Changelogs

Dragon Ball Fighterz (DBFZ) Update 1.31 Patch Notes

Ad

A new Dragon Ball Fighterz update 1.31 is available to download on PS4, PC, and Xbox One. According to the official DBFZ 1.31 patch notes, the latest update added various balancing changes and adjustments to the game. Apart from this, Dragon Ball Fighterz version 1.31 also includes stability fixes.

Previously, a major update new Android 21 (lab coat) DLC to the game. Unfortunately, players are still facing a number of issues when trying to play the game.

Today’s Dragon Ball Fighterz patch 1.31 update is expected to fix these issues.

Ad

What is new in Dragon Ball Fighterz 1.31 patch notes? – June 29, 2022

  • Added balancing changes.
  • Added various adjustments to the game.
Character Mechanic Details Intention/Reason
All Jumping Attacks Made it harder for jumping attacks to miss crouching opponents when they are performed after a Super Dash while in Sparking Blast. Changed to make it easier to use in combos and as a mix-up tool.
All Super Dash No longer launches opponent on grounded hit during Sparking Blast. Changed to make it easier to use in combos.
All Guard Cancel Change Can no longer be performed with a diagonal input. Adjusted to make it less likely to perform a Guard Cancel Change unintentionally.
All Z Change, Ultimate Z Change Fixed an issue in which odd behavior would occur when performing a Super Attack and Z Change or Ultimate Z Change from a specific attack. Adjusted to unify behavior.
Character Attack Details Intention/Reason
Goku (Super Saiyan) Standing Unique Attack – Adjusted blowback of the final hit, and added wall bounce effect.
– Increased untechable time of the final hit.
Changed to make it easier to use in combos and in scrambles.
Flurry Kick (Medium/Heavy) – Added invincibility to jumping attacks partway through the motion of the attack.
– Increased clash level.
Changed to make the move more viable in scrambles.
Dragon Flash Fist (Medium) – Increased blockstun.
– Slowed down the grounded version’s start-up.
Changed to make the move more viable.
Kamehameha – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in combos and in scrambles.
Super Kamehameha – Increased the attack’s damage. Changed to make it easier to use in combos.
Vegeta (Super Saiyan) Standing Light Attack: Follow-up 2 – Reduced recovery. Changed to make it easier to use in strings.
Standing Medium Attack – Reduced recovery. Changed to make it easier to use in strings.
Crouching Medium Attack – Reduced recovery. Changed to make it easier to use in strings.
Standing Heavy Attack – Increased distance moved during the attack. Changed to make the move more viable in scrambles.
Standing Unique Attack – Reduced recovery. Changed to make the move more viable in scrambles.
Consecutive Energy Blast – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Interceptor Kick – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Super Dash Kick (Medium) – Increased the attack’s damage.
– Reduced recovery for the grounded version.
Changed to make it easier to use in strings.
Super Dash Kick (Heavy) – Adjusted blowback on hit during camera effect.
– Increased untechable time on hit during camera effect.
Changed to make the move more viable in scrambles.
Piccolo Standing Light Attack: Follow-up 2 – Increased knockback. Changed to make it easier to use in strings.
Jumping Heavy Attack – Can now be jump-canceled. Changed to make the move more viable.
Demon Shocker (Diagonal) – Added invincibility to jumping attacks partway through the motion of the attack. Changed to make the move more viable in scrambles.
Demon Slicer (Medium) – Sped up the grounded version’s start-up. Changed to make it easier to use in strings.
Gohan (Teen) Crouching Medium Attack – Increased distance moved during the attack. Changed to make the move more viable in scrambles.
Standing Heavy Attack – Increased distance moved during the attack. Changed to make the move more viable in scrambles.
Crouching Unique Attack – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Super Dragon Flight (Heavy) – Increased untechable time when there is no camera effect. Changed to make it easier to use in combos.
Motionless Kamehameha – Sped up the attack’s start-up. Changed to make it easier to use in combos.
Father-Son Kamehameha – Sped up the attack’s start-up. Changed to make it easier to use in combos and in scrambles.
Frieza Crouching Heavy Attack – Sped up the attack’s start-up. Changed to make it easier to use in combos and in scrambles.
Standing Unique Attack – Sped up the attack’s start-up. Changed to make it easier to use in combos and in scrambles.
