Doom The Dark Ages Update 1.007 Patch Notes (Version 1.007.000)

Doom The Dark Ages update 1.007 (1.007.000) available to download on PS5, Xbox and PC. According to the official Doom The Dark Ages 1.007 patch notes, the latest update 2 adds the customizable Ripatorium arena mode, new skins, and a PC Benchmark demo. Major quality-of-life settings were introduced, alongside significant balance tweaks to weapons, enemies, and boss fights. Apart from this, Doom The Dark Ages patch 1.007 also includes along list of bug fixes.

Doom The Dark Ages version 1.007 Patch Notes – August 7, 2025

Doom The Dark Ages version 1.007
Doom The Dark Ages version 1.007

DOOM Update 2 Patch Notes Summary

  • New Ripatorium Endless Arena Mode with custom demon spawns, time settings, and music jukebox.
  • Benchmark Mode with Looping Demo added for PC performance testing.
  • Two New Slayer Skins: Perfection (earnable) and limited-time QuakeCon 2025 skin.
  • Expanded Difficulty & Gameplay Settings including sliders for Life Sigils, Dodge Windows, and Parry Slow-Mo.
  • Widespread Balance Changes & AI Tweaks to weapons, encounters, Atlan, enemies, and boss fights.
Doom The Dark Ages 1.007
Doom The Dark Ages 1.007

New Content

Ripatorium (Endless Arena Mode)

  • Introduced Encounter Manager:

    • Customize demon types and spawn quantity.

    • Set time limit or activate Endless Mode.

    • Enemy respawn counter for intensity control.

  • Includes 3 arenas:

    • City of Ry’uul

    • Village of Khalim

    • Harbor of Souls

  • Added jukebox for selecting in-game music tracks during encounters.

Doom The Dark Ages 1.007
Doom The Dark Ages 1.007

Benchmark Mode (PC Only)

  • Added Demo Mode:

    • Create and loop flythrough playlists for performance testing.

Slayer Skins

  • QuakeCon 2025 Skin (Free, Time-Limited):

    • Available from Aug 7–Sept 1, 2025 with Bethesda.net account link.

  • Perfection Skin:

    • Earned by completing an encounter in each Ripatorium arena.


Game Updates & Improvements

Difficulty & Game Settings

  • New Max Life Sigils slider for setting Life Sigil capacity.

  • New Atlan Perfect Dodge Window slider for dash timing.

  • Added slider to control Parry & Melee Slow Motion duration.

  • New Weapon Class Switch Style:

    • Standard and Double Tap modes added.

Life Sigils Enhancements

  • Smoother activation flow.

  • Display added to show which enemy delivered the killing blow.

  • New audio cues for Sigil activation and killing blows.

Doom The Dark Ages patch 1.007
Doom The Dark Ages patch 1.007

Gameplay Adjustments

  • Faster weapon interrupt for blocks or parries.

  • More frequent tips for ammo-refilling melee.

  • Improved weapon swap speed.


Weapon Balancing

Impaler

  • Reduced damage vs. Hellknight, Vagary, and armored enemies.

  • Increased headshot damage; reduced body damage.

  • Ammo drop removed when deflecting off large enemies with Stalwart.

  • Reduced Mace charge from headshots (Lobotomy).

Plasma Rifle Cycler

  • Lowered base and max ammo.

  • Adjusted upgrade values.

Super Shotgun

  • Reduced damage vs. several heavy and armored enemies.

  • Reload can be interrupted for executions.

Chainshot & Dreadmace

  • Chainshot: Lowered starting ammo.

  • Dreadmace: Adjusted damage distribution, execution ammo drop standardization, reduced AOE.

Gauntlet & Shield Saw

  • Gauntlet: Reduced Duelist charge gain.

  • Shield Saw: Removed Shield Throw cooldown, improved parry detection.


Atlan Changes

  • Stomp now stuns/shocks enemies.

  • Faster punches against shocked enemies.

  • Tutorial and encounter adjustments for new behavior.


Dragon Adjustments

  • Empowered shot lasts longer.

  • Tutorial enemy AI upgraded for line attacks.

  • Better HUD indicators and tutorial messaging.

  • Faster projectile follow-ups after lock-on.


