Empyrion Galactic Survival Update 1.8.5 Patch Notes

Empyrion Galactic Survival update 1.8.5 is now available to download on PC(Steam). According to the official Empyrion Galactic Survival 1.8.5 patch notes, the latest update added a new scenario, a new Asteria Destroyer, bug fixes and much more.

Previously, a major update added new changes, fixes, and gameplay fixes. Unfortunately, players are still experiencing several issues since the release. Today’s Empyrion Galactic Survival version 1.8.5 will fix a few of these issues.

Read more details below.

Empyrion Galactic Survival Patch 1.8.5 Notes – August 1, 2022

Changes:

  • Added Scenario: ‘Stranded at Nemesis’ is a WiP challenge scenario available from the scenarios menu.
  • Added Asteria Destroyer (Thanks to jrandall) to new SaN scenario.
  • DialogueSystem: added new database variable ‘dbplayerpoipos_int’ that can be used f.e. on traders in a POI and it will preserve its value even after the POI did regenerate
  • Done 00276: Added new PdaDataOp “DeactivateCurrentChapter”
  • Added more quality settings for Screen Space Reflections and Shadow Quality
  • Updated: Fully rebalanced (destroyable) deco rocks. Hitpoints and Crushed Stone drop are now based on their approximate default-size volume & size. (Note that the same model sized larger via playfield_dynamic config will not provide higher HP and will not drop more crushed stones); Please report rocks that are not destroyable/seem to have wrong values with screenshot + info about planet and biome name!
  • Updated: Updated all new (and some old) deco plants/trees with proper HP values & drops related to HP and appearance of model (Fiber/WoodLogs) (Part 1)
  • ExecuteOnActivate code is now also called when accessing blocks using logistics.
  • Changed: Quest missions are not deleted after leaving a planet anymore
  • Changed: Tales of Tash logs you found, can now be read on the Academy network-consoles in some POI of the moons with the ‘Private User History’ option (when available)
  • Changed: technical change to make quests more reliable
  • Changed: quests do not mark their location automatically anymore (the quest info has all details where to find them, though)
  • Changed: Robinson Protocol starts with a “pick up and read” list when accepted to give a better direction.
  • Changed: Robinson Protocol prompt to build a shelter is now triggered at sunrise at the first “morning” after you set up your first Portable Constructor the day before
  • Changed: PDA item no longer drops on crashsite (Info about HUD added to new PDA-mission list complete message)
  • Changed: AssaultCyborgDamaged now uses SMG instead of long range laser rifle
  • Changed: Slightly reduced amount of Corndog bushes in crashsite area on Skillon
  • Changed: Added more (dangerous) enemies to Skillon (removed Megalonopses)
  • Changed: Collection Point logic changed (removed Admin Core. Placed more loot)
  • DISCLAIMER: All changes made to Skillon will not apply in an ongoing savegame! New start on Skillon is required to see the changes!
  • Added: Scraper POI added to Skillon (thx to Fractalite)
  • Added Skillon Academy network console content
  • Added help for retrieving all tales of tash logs (usable from the Academy network consoles ‘Private User History’ options)
  • Added message when Digsite Terminus is activated
  • Added ‘conclusion summary’ message when all 16 Tales of Tash logs are found. (Can also be re-read in the Log archive and in the consoles!)
  • Added a few more infected warriors to Digsite Terminus to make the POI a little more interesting
  • Added a turret robot to lower level of Supply Bunker
  • Added: Pirates crashed vessel (prepare for Quest Lines on Skillon)
  • Added: occasional FireRain weather effect added to Skillon
  • Added PDA Action parameter “EndData” – if used that action (when completed) ends the game (with a fullscreen end picture and sound)
  • Updated: Changed Settlement Chief house (thx to Stellar Titan)
  • Updated Loca: Description for Survival Tent, Handling descriptions for Terrain Placeables
  • Updated +ExampleInstance playfield_static.yaml
  • Updated Stamp Database
  • Updated MoonTemperateStarter (Deco, playfield_dynamic.yaml )
  • Updated TemperateSwamp
  • Vuplex Webview 4.1 Update

Fixes:

  • 00307: Non Airtight blocks becoming airtight
  • Fixed: Most traders hat no items in their list / empty lists
  • Fixed: some POI on Omicron did not spawn reliably
  • Fixed: Frame Module Concrete did not advance Base Building Tutorial
  • Fixed: Debug entries in PDA were still visible
  • Fixed: Quest Super Fertilizer could not be completed at quest NPC
  • Fixed: Quest-Cancel on Akua-exit does create a loop when teleporter is used (Known issue: Quests could still be seen active in the questlog)
  • Fixed: plants and trees could be salvaged with survival tool
  • Fixed MP: Set Signals over Dialogues do not work
  • Fixed: Opening Telluropod loot had metal-sound effect
  • Fixed DamageMultiplierConfig.ecf not considered for blast damage.
  • Fixed: Titanium rock resource was set to the wrong HP scale.
  • Fixed some seed instabilities on Omicron (Certain POI not spawning)
  • Fixed: TribalBurialChamber NPCs did not attack player (Set to Alien faction now; 1st iteration change)
  • Fixed: Settlement Chief did not offer info about Tash sometimes
  • Fixed: Robinson Protocol prompt to build a shelter did not trigger sometimes
  • Fixed: Some Ningues biomes were made of Cobalt resource (Default Multiplayer Scenario)
  • 00274: Starter block core fall through the ground
  • 00281: Talon guardians, infected etc that don’t have crossbows aren’t attacking the player
  • 00243: PDA mission repeats although not set to repeat
  • Fixed bug that decals on a just placed BP did disappear when placing this BP once again.
  • 00187: Map markers set by PDA vanish from map
  • Fixed: Alien Plant 01_1 and 01_2 cannot be destroyed. Important: PLEASE report other non-destroyable deco with a screenshot in our forums!
  • Fixed: Story did not start when not completing the RP Pickup Tasks
  • 00289: Devices behind the rendering range do not take HIT damage
  • Fixed 00115: Items are not saved in an Admin Core blueprint
  • Fixed: GIN console not working for IT loca (Note: When running into a broken dialogue, please always open the console and make a screenshot of the FIRST rows of the error.)

Updated Default MP scenario:

Changes:

  • Updated: Default MP Scenario Loading Screenshots config
  • Updated gameoptions.yaml for Default Multiplayer scenario

Fixes:

  • Fixed 00257: Tutorial does not start
  • Fixed some missing Localization Keys
  • Fixed: Some Snow Moon terrain texture was set to Cobalt

Updated IvD scenario:

Changes:

  • Added Carbon Rocks to Itaka and Korro
  • Update LoadingScreenConfig
  • Updated Tutorial Videos

Fixes:

  • Fixed Traders show empty list (no items)
  • Fixed infinite loading screen on Korro and Itaka
  • Fixed Tutorial keeps popping up after declining
  • Fixed The Gold Freighter Mission
  • Fixed PlayerStart: that you sometimes spawn under the POI
  • Fixed CoQ on Merrex

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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