Dissidia NT update 1.25 (The Summon Patch a.k.a. The Shiva Melts Patch) for PS4 is now available for players. According to the official Dissidia Final Fantasy NT 1.25 patch notes, the new Dissidia NT 1.25 update has added new changes and a long list bug fixes. In addition, Dissidia NT version 1.25 also includes various fixes related to stuttering/lag, game crashing, and UI bugs.
Previously, a big update was released with major changes and improvements. Unfortunately, since this update, many players were experiencing a number of issues when trying to play. Today’s Dissidia Final Fantasy NT patch 1.25 is expected to fix all these issues. Check out more details below.
Summon System Changes
The Summon gauge fills differently for different Summons. Fast summons are weaker, and slow summons are stronger. The normal speed is the same as previously.
Fast: Shiva, Leviathan
Normal: Ramuh, Alexander
Slow: Ifrit, Odin, Bahamut
The Summon phase now last for about 38 seconds (not exact frame count) for all Summons, instead of varying.
The first attack used to be the same every time, but is now random.
Each of the Summon’s normal attacks can now only hit once. (some could hit more than once, for example Alexander’s lasers)
All finishers are now 2 hits. (like Shiva and Ramuh)
The summon gauge gain on hit has been changed to reflect the different Summons’ gauge fill speed.
Removed all finishers that only affect a single wide area. All now target all opponents.
The passives have been changed to reflect party and EX skill compositions and how fast the Summon gauge fills.
Shiva
Summon gauge speed: fast
Passives
Pre-summon: Cold Grace: Increased unique EX skill buff/debuff durations. (1.1 times)
Post-summon: Freeze Glow: Above, and increased unique EX skill cooldown reduction on hit. (1.8 times)
Attacks (removed ice puddles)
Normal attack 1: Icicle Breath
Creates a wave of giant ice pillars in the direction of the target
Bravery damage: 896
Knockback: upwards
Normal attack 2: Hail Drop
Causes countless ice shards to fall in a wide area around the target
Bravery damage: 896
Knockback: diagonal
Finisher: Diamond Dust
Creates a ring of ice balls to slowly follow each opponent, which then explodes into giant ice pillars
Bravery damage: 1424
Knockback: upwards
Leviathan
Summon gauge speed: fast
Passives
Pre-summon: Tidal Roar: Increased debuff common EX skill duration. (1.1 times)
Post-summon: Sheer Misery: Above, and increased debuff common EX skill cooldown reduction on hit. (2.8 times)
Attacks
Normal attack 1: Aqua Laser
Shoots a giant beam of water in the direction of the target
Bravery damage: 896
Knockback: upwards
Normal attack 2: Bubble Flood
Causes bubbles to rise in a pillar in a wide area around the target that slowly tracks
Bravery damage: 896
Knockback: diagonal
Finisher: Tsunami
Creates a wide puddle beneath each opponent that erupts twice into water pillars
Bravery damage: 1424
Knockback: upwards
Ramuh
Summon gauge speed: normal
Passives
Pre-summon: High Voltage: Increased buff common EX skill duration. (1.1 times)
Post-summon: Catalyzing Spark: Above, and increased buff common EX skill cooldown reduction on hit. (2.8 times)
Attacks
Normal attack 1: Hazard Bolt
Shoots a giant beam of lightning in the direction of the target
Bravery damage: 1024
Knockback: upwards
Normal attack 2: Shock Blast
Creates a spark on all opponents that slowly follows them before exploding into a pillar in a wide area
Bravery damage: 1024
Knockback: diagonal
Finisher: Judgement Bolt
Creates 4 small lightning pillars around each opponent that circle inwards and then explodes into a giant lightning pillar
Bravery damage: 1664
Knockback: upwards
Alexander
Summon gauge speed: normal
Passives
Pre-summon: Providence: Increased bravery recovery speed. (3.0 times)
Post-summon: Divine Bulwark: Above, and increased max HP. (+200 HP) (also increases current HP by the same amount)
Attacks
Normal attack 1: Radiant Sacrament
Calls down a beam of holy light upon each opponent that slowly tracks
Bravery damage: 1024
Knockback: diagonal
Normal attack 2: Retributive Blast
Causes countless divine missiles to fall in a wide area around the target
Bravery damage: 1024
Knockback: upwards
Finisher: Divine Judgement
Shoots waves of energy in the direction of each opponent that then detonate with divine power
Bravery damage: 1664
Knockback: upwards
Ifrit
Summon gauge speed: slow
Passives
Pre-summon: War Cry: Increased damage to guard stamina. (2.0 times)
Post-summon: Meteor Strike: Above, and increased bravery attack power. (1.2 times)
Attacks
Normal attack 1: Back Draft
Rushes, cloaked in flames, in the direction of the target
Bravery damage: 1152
Knockback: upwards
Normal attack 2: Inferno
Drops on the target causing a wide area explosion (only hits once now)
Bravery damage: 1152
Knockback: diagonal
Finisher: Hellfire
Creates wide pillars of infernal flames beneath each opponent that erupts twice
Bravery damage: 1808
Knockback: upwards
Odin
Summon gauge speed: slow
Passives
Pre-summon: Greased Lighting: Increased max dash gauge. (1.1 times)
Post-summon: Bladeglint: Above, and increased movement speed. (1.04 times) (increased from 1.02 times, but will still be barely noticeable)
Attacks
Normal attack 1: Cavalry Charge
Rushes while rapidly slashing in the direction of the target
Bravery damage: 1152
Knockback: upwards
Normal attack 2: Gungnir
Drops a spear on each opponent that cause explosions in a wide area
Bravery damage: 1152
Knockback: diagonal
Finisher: Zantetsuken
Slashes the space around each opponent
Bravery damage: 1808
Knockback: upwards
Bahamut
Summon gauge speed: slow
Passives
Pre-summon: Frenzied Bellow: Increased break bonus. (+100 bravery)
Post-summon: Drakenscourge: Above, and increased default bravery. (+200 bravery)
Attacks
Normal attack 1: Flare Breath
Shoots energy in an arc over the target that creates a wall of energy
Bravery damage: 1152
Knockback: upwards
Normal attack 2: Impulse
Shoots countless beams that fall in 7 positions around the target
Bravery damage: 1152
Knockback: diagonal
Finisher: Megaflare
Fires a non-damaging beam that tracks each opponent, which then explodes twice (removed the push and damage from the initial beam)
Bravery damage: 1808
Knockback: upwards
Rank
(As far as I know, this only affects the arcade)
When reaching Adamant E with one character, all other character will be moved up to Diamond E.
When reaching Crystal E with two characters of the same class (Vanguard, Assassin, or Marksman), all other characters in that class will be moved up to Adamant E. Specialists will only be moved up to Adamant E when two characters of the other classes reach Crystal E.
(If you have characters that will be affected by this, then the change will happen when the game contacts the server after your next match)
NT Update
Snow Villiers from FFXIII added to the PSN store.
Character balancing to Cloud of Darkness, Sephiroth, Zidane, Yuna, Kam’lanaut, and Noctis.
8 new BGMs added.
New story cutscene featuring Squall, Lightning, and Snow
Snow added as an opponent in Gauntlet courses
AC Bug Fixes (these are still currently in NT)
Snow
Fixed an issue where the landing explosion of Earthward Blow did not hit.
Fixed the debuff icon for Fist of Destruction not lasting as long as the debuff itself.
Dissidia NT update 1.25 is now available for download on PS4.
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