Dissidia NT update 1.24 for PS4 is now available for players. According to the official Dissidia Final Fantasy NT 1.24 patch notes, the new Dissidia NT 1.24 update has added new changes and a long list bug fixes. In addition, Dissidia NT version 1.24 also includes various fixes related to stuttering/lag, game crashing, and UI bugs.
Previously, a big update was released with major changes and improvements. Unfortunately, since this update, many players were experiencing a number of issues when trying to play. Today’s Dissidia Final Fantasy NT patch 1.24 is expected to fix all these issues. Check out more details below.
Summon System Changes
The Summon gauge fills differently for different Summons. Fast summons are weaker, and slow summons are stronger. The normal speed is the same as previously.
Fast: Shiva, Leviathan
Normal: Ramuh, Alexander
Slow: Ifrit, Odin, Bahamut
The Summon phase now last for about 38 seconds (not exact frame count) for all Summons, instead of varying.
The first attack used to be the same every time, but is now random.
Each of the Summon’s normal attacks can now only hit once. (some could hit more than once, for example Alexander’s lasers)
All finishers are now 2 hits. (like Shiva and Ramuh)
The summon gauge gain on hit has been changed to reflect the different Summons’ gauge fill speed.
Removed all finishers that only affect a single wide area. All now target all opponents.
The passives have been changed to reflect party and EX skill compositions and how fast the Summon gauge fills.
Shiva
Summon gauge speed: fast
Passives
Pre-summon: Cold Grace: Increased unique EX skill buff/debuff durations. (1.1 times)
Post-summon: Freeze Glow: Above, and increased unique EX skill cooldown reduction on hit. (1.8 times)
Attacks (removed ice puddles)
Normal attack 1: Icicle Breath
Creates a wave of giant ice pillars in the direction of the target
Bravery damage: 896
Knockback: upwards
Normal attack 2: Hail Drop
Causes countless ice shards to fall in a wide area around the target
Bravery damage: 896
Knockback: diagonal
Finisher: Diamond Dust
Creates a ring of ice balls to slowly follow each opponent, which then explodes into giant ice pillars
Bravery damage: 1424
Knockback: upwards
Leviathan
Summon gauge speed: fast
Passives
Pre-summon: Tidal Roar: Increased debuff common EX skill duration. (1.1 times)
Post-summon: Sheer Misery: Above, and increased debuff common EX skill cooldown reduction on hit. (2.8 times)
Attacks
Normal attack 1: Aqua Laser
Shoots a giant beam of water in the direction of the target
Bravery damage: 896
Knockback: upwards
Normal attack 2: Bubble Flood
Causes bubbles to rise in a pillar in a wide area around the target that slowly tracks
Bravery damage: 896
Knockback: diagonal
Finisher: Tsunami
Creates a wide puddle beneath each opponent that erupts twice into water pillars
Bravery damage: 1424
Knockback: upwards
Ramuh
Summon gauge speed: normal
Passives
Pre-summon: High Voltage: Increased buff common EX skill duration. (1.1 times)
Post-summon: Catalyzing Spark: Above, and increased buff common EX skill cooldown reduction on hit. (2.8 times)
Attacks
Normal attack 1: Hazard Bolt
Shoots a giant beam of lightning in the direction of the target
Bravery damage: 1024
Knockback: upwards
Normal attack 2: Shock Blast
Creates a spark on all opponents that slowly follows them before exploding into a pillar in a wide area
Bravery damage: 1024
Knockback: diagonal
Finisher: Judgement Bolt
