Dissidia Final Fantasy NT update 1.17 is now available for players on PS4. According to the Dissidia NT 1.17 patch notes, the new update has added various new changes and gameplay improvements. In addition, Dissidia Final Fantasy NT version 1.17 also includes stability and performance improvements.
Previously, a big update was released with some major changes and improvements. Unfortunately, since this update, many players were experiencing a number of issues when trying to play. Today’s Dissidia Final Fantasy NT patch 1.17 is expected to fix all these issues. Check out more details below.
New music (actually coming to NT in October)
Matoya’s Cave -arrange- from FF
The Forbidden Land Eureka -arrange- from FFIII
Main Theme -arrange- from FFIV
Jenova Complete -arrange- from FFVII
Battle 2 -arrange- from FFIX
Goddess Divine -arrange- from FFXI
Knight of Etro -arrange- from FFXIII-2
Triumph -arrange- from FFXIV
Dissidia Final Fantasy NT update 1.17 has added Kam’lanaut from FFXI.
Type: Specialist
When he lands the final hit of an attack, then that attack gains a buff for a while. Landing this buffed version will not reset the duration. The buff allows him to hold down the button to add more hits to the first input. I do not know if there are effects other than visual to the non-held down version of the buffed attack.
Earth Blade / Terrafication – ground neutral bravery (literally Earth God Blade / Earth Demon Blade)
2 inputs
Melee attack
Bravery damage: (176) + (272) = 448
Bravery damage of hold: (176 + 32 + 32) + (272) = 512
Buff duration: 20 seconds
Frost Blade / Glacification – ground forward bravery (literally Ice God Blade / Ice Demon Blade)
2 inputs
Melee attack
Bravery damage: (192) + (256) = 448
Bravery damage of hold: (176 + 32 + 32) + (272) = 512
Buff duration: 20 seconds
Water Blade / Liquification – ground back bravery (literally Water God Blade / Water Demon Blade)
1 input
Projectile attack with low projectile strength (maybe medium when charged)
Bravery damage: 384
Bravery damage of hold: 64 + 32 + 32 + 304 = 432
Buff duration: 20 seconds
Savage Blade – ground dash bravery
1 input
Melee attack
Bravery damage: 16 * n + 432 (n is the number of hits based on height)
Flame Blade / Ignition – air neutral bravery (literally Fire God Blade / Fire Demon Blade)
2 inputs
Melee attack
Bravery damage: (176) + (272) = 448
Bravery damage of hold: (176 + 32 + 32) + (272) = 512
Buff duration: 20 seconds
Wind Blade / Vaporization – air forward bravery (literally Wind God Blade / Wind Demon Blade)
2 inputs
Melee attack
Bravery damage: (176) + (272) = 448
Bravery damage of hold: (176 + 32 + 32) + (272) = 512
Buff duration: 20 seconds
Lightning Blade / Electrification – air back bravery (literally Lighting God Blade / Lightning Demon Blade)
1 input
Projectile attack with low projectile strength (maybe medium when charged)
Bravery damage: 384
Bravery damage of hold: 64 + 32 + 32 + 304 = 432
Buff duration: 20 seconds
Shield Bash – air dash bravery
1 input
Melee attack
Bravery damage: (24 * 5 + 344) = 464
Great Wheel – HP1 (literally Great Wind Wheel)
Melee HP attack
Spirits Within – HP2
Search-type projectile HP attack
Starts with a 25m range, but decreases with HP (like Firion’s Weaponmaster)
Light Blade – HP3 (literally Light Ring Blade)
Melee HP attack
Bravery damage: 128
After landing it 3 times: bravery damage increased to 128 + 48 + 40 * 2 = 256
After landing it a total of 6 times: bravery damage increased to 128 + 64 + 48 * 4 = 384
Intervene – HP4
Counter melee HP attack
Can parry bravery attacks
Like with Sephiroth’s Scintilla, the attack will come out even if it does not parry anything
If it parries something, then it will gain invincibility and increased range and angle
Esoteric Region – unique EX skills
Cooldown: 20 seconds
Can stock up to 4
Places a magic sphere at his location that applies a debuff to any opponent that touches it. The sphere has a duration of 30 seconds. Can have all 4 out at once. The buffs for his bravery attacks get a 2.5s longer duration per amount of spheres he has placed
The spheres disappear when Kam’lanaut is killed
The debuff lasts for 15 seconds and is refreshed if the opponent touches the sphere again. The debuff decreases attack by 30%, defense by 50% (damage taken increased by 31.25%), and speed by some number (hard to get specifics, but it is at least 20% based on other skills). It also seals the use of common EX skills
Can cancel the recovery of his bravery attacks into Esoteric Region
EX Skills
Bravery Conduit
Cooldown increased (50s -> 60s)
Range decreased (40m -> 35m, height: 25m -> 15m)
Mighty Guard
Duration increased (10s -> 15s)
Range increased (radius: 20m -> 25m)
Rend Shield
Range decreased (radius: 25m -> 20m)
Vacuum
Range decreased (height: 25m -> 15m)
Revivify
Range increased (radius: 20m -> 25m)
Summons
The summons’ attacks are not affected anymore by buffs or debuffs to defence.
All characters
When some attacks that do no cause hit- or guard-stun hit, if a teammate’s HP attack hit, you got points for “Restrained Foes” under “Support Points” for your match score.
Common EX Skills
Share HP: When a teammate used Share HP, the amount of HP you recovered did not show on screen.
Character
Cloud: During hitting, Omnislash during Limit Break sometimes lost its invincibility.
Lighting: When using Army of One, the second hit sometimes did not connect.
Dissidia Final Fantasy NT update 1.17 is now available on PlayStation 4.
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