DNF DUEL Update 1.40 Patch Notes for PS4, PC & PS5

DNF DUEL update 1.40 is available to download on PS4, PC and PS5. According to the official DNF DUEL 1.40 patch notes, the latest update brings balancing changes and improvements. Apart from this, DNF DUEL patch 1.40 also includes general stability fixes.

Previously, a major update 1.10 addressed the connectivity issue of Dragon Knight’s ‘Dragon Breath’. Recently, a hotfix was also released. Unfortunately, since the last update, players are facing various issues with the game. Today’s DNF Duel version 1.40 will address a few of these issues.

Read more details below.

DNF DUEL Patch Notes – July 11, 2023

ALL

SkillSkill CommandChanges
Indomitable Spirit←+B+S while guardingNew system added.
Backward Dodge←+GNew system added.
Awakening EffectActivated when the total of remaining HP and White Damage reaches a certain point or below.
Standard GrabA+B or ←+A+BStandard A’, Standard B’, Crouching A, and Crouching B can be canceled. (Except for Launcher’s Standard B and Crouching B)
Guard Cancel Attack→+B+S while guardingIncreased the recovery. Increased the knockback range and lowered the height of the launch upon hit.
Guard GaugeIncreased the recovery speed. Reduced the maximum Guard Gauge of all the characters.
Standard BBMade the untech time consistent except for some characters.
Crouching B↓+BMade the untech time consistent except for some characters.
Airborne AA while airborneMade the untech time consistent. Increased the damage scaling received. A combo starter, increased the combo time scaling received upon hit.
Airborne BB while airborneMade the untech time consistent.
Other Standard Attacks/SkillsReduced the extremely long untech time for some skills.

Berserker

SkillSkill CommandChanges in v.1.40 Patch
MP Recovery SpeedReduced the MP recovery speed.
Standard BBReduced the hit back. Reduced the guardback.
Ghost SlashSReduced the hit back.
Mountainous Wheel←+SCan be canceled with ‘Ashe Fork’ while airborne.
Ashe Fork↓+S while airborneIncreased hitstop duration. Reduced the guard stun against landing.
FrenzyMSIncreased the cooldown for MP recovery.
Bloody TwisterMS during FrenzyA combo starter, increased the combo time scaling received upon Projectile hit. Increased the combo time scaling during Vacuum hit.
Raging Fury (Standard/Frenzy)↓+MSReduced the MP cost. Increased the cooldown for MP recovery.
Blood Sword (Standard/Frenzy)→+MSThe first and second hit can be jump canceled upon hit.
Bloodlust (Standard/Frenzy)←+MSCan hit the opponent even during a combo. Set minimum damage. Reduced the cooldown for MP recovery.
Outrage BreakMS while airborneIncreased the cooldown for MP recovery.

VANGUARD

SkillSkill CommandChanges in v1.40 Patch
Standard GrabA+B or ←+A+BReduced recovery upon hit.
Standard BBIncreased recovery. Increased damage scaling received.
Crouching B↓+BIncreased recovery. Reduced guard stun. Increased damage scaling received.
Cleave: Upper↓+SCan be jump canceled even when guarded.
Cleave: Cut→+SReduced untech time.
Cleave: Slash←+SReduced untech time.
BrandishMSIncreased minimum damage. Reduced recovery.
Inferno ChargeMS during BrandishIncreased minimum damage. Can be jump canceled. Launches opponent higher. Reduced guard stun. Increased MP cost. Increased cooldown for MP recovery.
Crescent Slash↓+MS during BrandishIncreased damage. Increased White Damage when guarded. Reduced damage scaling received. Increased minimum damage. Increased guard stun. Reduced cooldown for MP recovery. Increased MP cost.
Dread Bore→+MS during BrandishIncreased minimum damage. Reduced MP cost. Reduced cooldown for MP recovery. Increased guardback. Increased untech time against multi-hit attack.
Behead←+MS during BrandishIncreased minimum damage. Moved up timing for Armor effect activation. Removed Armor effect against low attacks. Increased MP cost. Increased combo time scaling received upon hit.
Lunge Strike↓+MSIncreased minimum damage for first and second hit.
Earthshatter→+MSReduced recovery. Reduced damage scaling received. Launches opponent higher. Increased MP cost. Increased cooldown for MP recovery.
Devastate←+MSIncreased minimum damage. Reduced MP cost.
Doom GlaiveMS while airborneReduced damage scaling received for first hit. Increased minimum damage. Reduced MP cost.

