Dragon Ball Fighterz update 1.28 patch notes is now available for download on PS4. This patch will also roll out on Xbox One. According to the official dbfz update 1.28 patch notes, the latest update added general stability and performance improvements. Apart from this, Dragon Ball Fighterz version 1.8 also includes various gameplay optimizations.
Previously, a big update added various gameplay changes, character balancing, and bug fixes. Unfortunately, many players are still experiencing several issues with the game.
Today’s dbfz version 1.28 will fix a few of these issues. Read more details below.
Dragon Ball Fighterz 1.28 Patch Notes
System-common adjustments
Z-change Z change is also possible from the special technique. Performance changes with normal Z-changes. It will be an adjustment to increase the range of actions. The performance changes whether the opponent is damaged or not. Guard Cancellation Change It was made available in the air. This is an adjustment to increase the range of actions during guarding. Guard Cancel Vanish Move “While stiff, → + medium attack + hard attack” now consumes 2 energy gauges to issue guard cancellation vanish move. This is an adjustment to increase the range of actions during guarding. Dragon Rush It is now derived from Dragon Rush in “Medium Attack in The Fighting Tame”. It is an adjustment to increase the use. Because of the 2010s I begun to play the air bullet from the beginning. It is an adjustment to increase the use. I made it 2008 so that I could put out the air bullet after guarding it. Sparking! The effect ×! does not break when your opponent is in a damage state in “Super Power” to break the limit. This is an adjustment to increase reversing with Parking!. Z Assist Removed guard scraping damage for some Z assists. It will be an adjustment for unifying the difference by character. Z Assist (C Type) Increased latency for re-use. It is an adjustment to differentiate from other types of Z assist.
At the same time, Z-assist (C-type) performance has been enhanced overall.Vanish Move If your opponent is in a vanish move, you will be invincible from the start. It is an adjustment to make it easy to use by switching. Enhanced Special Techniques The measy gauge increase correction is now limited to a time limit regardless of the opponent’s condition. It is an adjustment to make it easy to use with continuous technique. If you incorporate the enhancement special technique in the first half of the continuous technique, you can aim to recover the energy gauge used.
Instead, the risk of using it for other than continuous techniques, such as cooperation during opponent guard, is slightly increased.Increased the time for correction of the meo-force gauge increase. Jump attribute When floating in the air outside of normal jumps, it is now in the same state as after high jumping. It will be an adjustment to increase the range of actions. High Jump In addition to the conventional input, it is now a high jump in “Jump while pressing the special attack button”. This is an adjustment to make it easier to make high jumps from certain situations. Super Special Technique Damage Correction Reduced damage correction when chasing other than Ultimate Z Change after super special technique. It is an adjustment to make it easy to use with continuous technique. Jump Hard Attack When the production occurs, the opponent blows forward. Adjustments are made to unify behavior in certain situations. Fixed an issue where dragon balls could accumulate under certain conditions other than super combos for some characters. Crouching strong attack of some characters Increased the pere lasting of attacks. This is an adjustment to make it easier to use against jump attacks.
The target characters are as follows.
Sun Goku (Super Saiyan), Bejita (Super Saiyan), Piccolo, Sun Gohan(Juvenile), Freeza, Ginu, Trunks, Cell, Man-made No. 18, Kuririn, Majin Buu (Zen), Nappa, Yumcha, Tianjin Rice, Sun Gohan (Adolescence), Hit, Sun Goku (SSGS) S), Vegeta (SSGSS), Bils, Goku Black, Human Beings 21,Bardack, Broley, Zamas (Combined), Sun Goku, Vegeta, Kuura, Man-made No. 17, Gillen, Beadel, Janemba, Broley (DBS), Kefra, Kamesento, Super Baby 2Increased invincibility time against jump attacks. What it behaves like when you play a mea shot? When a air bullet is played by a technique other than super dash or Z reflect, other techniques can be played as if it were played with super dash or Z reflect. It is an adjustment for the unification of the behavior.
Character skills Adjustments
- Sun Goku (Super Saiyan)You can now put out “moment moving 50 waves” from the aerial version “Super-55 wave”!
“Meteor Smash” changes performance with buttons! Let’s use it differently depending on the situation!
- Bejita (Super Saiyan)Z change is powerful from “Super Dash Kick” and “Continuous Energy Bullet”!
Big Bang Attack now slides down on hits!
- Bejita (Super Saiyan)Z change is powerful from “Super Dash Kick” and “Continuous Energy Bullet”!
- piccoloFeint action is added to [Urama Elbow]! Let’s toss the other party!
Z assist can now be issued when accumulating with “Majuki Light Cannon”!
- piccoloFeint action is added to [Urama Elbow]! Let’s toss the other party!
- Son Gohan (Boy)Type B Z Assist has more attacks!
When the strong version of “Dragon Shosho” hits at the edge of the screen, you can chase!