Creates 4 small lightning pillars around each opponent that circle inwards and then explodes into a giant lightning pillar
Bravery damage: 1664
Knockback: upwards
Alexander
Summon gauge speed: normal
Passives
Pre-summon: Providence: Increased bravery recovery speed. (3.0 times)
Post-summon: Divine Bulwark: Above, and increased max HP. (+200 HP) (also increases current HP by the same amount)
Attacks
Normal attack 1: Radiant Sacrament
Calls down a beam of holy light upon each opponent that slowly tracks
Bravery damage: 1024
Knockback: diagonal
Normal attack 2: Retributive Blast
Causes countless divine missiles to fall in a wide area around the target
Bravery damage: 1024
Knockback: upwards
Finisher: Divine Judgement
Shoots waves of energy in the direction of each opponent that then detonate with divine power
Bravery damage: 1664
Knockback: upwards
Ifrit
Summon gauge speed: slow
Passives
Pre-summon: War Cry: Increased damage to guard stamina. (2.0 times)
Post-summon: Meteor Strike: Above, and increased bravery attack power. (1.2 times)
Attacks
Normal attack 1: Back Draft
Rushes, cloaked in flames, in the direction of the target
Bravery damage: 1152
Knockback: upwards
Normal attack 2: Inferno
Drops on the target causing a wide area explosion (only hits once now)
Bravery damage: 1152
Knockback: diagonal
Finisher: Hellfire
Creates wide pillars of infernal flames beneath each opponent that erupts twice
Bravery damage: 1808
Knockback: upwards
Odin
Summon gauge speed: slow
Passives
Pre-summon: Greased Lighting: Increased max dash gauge. (1.1 times)
Post-summon: Bladeglint: Above, and increased movement speed. (1.04 times) (increased from 1.02 times, but will still be barely noticeable)
Attacks
Normal attack 1: Cavalry Charge
Rushes while rapidly slashing in the direction of the target
Bravery damage: 1152
Knockback: upwards
Normal attack 2: Gungnir
Drops a spear on each opponent that cause explosions in a wide area
Bravery damage: 1152
Knockback: diagonal
Finisher: Zantetsuken
Slashes the space around each opponent
Bravery damage: 1808
Knockback: upwards
Bahamut
Summon gauge speed: slow
Passives
Pre-summon: Frenzied Bellow: Increased break bonus. (+100 bravery)
Post-summon: Drakenscourge: Above, and increased default bravery. (+200 bravery)
Attacks
Normal attack 1: Flare Breath
Shoots energy in an arc over the target that creates a wall of energy
Bravery damage: 1152
Knockback: upwards
Normal attack 2: Impulse
Shoots countless beams that fall in 7 positions around the target
Bravery damage: 1152
Knockback: diagonal
Finisher: Megaflare
Fires a non-damaging beam that tracks each opponent, which then explodes twice (removed the push and damage from the initial beam)
Bravery damage: 1808
Knockback: upwards
Rank
(As far as I know, this only affects the arcade)
When reaching Adamant E with one character, all other character will be moved up to Diamond E.
When reaching Crystal E with two characters of the same class (Vanguard, Assassin, or Marksman), all other characters in that class will be moved up to Adamant E. Specialists will only be moved up to Adamant E when two characters of the other classes reach Crystal E.
(If you have characters that will be affected by this, then the change will happen when the game contacts the server after your next match)
NT Update
Snow Villiers from FFXIII added to the PSN store.
Character balancing to Cloud of Darkness, Sephiroth, Zidane, Yuna, Kam’lanaut, and Noctis.
8 new BGMs added.
