Dissidia NT update 1.24 for PS4 is now available for players. According to the official Dissidia Final Fantasy NT 1.24 patch notes, the new Dissidia NT 1.24 update has added new changes and a long list bug fixes. In addition, Dissidia NT version 1.24 also includes various fixes related to stuttering/lag, game crashing, and UI bugs.
Previously, a big update was released with major changes and improvements. Unfortunately, since this update, many players were experiencing a number of issues when trying to play. Today’s Dissidia Final Fantasy NT patch 1.24 is expected to fix all these issues. Check out more details below.
Dissidia NT update 1.24 PS4 Patch Notes
Summon System Changes
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The Summon gauge fills differently for different Summons. Fast summons are weaker, and slow summons are stronger. The normal speed is the same as previously.
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Fast: Shiva, Leviathan
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Normal: Ramuh, Alexander
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Slow: Ifrit, Odin, Bahamut
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The Summon phase now last for about 38 seconds (not exact frame count) for all Summons, instead of varying.
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The first attack used to be the same every time, but is now random.
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Each of the Summon’s normal attacks can now only hit once. (some could hit more than once, for example Alexander’s lasers)
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All finishers are now 2 hits. (like Shiva and Ramuh)
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The summon gauge gain on hit has been changed to reflect the different Summons’ gauge fill speed.
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Removed all finishers that only affect a single wide area. All now target all opponents.
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The passives have been changed to reflect party and EX skill compositions and how fast the Summon gauge fills.
Shiva
Summon gauge speed: fast
Passives
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Pre-summon: Cold Grace: Increased unique EX skill buff/debuff durations. (1.1 times)
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Post-summon: Freeze Glow: Above, and increased unique EX skill cooldown reduction on hit. (1.8 times)
Attacks (removed ice puddles)
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Normal attack 1: Icicle Breath
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Creates a wave of giant ice pillars in the direction of the target
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Bravery damage: 896
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Knockback: upwards
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Normal attack 2: Hail Drop
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Causes countless ice shards to fall in a wide area around the target
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Bravery damage: 896
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Knockback: diagonal
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Finisher: Diamond Dust
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Creates a ring of ice balls to slowly follow each opponent, which then explodes into giant ice pillars
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Bravery damage: 1424
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Knockback: upwards
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Leviathan
Summon gauge speed: fast
Passives
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Pre-summon: Tidal Roar: Increased debuff common EX skill duration. (1.1 times)
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Post-summon: Sheer Misery: Above, and increased debuff common EX skill cooldown reduction on hit. (2.8 times)
Attacks
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Normal attack 1: Aqua Laser
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Shoots a giant beam of water in the direction of the target
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Bravery damage: 896
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Knockback: upwards
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Normal attack 2: Bubble Flood
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Causes bubbles to rise in a pillar in a wide area around the target that slowly tracks
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Bravery damage: 896
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Knockback: diagonal
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Finisher: Tsunami
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Creates a wide puddle beneath each opponent that erupts twice into water pillars
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Bravery damage: 1424
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Knockback: upwards
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Ramuh
Summon gauge speed: normal
Passives
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Pre-summon: High Voltage: Increased buff common EX skill duration. (1.1 times)
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Post-summon: Catalyzing Spark: Above, and increased buff common EX skill cooldown reduction on hit. (2.8 times)
Attacks
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Normal attack 1: Hazard Bolt
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Shoots a giant beam of lightning in the direction of the target
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Bravery damage: 1024
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Knockback: upwards
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Normal attack 2: Shock Blast
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Creates a spark on all opponents that slowly follows them before exploding into a pillar in a wide area
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Bravery damage: 1024
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Knockback: diagonal
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Finisher: Judgement Bolt
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Creates 4 small lightning pillars around each opponent that circle inwards and then explodes into a giant lightning pillar
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Bravery damage: 1664
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Knockback: upwards
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Alexander
Summon gauge speed: normal
Passives
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Pre-summon: Providence: Increased bravery recovery speed. (3.0 times)
