A new Dissidia NT update 1.32 for PS4 is now available for players. According to the official Dissidia NT 1.32 patch notes, the new update comes with various new gameplay changes and bug fixes. In addition, Dissidia Final Fantasy NT version 1.32 also includes stability and performance improvements.
Previously, a big update was released with some major changes and improvements. Unfortunately, since this update, many players were experiencing a number of issues when trying to play. Today’s Dissidia Final Fantasy NT patch 1.32 is expected to fix all these issues. Check out more details below.
Dissidia update 1.32 Patch Notes
— Character Changes —
Garland
Deranged Soul – unique passive buff(buff)
duration increased (25s > 30s)
point decrease over time slowed down (75% of what it was before)
Ultimecia
Maleficium – unique passive buff(buff)
duration increased (25s > 30s)
point decrease over time slowed down (75% of what it was before)
(to quickly explain the Garland and Ultimecia changes, each attack gives a certain amount of special points, and the buff activates when a certain amount of points has been reached, but these points decrease over time, so you will not get the buff if you take too long between your attacks)
Cloud
Cross Slash – HP1(nerf)
reduced the tracking of the 2nd hit
Ramza
Graceful SwingsandGolden Cross – ground/air neutral bravery
normal version
1st hit: hit stun changed
2nd hit: more forward movement
Shout version
1st hit: holding the button adds 2 more hits (12 bravery damage each)
1st hit: can cancel into itself on whiff (like Assassins’ neutral attacks)
1st hit: cannot continue into the 2nd hit on whiff anymore
1st hit: hit stun changed
2nd hit: more forward movement
Envervate – HP1(buff)
changed so that the 2nd and 3rd hits only happen if the 1st one hits (so not like Cross Slash anymore)
Shout – unique EX skill(buff)
when using the Shout EX skill when in normal mode, the EX skill usage animation has vanguard-level poise
— New Character – Tifa Lockhart —
Assassin class
Unique Systems
Fever Time – unique passive buff
follows the same rules as Garland’sDeranged Soulpassive and Ultimecia’sMaleficiumpassive
gained by landing attacks in close succession
has 2 levels
Fever Time I(white aura) gives Tifa access to her neutral dash bravery attacks (no dash attacks otherwise!)
Fever Time II(red aura) gives Tifa access to her forward and back dash bravery attacks
Grounded Bravery Attacks
Beat Rush – ground neutral bravery
3 inputs
damage: 128 > 48*3 > 224 = 496
Water Kick – ground forward bravery
2 inputs
damage: 224 > 240 = 464
chains on whiff
2nd input is a projectile
Somersault – ground back bravery
1 input
damage: 432
Blizzard Spike – ground dash neutral bravery
duringFever Time IandFever Time II
1 input
damage: 384
projectile with mid strength
Meteor Strike – ground dash forward bravery
duringFever Time II
2 inputs
damage: 48*3 + 80 > 240 = 464
dash cancellable
Heat Crush – ground dash back bravery
duringFever Time II
1 input
damage: 16*h + 432 (damage depends on height)
dash cancellable
Aerial Bravery Attacks
Smash Kick – air neutral bravery
3 inputs
damage: 128 > 128 > 240 = 496
Rolling Rise – air forward bravery
2 inputs
damage: 56*3 + 88 > 208 = 464
Rolling Fall – air back bravery
2 inputs
damage: 56*3 + 88 > 208 = 464
Blizzard Ball – air dash neutral bravery
duringFever Time IandFever Time II
1 input
damage: 64*4 + 128 = 384
projectile with mid strength
