Encased update 1 (1.1.1013.1238) is now available to download on PC(Steam). According to the official Encased patch notes, the latest update added a lot of changes and improvements. Apart from this, today’s Encased patch 1 also includes Addressed the voiceover, incorrect descriptions, and typos.
Previously, a big update was released with various quality of life improvements.
Read more details below.
Encased Patch Notes – Oct 14, 2021
Localization and Voiceover
- Addressed the sound for reading books
- Addressed voiceover for Sister Beatrice Catcher
- Addressed voiceover for Petra Willard
- Addressed cries of Afflicted employees at the First Settlers’ Camp
- Improved MOBIOS sounds
- Added sounds to control panels and vending machines in Carmine Heights
- Addressed hyena footsteps sounds
- Addressed necroid footsteps sounds
- Addressed interruption of dialogue voiceover shortly before the end of playback
Text and Dialogues
- Added low intelligence dialogue with Potanin at Carmine Heights location
- Addressed dialogues with Tim Ginzburg and Jeffrey Gallop
- Addressed dialogue with public terminal on Magellan
- Addressed a typo in Crump’s dialogue
- Addressed a typo in Jacques Falco’s dialogue
- Addressed incorrect working of several main story dialogues for low intelligence playthrough
- Addressed displaying of the tooltip for the “Fortune” characteristic in a random event related to the delivery of lost letters
- Addressed description of the Brass Apple relic
- Addressed dialogue behaviour when talking to Yoko about teleglasses
- Addressed companions’ lines on the Deserted Road location
- Addressed skill/stat check metrics in Milo Randall’s dialogue
- Added the ability to receive a bribe from Courtney Reznor after exiting the dialogue
- Addressed inability to start dialogue with Yoko after going through her story dialogue
- Addressed description of the Expropriator perk
- Addressed initiating dialogue with Lenny after the Crossroads’ Troubles quest
Graphics
- Created and added a unique head for Olivia Raysner
- Created and added a unique head for Audrey Melville
- Created and added a unique head for the Fop named Pepper
- Created and added a unique head for the Fop named Sad Bug
- Improved displaying of water and dust shaders at night
- Addressed a Black Wing helmet model
- Addressed changing color for a number of hairstyles on the character creation screen
- Addressed male hairstyle models
- Addressed White Wing pants model
- Added red/ginger hair color and Addressed hair color for some character archetypes
- Improved ending images for the Carmine Heights faction
- Addressed flickering of some assets at locations when using TAA (Temporal anti-aliasing)
- Added new cockroach model to match icons: Knight Roach
- Added new rat models to match icons: White Rat and Ravenous Rat
UI
- Improved design of fillable indicators (radiation, thirst, fatigue, encumbrance, hunger)
- Addressed the crime icon stuck on companions
- Addressed status effects branch in abilities tooltip
- Replaced the armor sprite on the player character
- Publisher’s logo has been replaced with the up-to-date version
- Made changes to the ability points distribution screen (colors, font styles, the displaying of ability points has been removed if there are 0 left)
- Spread out the “glued together” filter buttons on the inventory screen
- Replaced sprite of an empty inventory cell
- Removed green outline from the minimap
- Addressed alpha channel for location grid
- From now on, if the requirements for obtaining a perk are not met, it is displayed semi-transparent
- Expanded the mouseover/click zone to the entire line on the abilities screen
- Added a Deactivate Stealth button and Reload Standard Weapon button
- Matched the color indicating unfulfilled requirements on both the perk screen and in tooltips
- Addressed mouseover for all items in the inventory
- Improved title screen
- On the character creation screen, the Attributes are indicated for each trait after the Attributes heading
- Changed the displaying of font color on the loading screen
- Added line break after a dash when entering a location
- The left part of the PDA screen now has the same width everywhere
- Addressed displaying of new save
- Added an icon for the Second Wind ability
- Addressed Tool Required message when attempting to scan
- Added indication of the number of items that can be crafted in the crafting menu
- Improved button colors in the crafting interface
- Improved highlighting interface when hovering over objects that have already been searched
- Addressed button for adding skill points after reaching the maximum skill value
- Addressed displaying of radiation indicators in UI when switching between languages
- Addressed displaying of the MOBIOS manipulator in the inventory
Balance
- Unique MOBIOSes now have increased damage resistance
- Updated rewards for digging up graves in the Picnic neutral zone
- Improved the reward for stripping the Light Alloy Chest Armor
- Addressed settings for crafting a prosthesis for Aaron Melville
- Reworked traders’ goods at trader camps, now it corresponds to their specialization
- Increased the number of combonds carried by traveling traders in the late game
- Addressed progression of Kraut value depending on rank
- GĂĽnther Haas in the Junktown Arena has been buffed, the ability to inflict fatigue damage upon him has been fixed
- Rebalanced MOBIOSes and their aura effects
- Rebalanced the reloading cost of Shiroyama at some ranks
- Rebalanced and Addressed the Ghost perk
- Changed the rank of the received servoshell in the random event with the stuck soldier