Crouching Unique Attack – Sped up the attack’s start-up.
– A differently angled crouching unique attack can now be performed in Z Combos.
Changed to make it easier to use in combos and in scrambles.
Jumping Unique Attack – Sped up the attack’s start-up.
– Increased the attack’s damage.
Changed to make it easier to use in combos and in scrambles.
Death Slash (Medium) – Reduced recovery. Changed to make it easier to use in combos and in scrambles.
You might not survive this time – Reduced recovery when there is no camera effect. Changed to make it easier to use in combos and in scrambles.
You must die by my hand! – Increased the attack’s damage. Changed to make it easier to use in strings.
Captain Ginyu Standing Light Attack – Can now cancel into standing light attack in a Z Combo. Changed to make it easier to use in strings.
Standing Light Attack: Follow-up 2 – Added vacuum effect on block. Changed to make the move more viable.
Standing Heavy Attack – Added invincibility to low attacks partway through the motion of the attack. Changed to make it easier to use in combos and in scrambles.
Standing Unique Attack – Added invincibility to Ki Blasts from partway through the motion to the end of the motion. Changed to make it easier to use in combos and in scrambles.
Jumping Unique Attack – Now deflects Ki Blasts partway through the motion of the attack. Changed to make it easier to use in combos and in scrambles.
Unique Attack (Guldo) – Added invincibility to Ki Blasts for Guldo. Changed to make it easier to use in combos and in scrambles.
Unique Attack (Recoome) – Recoome now deflects Ki Blasts. Changed to make it easier to use in combos and in scrambles.
Z Assist (B Type) – Ki gauge increase now varies based on number of attacks. Changed to make it easier to use in combos and in scrambles.
Trunks Crouching Medium Attack – Increased distance moved during the attack. Changed to make it easier to use in combos and in scrambles.
Shining Slash – Sped up the grounded version’s start-up. Changed to make it easier to use in combos and in scrambles.
Shining Slash (Medium) – Adjusted distance moved during the mid-air version. Changed to make it easier to use in combos and in scrambles.
Masenko – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings.
Cyclone Jump (Medium) – Adjusted distance moved and changed trajectory. Changed to make it easier to use in combos and in scrambles.
Cyclone Buster – Changed the attack’s hit effect.
– Increased untechable time.
Changed to make it easier to use in combos and in scrambles.
Cell Standing Light Attack – Cell now moves during the attack. Changed to make it easier to use in combos.
Rolling Crush (Light) – Sped up the mid-air version’s start-up.
– Reduced the mid-air version’s damage.
– Increased damage scaling for the mid-air version.
Changed to make the move more viable.
Rolling Crush (Heavy) – Sped up the final hit’s start-up.
– The mid-air version’s final hit now moves Cell forward.
Changed to make it easier to use in combos and in scrambles.
Kamehameha – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings.
Android 18 Standing Light Attack: Follow-up 2 – Reduced knockback on block. Changed to make it easier to use in strings and scrambles.
Standing Medium Attack – Increased distance moved during the attack. Changed to make it easier to use in combos and in scrambles.
Destructo-Disc – Sped up the attack’s start-up. Changed to make it easier to use in combos and strings.
Support Attack (Light) – Sped up the mid-air version’s start-up when the opponent is in hitstun.
– The spawn position of the mid-air version now changes when the opponent is in hitstun mid-air.
Changed to make it easier to use in combos and strings.
Gotenks Standing Light Attack: Follow-up 1 – Sped up the attack’s start-up. Changed to make it easier to use in combos and strings.
Standing Medium Attack – Reduced recovery. Changed to make it easier to use in combos and in scrambles.
Vengeful Shout – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in combos and in scrambles.
Great Special Rolling Kick (Heavy) – Increased distance moved during the attack. Adjusted to make it easier for the opponent to escape a string in certain situations.
Super Ghost Kamikaze Attack (Heavy + Unique) – Increased recovery. Changed to make the move more viable.
Krillin Afterimage (Heavy) .- Grounded version now moves behind the opponent.
– Increased distance moved during the grounded version of the attack.
– Increased recovery when following up from the grounded version.
– Adjusted distance moved when following up from the mid-air version.
Changed to make it easier to use in strings and scrambles.
Senzu Bean (Heavy) – Reduced recovery. Changed to make it easier to use in strings and scrambles.
