Dissidia Final Fantasy NT update 1.18 is now available for players on PS4. According to the Dissidia NT 1.18 patch notes, the new update has added various new changes and gameplay improvements. In addition, Dissidia Final Fantasy NT version 1.18 also includes stability and performance improvements.
Previously, a big update was released with some major changes and improvements. Unfortunately, since this update, many players were experiencing a number of issues when trying to play. Today’s Dissidia Final Fantasy NT patch 1.18 is expected to fix all these issues. Check out more details below.
Dissidia NT update 1.18 Patch Notes
— Arcade Changes —
16th for Arcade, and November for NT
Warrior of Light
Holy Chain – Unique EX Skill (nerf)
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The effect ends on all targets when Warrior of Light is hit by an HP attack.
Firion
All bravery attacks (damage changed)
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ground neutral bravery chain: 160; 192; 208 (total 560) -> 184; 192; 216 (total 592)
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ground forward bravery chain: 144; 184; 192 (total 520) -> 176; 176; 208 (total 560)
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ground back bravery chain: 128; 168; 176 (total 472) -> 152; 160; 200 (total 512)
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Swordslash – air neutral bravery: 416 -> 448
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Shield Bash – air forward bravery: 464 -> 496
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Plummet – air back bravery: 16*n; 400 -> 16*n; 480
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Grasping Knives – dash: 48 -> 16
Gelid Wand – 2nd ground neutral bravery (buff)
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On hit, can cancel into all actions faster (-4f)
Grasping Knives – dash bravery
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On hit, can cancel into all aerial bravery attacks (Swordslash, Shield Bash, Plummet)
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Changed hit stun
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On hit, guard- and dodge-cancel timings are later (+13f)
Kefka
Core Decoy – ground back bravery (nerf)
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Reduced the number that can be active at one time (2 -> 1)
Trine – HP3 (buff)
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(aerial version) Can cancel into all actions faster (-30f)
Heartless Angel – unique EX skill (nerf)
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Range decreased (radius: 25m -> 22.5m)
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Imp (attack and defense down) effect duration decreased (20s -> 10s)
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Poison (bravery reduction) effect duration decreased (20s -> 10s) (bravery lost: 800 -> 400)
Rinoa
Harpy Shot – Combine ground/air neutral bravery
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Range increased (+5m)
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Tracking increased
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Vertical aim decreased (-2.5 degrees)
Angelo Rush – Combine hold ground/air back bravery (buff)
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Dash-cancel timing faster (-15f)
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Can cancel into all actions faster (-20f)
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Angelo’s range increased (+2.5m)
Angelic Shot – Combine air forward bravery
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Faster startup (-4f)
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Vertical aim increased (+1.5 degrees)
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Projectile size increased (radius: +0.2m)
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Range decreased (-2m)
Firaga/Blizzaga – Angel Wing ground/air neutral bravery
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Range increased (+5m)
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Tracking increased
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Vertical aim decreased (-2.5 degrees)
Holy – Angel Wing ground back bravery (buff)
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Faster startup (-10f)
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Added glide
Thundaga – Angel Wing air forward bravery (buff)
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Faster startup (-4f)
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Vertical aim increased (+1.5 degrees)
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Projectile size increased (radius: +0.2m)
Flare – Angel Wing air back bravery (buff)
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Added glide
Meltdown – HP1 (buff)
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Can now dodge-cancel when at full charge
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During Angel Wing: Range increased (+5m)
Apocalypse – HP2 (buff)
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During Angel Wing: Range increased (+7.5m)
Meteor – HP3 (nerf)
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During Combine: Range decreased (-4m)
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During Angel Wing: Range increased from Combine version (+5m)
Cloud Refresh
All chargeable bravery attacks, Cross-Slash, and Meteorain
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Needed charge time decreased (full charge time unchanged)
Limit Break
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Increased attack power (base damage increase, not multiplier)
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If the final hit of a bravery attack lands, then the duration is increased (for Finishing Touch it is the 1st hit)
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If the final hit of an HP attack lands, then the duration ends
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Removed the defense increase effect
Sonic Break – ground neutral bravery
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Behaviour of the 1st part changed
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Increased the tempo of the attacks
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Increased the forward movement during the attack
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Hit stun changed
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Damage for charge lv 0: 128; 160; 256 (total 544) -> 128; 160; 240 (total 528) – Limit Break: 132; 164; 264 (total 560)
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Damage for charge lv 1: 136; 168; 264 (total 568) -> 132; 164; 248 (total 544) – Limit Break: 136; 168; 272 (total 576)