New story cutscene featuring Squall, Lightning, and Snow
Snow added as an opponent in Gauntlet courses
New Music
Magician’s Tower – FFII
The Red Wings – FFIV
Locke’s Theme – FFVI
Hunter’s Chance (aka Festival of the Hunt) – FFIX
Blitz Off – FFX
The Sky Fortress Bahamut – FFXII
Savior of Souls – LRFFXIII
Decisive Battle – FFT
Cloud of Darkness
Umbral Torrent – Unique EX Skill
cooldown reduced (90s -> 75s)
Sephiroth
Telluric Fury – ground neutral bravery
movement during attacks changed
hitstun changed
guard/step cancel timings on whiff earlier
1st hit: -18f
2nd hit: -17f
3rd hit: -17f
4th hit: -6f
guard/step cancel timings on hit later
all actions cancel timings (not guard/step/dash) later
1st hit: +2f
2nd hit: +3f
3rd hit: +3f
4th hit: +4f
dash cancel on 4th hit later (+4f) (JDC timing unchanged)
Emprean Wrath – air neutral bravery
movement during attacks changed
hitstun changed
guard/step cancel timings on whiff earlier
1st hit: -18f
2nd hit: -18f
3rd hit: -17f
4th hit: -17f
guard/step cancel timings on hit later
all actions cancel timings (not guard/step/dash) later
1st hit: +2f
2nd hit: +2f
3rd hit: +3f
4th hit: +3f
dash cancel on 4th hit later (+3f) (JDC timing unchanged)
will no longer automatically fall downwards during the end of the move
Aeolian Onslaught – ground/air forward bravery
movement during attacks changed
hitstun changed
guard/step cancel timings later
all actions cancel timings (not guard/step/dash) later
1st hit: +3f
2nd hit: +2f
dash cancel on 2nd hit later (+2f) (JDC timing unchanged)
air ver: vertical angle increased (+0.5 degrees)
air ver: will no longer automatically fall downwards during the end of the move
Shadow Flare – ground back bravery
attack indicator occurs later (1f)
attack indicator lasts for a shorter time (-11f) (in other words startup -10f)
Zanshin – air back bravery
startup decreased (-4f)
time between each slash adjusted (shorter)
range decreased (-2m)
projectile size decreased (height: -1.5m)
vertical angle increased
will no longer automatically fall downwards during the end of the move
Heaven’s Light – dash neutral bravery (nerf)
tracking before the attack decreased (easier to side-step)
hitbox decreased (rush range -0.7m)
startup increased (+1f)
hitstun changed
Hell’s Gate – dash back bravery
changed hitbox
startup decreased (+2f)
changed the forward movement before the dive
dive is faster (about 1.33 times)
removed the invulnerability to being vacuumed
can stop in mid air with the ground version
Landing
hitbox lasts for a shorter time (-5f)
poise lasts for a shorter time (-6f)
hitbox changed (moved upwards +1m)
dash cancel on hit earlier (-6f) (JDC timing unchanged)
all other cancels earlier (-16f)
air version: startup decreased (-2f)
Scintilla – HP1
normal version
startup decreased (-5f)
shortened the time between the 1st and 2nd parts
vertical angle increased (+5 degrees) (ground version will attack upwards as well)
hitstun changed
parry version
range decreased, vertical angle increased
Heartless Angel – HP2 (buff)
shortened the time facing the target before the attack
startup decreased (-3f)
changed the motion for the hitbox
vertical angle increased (+5 degrees)
hitbox changed
Black Materia – HP3
startup changed
cancel timings changed
(lands 5f faster) (can hit on wall rush at long range)
Octaslash – HP4 (buff)
startup decreased (-3f)
vertical angle increased (up +0.5 degrees, down +4 degrees)
Jenova – Unique EX Skill (buff)
guard/step cancel timings earlier (-5f)
all actions cancel timings earlier (-25f)
JDC added
Zidane
Steal/Mug – dash bravery (nerf)
Startup increased (+1f)
All cancel timings later (+1f)
Range decreased (-1m)
Yuna
Wakisashi – ground forward bravery (nerf)
(both ver) startup increased (+5f)
(both ver) size decreased (radius -0.25m)
(normal ver) projectile speed and tracking reduced
Holy – HP1 (nerf)
duration decreased (2.5s -> 1.75s)
size decreased (radius -0.5m)
Valefor – Unique EX Skills (nerf)
max stocks decreased (5 -> 3)
apart from Energy Nova, none of Valefor’s attacks deal damage to the core
Kam’lanaut
All bravery attacks (nerf)