Kamehameha – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in combos and strings.
Kid Buu Standing Unique Attack – Can now cancel into standing medium attack in a Z Combo. Changed to make it easier to use in combos and strings.
Crouching Unique Attack – Can now cancel into jumping medium attack in a Z Combo. Changed to make the move more viable in scrambles.
Jumping Unique Attack – Can now cancel into jumping medium attack in a Z Combo. Changed to make the move more viable in scrambles.
Mystic Arm Swing (Light/Medium) – Added invincibility to jumping attacks at the beginning of the attack. Changed to make the move more viable in scrambles.
Kamehameha – Super Dash can now be performed during the later half of the motion. Changed to make the move more viable in scrambles.
Majin Buu Jumping Medium Attack – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Jumping Heavy Attack – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Dive Bomb (Light/Medium) – Added invincibility to jumping attacks partway through the motion of the grounded version. Changed to make the move more viable in scrambles.
Dive Bomb (Heavy) – Added invincibility to jumping attacks at the beginning of the grounded version. Changed to make the move more viable in scrambles.
Cartwheel (Light) – Sped up the grounded version’s start-up. Changed to make it easier to use in strings.
Nappa Jumping Light Attack – Increased active frames. Changed to make the move more viable in scrambles.
Arm Break – Increased blockstun when fully charged. Changed to make the move more viable in scrambles.
Blazing Storm – Sped up the attack’s start-up. Changed to make it easier to use in strings.
Android 16 Standing Light Attack – Increased distance moved during the attack. Changed to make it easier to use in strings.
Standing Light Attack: Follow-up 2 – Increased distance moved during the attack. Changed to make it easier to use in strings.
Standing Medium Attack – Reduced recovery. Changed to make it easier to use in combos.
Crouching Heavy Attack – Reduced gravity after the attack. Changed to make the move more viable in scrambles.
Jumping ↓ + Heavy Attack – Sped up the attack’s start-up.
– Adjusted distance moved before the attack when the opponent is in hitstun.
Changed to make it easier to use in combos and strings.
Standing Unique Attack – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Hell Heat (Close Range) – Reduced recovery. Changed to make it easier to use in strings.
Z Assist (A Type) – Sped up the attack’s start-up. Changed to make it easier to use in strings.
Yamcha Standing Light Attack – Can now cancel into standing light attack in a Z Combo. Changed to make it easier to use in strings.
Crouching Heavy Attack – Can now cancel into ↓ + heavy attack in a Z Combo.
– Reduced knockback on block.
Changed to make it easier to use in strings.
Jumping ↓ + Heavy Attack – Can now cancel into heavy attack and unique attack in a Z Combo after landing.
– Increased the opponent’s hitstop on hit.
– Adjusted distance moved on hit.
– Increased untechable time.
Changed to make it easier to use in strings.
Wolf Fang Fist: Whiskers – Can now be performed up to 2 times in one string. Changed to make the move more viable in scrambles.
Wolf Fang Fist: Tail – Can now be performed up to 2 times in one combo. Changed to make the move more viable in scrambles.
Kamehameha – Can now be used as a follow-up after all versions of Wolf Fang Fist.
– Super Dash can now be performed during the later half of the motion.
Changed to make it easier to use in strings.
Neo Wolf Fang Fist – Sped up the attack’s start-up.
– Increased distance moved during the attack.
Changed to make it easier to use in strings.
Tien Crouching Medium Attack – Reduced recovery. Changed to make it easier to use in strings.
Standing Heavy Attack – Reduced recovery. Changed to make it easier to use in strings.
Crane Strike (Heavy) – Changed distance moved on block.
– Sped up the mid-air version’s start-up when the opponent is in hitstun.
– Adjusted distance moved during the mid-air version of the attack.
Changed to make it easier to use in combos.
Telekinesis – Sped up the attack’s start-up.
– Like other Special Moves, it can now be performed from normal attacks.
Changed to make the move more viable in scrambles.
Farewell, Tien… – Like other Super Attacks, it can now be performed from normal attacks or Special Moves. Changed to make the move more viable in scrambles.
Gohan (Adult) Standing Light Attack – Increased distance moved during the attack. Changed to make the move more viable in scrambles.
Crouching Light Attack – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Jumping Light Attack – Increased active frames. Changed to make the move more viable in scrambles.
