Dragon Ball Fighterz Update 1.11 for PlayStation 4 and Xbox One is now available for download. The new Dragon Ball Fighterz 1.11 update has added new features and changes as well as fixes for the several issues that popped up with the recently released update, including server performance, game client bugs, and UI bugs. In addition, Dragon Ball Fighterz version 1.11 also includes various stability and performance improvements.
Previously, a big update was released with various bug fixes and changes. Unfortunately, since this update, many players have been experiencing a number of issues when trying to play the game, ranging from not being able to get online. Today’s Dragon Ball Fighterz patch 1.11 update is expected to fix this issues.
Dragon Ball Fighterz Update 1.11 Changelog
- Added the ability to change your online match team from within training mode
- Added the ability to choose your character colors from within training mode
- Added the ability to set your Ki Gauge to regenerate
- Added new reset positions: Middle (Post KO) and Middle (Post Stage Transition)
- Added the ability to change player sides, additionally, hitting reset while holding up will reset position and change player sides
- Added the ability to select Gohan (Adult) levels
- Added the ability to select Ginyu Force members
- Training mode now has 8 recording slots in total
- Added random playback for the 8 recording slots, and added the ability to adjust the probability of each slot
- Reversal options added to the dummy; the dummy will perform set attacks as soon as possible after blockstun and hitstun
- Added the ability to reset the damage information
- Added the ability to show your own player information
- Added the ability to select “Same rank”, “Similar rank” and “Challenge” during the Ranked Match set up
- No longer shows the network color on a matched opponent during Ranked Match
- Added the ability to select “Same color”, “Similar color”, “Anything” during the Casual Match set up
- Added “Sorry” and “Don’t worry” messages to Party Match
- Added the ability to set input delay for Local Versus
- During the VS screen in a Local Match, holding Assist 1 or Assist 2 allows you to swap that character with your first character
- The cursor on character select moves faster
- Followed players now have different colored names
- Pressing the OPTIONS button during button setting saves the button settings and closes the menu
- Added the ability to post Z stamps during the rematch menu for online matches
- Increased hitstop
- Increased recovery
- Gohan can now use his air options after the move has recovered
- Changed landing recovery to be the same as j.2S
- The first hitbox has been increased in size
- The first hitbox has been increased in size
- Gohan moves further forward while performing the uppercut
- Startup decreased
Death Slash (236X) + Assist
- Hitstop and untech time increased
- Startup decreased
- Frieza becomes invulnerable earlier
- Landing recovery removed on whiff
- Made it possible for Frieza to move immediately after the time freezing cinematic
- If the opponent is not taking damage when you activate Golden Frieza, the startup before the cinematic is longer, but armor properties have been added to the startup.
- During the install, the restrictions of the Z Combo system are removed (5L>5M>5L is possible) (reverse beats)
- Can cancel into 5S
- Hitstop and untech time increased
- Hitstop and untech time increased
- Blockstun decreased
- Increased untech time on cinematic hits (smash hits)
- Launches enemy on hit
- Startup decreased
- Made it possible to cancel into special moves when reflected
- Fixed a bug where the move could not be cancelled when hitting on late active frames
- Hitstop and untech time increased
- Startup decreased
- Startup increased
- Added damage proration when used as the first hit of the combo
- Startup increased
- Damage proration increased
- Ground bounces on the first hit
- Added the ability to control the horizontal distance traveled while rolling by inputting 4/6
- Startup decreased
- Added the ability to control the horizontal distance traveled while rolling by inputting 4/6
- Does not hit opponents behind Cell
- Added whiff cancels (use 4LL to whiff cancel into another 5L)
- Startup before invulnerability decreased
- Invulnerability starts up faster
- When the barrier stops an attack, it can be cancelled into super with R1/R2, and into lvl3 with 4+R1/R2
- Startup decreased
- Combos into super on hit
- Increased the distance 18 moves
- Normalized the cancel timing of the followups to be the same as other characters
- No longer uses smash on hit
