Dissidia Final Fantasy NT update 1.18 is now available for players on PS4. According to the Dissidia NT 1.18 patch notes, the new update has added various new changes and gameplay improvements. In addition, Dissidia Final Fantasy NT version 1.18 also includes stability and performance improvements.
Previously, a big update was released with some major changes and improvements. Unfortunately, since this update, many players were experiencing a number of issues when trying to play. Today’s Dissidia Final Fantasy NT patch 1.18 is expected to fix all these issues. Check out more details below.
— Arcade Changes —
16th for Arcade, and November for NT
Warrior of Light
Holy Chain – Unique EX Skill (nerf)
The effect ends on all targets when Warrior of Light is hit by an HP attack.
Firion
All bravery attacks (damage changed)
ground neutral bravery chain: 160; 192; 208 (total 560) -> 184; 192; 216 (total 592)
ground forward bravery chain: 144; 184; 192 (total 520) -> 176; 176; 208 (total 560)
ground back bravery chain: 128; 168; 176 (total 472) -> 152; 160; 200 (total 512)
Swordslash – air neutral bravery: 416 -> 448
Shield Bash – air forward bravery: 464 -> 496
Plummet – air back bravery: 16*n; 400 -> 16*n; 480
Grasping Knives – dash: 48 -> 16
Gelid Wand – 2nd ground neutral bravery (buff)
On hit, can cancel into all actions faster (-4f)
Grasping Knives – dash bravery
On hit, can cancel into all aerial bravery attacks (Swordslash, Shield Bash, Plummet)
Changed hit stun
On hit, guard- and dodge-cancel timings are later (+13f)
Kefka
Core Decoy – ground back bravery (nerf)
Reduced the number that can be active at one time (2 -> 1)
Trine – HP3 (buff)
(aerial version) Can cancel into all actions faster (-30f)
Heartless Angel – unique EX skill (nerf)
Range decreased (radius: 25m -> 22.5m)
Imp (attack and defense down) effect duration decreased (20s -> 10s)
Poison (bravery reduction) effect duration decreased (20s -> 10s) (bravery lost: 800 -> 400)
Rinoa
Harpy Shot – Combine ground/air neutral bravery
Range increased (+5m)
Tracking increased
Vertical aim decreased (-2.5 degrees)
Angelo Rush – Combine hold ground/air back bravery (buff)
Dash-cancel timing faster (-15f)
Can cancel into all actions faster (-20f)
Angelo’s range increased (+2.5m)
Angelic Shot – Combine air forward bravery
Faster startup (-4f)
Vertical aim increased (+1.5 degrees)
Projectile size increased (radius: +0.2m)
Range decreased (-2m)
Firaga/Blizzaga – Angel Wing ground/air neutral bravery
Range increased (+5m)
Tracking increased
Vertical aim decreased (-2.5 degrees)
Holy – Angel Wing ground back bravery (buff)
Faster startup (-10f)
Added glide
Thundaga – Angel Wing air forward bravery (buff)
Faster startup (-4f)
Vertical aim increased (+1.5 degrees)
Projectile size increased (radius: +0.2m)
Flare – Angel Wing air back bravery (buff)
Added glide
Meltdown – HP1 (buff)
Can now dodge-cancel when at full charge
During Angel Wing: Range increased (+5m)
Apocalypse – HP2 (buff)
During Angel Wing: Range increased (+7.5m)
Meteor – HP3 (nerf)
During Combine: Range decreased (-4m)
During Angel Wing: Range increased from Combine version (+5m)
Cloud Refresh
All chargeable bravery attacks, Cross-Slash, and Meteorain
Needed charge time decreased (full charge time unchanged)
Limit Break
Increased attack power (base damage increase, not multiplier)
If the final hit of a bravery attack lands, then the duration is increased (for Finishing Touch it is the 1st hit)
If the final hit of an HP attack lands, then the duration ends
Removed the defense increase effect
Sonic Break – ground neutral bravery
Behaviour of the 1st part changed
Increased the tempo of the attacks
Increased the forward movement during the attack
Hit stun changed
Damage for charge lv 0: 128; 160; 256 (total 544) -> 128; 160; 240 (total 528) – Limit Break: 132; 164; 264 (total 560)
Damage for charge lv 1: 136; 168; 264 (total 568) -> 132; 164; 248 (total 544) – Limit Break: 136; 168; 272 (total 576)
Damage for charge lv 2: 144; 176; 272 (total 592) -> 136; 168; 256 (total 560) – Limit Break: 140; 172; 280 (total 592)
Climhazzard – ground forward bravery
Increased the tempo of the attacks
Hit stun changed (Cloud moves forward more)
Damage for charge lv 0: 288; 128; 144(total 560) -> 192; 112; 240 (total 544) – Limit Break: 192; 136; 248 (total 576)
Damage for charge lv 1: 294; 136; 160 (total 590) -> 192; 120; 248 (total 560) – Limit Break: 192; 128; 272 (total 592)
Damage for charge lv 2: 306; 144; 176 (total 626) -> 192; 128; 256 (total 576) – Limit Break: 192; 144; 272 (total 608)
Blade Beam – ground back bravery
Removed the hitbox from the sword swing
Changed the shape of the shockwave (removed the sides, but taller)
Now sends out a beam at charge lv 1
The shockwave and the beam cannot hit at the same time (the damage is only dealt from the one that hits first)
Hit stun changed
Damage for charge lv 0: sword: 48, shockwave: 480 -> shockwave: 464 – Limit Break: shockwave: 496
Damage for charge lv 1: sword: 48, shockwave: 488 -> shockwave: 480, beam: 416 – Limit Break: shockwave: 512, beam: 432
Damage for charge lv 2: sword: 48, shockwave: 496, beam: 320 -> shockwave: 496, beam: 432 – Limit Break: shockwave: 528, beam: 448