Enemy AI Updates

  • Harder Kreed Maykr fight.

  • Extended Prince Ahzrak’s spear range.

  • Full arena coverage on Old One’s Aerial Slam.

  • Stronger Pinky, Cacodemon, and Mancubus variants.

  • Improved enemy targeting, animations, and FX/SFX.

  • Many encounters adjusted with added heavies, smarter AI, and new spawn logic.


Level & Encounter Tweaks

Checkpoints Added

  • Hebeth, Sentinel Barracks, Reckoning: Added key checkpoints after pickups and sync animations.

Combat Encounter Updates

  • Dozens of arenas and fights rebalanced or rebuilt.

  • Adjustments include:

    • New enemy spawns (Mancubus, Arachnotron, Pinky Riders, etc.)

    • Morale shield break behaviors updated.

    • Full reworks in some fights like Siege – Part 1 and Cave Gore Nest.

    • Final Battle: +1–2 Titans added per area.


Visual & Lighting Fixes

  • Hebeth: Shadow optimizations for wide FOV.

  • Ancestral Forge & Reckoning: Improved combat visibility with lighting adjustments.

Bug Fixes

Crashes

  • Fixed a rare crash in Harbor of Souls when approaching the Fortress Gate near the Armored Mancubus on PC
  • Fixed a crash when attempting to load Pandemonium save data from Update 1
  • Fixed a crash during the Spire of Nerathul water drain cinematic
  • Resolved a rare crash on the map loading screen when transitioning to Spire of Nerathul

Gameplay

Checkpoints

  • Players who die or reload a checkpoint after receiving a Demonic Essence upgrade no longer need to kill the leader again to receive the upgrade. This change also fixes the map completion being stuck at 99% for some players
  • Addressed an issue with reloading the checkpoint or dying during the Armored Titan arena that caused new demons to spawn and progression to be blocked

Traversal

  • Jump Pads: Several jump pads now correctly trigger the launching SFX and launch the player

Visual

  • Fixed a bug where small variations of the camera’s FOV (e.g. 90 to 91 or 92) could cause some grass instances to be culled incorrectly and disappear.  This made the ground look like it was flickering when firing weapons in certain locations

PlayStation 5

  • Fixed a rare crash on PlayStation 5 while in combat in the final demonic portal Slayer arena

Milestones

  • Fixed an issue that could cause the Berserker Milestone to complete early

Enemy AI

  • Made an adjustment to AI melee attacks to prevent damage from going around the player’s shield
  • Lowered the idle time for the Battleknight between spawning and attacking
  • Battle Knight: Fixed a bug where axe swings wouldn’t consistently collide with the player when other AI were nearby
  • Agaddon Hunter now plays death animations and does not go straight into ragdoll
  • Cacodemon shield now visually appears without any invulnerability window
  • Fixed an issue with the Komodo, where it could still take damage from a parry AOE when surrounded by the leader shield
  • Mancubus: The Mancubus and Armored Mancubus now correctly stop firing projectiles from a severed right arm
  • Armored Mancubus: Parried projectile no longer hovers in air if the AI dies mid-flight
  • The Old One: The Mace no longer disappears during attacks after using Atlan Siege Breaker
  • Fixed an issue where Hell Carrier projectiles hitting the Dragon might not cause pain reaction SFX if the target lock was delayed
  • Addressed a bug where the Whiplash was not immediately stunned by the embedded Shield Saw attack after slithering
  • Enforcer Buff VFX now correctly display on Cosmic Barons and Imps

Weapons

  • Resolved a rare issue where the player could get control locked after fully upgrading a weapon

Shield Saw

  • Shield Charge impact no longer triggers a Glory Kill on nearby dazed enemies
  • Shield Throw is no longer briefly inhibited after swapping to certain weapons and immediately firing that weapon
  • Fixed a bug that allowed for multiple parries in instances where it was unintended

Super Shotgun

  • Fixed a bug where the Super Shotgun reload would prevent Shield Throw

Accelerator

  • Overload impact VFX of the projectiles is now red instead of blue
  • Pulse firing the weapon no longer allows the player to charge the weapon for half the ammo cost

Gauntlet

  • Addressed an issue where Encore upgrade was affecting standard charges of the Gauntlet, increasing its refill rate beyond what is intended