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Post-summon: Divine Bulwark: Above, and increased max HP. (+200 HP) (also increases current HP by the same amount)
Attacks
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Normal attack 1: Radiant Sacrament
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Calls down a beam of holy light upon each opponent that slowly tracks
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Bravery damage: 1024
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Knockback: diagonal
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Normal attack 2: Retributive Blast
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Causes countless divine missiles to fall in a wide area around the target
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Bravery damage: 1024
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Knockback: upwards
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Finisher: Divine Judgement
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Shoots waves of energy in the direction of each opponent that then detonate with divine power
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Bravery damage: 1664
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Knockback: upwards
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Ifrit
Summon gauge speed: slow
Passives
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Pre-summon: War Cry: Increased damage to guard stamina. (2.0 times)
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Post-summon: Meteor Strike: Above, and increased bravery attack power. (1.2 times)
Attacks
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Normal attack 1: Back Draft
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Rushes, cloaked in flames, in the direction of the target
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Bravery damage: 1152
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Knockback: upwards
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Normal attack 2: Inferno
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Drops on the target causing a wide area explosion (only hits once now)
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Bravery damage: 1152
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Knockback: diagonal
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Finisher: Hellfire
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Creates wide pillars of infernal flames beneath each opponent that erupts twice
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Bravery damage: 1808
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Knockback: upwards
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Odin
Summon gauge speed: slow
Passives
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Pre-summon: Greased Lighting: Increased max dash gauge. (1.1 times)
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Post-summon: Bladeglint: Above, and increased movement speed. (1.04 times) (increased from 1.02 times, but will still be barely noticeable)
Attacks
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Normal attack 1: Cavalry Charge
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Rushes while rapidly slashing in the direction of the target
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Bravery damage: 1152
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Knockback: upwards
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Normal attack 2: Gungnir
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Drops a spear on each opponent that cause explosions in a wide area
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Bravery damage: 1152
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Knockback: diagonal
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Finisher: Zantetsuken
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Slashes the space around each opponent
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Bravery damage: 1808
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Knockback: upwards
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Bahamut
Summon gauge speed: slow
Passives
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Pre-summon: Frenzied Bellow: Increased break bonus. (+100 bravery)
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Post-summon: Drakenscourge: Above, and increased default bravery. (+200 bravery)
Attacks
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Normal attack 1: Flare Breath
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Shoots energy in an arc over the target that creates a wall of energy
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Bravery damage: 1152
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Knockback: upwards
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Normal attack 2: Impulse
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Shoots countless beams that fall in 7 positions around the target
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Bravery damage: 1152
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Knockback: diagonal
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Finisher: Megaflare
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Fires a non-damaging beam that tracks each opponent, which then explodes twice (removed the push and damage from the initial beam)
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Bravery damage: 1808
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Knockback: upwards
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Rank
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(As far as I know, this only affects the arcade)
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When reaching Adamant E with one character, all other character will be moved up to Diamond E.
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When reaching Crystal E with two characters of the same class (Vanguard, Assassin, or Marksman), all other characters in that class will be moved up to Adamant E. Specialists will only be moved up to Adamant E when two characters of the other classes reach Crystal E.
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(If you have characters that will be affected by this, then the change will happen when the game contacts the server after your next match)
NT Update
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Snow Villiers from FFXIII added to the PSN store.
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Character balancing to Cloud of Darkness, Sephiroth, Zidane, Yuna, Kam’lanaut, and Noctis.
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8 new BGMs added.