Standing Medium Attack – Increased distance moved during the attack. Changed to make the move more viable in scrambles.
Crouching Unique Attack – Sped up the attack’s start-up. Changed to make it easier to use in strings.
Jumping Unique Attack – Adjusted distance moved and changed trajectory.
– Reduced recovery.
– Sped up the attack’s start-up.
Changed to make it easier to use in combos and in scrambles.
Jumping ↓ + Unique Attack – A heavy attack, unique attack, or Super Attack can now be performed after landing. Changed to make it easier to use in combos and in scrambles.
Jet Uppercut (Light) – Sped up the attack’s start-up after Potential Unleashed.
– Increased untechable time after Potential Unleashed.
– Adjusted distance moved during the attack after Potential Unleashed.
– Reduced recovery after Potential Unleashed.
Changed to make it easier to use in combos.
Masenko – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings.
Potential Unleashed (Heavy + Unique) – Holding the button now no longer slows down start-up. Changed to make the move more viable in scrambles.
Hit Standing Light Attack – Reduced recovery. Changed to make it easier to use in combos and strings.
Standing Heavy Attack – Sped up the attack’s start-up. Changed to make it easier to use in combos and strings.
Vital Point Attack – Reduced recovery when canceling the stance. Changed to make the move more viable in scrambles.
Tides of Time – Reduced recovery when canceling the stance. Changed to make the move more viable in scrambles.
Deadly Intent – Reduced recovery. Changed to make it easier to use in combos and strings.
Mark of an Assassin – Reduced recovery. Changed to make the move more viable in scrambles and strings.
Goku (SSGSS) Standing Light Attack: Follow-up 1 – Increased distance moved during the attack. Changed to make the move more viable in scrambles and strings.
Crouching Medium Attack – Distance moved can now be changed with a back input. Changed to make the move more viable in scrambles and strings.
Standing Heavy Attack – Distance moved can now be changed with a back input.
– Knockback can now be changed on block with a back input.
Changed to make the move more viable in scrambles.
Crouching Heavy Attack – Distance moved can now be changed with a back input.
– Knockback can now be changed on block with a back input.
Changed to make the move more viable in scrambles.
Divine Void Strike (Light/Medium) – Reduced recovery for the grounded version on whiff. Changed to make it easier to use in strings.
Dragon Flash Kick – Reduced recovery on whiff. Changed to make it easier to use in strings.
Vegeta (SSGSS) Standing Medium Attack – Reduced recovery. Changed to make it easier to use in strings and as a mix-up tool.
Crouching Medium Attack – Reduced recovery. Changed to make it easier to use in combos and strings.
Super Dash Kick: Follow-up 1 (Heavy) – Reduced the amount of hitstop. Changed to make it easier to use in combos and in scrambles.
On a scale of one to ten, I’ll give you a three (Heavy) – Sped up the mid-air version’s start-up.
– Adjusted distance moved during the mid-air version of the attack.
Changed to make the move more viable in scrambles.
Big Bang Attack – Increased the attack’s damage. Changed to make the move more viable in scrambles.
Z Assist (A Type) – Increased the attack’s damage. Changed to make the move more viable in scrambles.
Beerus Crouching Medium Attack – Increased distance moved during the attack. Changed to make it easier to use in combos and strings.
Standing Unique Attack – Can now be performed 2 times in one Z Combo. Changed to make it easier to use in strings.
Crouching Unique Attack – A heavy attack or unique attack can now be performed on whiff. Changed to make it easier to use in strings.
Spheres of Destruction – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Goku Black Crouching Heavy Attack – Sped up the attack’s start-up. Changed to make it easier to use in strings.
Standing Unique Attack – A projectile is now launched on block. Changed to make the move more viable in scrambles.
God Slicer (Medium/Heavy) – Added invincibility to jumping attacks to the grounded version. Changed to make it easier to use in combos and in scrambles.
Black Kamehameha – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in combos and in scrambles.
Binding Black Kamehameha – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings and scrambles.
Instant Transmission (Medium) – Changed where the character appears. Changed to make it easier to use in strings and scrambles.
Instant Transmission (Heavy) – Reduced recovery. Changed to make it easier to use in combos and in scrambles.
Android 21 Standing Heavy Attack – Reduced recovery. Changed to make it easier to use in combos and in scrambles.