Mace

Fixed an issue where the Mace would no longer cause Heavy Falters after purchasing certain upgrades

Atlan

  • Fixed an issue where the Atlan was invincible when dodging left
  • Fixed an issue where the Atlan’s Perfect Dodge window was extending beyond the Dodge action

Levels

Hebeth

  • The Zombie fodder AI is no longer placed inside the wall behind the plasma accelerator weapon pickup

The Holy City of Aratum

  • Fixed a rare bug where the tanks on the assault mode tutorial tower would split in half and fire at the player
  • The Slayer can no longer become stuck in scaffold wreckage collision near the Cycler pickup arena on the undercity landing zone

Siege – Part 2

  • The Titan no longer disappears after restarting the checkpoint
  • The player can no longer respawn behind the demonic barrier by jumping into fade volume near the beginning of the bridge to the elevator room
  • The Revenant near the turret courtyard no longer becomes idle when pathing through the doorway

Abyssal Forest

  • The user can no longer become trapped between rocks and fall out of the world

Hellbreaker

  • Fixed a bug where the Crushinator Mission Challenge was counting Hell Tanks towards its completion

From Beyond

  • The checkpoint in the machine space now functions correctly and no longer places the player at the pre-summit checkpoint

Spire of Nerathul

  • The Slayer can now traverse on water in multiple places in sunken path secret area
  • The wall scrambles in the BFC temple area are now reflected on the Automap
  • The Imp no longer spawns stuck against the wall in the sunken path secret area

The Kar’Thul Marshes

  • The minor arena north of the Sentinel shrine will now correctly complete on the Automap

Temple of Lomarith

  • The Automap now includes the leader encounter Icon in shipwreck arena
  • The player can no longer hit the metal target node from the ground floor to bypass the Cosmic Eye water tunnel in shipwreck arena

Resurrection

  • The cave hazards on the path to the Kreed Maykr ship now move correctly after checkpoint reload
  • Added a delay before the Kreed Maykr can use a laser attack after being interrupted by a falter or daze

Reckoning

  • The Cosmic Baron in the berserk pickup room encounter before Prince Ahzrak fight can now fit through arched doorways
  • The Witch now has the daze ring after being dazed

Engine

  • VRS/VRCS has been implemented for PC, matching the functionality already present on consoles
  • Corrected an issue in which there was visible banding on water surfaces in some cases

Cinematics

  • Village of Khalim: The intro text no longer appears in gameplay briefly if the Player skips the cinematic
  • Barrier Core: Skipping the power core interactive no longer results in vessel door and light/smoke VFX remaining in the game
  • The Holy City of Aratum: The explosion SFX during the transition between cinematics is no longer cut off with tutorials turned off
  • Fixed an issue where press hold to skip cinematic is happening before you see the prompt to press hold to skip
  • Siege – Part 1:  Holding down the space bar on the wall climb at the end of the level will no longer cause the player to accidentally skip the cinematic

UI

  • Bethesda.net: The 20-character password limit no longer blocks players from linking their Bethesda.net account
  • The Holy City of Aratum: The active Dragon dodge tutorial window no longer overlaps the passive Dragon assault mode tutorial window
  • Adjusting the “Empowered Attacks” modifier now correctly applies the [*M] tag to a save file
  • Benchmark Mode: updated The Abyssal Forest screenshot
  • Accelerator: Overload: Both charge bars no longer rubber band and drop to lower charge amounts before returning to normal
  • Settings – Parry & Melee Slow Motion: Removed the extra impulse being applied to a corpse’s ragdoll after executing a demon when this setting is turned off

Audio

  • Grenade Launcher: The Grenade Launcher explosion SFX no longer sounds distorted when firing multiple times in succession
  • Atlan low health audio no longer plays while around 350 health
  • Updated Stone Imp immolation sound effects

Previously, a major update 1.005 added quality of life changes and fixes. Unfortunately, since the release, players have been experiencing several issues. Doom The Dark Ages update 1.007 will fix a few of these issues. The remaining issues will be addressed in the upcoming Doom The Dark Ages update 1.008.

Download free Doom The Dark Ages version 1.007.000 on PlayStation 5, Xbox Series X/S and PC.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.