from it.
  • Fixed an issue where Doomchar Plateau would incorrectly claim to be available for purchase in the collections menu. This home now only appears in your collections menu once acquired.

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General

  • All pathways for reporting a player will now also auto-ignore that player. If you already have a full Ignore list, the report will still be submitted but the reported player will not be added to the full list.
    • Note: The only exception to this is when reporting a player from a guild finder application; the player will be blacklisted but they will not be added to your ignore list.
  • Fixed a rare crash related to weather effects.
  • ESO update 2.43 fixed a crash in the Chinese and Japanese game clients caused by attempting to type past the character limit with an IME.
  • Fixed a rare issue that could prevent access to some previously earned titles.
  • Fixed a rare crash related to visual effects that could occur on Macs and PCs with a lower amount of CPU cores.
  • Fixed a rare crash that could occur when the camera switches to first or third person views.

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NPCs

  • Fixed numerous issues with bad postures on NPCs during dialogue.
  • Fixed a number of issues with NPCs lacking health bars and nameplates.
  • Increased the amount of time it takes for a guard to automatically attack you after attempting an arrest to 20 seconds, up from 15 seconds, to account for screen reader speeds and reaction time.

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General

  • ESO version 2.43 fixed numerous issues with clipping, sunken, floating, or bizarrely positioned NPCs, resource nodes, books, critters, or monsters throughout various zones.
  • Fixed numerous typos and VO/text mismatches throughout the game.
  • Fixed an issue where a certain “dark fire barrier” visual effect had disappeared from the game.
  • Fixed a number of issues where your character could get stuck on geometry in various places.
  • ESO update 2.43 fixed a number of issues recently introduced where talk-to NPCs in various quests lost their overhead pins.

Alik’r Desert

  • A certain dog near Aswala’s Remembrance can now be pet, per request. Whoosa good boy?!
  • Fixed issue where the area name was not consistent across Motalion Necropolis in Alik’r Desert.
  • Morwha’s Curse: Fixed an issue where the quest bestower might appear twice in the same general area.
  • The Scholar of Bergama: Fixed an issue where the compass pin could lead you to the wrong spot while on this quest.

Coldharbour

  • The Citadel Must Fall: Fixed a number of issues in and around the Reaver’s Citadel that was directing you to the wrong locations.

Deshaan

  • Taleon’s Crag: The Egg Eater Delve boss will now grant kill credit throughout its entire fight arena.
  • Vision Quest: Fixed an issue where logging out at certain points while in the jail cell could block your progression.

Eastmarch

  • Fixed several issues with zone buffs that could be brought out of the zone and into group content.

Fighters Guild

  • The Davon’s Watch Fighters Guild’s Hall Steward, Hilan, now appears properly in all cases.
  • The Dangerous Past: Fixed an issue where the compass and map pins were in the wrong place on the step to search Mzeneldt.

Glenumbra

  • Bad Man’s Hallows:
    • Fixed an issue where the entrance portal lacked the icon signifying it as a public dungeon when moused over.
    • Fixed an issue where the Point of Interest pin was slightly off the actual entrance to Bad Man’s Hallows.
  • Turning of the Trees: Bernard Redain and Wyress Helene will no longer meander about at their respective locations.

Grahtwood

  • Lady Solace: You will now gain kill credit even if you pull the boss out of her fight arena.

Greenshade

  • Heart of Rootwater: You will now get kill credit even if you pull the boss out of the fight arena.

Main Quest

  • Castle of the Worm: Fixed an issue where your compass would go crazy at the top of the stairs in the Tower of Bones.

Rivenspire

  • Fixed an issue where two door pins might show up on any quest leading out of the Shornhelm Mages Guild.
  • Dream-Walk into Darkness: You will no longer see a defunct debuff icon when affected by the Ayleid Shard’s “Devour Health” effect.

Stonefalls

  • Crow’s Wood
    • Fixed an issue where the entrance portal lacked the icon signifying it as a public dungeon when moused over.
    • Fixed an issue where the Point of Interest pin was slightly off the actual entrance to Crow’s Wood.

Thieves Guild

  • Partners in Crime: Fixed an issue where Quen would despawn after exiting the cell when you get captured.

Tutorial

  • The Gates of Adamant
    • Fixed an issue where you could go back the way you came while in the middle of the combat training segment, causing your progress to get blocked.
    • Upon turning in the quest, you will now receive a reminder that the Help menus exist to reference all tutorials so far.
  • Tutorial popups for Soul Gems gained, Mounts earned, and Crafting materials gained for the first time now link to associated Help entries, should you want more information (even in cases where it is the same information, just repeated for reference).
  • The lockpicking tutorial now contains more appropriate information regarding exactly how to pick said locks. There is also now a listing in the game’s help entries that duplicates this information.

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General

  • Fixed an issue where some fixtures would block you from interacting with targeted NPCs.
  • Fixed a UI error that could occur at character select in the Mac or Chinese game clients.
  • ESO update 2.43 fixed an issue where the confirmation for declining a ready check would display when dismissing the notice that a group leader queued for Cyrodiil.
  • Fixed an issue in the Keyboard UI where a large amount of whitespace could appear in the dialog window when completing a quest that doesn’t show any rewards.
  • Fixed an issue where some tooltips, like the Armor Station tooltip, would not always display.
  • Fixed a UI error that could occur when double-clicking in the PEGI country selection.
  • Fixed a UI error that could occur after changing regions, such as using a Wayshrine or jumping into a dungeon.

Chat

  • Fixed a series of errors that could occur if you got into a state where you had multiple chat windows.
  • Added an option from the chat options that resets all chat changes, removing all extra tabs and containers and putting chat back to its default position.

Gamepad Mode

  • ESO patch 2.43 fixed some word wrapping on the bottom right of the Battleground scoreboard screen.
  • Fixed an issue where you could not delete items from the Bank screen.
  • The error message in the Crown Store when attempting to purchase above the max cap of an item (such as bag upgrades) now appears more consistently.
  • ESO version 2.43 fixed a UI error in the Zone Guide that was caused by jumping to an entry not currently visible on screen.
  • Fixed a UI error that would appear in the bank UI while choosing an amount of currency to deposit or withdraw.
  • Fixed a UI error that could occur in the Crown Store UI when starting a preview and quickly changing categories.

Gameplay

  • Added a confirmation dialog when using an attribute respec scroll and when committing attribute points.
  • ESO update 2.43 fixed an issue where the ability bar was not displaying the correct slotted skills if the bar changed while zoning, such as when transforming into a Werewolf.

Help & Tutorials

  • The Enchanting tutorial now shows the correct keybindings when using a keyboard in Gamepad mode.
  • The Lockpicking tutorial now contains more appropriate information regarding exactly how to pick said locks. There is also now a listing in the game’s help entries that duplicates this information.
  • Updated the Help Menu entry for Loading Quickslots.

Download free ESO version 2.43 for PlayStation 4 and Xbox One.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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