Dissidia NT update 1.34 for PS4 is now rolling out for players. According to the official Dissidia NT 1.34 patch notes, the latest update brings various character changes, balancing, gameplay changes and bug fixes. Apart from this, Dissidia Final Fantasy NT version 1.34 also includes stability and performance improvements.
Previously, a big update was released with some major changes and improvements. Unfortunately, since this update, many players were experiencing a number of issues when trying to play. Today’s Dissidia Final Fantasy NT patch 1.34 is expected to fix all these issues. Check out more details below.
— Character Changes —
Firion
Crown of Arms – HP4 (buff)
On hit, the poise lasts from the first hit to until the HP hit.
Kefka
Blizzaga Blitz – ground neutral bravery
charge time changed (buff)
uncharged startup: 35f -> 35f (0f)
charge lv 1 startup: 54f -> 50f (-4f)
charge lv 2 startup: 84f -> 75f (-9f)
startup after releasing the button: 24f -> 16f (-8f)
Cancel timings earlier (-2f) (buff)
Hitstun changed
Plip-Plop Meteor – ground forward bravery
charge time changed (startups are for the indicator) (buff)
uncharged startup: 45f -> 40f (-5f)
charge lv 1 startup: 55f -> 55f (0f)
charge lv 2 startup: 85f -> 80f (-5f)
startup after releasing the button: 25f -> 12f (-13f)
Cancel timings later (+5f) (nerf)
Magic properties changed (neutral change)
The cloud moves faster, but lasts for a shorter time (-20f, but the total distance is the same)
The rocks now appear at equal intervals
The rocks have a faster falling speed (1.25 times)
The rocks are active for a shorter time (falling distance is about half)
Core Decoy – ground back bravery
Charge time changed (neutral change)
uncharged startup: 35f -> 35f (0f)
charge lv 1 startup: 45f -> 50f (+5f)
charge lv 2 startup: 75f -> 75f (0f)
startup after releasing the button: 15f -> 12f (-3f)
Cancel timings earlier (-5f) (buff)
During the startup, Kefka’s horizontal turn speed is slower
Explosion hitbox changed, shrunk it (nerf)
Hitstun changed
Zigzag Firaga – air neutral bravery
Charge time changed (nerf)
uncharged startup: 35f -> 35f (0f)
charge lv 1 startup: 42f -> 50f (+8f)
charge lv 2 startup: 72f -> 75f (+3f)
startup after releasing the button: 12f -> 12f (0f)
During the startup, Kefka’s vertical turn speed is faster
The turning in the vertical direction will continue until the projectile appears
The projectile’s appearance position has been changed
Cancel timings earlier (-5f) (buff)
Kefka does not automatically land on the ground when the attack animation is finishing
Snap-Crackle Thundaga – air forward bravery
Charge time changed (buff)
uncharged startup: 40f -> 40f (-5f)
max charge startup: 95f -> 80f (-15f)
startup after releasing the button: 19f -> 13f (-6f)
The pace of adding new projectiles has been increased to match the faster max charge time
The projectiles’ appearance position has been changed
The projectiles’ appearance rate has been changed
Range increased (+0.8m) (buff)
During release, Kefka’s vertical tracking has been increased (buff)
During release, Kefka’s horizontal tracking has been decreased: (nerf)
Cancel timings later (+2f) (nerf)
Kefka does not automatically land on the ground when the attack animation is finishing
Boom-Boom Ultima – air back bravery
Charge time changed (startups are for the indicator) (buff)
uncharged startup: 29f -> 30f (+1f)
charge lv 1 startup: 48f -> 45f (-3f)
charge lv 2 startup: 78f -> 70f (-8f)
startup after releasing the button: 19f -> 12f (-7f)
Kefka does not automatically land on the ground when the attack animation is finishing
Hitstun changed
Liftoff – dash bravery
Hitstun changed
Havoc Wing – HP1
Charge time changed (neutral change)
uncharged startup: 40f -> 40f (0f)
max charge: 135f -> 100f (-35f)
startup after releasing the button: 15f -> 12f (-3f)
The hitbox last for a shorter time (-1f)
Changed the tracking
Hyperdrive – HP2
Charge time changed (neutral change)
uncharged startup: 61f -> 61f (0f)
charge lv 1 startup: 85f -> 86f (+1f)
charge lv 2 startup: 115f -> 111f (-4f)
startup after releasing the button: 25f -> 25f (0f)
Increased Kefka’s turn speed while charging (buff)
Hitstun changed
Trine – HP3
Charge time changed (startups are for the indicator) (buff)
uncharged startup: 20f -> 20f (0f)
charge lv 1 startup: 72f -> 55f (-17f)
charge lv 2 startup: 102f -> 90f (-12f)
startup after releasing the button: 12f -> 12f (0f)
Increased vertical search range (+5m) (buff)
Decreased the time from the indicator until HP hit (-1f) (buff)
Kefka does not automatically land on the ground when the attack animation is finishing
Forsaken – HP4
charge time changed (buff)
uncharged startup: 60f -> 60f (0f)
