Empyrion Galactic Survival Update 1.11.7 Patch Notes

Empyrion Galactic Survival update 1.11.7 released on PC, Ps4, PS5, and Xbox One. According to the official Empyrion Galactic Survival patch notes, the latest update adds new game objects like consoles, tables, large trees, and various lamps for both Survival and Creative modes.

Previously, a major Empyrion Galactic Survival update 1.10 added new changes, fixes, and gameplay improvements. Unfortunately, players are still experiencing several issues since the release. Today’s Empyrion Galactic Survival version 1.11.7 will fix a few of these issues.

Check out more details below.

Empyrion Galactic Survival 1.11.7 Patch Notes – June 18, 2024

Dark Faction DLC:

Fixes:
  • 01375: Repeated corruption of the playfield generates a new indestructible DF pillar

Main game & Dark Faction DLC:

General Additions & Changes
  • Added new tables & consoles to the Console & Tables deco groups
  • Added new light blocks to the “Lights” group & a new “Street lights” & “Work Lights & Lamps” group
  • Added Outdoor trees for builders to decorate structures with. Search for “Outdoor Tree” in the item menu to filter for them.
  • Added back the Lon Lat UI, you can now enable / disable it in Options/Misc. Off by default.
  • Switched default of block range preview to ctrl + f
  • Various Optimizations have been done to make changing from planet to orbit or orbit to planet smoother & loading in to saves should be faster, although this can depend on how many objects are in the playfield scene.
  • Added a reworked version of Ashon II start to Default Multiplayer
  • Removed password option for local co-op servers.
  • Updated Unity to LTS v2022.3.22f1

Gravity Generators

  • Overlapping gravity generator fields no longer stack their gravitational effects: The gravitational effect is only applied once per default, but you can set it to stack in the device setting.
  • The direction of artificial gravity fields is now interpolated, making circular walkable gravity fields easier to set up!

Multiplayer: Scenarios SharedData

  • NEW: Added a new way to download the SharedData folder: SharedData download can now be done via cloud storage service which is much faster and saves dedi bandwidth on login.
    See the stock dedicated.yaml that comes with the “Standalone dedicated server” (Steam > tools > Empyrion Dedicated server) for full details at the bottom.
  • SharedData cloud download now shows progress in % and with total download size

How to use

For the Standalone dedicated server/MP
  • Right click on the SharedData folder in the custom scenario folder & select to zip/compress the SharedData and upload the zip file to a cloud service such as “Google drive”, “Dropbox” or “OneDrive (Personal)”.
  • Once the compressed copy is uploaded to your file host of choice enable sharing for the uploaded file & create a share link for it & set that link in the SharedDataURL parameter in the Dedicated.yaml & then save the file & start the server.
For Co-op mode
  • Right click on the SharedData folder in the custom scenario folder you wish to use & select to zip/compress the SharedData and upload the zip file to a cloud service such as “Google drive”, “Dropbox” or “OneDrive (Personal)”.
  • Once the compressed copy is uploaded to your file host of choice enable sharing for the uploaded file & create a share link for it & copy the link.
  • Next in the Co-op setup menu where you will see a GUI element for “SharedDataURL” click on it & add the link you copied & paste it here then when ready start the co-op server & the link will get added to the dedicated.yaml that is automatically generated in the save game folder for the co-op game you have started.

!ATTENTION!

Any time a custom scenarios SharedData folder is updated you should also upload a new version of it to your file host of choice & create a new share link which needs to be added to the dedicated.yaml replacing the previous link setup there.

BP Collection tool

  • Fixed bug that if resizing a blueprint part, the snap points got repositioned
  • Fixed bug that rotating a blueprint part with the snap point tool did result in resetting to the first snap point
  • BlueprintPartsUI: reloading the scenario folder if “reload blueprint list” is pressed so you can switch the scenarios without restarting the game
  • BlueprintPartsUI: some improvements and bug fixes (f.e. now “small blocks” are supported)
  • BlueprintPartsUI: another try for fixing “blueprint part not getting loaded if from workshop”
  • BlueprintPartsCollection: improved font size of part names for 2m and 0.5m block BPs
  • SnapPoints: reverted change with overlap flag. Now snap points overlap only if both have the overlapping flag NOT set.
  • BlueprintPartsTool: added possibility to move the BPP when pressing LMB long after choosing a part
  • BlueprintPartTool: fix for black preview images if a group was selected

Vanilla Playfield changes

  • Fix for terrain stamp “CraterBattle_Geo1a” lines on map. (Note: If you use this stamp, keep the playfield at TerrainHeightMapMax of 490 to prevent stamp edges.)
  • Adjusted StampDatabase for yOffset of this stamp.
  • Playfield tweaks: Alien, HomeworldLegacy, MoonForest
  • Adjusted decoration colors & terrain textures for each
  • Alien: Darker days (‘Blacklight’ world)
  • HomeworldLegacy: Less radiation in biomes FlowersEdge and Remnant; Space atmosphere slightly dimmed. New map description text
  • MoonForest: Weather ‘Fog’ removed (too similar to RainMedium & moon is already foggy). Tweaked POI spawn order.

Guided Tutorial (Available from the Main menu)

Guided tutorial: Several fixes, clarity & flow improvements: Bug Fixes
  • Fixed several rare softlocks (e.g. Galleon NPC missing)
  • Reduced intensity of unscripted BA attack
Smoothing
  • Added more variant paths to react to faster players (Hoverbike crafting, steel salvage, Farm generator and fuel tank…)
  • Improved clarity of some task descriptions, added some more help markers, better message flow (At Farm entry, Artillery, Nest POI, Dronebase…)
  • Added some extra info messages (O2 generator, large block handling…)
  • Added chapter timeouts if struggling at Promethium ambush and with scripted BA attack
  • More help offers when dying a lot at Dronebase raid
  • Prevent players to respawn in destroyed starting vessel
  • Filled in missing FAQ sections

Fixes

  • Multiple devices animations not working when they are powered on
  • Loading into an existing save: Deco & resources near player will disappear if hit by ray or bullet
  • Hand weapons max range info is missed
  • Assigning the ALT keybinding to some action broke the features connected to ALT and other modifier keys.
  • Fix: Key mapping localization for gameplay keys did not show in menu tooltips
  • Weapons in the Vanilla Game or from Custom Scenarios without the DLC Items show DLC Information on the ToolTip
  • Fixed regression that Ctrl-A did not fully select the whole part of a blueprint any more (and potential other regressions)
  • Fixed Human NPCs getting removed in Space

For a more detailed list of features and changes, check out the release video and visit the official forums for additional information and discussions.

Renu
Renu
Content writer for games at UpdateCrazy.com. Also, love anime and toons.
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