Crouching Heavy Attack – Reduced recovery. Adjusted to make it easier for the opponent to escape a string in certain situations.
Total Detonation Ball (Light) – Super Dash can now be performed during the later half of the motion. Adjusted to make it easier for the opponent to escape a string in certain situations.
Sweet Tooth – Increased recovery after the attack hits. Changed to make the move more viable in scrambles.
Excellent Full Course – Reduced frame advantage after hit. Changed to make it easier to use in strings and scrambles.
Bardock Standing Light Attack: Follow-up 2 – Increased distance moved during the attack.
– Added invincibility to jumping attacks.
Changed to make the move more viable in scrambles.
Standing Unique Attack – Reduced recovery. Changed to make it easier to use in combos and in scrambles.
Rebellion Spear (Light) – Sped up the attack’s start-up. Changed to make it easier to use in strings.
Rebellion Spear (Medium) – Sped up the mid-air version’s start-up. Changed to make it easier to use in combos.
Tyrant Lancer – Increased blockstun when fully charged. Changed to make it easier to use in strings.
Z Assist (A Type) – Increased hitstop on hit. Changed to make it easier to use in combos and in scrambles.
Broly Crouching Light Attack – Reduced recovery. Changed to make the move more viable in scrambles.
Jumping Light Attack – Sped up the attack’s start-up. Changed to make it harder to use in strings and scrambles.
Standing Medium Attack – Adjusted movement speed. Changed to make it harder to use in strings and scrambles.
Crouching Medium Attack – Increased recovery. Changed to make it easier to use in strings.
Standing Unique Attack – Increased recovery. Changed to make the move more viable in scrambles.
Gigantic Claw (Medium/Heavy) – Increased distance moved during the fully charged version. Changed to make the move more viable in scrambles.
Lariat Express (Medium/Heavy) – Increased knockback on block for the fully charged version. Changed to make it harder to use in scrambles.
Gigantic Strike (Medium/Heavy) – Increased distance moved during the fully charged version. Changed to make the move more viable in scrambles.
Vegito (SSGSS) Standing Medium Attack – Increased recovery. Changed to make the move more viable in scrambles.
Standing Unique Attack – Sped up the attack’s start-up. Changed to reduce combo damage after hit.
Crouching Unique Attack – Sped up the attack’s start-up. Changed to make it easier to use in strings.
Spiral Heel Shot – Increased damage scaling. Changed to make the move more viable in scrambles.
Zamasu (Fused) Standing Light Attack – Can now cancel into standing light attack in a Z Combo. Changed to make the move more viable in scrambles.
Standing Heavy Attack – Increased distance moved during the attack. Changed to make it easier to use in strings.
Crouching Heavy Attack – Sped up the attack’s start-up. Changed to make it easier to use in combos and in scrambles.
Wall of Light – Reduced recovery.
– Increased hitstop when the attack hits.
Changed to make it easier to use in combos and in scrambles.
Divine Order – Sped up the grounded version’s start-up. Changed to make the move more viable in scrambles.
Goku Standing Unique Attack – Adjusted blowback of the final hit, and added wall bounce.
-Increased untechable time of the final hit.
Changed to make it easier to use in strings.
Kamehameha – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings.
Drop Down Shot – Reduced recovery. Changed to reduce combo damage.
Vegeta Crouching Medium Attack – Reduced recovery. Changed to make it easier to use in combos and strings.
Jumping Unique Attack – Reduced damage. Changed to make the move more viable in scrambles.
Energy Cutter – Reduced recovery. Changed to make the move more viable in scrambles.
Cooler Standing Light Attack – Cooler now moves during the attack. Changed to make the move more viable in scrambles.
Standing Medium Attack – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Standing Heavy Attack – Increased distance moved during the attack. Changed to make it easier to use in combos and in scrambles.
Standing Unique Attack – Sped up the attack’s start-up. Changed to make the move more viable.
Death Crasher – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings.
Death Shaker – Now hits opponents in a sliding knockdown. Changed to make it easier to use in strings.
Android 17 Crouching Medium Attack – Reduced recovery. Changed to make it easier to use in strings.
Accel Driver (Heavy) – Any type of follow-up can now be performed after moving behind the opponent and before attacking. Changed to make it easier to use in strings.