charge lv 1 startup: 95f -> 90f (-5f)
charge lv 2 startup: 125f -> 120f (-5f)
startup after releasing the button: 35f -> 12f (-23f)
During the startup, Kefka’s turn speed is faster (buff)
The projectile’s appearance position has been changed
The explosion lasts for a shorter time (-70f) (nerf)
Squall
Uppercut Blues – ground forward bravery (buff)
Startup faster (-1f)
Savage Claw – air forward bravery (buff)
Startup faster (-1f)
Lightning Shot – ground back bravery :Buff*
On hit, can cancel into other bravery attacks earlier (-6f)
Devastating Slug – air back bravery :Buff*
On hit, can cancel into other bravery attacks earlier (-6f)
Keen Edge – dash bravery (neutral change)
On hit, dash cancel timing earlier (-18f) (comparable to a normal bravery attack now) (buff)
Changed how the tracking correction works (buff)
Removed the poise during the startup (nerf)
Damage decreased (448 -> 400) (nerf)
Core damage changed (still the same number of hits to break the core)
Turning ability changed
Rough Divide – HP2 (neutral change)
Changed to behave like Dolphin Blow
Rinoa
Angel Wings – unique EX skill during Combine (buff)
Reduced the HP loss after 15s (-200HP) (uniform HP loss throughout the entire duration) (lose 800HP over 30s)
Cancel timings earlier (-5f)
Combine – unique EX skill during Angel Wings (buff)
2 times the remaining time of the Angel Wing buff will be removed from the cooldown of the next Angel Wing
Removed the cooldown
Guard/step cancel timings earlier (-15f)
All other actions cancel timings earlier (-35f)
Angelo Recover – unique mechanic during Combine (buff)
Activation conditions changed (taking over 2000 HP damage in one hit -> taking over 1000 HP in one hit)
Yuna
Passado – ground neutral bravery (buff)
Increased the projectiles’ tracking ability
Increased Yuna’s vertical turn speed
Impulse – air forward bravery (neutral change)
Decreased the max charge time (-10f), and to match this, the pace of adding projectiles has been increased (buff)
During release, decreased Yuna’s horizontal turn speed (nerf)
During charge and release, increased Yuna’s vertical turn speed
Cancel timings later (+1f)
The projectiles’ appearance position has been changed
The projectiles’ appearance rate has been changed
Meteor Strike – dash bravery (buff)
During the startup, Yuna’s vertical turn speed is faster
Ultima – HP4 (buff)
The uncharged version has increased search range (+2.5m)
The charge lv 1 version has increased search range (+1.25m)
Y’shtola
Aero III – air back bravery (buff)
The trap tracks its target for a short while after appearing
Zenos
Art of the Swell, Art of the Storm, and Art of the Sword – unique EX skills (buff)
Can have 2 stocks of his EX skill (if he had one stock left over when getting the Aetherial Resonance buff, then he does not get that stock back when the buff ends)
— New Costumes —
3rd form and 5th weapon for Yuna
4th form and 5th weapon for Lightning
— Campaign —
From September 12th to October 9th
Just play battles to gain music and an icon (works like the others before this did)
The Kingdom of San d’Oria -original- (from FFXI)
The Republic of Bastok -original- (from FFXI)
The Federation of Windurst -original- (from FFXI)
Player Icon “Squall (FFVIII)”
The Legendary Beast -original- (from FFVIII)
Fragments of Memories -original- (from FFVIII)
Miniboss Battle -original- (from FFI)
— Bug Fixes —
Zidane
Meo Twister – air back bravery
Fixed an issue where if the move leaves the opponent next to a wall (or it says “thrown across the wall”), then if they use a parry move, the parry would sometimes be triggered. (I have no idea what this bug is, how it looks like, or if I have even translated it correctly)
Tidal Flame and Tidal Flame+
Fixed an issue where it would not properly connect on big characters on a wall splat.
Shift Break+
Fixed an issue where if the Mark of Thievery buff ended after the bravery hit and before the HP hit, then the final part of the attack would not happen.
Jecht
Quick Block – ground/air back bravery
The poise frames have been extended to match the parry active frames.
Zenos
Art of the Swell, Art of the Storm, and Art of the Sword – unique EX skills
Fixed an issue where when Zenos got the Aetherial Resonance buff during his unique EX skills, if he was hit by an HP attack, then he would not get staggered.
Ramza
Graceful Swings – ground neutral bravery and Golden Cross – air neutral bravery
Fixed an issue where with Shout active, the follow up hits of the first input would reduce the cooldown of his unique EX skill gauge.
Dissidia NT update 1.34 for PS4 is now available for download.
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