Dota 2 update 7.35b is rolling out on PC(Steam). According to the official Dota 2 patch notes, the latest update introduces significant balance changes across numerous items and heroes, impacting gameplay strategy and mechanics. Apart from this, the Dota 2 patch 7.35b also resolves item-related problems.
Previously, a major Dota 2 update adds a new map, major gameplay changes, matchmaking changes, and user interface changes. Unfortunately, many players are still experiencing several issues while playing the game. Today’s Dota 2 patch 7.35b will fix a few of these issues.
Check out more details below.
Dota 2 Patch 7.35b Notes – December 22, 2023
- ITEM UPDATES:
- Bloodstone: Bloodpact no longer restores mana.
- Eternal Shroud: Stack duration reduced from 8s to 6s.
- Helm of Iron Will: Armor and Health Regen bonuses reduced.
- Kaya and Sange: Spell Amplification bonus reduced.
- Mage Slayer: Spell Damage Debuff increased.
- Manta Style: Attack Speed bonus increased.
- Meteor Hammer: Recipe and total cost decreased.
- Pavise: Armor and Health bonuses reduced.
- Sange and Yasha: Attack Speed bonus increased.
- Shiva’s Guard: Armor and All Attributes bonuses, Health Regen reduced.
- Solar Crest: Changes in Armor bonus, Mana Cost, and no longer grants bonus speed on self-cast.
- Veil of Discord: Armor bonus decreased.
- Vladmir’s Offering: No recipe required, cost reduced, now disassemblable.
- Yasha: Attack Speed bonus increased.
- Yasha and Kaya: Changes in Spell Amplification and Attack Speed bonuses.
- HERO UPDATES:
- Abaddon: Curse of Avernus duration and DPS reduced.
- Alchemist: Movement Slow per stack increased for Corrosive Weaponry.
- Beastmaster: Cooldown adjustments for Call of the Wild Boar and Primal Roar.
- Bristleback: Damage Threshold decreased.
- Crystal Maiden: Crystal Clone loses base magic resistance.
- Dark Willow: Base Armor increased.
- Dazzle: Shadow Wave damage increased.
- Death Prophet: Changes to Silence duration, Spirit Siphon Charge Restore Time, and Aghanim’s Shard Fear Duration.
- Elder Titan: Echo Stomp Wakeup Damage Threshold increased.
- Faceless Void: Changes to Time Lock.
- Juggernaut: Blade Fury adjustments.
- Leshrac: Split Earth Cooldown increased, Lightning Storm Attack Slow decreased.
- Lone Druid: Shared Lifesteal in Spirit Link decreased.
- Lycan: Adjustments to Summon Wolves and Shapeshift.
- Medusa: Mana Shield calculation updated.
- Monkey King: Base Agility increased, Wukong’s Command Soldier Attack Interval decreased.
- Morphling: Morph duration increased.
- Muerta: Aghanim’s Shard bonus now retroactive.
- Omniknight: Guardian Angel Base Charge Restore Time decreased.
- Outworld Destroyer: Adjustments to Arcane Orb, Astral Imprisonment, Essence Flux, and Sanity’s Eclipse.
- Pangolier: Swashbuckle Slash Width increased.
- Phantom Assassin: Stifling Dagger and Phantom Strike improved, Blur duration increased, Fan of Knives Max Health Damage increased.
- Rubick: Spell Steal Cooldown decreased.
- Spirit Breaker: Changes to Charge of Darkness.
- Sven: Great Cleave Strength Bonus increased.
- Techies: Sticky Bomb adjustments.
- Templar Assassin: Refraction and Psi Blades improvements.
- Terrorblade: Conjure Image Illusion Damage Taken reduced.
- Timbersaw: Whirling Death Mana Cost and Reactive Armor Bonus Armor adjustments.
- Tiny: Avalanche and Toss damage increased, Tree Grab Splash Damage increased.
- Vengeful Spirit: Aghanim’s Scepter illusion speed change.
- Viper: Adjustments to Poison Attack and related talents.
- Windranger: Base Damage and Powershot Slow increased.
- Witch Doctor: Death Ward damage decreased.
Bug Fixes
Over the last few days we’ve also addressed several gameplay issues:
- Fixed tabbing through selections being in creation order, rather than reverse creation order
- Fixed the combat log not displaying instances of damage that occurred on the same frame from the same source to the same target
- Fixed Block of Cheese not entering cooldown when receiving damage
- Fixed Parasma going on cooldown when denying
- Fixed Granite Golem’s Granite Aura not correctly adjusting health when removed
- Fixed Batrider’s Sticky Napalm applying damage from Mage Slayer
- Fixed Centaur Warrunner keeping the Work Horse ability after selling Aghanim’s Scepter
- Fixed Centaur Warrunner’s Hitch A Ride ability being in the wrong slot if applying Aghanim’s Blessing
- Fixed Medusa having any damage shield making Dagger items unmuteable
- Fixed Meepo’s Earthbind talent not giving the intended 2.5s cooldown reduction
- Fixed Meepo levelling Divided We Stand on a clone not giving Meepo the correct stats
- Fixed Muerta’s Dead Shot interrupting some movement abilities on units that are debuff immune
- Fixed enemies being able to see Slardar’s Bash of the Deep modifier stack count changing when he’s hidden in the Fog of War
- Fixed Storm Spirit’s Attack Range when Overloaded talent not working correctly with Aghanim’s Shard
- Fixed Vengeful Spirit’s Nether Swap barrier not being refreshable
- Fixed Viper’s break particles being shown incorrectly
- Fixed Wraith King’s Skeletons following invisible units
- Fixed inconsistencies in Spell Amplification/Damage tooltips