Finishing Driver (Heavy) – Any type of follow-up can now be performed after moving behind the opponent and before attacking. Changed to make it easier to use in strings.
Top Gear (Medium) – Increased distance moved during the attack. Changed to make it easier to use in strings.
Low Gear (Medium) – Increased distance moved during the attack. Changed to make the move more viable in scrambles.
Jiren Standing Light Attack – Can now cancel into standing light attack in a Z Combo. Changed to make the move more viable in scrambles.
Standing Medium Attack – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Crouching Medium Attack – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Grand Charge – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Infinity Rush (Light) – Sped up the attack’s start-up. Changed to make it easier to use in combos and strings.
Shock Tornado (Medium) – Added invincibility to low attacks at the beginning of the attack. Changed to make it easier to use in combos.
Videl Standing Heavy Attack – Reduced recovery. Changed to make it easier to use in strings.
Jumping ↓ + Heavy Attack – Sped up the attack’s start-up. Changed to make it easier to use in combos and strings.
Justice Combination – Reduced recovery. Changed to make the move more viable in scrambles.
Moonsault Kick – Special Moves and Super Dash can now be performed after the attack. Changed to make it easier to use in combos.
Moonsault Kick (Heavy) – Increased distance moved during the attack. Changed to make it easier to use in combos and in scrambles.
Frankensteiner (Heavy) – Adjusted the spawn location of Great Saiyaman when in the corner. Changed to make it easier to use in strings.
Rainbow Storm – Added invincibility to jumping attacks at the beginning of the attack.
– Increased untechable time when there is no camera effect.
Changed to make it easier to use in combos and in scrambles.
Goku (GT) Standing Light Attack: Follow-up 2 – Increased distance moved during the attack. Changed to make it easier to use in combos.
Kamehameha – Increased blockstun for the grounded version.
– Super Dash can now be performed during the later half of the mid-air version.
Changed to make it easier to use in combos.
Super Ultra Spirit Bomb – Adjusted movement position.
– Increased distance the projectile travels.
– Adjusted blowback on hit.
Changed to make it easier to use in strings.
Ultimate Z Change – When one of his allies is downed, Goku will now perform Super Ultra Spirit Bomb instead of his usual Ultimate Z Change Meteor Attack if the assist button for that downed character is pressed. Changed to make the move more viable in scrambles.
Z Assist (A Type) – Increased blockstun. Changed to make it easier to use in combos and in scrambles.
Janemba Standing Light Attack – Increased distance moved during the attack. Changed to make it easier to use in strings.
Standing Light Attack: Follow-up 1 – Sped up the attack’s start-up. Changed to make it easier to use in strings and scrambles.
Crouching Light Attack – Sped up the attack’s start-up. Changed to make the move more viable in scrambles.
Standing Heavy Attack – Sped up the attack’s start-up. Changed to make it easier to use in strings.
Jumping Heavy Attack – Adjusted distance moved during the attack. Changed to make the move more viable in scrambles.
Hell Gate (Light/Medium) – Reduced recovery. Changed to make the move more viable in scrambles.
Gogeta (SSGSS) Jumping Light Attack – Increased active frames. Changed to make it easier to use in combos.
Multiplex Afterimage – Super Dash can now be performed during the later half of the motion on whiff. Changed to make the move more viable in scrambles.
Ultimate Z Change – When one of his allies is downed, Gogeta will now perform God Punisher instead of his usual Ultimate Z Change attack if the assist button for that downed character is pressed. Changed to make it easier to use in combos and strings.
Broly (DBS) Standing Unique Attack – Sped up the attack’s start-up. Changed to make it easier to use in combos and strings.
Headbutt – Increased distance moved during the attack.
– Can now be canceled into after standing unique attack or crouching unique attack in a Z Combo.
Changed to make it easier to use in combos.
Gigantic Fury (Heavy) – Sped up the attack’s start-up when the opponent is on the ground.
– Start-up is now faster when the opponent is on the ground and in hitstun.
Changed to make it easier to use in combos.
Gigantic Roar – Increased attack power after the attack. Changed to make it easier to use in strings and scrambles.
Ultimate Z Change – When one of his allies is downed, Broly will now perform Gigantic Impact instead of his usual Ultimate Z Change attack if the assist button for that downed character is pressed. Changed to make it easier to use in combos and in scrambles.
