Dissidia NT Update Version 1.37 Patch Notes for PS4

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Dissidia NT update 1.37 for PS4 is now rolling out for players. According to the official Dissidia NT 1.37 patch notes, the latest update brings various gameplay changes. Apart from this, Dissidia Final Fantasy NT version 1.37 also includes stability and performance improvements.

Previously, a big update was released with some major changes and improvements. Unfortunately, since this update, many players were experiencing a number of issues when trying to play. Today’s Dissidia Final Fantasy NT patch 1.37 is expected to fix all these issues. Check out more details below.

Dissidia NT update 1.37 Patch Notes (PS4)

— EX Skill Changes —

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Esunaga

  • Range changed from global to 27.5m radius

  • The “Applying Buffs” score points awarded for use have been increased

Dispelga

  • Range changed from global to 27.5m radius

  • The “Applying Debuffs” score points awarded for use have been increased

HP Regen

  • Changed the visual effect

— Character Changes —

Bartz

Good-Luck Charm – unique EX skill (Nerf)

  • The “Applying Buffs” score points awarded for use have been reduced for all versions

Tifa

Limit Break – unique EX skill (Nerf)

  • The “Applying Buffs” score points awarded for use have been reduced for all versions

Lightning

Fire – RAV ground neutral bravery (Neutral change)

  • Any remaining fire projectiles will be removed as soon as a new one is spawned, instead of just removing the one from the respective input.

  • Decreased the time before the projectiles accelerate (-15f)

— Onion Knight Refresh —

Unique EX Skill Changes

Job Change (during Onion Knight form)

  • Removed the automatic job change due to landing hits

  • Left + EX skill button to become Sage, and right + EX skill button to become Ninja. Nothing happens if you press the button when not holding a direction.

    • The icon has been changed to reflect this with a staff on the left and a shuriken on the right

  • The unique EX skill gauge does not have a natural cooldown anymore, but has large increases from bravery and HP attacks

    • Blizzard and Fire: 1/3rd of the gauge

    • Sundry Strikes and Fleet Pierce: 2/3rds of the gauge (1/3rd from each input, and 1st input is all on the last hit)

    • HP attacks: 2/3rds of the gauge (Sword & Sorcery and Blade Torrent have 1/3rd on the first hit and 1/3rd on the last hit)

  • When incapacitated when in the Onion Knight form, the gauge is not reset

  • Invincibility from start to finish, but removed the invincibility extending to after the action was finished

Job Change (during Sage/Ninja form)

  • Has a cooldown of 60s

  • When Ninja, left + EX skill button to change to Sage

  • When Sage, right + EX skill button to change to Ninja

  • When incapacitated, revert back Onion Knight form and the gauge is reset

  • Only invincibility from when the job change occurs to the end. Has poise frames before that. Removed the invincibility extending to after the action was finished.

  • Removed the HP recovery and the bravery gain

Power Up (during Sage/Ninja form)

  • Shared cooldown with Job Change

  • When Sage, left + EX skill button

    • Increases defence and increases movement speed

  • When Ninja, right + EX skill button

    • Increases attack (+40%) and increases poise value (to Vanguard level)

  • Both versions have a duration of 15s

Changes to Onion Knight Bravery Attacks

Sundry Strikes and Fleet Pierce – ground/air neutral bravery

  • Damage increased (416 -> 448)

  • Damage parts: 56*4 + 48 > 176

Blizzard and Fire – ground/air back bravery

  • Damage changed (removed damage based on distance) (300/400/500 -> 384)

Changes to Ninja Bravery Attacks

Ceaseless Strikes – ground neutral bravery

  • Damage decreased (544 -> 400/512)

  • Holding the first input will extend the number of hits

  • Damage parts:

    • normal: 64 + 48*2 > 64 + 176

    • full charge: 64 + 482 + 322 + 8*6 > 64 + 176

Whirlwind Slash – ground forward bravery

  • Damage decreased (554 -> 480)

Wind Shear – ground back bravery

  • Damage decreased (448 -> 416)

Breakneck Pierce – air neutral bravery

  • Damage decreased (544 -> 400/512)

  • Holding the first input will extend the number of hits

  • Damage parts:

    • normal: 64 + 48*2 > 240

    • full charge: 64 + 482 + 322 + 8*6 > 240

Shuriken – air forward bravery

  • Changed the number of hits (3 -> 1)

  • Wall splat distance decreased

  • Damage decreased (448 -> 416)

Wheeling Thrust – air back bravery

  • Damage decreased (554 -> 480)

Changes to Sage Bravery Attacks

Blizzaga/Firaga – ground/air neutral bravery

  • Changed to a 3 hit string

  • Damage parts: 128 > 128 > 208

  • Projectile priority: 2 mid, 1 high

Aeroga – ground forward bravery

  • Changed to a fast-ish moving projectile that deals multiple hits upon contact

  • Damage decreased (480 -> 464)

  • Damage parts: 128 + 128 + 208

Flare – ground back bravery

  • Changed to a close-ranged pillar with a long-ish duration

  • Damage increased (464 -> 480)

Thundaga – air forward bravery

  • Projectile speed decreased

  • Projectile size increased

Holy – air back bravery

  • Changed to a search attack with a 30m (?) search radius

  • Can break the core in 3 hits (instead of the normal 4 hits for search attacks, due to his other options when in the air are bad for this)

  • Damage increased (464 -> 471)

Changes to HP Attacks

Sword & Sorcery – HP1

  • Only chargeable during Ninja form

  • Initial hit now rushes forward at a slower pace among other changes

Meteor – HP2

  • Moved from HP3 (now learned at character lv. 2)

Blade Torrent – HP3

  • Moved from HP2 (now learned at character lv. 5)

  • Increased the tempo after hit among other changes

  • Damage decreased

    • Onion Knight and Sage (160 -> 128)

    • Ninja (304 -> 256)

Tornado – HP4

  • Replaces Spirit Surge

  • A point search with 20m search radius

  • During Sage form, adds glide and a 2nd explosion

— DLC —

3rd forms and 5th weapons for Warrior of Light and Y’shtola

Dissidia NT update 1.37 is now available for download.

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