Changelogs

Enderal Forgotten Stories Update 2.0.10 Patch Notes – December 13, 2021

Enderal Forgotten Stories update 2.0.10 released on PC (Steam). According to the official Propnight patch notes, the latest update added a long list of bug fixes and gameplay changes.

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Unfortunately, since the last patch, players are still experiencing several issues. Today’s Enderal Forgotten Stories patch 2.0.10 will address a few of these errors.

Read full details below.

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Enderal Patch Notes – December 13, 2021

  • Integrated mods have been updated: SKSE to version 2.0.20, SSE Engine Fixes to 5.8.3 and SSE Display Tweaks to version 0.5.6b.
  • Removed code for upgrading from pre-1.6.2 versions.
  • Fixed CTD, caused by the Slowdown effect, attempting to run on non-actors (Ice Spike, Psychosis), reported by OverDev.
  • Fixed inability to talk to Jespar in Every Day Like the Last, Part II, if player arrives to the roof before him. Fixed force-greeting with a generic line.
  • Fixed possible music disappearing and weather getting stuck after The Voice from the Water.
  • Fixed mud elementals and trolls fleeing from enemies.
  • Fixed hitboxes of the [spoiler]Burned Flesh and Father[/spoiler].
  • Fixed the [spoiler]Burned Flesh[/spoiler] not attacking the player.
  • Fixed inability to lure [spoiler]Maxus to dinner with Aurora[/spoiler] after talking to another NPC.
  • Fixed Jespar not following player in the beginning of “The Word of the Dead”.
  • Fixed Yaela getting stuck in front of the Starling tablet with directions, when the scouting party has weapons out.
  • Fixed the Strengthen Apparition spell not being applied to summoned creatures (regression since 2.0.8, reported by reee).
  • Fixed map marker to Old Sotyris in “Hidden in the Puzzle”.
  • Fixed Calia not equipping her sword correctly in the Forbidden Tunnel.
  • Restored revised book texts, overridden by old editions in FS.esm at some point before the final LE patch.
  • Starling Bird is now marked essential instead of protected, it can’t be killed anymore.
  • Yero’s diaries can be turned in before visiting Alfrid first.
  • Yero’s Powerful Mud Elemental no longer respawns, supplying unlimited amount of Yero’s Last Words.
  • Revised costs of equipment spectralizing. Spell costs now directly correlate to their magicka costs. Increased importance of base damage and tempering for weapons.
  • Quest objectives in the Elixir automatically marked as completed when required quantity is collected (reported by 0570). Refactored ingredient tracking, removed scripts from the elixir ingredients.
  • Disabled respawning of ore veins, world-placed items in uninhabited locations, and valuable items in inhabited locations.
  • Changed a pit fighter’s package in the Dust Pit to sandboxing, so he doesn’t stand on Yuslan’s path, forcing him to teleport.
  • Ryneus now wears his amulet.
  • Added the “Don’t Havok Settle” flag to all world-placed books.
  • Fixed incorrectly loading ground textures in front of the Abandoned Temple.
  • Map lighting no longer depends on the time of the day.
  • Fixed the intro track getting stuck between game loads.
  • Made Tiwon protected to prevent his accidental death before finishing his quest.
  • Improved NPC sandboxing in Ark Market. Fixed idle markers sinking into the ground.
  • Significantly reduced repetitive idle chatting of NPCs.
  • Fixed Varnhvar’s sleeping package pointing to an already occupied bed.
  • Fixed invalid ragdoll data of multiple corpses and skeletons causing them to stalk the player.
  • Converted root node of 27 tree models from BSFadeNode to BSLeafAnimNode. This will get rid of the warnings in the Creation Kit.
  • Flatter pebble meshes (Shorter Grass by Fhaarkas mod was integrated).
  • Fixed a non-activatable warehouse door in Silvergrove.
  • Added dependency checks for SKSE, fs.dll, and JContainers.
  • Properly integrated Enderal inventory icons into SkyUI, it is now possible to switch between 5 icon themes in the MCM.
  • Integrated the Ghost Item Bug Fix for SkyUI by EdmanSA.
  • Updated Korean and Russian translations.