Kefla Crouching Heavy Attack – Distance moved now changes with a forward input. Changed to make it easier to use in strings and scrambles.
Super Cannonball (Light) – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in combos and in scrambles.
Super Cannonball (Medium) – Reduced recovery. Changed to make it easier to use in strings.
Time to test this power out! – Reduced recovery. Changed to make the move more viable in scrambles.
Goku (Ultra Instinct) Shining Soul – Reduced recovery (except on hit). Changed to make the move more viable in scrambles.
Autonomous Fist (Medium/Heavy) – Increased distance moved during the attack. Adjusted to unify behavior.
Kamehameha – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in combos and strings.
Godly Strike – Fixed an error that would cause a bug in the damage dealt by the aerial version under certain conditions. Changed to make it easier to use in combos.
Master Roshi Standing Heavy Attack – Sped up the attack’s start-up. Changed to make it easier to use in combos and strings.
Jumping ↓ + Heavy Attack – Increased untechable time when there is no camera effect. Changed to make it easier to use in combos.
Kamehameha – Masterful Leap can now be performed during the later half of the attack.
– Increased untechable time.
– Increased the time before the wall bounce.
Changed to make it easier to use in combos and in scrambles.
Wise Warrior – Reduced recovery on whiff. Changed to make the move more viable in scrambles.
Jumping Splits – Added invincibility to jumping attacks.
– Increased clash level.
Changed to make the move more viable in scrambles.
Reverse Kamehameha – A Special Move can now be performed when the projectile lands.
– Adjusted wall bounce when the projectile lands when moving directly to the side.
– Adjusted blowback when the projectile hits when moving diagonally, and increased untechable time.
Changed to make it easier to use in combos.
Super Baby 2 Standing Heavy Attack – Reduced recovery. Changed to make the move more viable in scrambles.
Standing Unique Attack – The blast of the second hit will no longer hit a crouching opponent.
– Increased hitstop on hit for the returning blast.
– Increased untechable time of the returning blast.
Changed to make the move more viable.
Jumping Unique Attack – Projectile trajectory can now be changed with an up input. Changed to make the move more viable.
Revenge Driver (Light/Medium) – Adjusted blowback during camera effect. Changed to make it easier to use in combos.
Revenge Final Flash – Super Dash can now be performed during the later half of the motion. Changed to make the move more viable in scrambles.
Parasite Takeover – Reduced recovery for the grounded version. Changed to make the move more viable in scrambles.
Z Assist (A Type) – The blast of the second hit will no longer hit a crouching opponent.
– Increased hitstop on hit for the returning blast.
– Increased untechable time of the returning blast.
Changed to make the move more viable.
Gogeta (SS4) Standing Heavy Attack – Increased knockback on block. Changed to make it easier to use in strings.
Crouching Heavy Attack – Distance moved can now be changed with a back input.
– Knockback can now be changed on block with a back input.
Changed to make it easier to use in strings and scrambles.
Meteor Strike (Medium) – Sped up the grounded version’s start-up. Changed to make it easier to use in strings and scrambles.
Android 21 (Lab Coat) Savory Slicer – Reduced blockstun. Changed to make it easier for the opponent to counterattack on block.
Savory Slicer (Heavy) – Increased damage scaling. Changed to reduce combo damage after hit.
Vertical Savory Slicer (Heavy) – Increased damage scaling. Changed to reduce combo damage after hit.
Mignardise Heel – Reduced damage.
– Increased damage scaling.
Changed to reduce combo damage.
Photon Swipe – Slowed start-up. Changed to make it more in line with other characters’ Special Moves.
Total Detonation Ball – Increased recovery for the grounded version. Changed to make it harder to follow up after the attack lands.
Photon Pulse – Reduced the move’s damage.
– Increased damage scaling.
– Will no longer grab the opponent while they’re in hitstun.
– Delayed start of invincibility.
– Ki gauge increase scaling now applied to the move.
Changed to make the move less viable.
Ultimate Z Change – Increased recovery. Changed to make it harder to follow up after the attack lands.

What is fixed in DBFZ 1.31?

  • Addressed various game crashing bugs.
  • Fixed stuttering and lag issues.
  • Added performance and stability improvements.
  • Various UI fixes and changes.
  • Added other minor fixes.

Download free DBFZ patch 1.31 on PS4, PC and Xbox One.

Ad
Ad
Share