Slashing Blow – air neutral bravery
Startup slightly increased
Range slightly decreased
Increased the tempo of the attack
Hit stun changed
Damage for charge lv 0: 128; 160; 256 (total 544) -> 128; 160; 240 (total 528) – Limit Break: 132; 164; 264 (total 560)
Damage for charge lv 1: 136; 168; 264 (total 568) -> 132; 164; 248 (total 544) – Limit Break: 136; 168; 272 (total 576)
Damage for charge lv 2: 144; 176; 272 (total 592) -> 136; 168; 256 (total 560) – Limit Break: 140; 172; 280 (total 592)
Braver – air forward bravery
Startup slightly decreased
Increased forward tracking during attack
Radius of explosion upon hitting the ground decreased
Dash-cancel timing on hit earlier
Hit stun changed
Damage for charge lv 0: 80*n; 512 -> 16*n; 464 – Limit Break: 16*n; 496
Damage for charge lv 1: 80*n; 528 -> 16*n; 480 – Limit Break: 16*n; 512
Damage for charge lv 2: 80*n; 544 -> 16*n; 496 – Limit Break: 16*n; 528
Terminal Vortex (or Finishing Touch) – air back bravery
Behaviour changed
Vacuum effect removed
Tornado size adjusted
Range decreased on charged versions
Hit stun changed
Cancel timings adjusted
Damage for charge lv 0: 384 (no change) – Limit Break: 400
Damage for charge lv 1: 448 -> 417 – Limit Break: 432
Damage for charge lv 2: 560 -> 445 – Limit Break: 460
Cyclone Rush – dash bravery
Behaviour changed
Changed forward movement during attack, range increased
Damage: 208; 304 (total 512) -> 152, 328 (total 480) – Limit Break: 168; 344 (total 512)
Cross-Slash – HP1
Range changed
Forward movement during attack changed (increased)
Hit stun changed
Vertical aim changed (less now)
During Limit Break: Dodge-cancel timing during charge now earlier
During Limit Break: Added poise from attack start to finish
Damage for charge lv 0: 256 -> 240 – Limit Break: 256
Damage for charge lv 1: 288 -> 256 – Limit Break: 272
Damage for charge lv 2: 320 -> 272 – Limit Break: 288
Meteorain – HP2
Range changed (decreased)
Behaviour changed
Removed the bravery damage hit box from the rising meteors
During Limit Break: Dodge-cancel timing during charge now earlier
During Limit Break: Behaviour of the meteors changed
Cherry Blossom – HP3
Added glide
Decreased needed charge time
Added a max range (20m). Automatically cancels if the opponent is outside the range.
Changed the tempo of the attack
Size of projectiles decreased
During Limit Break: Range increased (+10m)
During Limit Break: Added invincibility from attack start to finish
Damage: 256 -> 240 – Limit Break: 256
Omnislash – HP4
Normal version: Range increased
Normal version: Hit stun changed
During Limit Break: Hit stun changed (faster)
During Limit Break: Damage: 504 -> 396
Insomnia stage
Removed one possible starting position
Bug Fixes
Warrior of Light
Fixed: sometimes the final hit of Ascension (ground neutral bravery) dropped opponents.
Cecil
Fixed: sometimes when Soul Eater hit opponents in the air, it dropped them.
Cloud
Fixed: sometimes the second hit of Cross-Slash dropped opponents.
Fixed: during limit break, Climhazzard’s damage did not increase when charged
— NT Changes —
On the 18th
Kam’lanaut
New character.
Insomnia
New stage added from FFXV (also included the change above)
Story
Added story panels with Kam’lanaut
Gauntlet Mode
Kam’lanaut added as an enemy
New Music
Added to the shop (also includes the original versions)
Matoya’s Cave -arrange- from FF
The Forbidden Land Eureka -arrange- from FFIII
Main Theme -arrange- from FFIV
Jenova Complete -arrange- from FFVII
Battle 2 -arrange- from FFIX
Goddess Divine -arrange- from FFXI
Knight of Etro -arrange- from FFXIII-2
Triumph -arrange- from FFXIV
New Icons
Added to the shop from the various mobile games.
EX Skills
Bravery Conduit
Cooldown increased (50s -> 60s)
Range decreased (40m -> 35m, height: 25m -> 15m)
Mighty Guard
Duration increased (10s -> 15s)
Range increased (radius: 20m -> 25m)
Rend Shield
Range decreased (radius: 25m -> 20m)
Vacuum
Range decreased (height: 25m -> 15m)
Revivify
Range increased (radius: 20m -> 25m)
Summons
The summons’ attacks are not affected anymore by buffs or debuffs to defence.
Spectating in Lobby Match
Each player now has a corresponding button instead of just switching to the next player in a list
Added a free moving camera centered on a target. Can zoom in and out.
Bug Fixes and Other Small Changes (These might be a bit confusing to read. They are stating the bug that has been fixed, so if it says that something doesn’t do something, then it means that they now do that something)
All characters
When some attacks that do no cause hit- or guard-stun hit, if a teammate’s HP attack hit, you got points for “Restrained Foes” under “Support Points” for your match score.
Common EX Skills
Share HP: When a teammate used Share HP, the amount of HP you recovered did not show on screen.
Character
Cloud: During hitting, Omnislash during Limit Break sometimes lost its invincibility.
Lightning: When using Army of One, the second hit sometimes did not connect.
And other minor bugs
Dissidia Final Fantasy NT update 1.18 is now available on PlayStation 4.
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