Changelogs

Dustwind Update 1.02 Patch Notes (1.002.000) – Sep 23, 2021

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Dustwind The Last Resort update 1.02 (1.002.000) is now available to download on PS4. According to Dustwind 1.02 patch notes, the latest update brings new language, fixes, and more. Apart from this, Dustwind patch 1.02 (1.002) also includes performance improvements.

Recently, the game was released on PlayStation 4, Xbox One, and PC. Unfortunately, since the release, many players are experiencing several issues while playing the game.

Today’s Dustwind version 1.02 will fix a few of these issues.

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Check out more details below.

Dustwind game update 1.02 (1.002.000) – Patch Notes – Sep 23, 2021

Autosave moved to level start
– Added extra padding to the sky-collider to prevent ragdolls being pushed into the ground
– Added sounds for weather FX
– Improved UI performance
– Improved AI follow behavior
– Improved map navmeshes
– Fixed some minor UI issues
– FIxed some bugs in saving/loading
– Fixed trap stealth shaders not working correctly
– Fixed campaign scripts
– Fixed light emitter logic that resulted in lights not working at all on low framerate
– Fixed some translation issues
– Fixed dead body material handling to improve performance
– Fixed an issue in the dialogue system that prevented the upgrade of the rescued prisoners in the base
– Fixed light emitters not applying the base color on spawn
– Fixed slingshots loading other items as ammo
– Fixed some campaign scripting issues that affected tasks where a specific number of items needed to be collected
– Fixed bots not trying to capture the gas in skirmish
– Fixed the worldmap marker before the last mission
– Fixed dialogue tooltip windows clipping outside the screen
– Fixed construction pages in the tutorial not working correctly

The following changes were added on PC.

Finally, you can play Dustwind in the following languages:
  • English
  • Russian
  • Polish
  • Spanish
  • French
  • Italian
  • Portuguese (Brazilian)
  • German
  • Czech
  • Hungarian
  • Chinese (simplified)

But also, as announced, we have not only added ten new languages for you. We have also fixed some other bugs and made some small improvements. Take the opportunity and play a round!

The fixes and changes can be found in the changelog:
  • Added translations for 10 languages, made minor modifications to the UI to accommodate
  • Added Terrain Palette map editor feature. Pick the terrain textures you want from an extended list of available textures
  • Added Winter tiles, weather and terrain textures
  • Added rain sounds to rain weather FX
  • Added new script triggers: SquadChanged, VehicleEntered, VehicleExited, BuildEvent, GasPickedUp, GasCaptured
  • Added new script conditions: CheckUnitRace, IsUnitInVehicle, IsInventoryEmpty, CheckDoorState
  • Added new script responses: TakePlayerItem, ToggleEffect, StartTrade,OrderUnit_Interact
  • Added outcome filter field to skillused script trigger
  • Added more water tiles and moved them into their own object group
  • Added an MVP display to the post game score screen
  • Added a map warning for missing AI patrol route points
  • Added a dropped item model for mutato
  • Effect objects got upgraded into a togglable entity
  • Improved custom campaign character feature: allowed races can now be selected in campaign settings, and race cost is ignored
  • Improved trigger zone behavior for cars: passengers also trigger enter/exit events individually. Units will now properly get recognized as entering/leaving zones even if they are inside a vehicle
  • Improved UI: self launched custom weapons now show remaining “ammo”
  • Improved map loading performance
  • Improved world map travel, character setup is now restored on the new map
  • Improved save files, character setup is also saved/restored
  • Improved Skirmish UI
  • Improved map editor spawn tab, spawn points are now listed and selectable from the list
  • Improved dialogue topic validation: topics with requirements will be automatically added/removed from active topics after each discussion and on opening the UI.
  • Improved amount dialog window
  • Faster round end respawn when playing offline
  • Portraits were replaced with improved versions
  • Bots are no longer allowed to take titans
  • Sneak balance modified, get detected much slower at max distance, and much faster at close distance
  • Auto-saves moved to level start
  • Made ‘delayed script execution’ an optional script flag, sometimes immediate execution is useful too
  • Nerfed Titan .50cal sniper weapon. less damage, range, more cooldown, aim time
  • Fixed a bunch of bugs in the campaign
  • Fixed dialogue topics not being removed when their conditions are no longer valid
  • Fixed spectator team not working
  • Fixed getting stuck on the loading screen when trying to test a campaign with no locations set up yet
  • Fixed a bug in the terrain smoothing tools that caused the patterns to drift
  • Fixed decoration sub-categories for legs, now you can equip more leg decorations at the same time
  • Fixed some bugs in AI that prevented certain units from attacking the player
  • Fixed trap explosion effect cutting off too early
  • Fixed entities not being reachable in certain cases
  • Fixed pathfinding on Oil tank tiles
  • Fixed some valkyrie animations not looping
  • Fixed corner objectives not filling in fraglimit text
  • Fixed a bug in line of sight checks when both units were moving
  • Fixed a but in line of sight initialization that made enemy units visible at spawn in FFA
  • Fixed getting stuck on slanted ladders
  • Fixed incapacitated units vision not getting properly cleared
  • Fixed hearing range being being too low
  • Fixed a bug in dog animation events
  • Fixed a bug in light-emitter behavior, adjusted default light settings, custom lights may need adjustment in user generated maps

Download free Dustwind version 1.02 on PlayStation 4.

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