if Tifa combos an opponent hit by this attack, she will deal about 1/3 less damage (like Lightning does after her projectiles)
Meteor Strike – air dash forward bravery
duringFever Time II
2 inputs
damage: 48*3 + 80 > 240 = 464
dash cancellable
Burning Arrow – air dash back bravery
duringFever Time II
1 input
damage: 80
on hit, can cancel into other bravery attacks
HP Attacks
Dolphin Blow – HP1
damage: 64 + HP
Meteodrive – HP2
damage: 64 [+ 64 + 16*h + HP] (damage depends on height)
Blaze Fist – HP3
damage: HP
projectile with HP-level strength
Tifa can move before the attack depending on how the direction held
neutral: stay in place
forward: jump up
left/right: step sideways
back: step back
Meteor Crusher – HP4
damage: 128 [+ 8*(0~20) + HP] = 288 + HP
the number of hits can be extended by rapidly pressing the button (max 20 extra hits)
Unique EX Skill
Limit Break
Cooldown: 60s
Duration: 15s
buffs attack, defence, and movement speed of the entire party with the strength dependent on the results on the slots
each level ofFever Timeadds more slots (3/5/7)
the slots spin while holding the EX skill button (releasing the button or a certain time has passed will cancel the slots but this will make all the still spinning slots count as misses with the exception of the 1st one which will be a “hit”)
stop the slots one-by-one by pressing down on the left stick
every 2 “Hit” will increase the level of the buff by 1
each “Yeah!” will increase the level of the buff by 1
— DLC —
Tifa Lockhart Starter Pack
1st form with variations A, B, and C (standard costume)
1st weapon (Leather Glove)
2nd weapon (Metal Knuckle)
3rd weapon (Mythril Claw)
special chat messages
Tifa Lockhart 2nd Form
2nd form with variations A, B, and C (Advent Children costume)
Tifa Lockhart 4th Weapon
4th weapon (Platinum Fist)
Zenos yae Galvus Starter Pack
updated to include 2nd and 3rd weapons (will be added to everyone that already owns the pack)
Zenos yae Galvus 2nd Form
2nd form with variations A, B, and C
Zenos yae Galvus EX Form
Helmet wearing version of his 1st form
available as a free download until the 7th of August
— FFXIV Shadowbringers Campaign —
runs between 3rd of July until the 7th of August
Zenos yae Galvus EX Form available as a free download
earn Primal Battle music in game
earn them on the result screen after playing a Ranked Match, a Custom Match, Gauntlet Mode, a Sparring Match, or a Story battle (Event Lobby not included)
19 songs available:
Primal Judgment (原始の審判)
Under the Weight (過重圧殺! ~蛮神タイタン討滅戦~ )
Fallen Angel (堕天せし者)
The Corpse Hall (斬)
Through the Maelstrom (混沌の渦動 〜蛮神リヴァイアサン討滅戦〜)
Blades (剣と剣 ~大迷宮 バハムート侵攻編~ )
From the Ashes (灰より生まれし者)
Thunder Rolls (雷光雷鳴 〜蛮神ラムウ討滅戦〜)
Oblivion (忘却の彼方 〜蛮神シヴァ討滅戦〜 )
Battle on the Big Bridge (ビッグブリッヂの死闘 ~新生~)
Unbending Steel (曲がらぬ刃 ~蛮神ラーヴァナ討滅戦~ )
Woe that Is Madness (狂気なる災厄 ~蛮神ビスマルク討滅戦~ )
Rise (ライズ ~機工城アレキサンダー:天動編~)
Fiend (魔神 ~魔神セフィロト討滅戦~)
Equilibrium (女神 ~女神ソフィア討滅戦~)
Infinity (鬼神 ~鬼神ズルワーン討滅戦~)
At Both Ends (終始 ~蛮神スサノオ討滅戦~)
Beauty’s Wicked Wiles (美の謀略 ~蛮神ラクシュミ討滅戦~)
Wayward Daughter (月下彼岸花 ~蛮神ツクヨミ討滅戦~)
— Bug Fixes —
Firion
Fixed an issue where, withBlood Weaponactivated, COM teammates sometimes did not get healed when Firion landed attacks.
Cloud
Fixed an issue where some characters could sometimes drop out ofOmnislash.
Rinoa
Fixed an issue where, withAngel Wingsactivated, HP would still decrease after the buff had ended if Rinoa was stuck in an animation, such as an attack.