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Damage for charge lv 2: 144; 176; 272 (total 592) -> 136; 168; 256 (total 560) – Limit Break: 140; 172; 280 (total 592)
Climhazzard – ground forward bravery
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Increased the tempo of the attacks
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Hit stun changed (Cloud moves forward more)
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Damage for charge lv 0: 288; 128; 144(total 560) -> 192; 112; 240 (total 544) – Limit Break: 192; 136; 248 (total 576)
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Damage for charge lv 1: 294; 136; 160 (total 590) -> 192; 120; 248 (total 560) – Limit Break: 192; 128; 272 (total 592)
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Damage for charge lv 2: 306; 144; 176 (total 626) -> 192; 128; 256 (total 576) – Limit Break: 192; 144; 272 (total 608)
Blade Beam – ground back bravery
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Removed the hitbox from the sword swing
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Changed the shape of the shockwave (removed the sides, but taller)
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Now sends out a beam at charge lv 1
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The shockwave and the beam cannot hit at the same time (the damage is only dealt from the one that hits first)
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Hit stun changed
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Damage for charge lv 0: sword: 48, shockwave: 480 -> shockwave: 464 – Limit Break: shockwave: 496
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Damage for charge lv 1: sword: 48, shockwave: 488 -> shockwave: 480, beam: 416 – Limit Break: shockwave: 512, beam: 432
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Damage for charge lv 2: sword: 48, shockwave: 496, beam: 320 -> shockwave: 496, beam: 432 – Limit Break: shockwave: 528, beam: 448
Slashing Blow – air neutral bravery
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Startup slightly increased
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Range slightly decreased
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Increased the tempo of the attack
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Hit stun changed
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Damage for charge lv 0: 128; 160; 256 (total 544) -> 128; 160; 240 (total 528) – Limit Break: 132; 164; 264 (total 560)
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Damage for charge lv 1: 136; 168; 264 (total 568) -> 132; 164; 248 (total 544) – Limit Break: 136; 168; 272 (total 576)
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Damage for charge lv 2: 144; 176; 272 (total 592) -> 136; 168; 256 (total 560) – Limit Break: 140; 172; 280 (total 592)
Braver – air forward bravery
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Startup slightly decreased
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Increased forward tracking during attack
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Radius of explosion upon hitting the ground decreased
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Dash-cancel timing on hit earlier
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Hit stun changed
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Damage for charge lv 0: 80*n; 512 -> 16*n; 464 – Limit Break: 16*n; 496
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Damage for charge lv 1: 80*n; 528 -> 16*n; 480 – Limit Break: 16*n; 512
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Damage for charge lv 2: 80*n; 544 -> 16*n; 496 – Limit Break: 16*n; 528
Terminal Vortex (or Finishing Touch) – air back bravery
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Behaviour changed
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Vacuum effect removed
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Tornado size adjusted
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Range decreased on charged versions
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Hit stun changed
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Cancel timings adjusted
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Damage for charge lv 0: 384 (no change) – Limit Break: 400
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Damage for charge lv 1: 448 -> 417 – Limit Break: 432
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Damage for charge lv 2: 560 -> 445 – Limit Break: 460
Cyclone Rush – dash bravery
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Behaviour changed
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Changed forward movement during attack, range increased
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Damage: 208; 304 (total 512) -> 152, 328 (total 480) – Limit Break: 168; 344 (total 512)
Cross-Slash – HP1
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Range changed
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Forward movement during attack changed (increased)
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Hit stun changed
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Vertical aim changed (less now)
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During Limit Break: Dodge-cancel timing during charge now earlier
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During Limit Break: Added poise from attack start to finish
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Damage for charge lv 0: 256 -> 240 – Limit Break: 256
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Damage for charge lv 1: 288 -> 256 – Limit Break: 272
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Damage for charge lv 2: 320 -> 272 – Limit Break: 288
Meteorain – HP2
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Range changed (decreased)
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Behaviour changed
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Removed the bravery damage hit box from the rising meteors
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During Limit Break: Dodge-cancel timing during charge now earlier
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During Limit Break: Behaviour of the meteors changed
Cherry Blossom – HP3
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Added glide
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Decreased needed charge time
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Added a max range (20m). Automatically cancels if the opponent is outside the range.