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New story cutscene featuring Squall, Lightning, and Snow
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Snow added as an opponent in Gauntlet courses
New Music
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Magician’s Tower – FFII
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The Red Wings – FFIV
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Locke’s Theme – FFVI
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Hunter’s Chance (aka Festival of the Hunt) – FFIX
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Blitz Off – FFX
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The Sky Fortress Bahamut – FFXII
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Savior of Souls – LRFFXIII
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Decisive Battle – FFT
Cloud of Darkness
Umbral Torrent – Unique EX Skill
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cooldown reduced (90s -> 75s)
Sephiroth
Telluric Fury – ground neutral bravery
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movement during attacks changed
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hitstun changed
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guard/step cancel timings on whiff earlier
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1st hit: -18f
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2nd hit: -17f
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3rd hit: -17f
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4th hit: -6f
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guard/step cancel timings on hit later
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all actions cancel timings (not guard/step/dash) later
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1st hit: +2f
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2nd hit: +3f
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3rd hit: +3f
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4th hit: +4f
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dash cancel on 4th hit later (+4f) (JDC timing unchanged)
Emprean Wrath – air neutral bravery
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movement during attacks changed
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hitstun changed
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guard/step cancel timings on whiff earlier
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1st hit: -18f
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2nd hit: -18f
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3rd hit: -17f
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4th hit: -17f
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guard/step cancel timings on hit later
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all actions cancel timings (not guard/step/dash) later
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1st hit: +2f
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2nd hit: +2f
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3rd hit: +3f
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4th hit: +3f
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dash cancel on 4th hit later (+3f) (JDC timing unchanged)
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will no longer automatically fall downwards during the end of the move
Aeolian Onslaught – ground/air forward bravery
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movement during attacks changed
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hitstun changed
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guard/step cancel timings later
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all actions cancel timings (not guard/step/dash) later
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1st hit: +3f
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2nd hit: +2f
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dash cancel on 2nd hit later (+2f) (JDC timing unchanged)
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air ver: vertical angle increased (+0.5 degrees)
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air ver: will no longer automatically fall downwards during the end of the move
Shadow Flare – ground back bravery
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attack indicator occurs later (1f)
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attack indicator lasts for a shorter time (-11f) (in other words startup -10f)
Zanshin – air back bravery
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startup decreased (-4f)
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time between each slash adjusted (shorter)
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range decreased (-2m)
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projectile size decreased (height: -1.5m)
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vertical angle increased
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will no longer automatically fall downwards during the end of the move
Heaven’s Light – dash neutral bravery (nerf)
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tracking before the attack decreased (easier to side-step)
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hitbox decreased (rush range -0.7m)
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startup increased (+1f)
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hitstun changed
Hell’s Gate – dash back bravery
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changed hitbox
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startup decreased (+2f)
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changed the forward movement before the dive
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dive is faster (about 1.33 times)
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removed the invulnerability to being vacuumed
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can stop in mid air with the ground version
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Landing
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hitbox lasts for a shorter time (-5f)
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poise lasts for a shorter time (-6f)
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hitbox changed (moved upwards +1m)
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dash cancel on hit earlier (-6f) (JDC timing unchanged)
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all other cancels earlier (-16f)
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air version: startup decreased (-2f)
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Scintilla – HP1
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normal version
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startup decreased (-5f)
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shortened the time between the 1st and 2nd parts
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vertical angle increased (+5 degrees) (ground version will attack upwards as well)
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hitstun changed
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parry version
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range decreased, vertical angle increased
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Heartless Angel – HP2 (buff)
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shortened the time facing the target before the attack
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startup decreased (-3f)
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changed the motion for the hitbox
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vertical angle increased (+5 degrees)
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hitbox changed
Black Materia – HP3
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startup changed
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cancel timings changed
(lands 5f faster) (can hit on wall rush at long range)
Octaslash – HP4 (buff)
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startup decreased (-3f)
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vertical angle increased (up +0.5 degrees, down +4 degrees)
Jenova – Unique EX Skill (buff)
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guard/step cancel timings earlier (-5f)
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all actions cancel timings earlier (-25f)
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JDC added
Zidane
Steal/Mug – dash bravery (nerf)
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Startup increased (+1f)
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All cancel timings later (+1f)
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Range decreased (-1m)
Yuna
Wakisashi – ground forward bravery (nerf)
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(both ver) startup increased (+5f)
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(both ver) size decreased (radius -0.25m)
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(normal ver) projectile speed and tracking reduced
Holy – HP1 (nerf)
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duration decreased (2.5s -> 1.75s)
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size decreased (radius -0.5m)