STRIKER

SkillSkill CommandChanges in v1.40 Patch
Standard AAReduced recovery. Increased guard stun.
Standard A (2nd hit)A while Standard AReduced recovery.
Crouching A↓+AReduced recovery.
Tiger Chain StrikeSCan be canceled with various MP skills even on whiff.
Tiger Chain Strike (2nd)S during Tiger Chain StrikeCan be canceled with various MP skills even on whiff.
Muse’s Uppercut↓+SCan be canceled with various MP skills even on whiff.
Low Kick←+SCan be canceled with various MP skills even on whiff.
Shadowless KickMSReduced White Damage when guarded. Increased MP cost.
Rising Fist↓+MSIncreased Invulnerability duration upon hurtbox activation. Increased cooldown for MP recovery.
Mountain Pusher→+MSIncreased combo time scaling received upon hit. Increased cooldown for MP recovery.
One Inch Punch←+MSReduced Guard Gauge Damage.
Tornado KickMS while airborneReduced White Damage when guarded. Increased cooldown for MP recovery.

GRAPPLER

SkillSkill CommandChanges in v1.40 Patch
Fling (Standard/Hold)S/S (Hold)Can be canceled with ‘Air Steiner’ upon hit.
High Kick (Hold)↓+S (Hold)Can be jump canceled even when guarded.
Neck Snap (Standard)→+SReduced damage scaling received for first and second hit. Increased untech time against first and second hit. Can be canceled with ‘Fling’ and ‘Air Steiner.’ Increased MP recovery when hit.
Neck Snap (Hold)→+S (Hold)Increased untech time against first hit. Reduced damage scaling received for first hit. Can be canceled with ‘Fling’ and ‘Air Steiner.’ Increased MP recovery when hit.
Shoulder Tackle (Standard)→+MSReduced damage scaling received. Increased combo time scaling received upon hit.
Shoulder Tackle (Hold)→+MS (Hold)Reduced damage scaling received. Reduced untech time. Increased combo time scaling received.
Break Down (Hold)←+MS (Hold)Reduced start-up for hurtbox. Increased damage inflicted when used in a combo. Reduced damage scaling received.
Aerial Break Down (Standard)MS while airborneIncreased damage inflicted when used in a combo. Increased minimum damage.
Aerial Break Down (Hold)MS (Hold) while airborneIncreased damage inflicted when used in a combo. Increased minimum damage.

RANGER

SkillSkill CommandChanges in v1.40 Patch
Standard AACan be canceled with dash and backstep even on whiff. Reduced damage scaling received.
Standard A (2nd hit)A while Standard AReduced damage scaling received.
Crouching A↓+ACan be canceled with ‘Standard A.’
Standard BBIncreased hitstop duration. Increased input time window for canceling.
Crouching B↓+BIncreased hitstop duration. Increased input time window for canceling.
Mach KickSReduced damage scaling received.
Windmill→+SCan be canceled with ‘Triple Tap.’ ※ Cannot be used more than once in a single combo.
Triple Tap←+SCan be canceled with ‘Windmill.’ ※ Cannot be used more than once in a single combo. Reduced damage scaling received for first hit. Reduced guard stun for shooting part.
Suppressive BarrageMSIncreased damage for last hit.
Suppressive Barrage (2nd)MS while Suppressive BarrageIncreased damage for last hit.
Suppressive Barrage (3rd)MS while Suppressive Barrage (2nd)Increased damage for last hit.
Death Hawk←+MSReduced damage scaling received for multi-hit attack. Reduced damage for multi-hit attack.

Download free DNF DUEL patch 1.40 on PS4, PS5, and PC (Steam).

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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