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Changed the tempo of the attack
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Size of projectiles decreased
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During Limit Break: Range increased (+10m)
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During Limit Break: Added invincibility from attack start to finish
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Damage: 256 -> 240 – Limit Break: 256
Omnislash – HP4
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Normal version: Range increased
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Normal version: Hit stun changed
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During Limit Break: Hit stun changed (faster)
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During Limit Break: Damage: 504 -> 396
Insomnia stage
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Removed one possible starting position
Bug Fixes
Warrior of Light
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Fixed: sometimes the final hit of Ascension (ground neutral bravery) dropped opponents.
Cecil
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Fixed: sometimes when Soul Eater hit opponents in the air, it dropped them.
Cloud
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Fixed: sometimes the second hit of Cross-Slash dropped opponents.
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Fixed: during limit break, Climhazzard’s damage did not increase when charged
— NT Changes —
On the 18th
Kam’lanaut
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New character.
Insomnia
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New stage added from FFXV (also included the change above)
Story
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Added story panels with Kam’lanaut
Gauntlet Mode
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Kam’lanaut added as an enemy
New Music
Added to the shop (also includes the original versions)
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Matoya’s Cave -arrange- from FF
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The Forbidden Land Eureka -arrange- from FFIII
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Main Theme -arrange- from FFIV
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Jenova Complete -arrange- from FFVII
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Battle 2 -arrange- from FFIX
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Goddess Divine -arrange- from FFXI
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Knight of Etro -arrange- from FFXIII-2
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Triumph -arrange- from FFXIV
New Icons
Added to the shop from the various mobile games.
EX Skills
Bravery Conduit
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Cooldown increased (50s -> 60s)
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Range decreased (40m -> 35m, height: 25m -> 15m)
Mighty Guard
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Duration increased (10s -> 15s)
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Range increased (radius: 20m -> 25m)
Rend Shield
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Range decreased (radius: 25m -> 20m)
Vacuum
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Range decreased (height: 25m -> 15m)
Revivify
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Range increased (radius: 20m -> 25m)
Summons
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The summons’ attacks are not affected anymore by buffs or debuffs to defence.
Spectating in Lobby Match
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Each player now has a corresponding button instead of just switching to the next player in a list
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Added a free moving camera centered on a target. Can zoom in and out.
Bug Fixes and Other Small Changes (These might be a bit confusing to read. They are stating the bug that has been fixed, so if it says that something doesn’t do something, then it means that they now do that something)
All characters
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When some attacks that do no cause hit- or guard-stun hit, if a teammate’s HP attack hit, you got points for “Restrained Foes” under “Support Points” for your match score.
Common EX Skills
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Share HP: When a teammate used Share HP, the amount of HP you recovered did not show on screen.
Character
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Cloud: During hitting, Omnislash during Limit Break sometimes lost its invincibility.
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Lightning: When using Army of One, the second hit sometimes did not connect.
And other minor bugs
- Added fixes for crashing issues with Dissidia NT update 1.18.
- Fixed some glitches.
- Added fixes for framerate drop and freezing issues.
- Added fixes for stuttering/lag issues.
- Dissidia NT 1.18 for PS4 added performance and stability improvements.
- Gameplay improvements added with Dissidia NT version 1.18.
- Added other minor fixes and changes with Dissidia NT patch 1.18.
- Made various quality-of-life improvements.
Dissidia Final Fantasy NT update 1.18 is now available on PlayStation 4.