- Son Gohan (Boy)Type B Z Assist has more attacks!
- FreezaLet’s put out another attack from crouching special attack and seal the movement of the opponent!
Golden Freeza now resets when time changes!
- FreezaLet’s put out another attack from crouching special attack and seal the movement of the opponent!
- GuinewStanding strong attack can jump over crouching opponents!
“Body Change” now requires a meo-gauge when adding, but the damage has been increased!
- GuinewStanding strong attack can jump over crouching opponents!
- TrunksNow you can chase from Burning Attack! Damage of continuous technique is improved!
“Heat Dome Attack” is now easy to grasp with continuous technique!
- TrunksNow you can chase from Burning Attack! Damage of continuous technique is improved!
- cellBy adjusting “Calme-5 wave”, standing around and continuous technique have been enhanced!
“Energy Field” became an invincible technique and the defense means increased!
- cellBy adjusting “Calme-5 wave”, standing around and continuous technique have been enhanced!
- Human Beings No. 18“Grappleback” is now faster, making it easier to break your opponent’s guard!
The performance of the weak version “Support Attack” has changed, and it is easier to use by cooperation!
- Human Beings No. 18“Grappleback” is now faster, making it easier to break your opponent’s guard!
- GotenxJump weak attack and jump attack have been enhanced, making it easier to use by standing around and breaking guards!
Z change has become powerful from various special techniques!
- GotenxJump weak attack and jump attack have been enhanced, making it easier to use by standing around and breaking guards!
- KurilinBy adjusting various special attacks, the continuous technique is now more powerful!
Sendo now restores health even if there is no blue part of health!
- KurilinBy adjusting various special attacks, the continuous technique is now more powerful!
- Majin Buu (Pure)Special jump attacks have been adjusted to make it easier to use while standing around.
A type Z assist is now easy to use even in continuous technique!
- Majin Buu (Pure)Special jump attacks have been adjusted to make it easier to use while standing around.
- Majin Buu (Good)Jump strong attack, jump ↓ Strong attack is faster, jump attack is now powerful!
Use the medium mount dive as a way to destroy your opponent’s guard!
- Majin Buu (Good)Jump strong attack, jump ↓ Strong attack is faster, jump attack is now powerful!
- NappaJump ↓Strong attack can now do a new continuous technique at the push of a button!
The cultivation man’s attack has been strengthened, and it is easier to use in standing around!
- NappaJump ↓Strong attack can now do a new continuous technique at the push of a button!
- Human Beings No. 16Dynamite Drivers make it easier to break guards.
Hell’s Flash can now take downs when hit!
- Human Beings No. 16Dynamite Drivers make it easier to break guards.
- YamchaCrouch weak attack is now easier to use in cooperation!
Let’s develop a powerful attack with Z change from new wolf fang wind fist!
- YamchaCrouch weak attack is now easier to use in cooperation!
- Tianjin RiceArmor was attached to the strong version of the excrement fist, so it became difficult for opponents to crush it!
The Hitotsuru attack now bounces forward. You’ll have more ways to shake your opponent’s guard!
- Tianjin RiceArmor was attached to the strong version of the excrement fist, so it became difficult for opponents to crush it!
- Son Gohan (Adolescence)Various normal attacks have been enhanced to make standing around more powerful!
The strengthening content by “liberating power” changes! As you level up, your attack will become more powerful!
- Son Gohan (Adolescence)Various normal attacks have been enhanced to make standing around more powerful!
- hit“Cold eye light” is faster, and it is easier to use by breaking the guard!
Ultimate Z Change can now deal a lot of damage!
- hit“Cold eye light” is faster, and it is easier to use by breaking the guard!
- Sun Goku (SSGSS)The movement value of various normal attacks and “God Air Shot” has been increased, and it is easier to touch the opponent!
If you break the guard with “Super God Flash”, let’s chase with Z change!
- Sun Goku (SSGSS)The movement value of various normal attacks and “God Air Shot” has been increased, and it is easier to touch the opponent!
- Vegeta (SSGSS)It’s now easier to use attacks while jumping with guard collapses!
Let’s guard “Big Bang Attack” and develop a powerful attack!
- Vegeta (SSGSS)It’s now easier to use attacks while jumping with guard collapses!
- VilsStanding strong attack became invincible against the opponent’s flying tool!
Various destruction balls are strengthened! In addition, there are fewer gaps in “multiple destruction balls”, and it is easier to use by cooperation!
- VilsStanding strong attack became invincible against the opponent’s flying tool!
- Goku BlackStanding special attacks are no longer crushed by the opponent’s air bullets!
“Shin-cleft Light Bullet” is an invincible technique! You’re now 2008!
- Goku BlackStanding special attacks are no longer crushed by the opponent’s air bullets!
- Human Beings 21“Absolute Release Ball” has been enhanced, making it easy to use by standing around and working together!