For the Greater Good fixes:

  • Fixed the explanation scene getting stuck if Tealor is not on his marker.
  • Fixed Papyrus out-of-bounds errors due to non-matching count of keepers and quest aliases.
  • Fixed the apothecarii missing during interrogation.
  • Fixed additional spectators never arriving to Tealor’s speech.
  • Fixed CTD while talking to Tealor in his chamber.

gavrant:

  • Reworked house furnishing system, see the help message for updated controls. Controllers are now supported.
  • Placeable alchemy workbenches now support creating potions for The Elixir and Cuthbert’s Legacy.
  • Allowed werewolf transformation and apparitions in inhabited locations with hostiles, like UpperHaystacks, basements on the Farmer’s Coast, etc. And vice versa – disallowed them in multiple non-hostile locations in cities.
  • Added empty music track to the _NONE playlist, unused in Enderal, but sometimes reused in mods and causing CTD due to being empty.
  • Tweaked confidence and melee reach values of some creatures.
  • Fixed the 50% chance in the “Infiltrator: Bloodlust” perk.
  • Added missing Fortify Enchanting and Fortify Alchemy effects to Soul Caller.
  • Fixed enemies teleporting to the player after breaking free from the Arctic Wind.
  • Fixed Half-Aeterna characters gaining height after “Black Light, Part III”.
  • More gradual weather switching in Ark outskirts during [spoiler]the siege[/spoiler].
  • Fixed visibility of [spoiler]Nehrimese[/spoiler] ships.
  • Sound volume of Koppophone can be set to 25%. It no longer stops all music in the game, when muted.
  • Fixed an exploit, allowing health regeneration of apparitions in combat.
  • Fixed headtracking of werewolf apparitions.
  • Fixed pipe smoking, sometimes starting on reading some receipts and opening some containers.
  • Fixed melee buffs sometimes not applying correctly.
  • Fixed idle movements of frozen enemies.

OverDev:

  • Fixed scale and collision of mud elementals.
  • Bigger stairs and bridge in Yero’s cave.
  • Converted and integrated the mod drunk sinking head idle fix by KnightRangersGuild, this fixes the sinked in head during the animation of drunk NPCs.
  • All mosses, fog sponges, and glimmerdust no longer can be looted in Lishari’s memory, to unify it with the other non-lootable items.
  • Fixed a hole in the Old Starling Workshop underwater in which you could swim through and leave the level bounds.
  • Fixed the texture/UV map of the two lower common tables.
  • Fixed Starling Cuirass, closed the holes at the neck and arms + unified their look, the shoulder plates also don’t clip anymore.
  • Fixed texture placement on the Wandering Mage set.
  • Male version ofHeart of the Swashbuckler scales now properly with the weight.
  • Fixed textures of the female Heart of the Swashbuckler version.
  • Fixed clipping of the first person robes.
  • Fixed mismatched robe colors in first and third person.
  • Fixed clipping hands in first person for most robes.
  • Fixed gaps between hands and sleeves in FarmerClothes02.

Hans Halber:

  • Fixed positioning of candles in Riverville.
  • Properly working soul trap effect on bound weapons.

KuroPurple:

  • Fixed vendor keywords on many book recipes, ingredients, and misc items.
  • Fixed food effects, inconsistent with other items or with their appearance.
  • Removed vendor keywords from decayed items. Decayed food can’t be sold anymore.
  • Added VendorItemRecipe to recipes to allow alchemists to buy/sell them.
  • Made the leveled list _00ETraderAmmo actually leveled. Merchants now sell the correct ammo for the player level, added missing ammo types.
  • Fixed blue glowing on the stone near Yero’s house.

Download free Kenshi update 2.0.10 for PC (Steam).

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