Empyrion Galactic Survival update 1.9 is available to download on PC(Steam). According to the official Empyrion Galactic Survival 1.9 patch notes, the latest update added new changes and fixes.
Previously, a major update added a new scenario, a new Asteria Destroyer, bug fixes and much more. Unfortunately, players are still experiencing several issues since the release. Today’s Empyrion Galactic Survival version 1.9 will fix a few of these issues.
Read more details below.
Table of Contents
Empyrion Galactic Survival Patch 1.9 Notes – November 23, 2022
Character Controller & Model
- The way how gravity affects the player has been changed to make it feel snappier
- The player now jumps slightly higher when the jetpack is activated
- Now only possible to sprint in forward directions
- Added new models for player suits: Interior suit, Light, Medium, Heavy & Heavy Epic
- New jetpack model for the following suits Medium, Heavy & Heavy Epic.
Game World & POIs
- Added new game start: Ashon
- Added ‘ForceAttack’ enumeration to Factions.ecf to allow specific factions to attack other factions. F.e. ForceAttack: “Kriel, Predator” added to the Zirax faction will trigger Zirax to attack members of Kriel and Predator factions (WIP).
- Replaced old POIs on Akua: Scientist Camp, Digsite, Supply Depot (thx to Stellar Titan)
- Replaced Crown sector orbital ‘Destroyed Station’ with new variant (thx to Stellar Titan)
- Updated Akua Supply Depot (now fully testable/playable)
- Adjusted some loca PDA elements (note: issues fixed in 1.8.10 might reappear for ES, RU and IT)
- Updated Digsite (Akua); can now be tested ingame
- Updated Console Location Tracker preview pics (Akua)
- Added new Talon POI lineup, replacing old POI (Stone, Snow, Wood; Thx to Vermillion)
- Changed some POI to belong to Karana (not yet used)
- Added new TESCH dronebase (Thx to Escarli)
- Added more Progenitor POIs (Thx to Fractalite)
- Added Talon airships (not yet used)
- Added external door now opening when entering Sanctuary (Omicron) with secret teleporter (Escape Route)
PDA updates
- Added: PDA: new PlayfieldOp “SignalStructure: poi-name;signal-name;signal-state”
- Added: GameEvent and PDA Check “ViewSelected” and events for BP window views BP_Library, BP_Factory, BP_Save
- Added GameEvent “StructureProduced” with file and group name
- Added: raising GameEvent “ViewSelected” for all Control Panel views (selectable via the tabs on top)
Other Changes - Added ‘Help’ buttons to GUI, see the Logistics window in the top right !
- Added animations to the Console Map block. Info on how this works:
The Map is using the HeightMap texture generated for the player to draw a tessellated plane.
The plane is centered around the player position on terrain and shows 2km around the player.
If you were on a planet and you go to space, it will display the heightmap of the last planet
Fixes:
- Texture editor does not save the saturation of the ClusterID tex
- Vuplex CoQ when selecting an option before the video starts in the Default games starting tutorial
- Plants can “sink” under terrain when returning to them after loading back into a save
- LCD projector block is turning invisible & the distance of text the projector displays is now very short
- Selecting any SYMBOL in the Color & Texture Tool results in CoQ
- CoQ spam in Atlon Sector of the custom scenario “Invader vs defender” when near an asteroid ring
- Deco console computer table can not be painted
- SV Jet Thruster 3x10x3 flame can not be colored
- Suit light doesn’t get removed after a player takes off their armor suit
- Weapons/tools dropping down to the bottom left with Armor light on switches constantly between “dropping” & “Normal”
- Mounted weapons collision with terrain and structures is missed
- Turrets and mounted weapons clip through structures
- CP O2 indicator visual glitch on structures without O2 Tank
- Warps effect screen glitch when warping rapidly to other playfields
- Ramps (non airtight) protect player from weather effect on open space
- Block shapes for different materials are not correct when using CTRL+RMB copying
- Block preview model is missing underwater
- The Player can get stuck on ramps when crouch walking up