- Changed rewards for looting lockers
Levels
- Addressed walking under the roof in the Abandoned Hospital location
- Reworked the position of anomalies in the Magellan laboratory basement
- Added camera borders and Addressed lighting at the Chick’n’Corn Restaurant location
- Addressed working of a heap of stones at the Chick’n’Corn Restaurant location
- Addressed a flying bush and added detailing for the Crossroads location
- Addressed steam jet position on Magellan’s reactor floor
- Addressed problematic pots in the Roadside Picnic location in the prologue
- Added a camera border in the trader camps
- Addressed black zones on the map borders at several Magellan locations
- Addressed the ladder at the New Committee Outpost location
- Addressed camera borders, terrain at the location in the “Deceiver” event (Deserted Road)
- Increased the radius of initiating dialogue with the Oranges in Concord bathroom
- Changed Darryl Gilmore’s position in Concord
- Addressed roof clipping on the cafe at the Picnic Neutral zone location
- Addressed issues with decor at the Carmine Heights location, optimized
- Added camera boundaries at Carmine Heights location
- Added camera boundaries for the location with the Fatigue anomaly
- Addressed the passage to the container at the First Settlers Camp location
Game Mechanics
- Added display cases with unique rewards for high reputation with the Picnic, Phalanx, Carmine Heights, and Fop factions
- Improved the protocol for processing crimes by animals
- Meatball made the owner of all things in the Abandoned Hospital location
- Improved initiating dialogue with weapons drawn for sentient necroids (Meatball)
- Addressed the working of the equalize button when buying in barter menu
- Necroids can now use ladders
- Improved the working of the Lucky Finds system
- Increased the maximum value of items that can be stolen by pickpocketing
- Addressed the working of the state mechanic (hunger, thirst, etc.) when skipping time for short periods
- Addressed working of psi-implant on companions if they die or are knocked out
- Addressed a change in reputation when completing side quests in low intelligence playthrough
- Addressed issue with reputation for the New Committee main quests
Story
Warning, spoilers!
- [spoiler]Added a reputation change in the story dialogue while in the Council in Act 2[/spoiler]
- [spoiler]Added the ability to independently mark the weapons receipt at Concord station in the prologue[/spoiler]
- [spoiler]Addressed a game ending bug related to the Fops and Phalanx[/spoiler]
Bugs and Errors
- Addressed displaying of heads for characters in the main menu
- Addressed incorrect tape playback in the tape recorder on the laboratory floor of Magellan
- Addressed updating the list of available perks after receiving a perk
- Addressed pushing companions through the wall at Magellan reception
- Addressed eyes changing color when choosing skin color in the character creation screen
- Addressed starting dialogue with a door on Nashville offices if the door is attacked
- Addressed the freeze upon starting combat with the Puppeteer Roach in the Nashville sewers
- Addressed infinite experience gain in the Bolts game
- Addressed a bug where the box with selectrones did not disappear after burning it
- Addressed the situation where dynamite remained in corpses’ inventory after the explosion occurred
- Addressed the number of rounds in the magazine for some ranks of the Svetlana rifle
- Addressed interacting through walls at the C12-Nashville Facility – Offices location
- Addressed the working of riddles at the Treasure Hunters’ Campside location
- Addressed the working of the perk Against All Odds
- Addressed investigating crimes committed by companions in locations without a dedicated prison
- Hard-Boiled Electrician ability description now matches the effect
- Addressed working and description of canned beans
- Addressed behavior of Kurt Spengler when counting votes in elections if they take place at night
- Addressed removing reputation from Katarzyna in case Crump died while not in player group
- Addressed reputation going above the maximum value
- Addressed the check of the Career Criminal ability in dialogs related to elections
- Addressed the combat freeze at the Picnic Neutral zone location
- Addressed Sherlock’s dialogue related to the First Settlers’ Camp
- Addressed being able to bribe Sparrow when in player group
- Addressed working of A New Boss quest
- Addressed Flamberg mine at the Secret Test Site location
Effects and Animations
- Addressed bleeding effect on the injured Clara Morgan
- Addressed animation for soldiers wearing servoshells in the main menu
- Addressed skeleton animation for MOBIOSes, Addressed effects displaying on them
- Addressed incorrect animation of the Hoplite Armor’s cloak
Optimization
- Optimized rendering of some desert plants
- Increased the amount of allocated video memory and the quality of some textures
- Addressed a drop in frame rate when selecting abilities after a long play time
Miscellaneous
- Added scan record for Fatigue anomaly
- Addressed the background of portraits at the Camp location
- Changed portrait of Theresa Goddard
- Addressed overlay working on EGS
- Changed portrait of Sandra Malverde
- Improved the Dirty Money quest
- Added alternative ways of obtaining information in the Water Is Everything quest
- Addressed inability to inform Ida Grace about the Oranges’ escape in the Playing Detective quest
- Addressed fighting with Salvador Torres while having companions
- Improved Olivia Raysner’s AI
Download free Encased update 1.1.1.2 on PC (Steam).