B type Z assist is now easy to use with standing around, cooperation, continuous technique!
- Human Beings 21“Absolute Release Ball” has been enhanced, making it easy to use by standing around and working together!
- BardackJump weak attack can now be put out twice, it is easier to use with continuous techniques and cooperation!
Revenger Assault now has a position to choose from after the hit!
- BardackJump weak attack can now be put out twice, it is easier to use with continuous techniques and cooperation!
- BroryVarious special techniques can now be accumulated, and it is easier to attack by accepting the attack of the opponent!
B-type Z assist has increased the number of attacks and is easier to use in standing around!
- BroryVarious special techniques can now be accumulated, and it is easier to attack by accepting the attack of the opponent!
- Vegetto (SSGSS)Now that the reach of the attack has increased, the ground restraint is even stronger!
It is possible to chase from “Final 50 Waves”! Deal additional damage to your opponent!
- Vegetto (SSGSS)Now that the reach of the attack has increased, the ground restraint is even stronger!
- Zamas (combined)Standing special attacks are now easier to hit even crouching opponents!
Special movement is now possible during “Glow in heaven”! Shake your opponent’s guard!
- Zamas (combined)Standing special attacks are now easier to hit even crouching opponents!
- Sun GokuNew “Drop-down Shoot”! You can take down in the air!
By strengthening “500 waves”, standing around and continuous techniques have become powerful!
- Sun GokuNew “Drop-down Shoot”! You can take down in the air!
- VegetaCrouching special attack trajectory has increased, and use has increased!
The strong version of “Destiny Drop” is now easier to use as a guard break!
- VegetaCrouching special attack trajectory has increased, and use has increased!
- KuuraThe blowout of “Breakdown” has changed, and it is easier to use with continuous technique!
The Death Flasher is faster and easier to use while standing around!
- KuuraThe blowout of “Breakdown” has changed, and it is easier to use with continuous technique!
- Human Beings No. 17Sliding now returns your opponent’s jump attacks!
It is now possible to turn back by “Redrive”!
- Human Beings No. 17Sliding now returns your opponent’s jump attacks!
- GillenJump ↓ Strong attack now accepts opponent’s attack!
Ultimate Z Change now has a High Power UpperCut!
- GillenJump ↓ Strong attack now accepts opponent’s attack!
- BeedelZ-Reflect now has a dedicated extra attack!
“Moonsalt Kick” is now difficult to crush!
- BeedelZ-Reflect now has a dedicated extra attack!
- Sun Goku (GT)Crouching special attack trajectory has increased, and use has increased!
“500 waves” is now easy to use with continuous techniques and standing around!
- Sun Goku (GT)Crouching special attack trajectory has increased, and use has increased!
- Janimba“Unbreakable” is faster, and it is easier to break your opponent’s guard!
“Phantom Dream” now warps further with additional input!
- Janimba“Unbreakable” is faster, and it is easier to break your opponent’s guard!
- Gojita (SSGSS)Jump ↓ You can now chase from a strong attack!
The appearance position of “Multiple Afterimage Fist” has changed, and it is easier to use in cooperation!
- Gojita (SSGSS)Jump ↓ You can now chase from a strong attack!
- Broley (DBS)The attack judgment of “Earth Quake” has increased, and it is easier to use it by standing around!
Increased the damage of Gigantic Impact! Deal great damage to your opponent!
- Broley (DBS)The attack judgment of “Earth Quake” has increased, and it is easier to use it by standing around!
- KefraIt is easier to put out standing weak attack and additional 2, and it is easier to use as a surprise attack!
“Fist Cannonball” is now easy to use with cooperation and standing around!
- KefraIt is easier to put out standing weak attack and additional 2, and it is easier to use as a surprise attack!
- Sun Goku (SelfishNess)Jump special attacks are now easier to use around! The sense of sere is now damaged by slowing down the derived technique!
- Kamesen peopleThe landing stiffness of “Master’s Leap” has been reduced, and it is easier to use by cooperation!
It’s easier to get “back kicks” out, and it’s easier to break your opponent’s guard!
- Kamesen peopleThe landing stiffness of “Master’s Leap” has been reduced, and it is easier to use by cooperation!
- Super Baby 2Now it’s easier to chase from the strong revenge drive! You can now change the attack timing of “Brainwashing by parasitic”!
- Gojita (Super Saiyan 4)You can now continue attacking even if “Leg Breaker” is guarded!
It’s now easier to break your guard with Bluff-55 Wave!
- Gojita (Super Saiyan 4)You can now continue attacking even if “Leg Breaker” is guarded!
- Added character balancing
- Added various gameplay optimizations.
- Fixed crashing problems since the latest patch.
- Performance and stability improvements added.
- Other minorfixes.
Download free Dragon Ball Fighterz update 1.28 (dbfz 1.28) for PS4 and Xbox One.