- Fixed a bug where the smash on the next combo is removed when donut hits an assist
- Increased recovery when the button is not held
- Recovery increased
- Gotenks can airdash and double jump after the move has recovered
- Recovery decreased
- Increase landing recovery of the feint
- Increased untech time
- Added the ability to curve only the ki blast closer to Krillin on the follow up by inputting 4S
- Increased untech time
- Added the ability to curve only the top ki blast on the follow up by inputting 8S
- The rock no longer can be broken by the opponent’s attacks
- Damage proration decreased
- Added invulnerability to aerial attacks (like 2H)
- Startup increased
- Added damage proration when used as a combo starter
- Added landing recovery
- Throws the ki blast towards the opponent when they are close to Kid Buu
- Added landing recovery
- No longer can hit opponent’s behind Kid Buu
- Hits close crouching opponents
- Startup decreased
- Untech time increased
- Now hit low
- Hitbox in front of Nappa increased
- Hitstop increased
- Startup decreased (frame data on block is worse)
- Invulnerability startup decreased (armor)
- Total duration decreased
- Dragon Ball Fighterz patch 1.11 made it possible for the opponent to guard cancel reflect and super dash after blocking this
- Startup decreased (can no longer tick throw off 5LL)
- Added invulnerability to aerial attacks
- Increased damage
- Wall bounces on hit
- Minimum damage increased
- Untech time increased
- Fixed a bug where the follow-ups were still usable when blocked
- Armor starts up faster
- Added clones of Tien to aid in the attack
- Increased the Z change window
- Dragon Ball Fighterz 1.11 reduced the amount of self-damage while Tien is in sparking
- Hitbox above Hit increased in size
- Startup decreased
- Increased the distance Hit travels
- Startup decreased
- Hitbox increased in the front
- Startup decreased
- Distance traveled increased
- Dragon Ball Fighterz update 1.11 increased the untech time when it hits while the sphere is being set
- Launches opponent on hit
- When hit by a normal, that normal can be canceled into Specials, Z changes and Sparking.
- Beerus floats upwards a little if 2 is inputted
- Startup decreased
- Launches opponent on hit
- Damage on the punch when the grab whiffs increased
- Damage proration added when used as a combo starter
- Goku faces the opponent when the move ends
- Dragon Ball Fighterz update 1.11 increased the Z change window
- Damage increased
- Hitstop and Blockstun increased
- Launches opponent on hit
- Startup increased when Vegeta is in front of the opponent
- No longer counts as an aerial move
- Made frame advantage uniform
- Damage increased
- Dragon Ball Fighterz version 1.11 increased distance travelled
- Startup decreased
- Damage proration decreased
- Cinematic hits will not play for the rest of the combo
- Reduced forward hitbox
- Added damage proration when used as the initial hit in a combo
- Dragon Ball Fighterz update 1.11 increased the hitbox on the inside of the tail (closer to 21)
- Hitstop and untech time increased
- Damage decreased
- Recovery increased
- Hitstop increased
- 21 transitions into the move finishing animation when the ball explodes.
- Recovery increased
- Hitstop increased
- Recovery increased
- Invulnerability starts up faster
- When the barrier stops an attack, it can be cancelled into super with R1/R2, and into lvl3 with 4+R1/R2
- Added invulnerability to aerial attacks
- 21 turns towards the opponent after a whiffed grab
- Blockstun decreased
- Added invulnerability to aerial attacks
- Landing recovery added
- Active frames on the first attack increased
- Damage on the followup increased
- Once Saiyan Spirit hits, cinematic hits will not play for the rest of the combo.
- The opponent’s vanish breaks Broly’s armor now
- Initial hitbox increased
- Untech time increased
- Initial hitbox increased
- Made connecting vanish after this move easier
- Invulnerability starts up faster
- Added invulnerability to aerial attacks
- Blockstun on last hit decreased
- Recovery decreased
- Reduced untech time on non-smash hit
- Dragon Ball Fighterz version 1.11 increased the distance Vegito travels
- Hitbox above Zamasu increased in size
- Hurtbox decreased in the front
- Startup decreased
- Projectile speed increased
- Startup decreased
- Startup decreased
- Hurtbox decreased in the front
- Startup decreased
- Projectile speed increased
- Dragon Ball Fighterz 1.11 added bug various bug fixes
- Fixed crashing issues
- Added performance and stability improvements.
Dragon Ball Fighterz update 1.11 is now available for download on PS4 and Xbox One.