Valefor – Unique EX Skills (nerf)
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max stocks decreased (5 -> 3)
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apart from Energy Nova, none of Valefor’s attacks deal damage to the core
Kam’lanaut
All bravery attacks (nerf)
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cancel into Common EX Skill timing changed from the same as the Unique EX Skill to be the same as the all actions timing (cancel into Esoteric Region is still the same) (bug fix)
Noctis
Warp-strike – HP1
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added a little tracking to the thrown sword
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added some horizontal correction after warping
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range of the thrown sword decreased (-0.2m)
Warp – Unique EX Skill (buff)
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cooldown decreased (35s -> 27.5s)
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effect of the Warp critical buff decreased
New Character: Snow from FFXIII
(move name translations are just my own, so I apologize if they already have official names)
(more info will be added as it becomes available)
Cie’th Transformation
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Snow turns more into a Cie’th the less his HP becomes
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Level 1: 2501~ HP
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Level 2: 1501~2500 HP
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Level 3: 1~1500 HP
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each level increases his damage, range, wall rush distances, and adds more charge levels to his unique EX skill
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the current level is kept is recovering HP past the threshold
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reset upon death
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(I’m shortening this to CT below)
Frust Blow – ground neutral bravery (no idea what フラスト is)
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3 inputs
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CT1: bravery damage: 144; 160; 208 = 512
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CT2: bravery damage: 152; 168; 232 = 552
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CT3: bravery damage: 160; 176; 256 = 592
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wall rush
Rigor Strike – ground forward bravery
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2 inputs
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CT1: bravery damage: 216; 264 = 480
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CT2: bravery damage: 232; 288 = 520
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CT3: bravery damage: 248; 312 = 560
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wall rush
Evil Stream – ground back bravery
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2 inputs
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CT1: bravery damage: 52*4; 16*2 + 256 = 496
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CT2: bravery damage: 56*4; 16*2 + 280 = 536
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CT3: bravery damage: 60*4; 16*2 + 304 = 576
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the amount of 16 bravery damage hits will change depending on the height of the floor, but it will do 2 hits on a flat map
Eliminate Upper – ground dash bravery
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1 inputs
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CT1: bravery damage: 408
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CT2: bravery damage: 448
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CT3: bravery damage: 488
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wall rush
Hollow Rush – air neutral bravery
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3 inputs
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CT1: bravery damage: 144; 160; 208 = 512
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CT2: bravery damage: 152; 168; 232 = 552
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CT3: bravery damage: 160; 176; 256 = 592
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wall rush
Punish Assault – air forward bravery
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2 inputs
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CT1: bravery damage: 48*4 + 56; 264 = 512
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CT2: bravery damage: 52*4 + 60; 284 = 552
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CT3: bravery damage: 56*4 + 64; 304 = 592
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wall rush
Grave Down – air back bravery
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1 input
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CT1: bravery damage: 16*h + 400
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CT2: bravery damage: 16*h + 440
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CT3: bravery damage: 16*h + 480
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wall rush
Blizzaga – air dash bravery
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1 input
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CT1: bravery damage: 392
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CT2: bravery damage: 432
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CT3: bravery damage: 472
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projectile strength: mid/moderate
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range: about 15m
Impulse Driver – HP1 (JP: Impulse Drive)
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(think Lightning’s Crushing Blow)
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CT3: adds charge, which increases range
Brutal Bash – HP2 (JP: Brutal Arm)
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(think Cecil’s Soul Eater)
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bravery damage: 160
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CT3: bravery damage: 160 [+ 40*6] (chargeable)
Fist of Destruction – HP3 (JP: Disaster First)
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(think Noctis’ Plunge)
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change initial warp direction with the analog stick
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invincible during warp
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adds a debuff that gradually decreases the opponent’s bravery (total: 360)
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CT3: debuff is strengthened (total: 700)
Sovereign Fist – HP4 (JP: Ruler Fist)
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(think Tidus’ Spiral Cut)
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bravery damage: 16*h
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CT3: the explosion on landing has a bigger hitbox to the front
Chaos Geyser – Unique EX Skill
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cooldown: 45s
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bravery damage: 400
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range: about 10m
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wall rush
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adds debuff that seals common EX skills
Sanctify – Unique EX Skill (JP: Sanction)
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charge lv 1 (CT1 or above)
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bravery damage: 560
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range: about 20m
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wall rush
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adds debuff for 10s that seals all EX skills
Damnation – Unique EX Skill
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charge lv 2 (CT2 or above)
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bravery damage: 720
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range: about 25m
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wall rush
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adds debuff for 10s that seals all EX skills and slows movement speed
Annihilation – Unique EX Skill
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charge lv 3 (CT3)
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HP attack
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range: about 35m
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adds debuff for 15s that seals all EX skills, slows movement speed, and provokes
Upcoming Updates
Summon Refresh
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All summons refreshed
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Coming late February
New Character
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Coming late March after the Toushinsai Tournament
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Will slow down the pace slightly for releasing new characters
3rd Forms
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New costumes and weapons coming
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Start with 2 in March (more later will come later)
Character Refreshes
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Will continue
Dissidia NT update 1.24 is now available for download on PS4.