Dragon Ball Fighterz update 1.28 patch notes is now available for download on PS4. This patch will also roll out on Xbox One. According to the official dbfz update 1.28 patch notes, the latest update added general stability and performance improvements. Apart from this, Dragon Ball Fighterz version 1.8 also includes various gameplay optimizations.
Previously, a big update added various gameplay changes, character balancing, and bug fixes. Unfortunately, many players are still experiencing several issues with the game.
Today’s dbfz version 1.28 will fix a few of these issues. Read more details below.
|Z change is also possible from the special technique. Performance changes with normal Z-changes.||It will be an adjustment to increase the range of actions. The performance changes whether the opponent is damaged or not.|
|Guard Cancellation Change|
|It was made available in the air.||This is an adjustment to increase the range of actions during guarding.|
|Guard Cancel Vanish Move|
|“While stiff, → + medium attack + hard attack” now consumes 2 energy gauges to issue guard cancellation vanish move.||This is an adjustment to increase the range of actions during guarding.|
|It is now derived from Dragon Rush in “Medium Attack in The Fighting Tame”.||It is an adjustment to increase the use.|
|Because of the 2010s|
|I begun to play the air bullet from the beginning.||It is an adjustment to increase the use.|
|I made it 2008 so that I could put out the air bullet after guarding it.|
|The effect ×! does not break when your opponent is in a damage state in “Super Power” to break the limit.||This is an adjustment to increase reversing with Parking!.|
|Removed guard scraping damage for some Z assists.||It will be an adjustment for unifying the difference by character.|
|Z Assist (C Type)|
|Increased latency for re-use.||It is an adjustment to differentiate from other types of Z assist.
At the same time, Z-assist (C-type) performance has been enhanced overall.
|If your opponent is in a vanish move, you will be invincible from the start.||It is an adjustment to make it easy to use by switching.|
|Enhanced Special Techniques|
|The measy gauge increase correction is now limited to a time limit regardless of the opponent’s condition.||It is an adjustment to make it easy to use with continuous technique. If you incorporate the enhancement special technique in the first half of the continuous technique, you can aim to recover the energy gauge used.
Instead, the risk of using it for other than continuous techniques, such as cooperation during opponent guard, is slightly increased.
|Increased the time for correction of the meo-force gauge increase.|
|When floating in the air outside of normal jumps, it is now in the same state as after high jumping.||It will be an adjustment to increase the range of actions.|
|In addition to the conventional input, it is now a high jump in “Jump while pressing the special attack button”.||This is an adjustment to make it easier to make high jumps from certain situations.|
|Super Special Technique Damage Correction|
|Reduced damage correction when chasing other than Ultimate Z Change after super special technique.||It is an adjustment to make it easy to use with continuous technique.|
|Jump Hard Attack|
|When the production occurs, the opponent blows forward.||Adjustments are made to unify behavior in certain situations.|
|Fixed an issue where dragon balls could accumulate under certain conditions other than super combos for some characters.|
|Crouching strong attack of some characters|
|Increased the pere lasting of attacks.||This is an adjustment to make it easier to use against jump attacks.
The target characters are as follows.
Sun Goku (Super Saiyan), Bejita (Super Saiyan), Piccolo, Sun Gohan (Juvenile), Freeza, Ginu, Trunks, Cell, Man-made No. 18, Kuririn, Majin Buu (Zen), Nappa, Yumcha, Tianjin Rice, Sun Gohan (Adolescence), Hit, Sun Goku (SSGS) S), Vegeta (SSGSS), Bils, Goku Black, Human Beings 21, Bardack, Broley, Zamas (Combined), Sun Goku, Vegeta, Kuura, Man-made No. 17, Gillen, Beadel, Janemba, Broley (DBS), Kefra, Kamesento, Super Baby 2
|Increased invincibility time against jump attacks.|
|What it behaves like when you play a mea shot?|
|When a air bullet is played by a technique other than super dash or Z reflect, other techniques can be played as if it were played with super dash or Z reflect.||It is an adjustment for the unification of the behavior.|
Download free Dragon Ball Fighterz update 1.28 (dbfz 1.28) for PS4 and Xbox One.