cancel into Common EX Skill timing changed from the same as the Unique EX Skill to be the same as the all actions timing (cancel into Esoteric Region is still the same) (bug fix)
Noctis
Warp-strike – HP1
added a little tracking to the thrown sword
added some horizontal correction after warping
range of the thrown sword decreased (-0.2m)
Warp – Unique EX Skill (buff)
cooldown decreased (35s -> 27.5s)
effect of the Warp critical buff decreased
New Character: Snow from FFXIII
(move name translations are just my own, so I apologize if they already have official names)
(more info will be added as it becomes available)
Cie’th Transformation
Snow turns more into a Cie’th the less his HP becomes
Level 1: 2501~ HP
Level 2: 1501~2500 HP
Level 3: 1~1500 HP
each level increases his damage, range, wall rush distances, and adds more charge levels to his unique EX skill
the current level is kept is recovering HP past the threshold
reset upon death
(I’m shortening this to CT below)
Frust Blow – ground neutral bravery (no idea what フラスト is)
3 inputs
CT1: bravery damage: 144; 160; 208 = 512
CT2: bravery damage: 152; 168; 232 = 552
CT3: bravery damage: 160; 176; 256 = 592
wall rush
Rigor Strike – ground forward bravery
2 inputs
CT1: bravery damage: 216; 264 = 480
CT2: bravery damage: 232; 288 = 520
CT3: bravery damage: 248; 312 = 560
wall rush
Evil Stream – ground back bravery
2 inputs
CT1: bravery damage: 52*4; 16*2 + 256 = 496
CT2: bravery damage: 56*4; 16*2 + 280 = 536
CT3: bravery damage: 60*4; 16*2 + 304 = 576
the amount of 16 bravery damage hits will change depending on the height of the floor, but it will do 2 hits on a flat map
Eliminate Upper – ground dash bravery
1 inputs
CT1: bravery damage: 408
CT2: bravery damage: 448
CT3: bravery damage: 488
wall rush
Hollow Rush – air neutral bravery
3 inputs
CT1: bravery damage: 144; 160; 208 = 512
CT2: bravery damage: 152; 168; 232 = 552
CT3: bravery damage: 160; 176; 256 = 592
wall rush
Punish Assault – air forward bravery
2 inputs
CT1: bravery damage: 48*4 + 56; 264 = 512
CT2: bravery damage: 52*4 + 60; 284 = 552
CT3: bravery damage: 56*4 + 64; 304 = 592
wall rush
Grave Down – air back bravery
1 input
CT1: bravery damage: 16*h + 400
CT2: bravery damage: 16*h + 440
CT3: bravery damage: 16*h + 480
wall rush
Blizzaga – air dash bravery
1 input
CT1: bravery damage: 392
CT2: bravery damage: 432
CT3: bravery damage: 472
projectile strength: mid/moderate
range: about 15m
Impulse Driver – HP1 (JP: Impulse Drive)
(think Lightning’s Crushing Blow)
CT3: adds charge, which increases range
Brutal Bash – HP2 (JP: Brutal Arm)
(think Cecil’s Soul Eater)
bravery damage: 160
CT3: bravery damage: 160 [+ 40*6] (chargeable)
Fist of Destruction – HP3 (JP: Disaster First)
(think Noctis’ Plunge)
change initial warp direction with the analog stick
invincible during warp
adds a debuff that gradually decreases the opponent’s bravery (total: 360)
CT3: debuff is strengthened (total: 700)
Sovereign Fist – HP4 (JP: Ruler Fist)
(think Tidus’ Spiral Cut)
bravery damage: 16*h
CT3: the explosion on landing has a bigger hitbox to the front
Chaos Geyser – Unique EX Skill
cooldown: 45s
bravery damage: 400
range: about 10m
wall rush
adds debuff that seals common EX skills
Sanctify – Unique EX Skill (JP: Sanction)
charge lv 1 (CT1 or above)
bravery damage: 560
range: about 20m
wall rush
adds debuff for 10s that seals all EX skills
Damnation – Unique EX Skill
charge lv 2 (CT2 or above)
bravery damage: 720
range: about 25m
wall rush
adds debuff for 10s that seals all EX skills and slows movement speed
Annihilation – Unique EX Skill
charge lv 3 (CT3)
HP attack
range: about 35m
adds debuff for 15s that seals all EX skills, slows movement speed, and provokes
Upcoming Updates
Summon Refresh
All summons refreshed
Coming late February
New Character
Coming late March after the Toushinsai Tournament
Will slow down the pace slightly for releasing new characters
3rd Forms
New costumes and weapons coming
Start with 2 in March (more later will come later)
Character Refreshes
Will continue
Dissidia NT update 1.24 is now available for download on PS4.
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