Dissidia NT PS4 Update 1.40 Patch Notes
Dissidia NT PS4 version 1.40 is now rolling out for players. According to the official Dissidia NT update 1.40 patch notes, the latest Ardyn update brings gameplay changes and bug fixes. Apart from this, Dissidia Final Fantasy NT version 1.40 also includes stability and performance improvements.
Previously, a big update was released with some major changes and improvements. Unfortunately, since this update, many players were experiencing a number of issues when trying to play. Today’s Dissidia Final Fantasy NT patch 1.40 is expected to fix all these issues. Check out more details below.
— Character Changes —
Jump Heights
Jump heights have been normalized across the classes
Vanguards: 4.5m x 2 jumps = 9.0m (almost a 50% increase)
Assassins: 3.5m x 3 jumps = 10.5m (pretty much the same)
Marksmen: 5.25m x 2 jumps = 10.5m (slight increase)
Onion Knight, Bartz, Ramza: 3.75m x 2 jumps = 7.5M (Bartz and Ramza can get 3 jumps for total 11.25m)
Other Specialists: 4.0m x 2 jumps = 8.0m (Zenos can get 3 jumps for total 12.0m)
Vanguards
Max HP
Increased by 200HP
Poise frames for bravery melee attacks
For their melee strings, if they hit, the poise frames will be continuous throughout their melee string from the first active hitbox timing to the end of the last active hitbox.
Only on hit, so if Firion and Sephiroth whiff their attacks, they will still only have the normal poise frames.
The poise frames are extended across the interval for inputting the next attack in the string.
If the last attack in the string is a projectile, then the poise frames may end earlier.
List of all affected bravery attacks attacks:
Warrior of Light:
Ascension – ground neutral
Sword Thrust – ground forward
Crossover – air neutral
Shield Fling – air forward
Garland:
Round Edge – ground neutral
Reel – ground forward
Twin Swords – air neutral
Chain Cast – air forward
Lance Drill – dash
Firion:
Lance Combo – ground neutral 1
Gelid Wand – ground neutral 2
Ground Pound – ground neutral 3
Rope Knives – ground forward 1
Searing Volley – ground forward 2
Fulminating Strike – ground forward 3
Boomerang Axe – ground back 1
Calescent Wand – ground back 2
Bullseye – ground back 3
Cloud of Darkness:
Toying Appendages – ground neutral
Appendages of Avarice – ground forward
Merciful Appendages – air neutral
Appendages of Depravity – air forward
Cecil (Paladin):
Light Slash – ground neutral
Radiant Wings – air neutral
Sacred Cross – air forward
Saint’s Fall – air back
Cecil (Dark Knight):
Shadow Bringer – ground neutral
Nightfall – air neutral
Cloud:
Sonic Break – ground neutral
Climhazzard – ground forward
Slashing Blow – air neutral
Sephiroth:
Telluric Fury – ground neutral
Empyrean Wrath – air neutral
Aeolian Onslaught – ground/air forward
Heaven’s Light – dash neutral
Hell’s Gate – dash back (only affects stopping in mid air)
Vayne:
Earthrive – ground neutral
Skyshear – air neutral
Bone Splitter – neutral string neutral finisher
Backdraft – neutral string forward finisher
Rising Dragon – ground neutral string back finisher
Falling Phoenix – air neutral string back finisher
Dominance – neutral string left finisher
Iron Elbow – neutral string right finisher
Snow:
Froststrike – ground neutral
Frigid Strike – ground forward
Malefic Flow – ground back
Hollow Clash – air neutral
Punishing Assault – air forward
Ardyn:
Debilitating Chop – ground neutral
Rancorous Slash – ground forward
Burst of Pain – ground dash forward
Discordant Slice – air neutral
Repelling Thrust – air forward
Ultimecia
Arcing Axes – ground forward bravery (Nerf)
Damage decreased (400/432/464 -> 368/400/432)
Interval between axe spawns increased (+10f)
Homing ability decreased
Homing threshold distance increased (+1m)
Hitstun changed
Spear of Temperance – air forward bravery (Nerf)
Vertical aiming angle decreased (-5 degrees)
Hitbox size changed (M1: radius -0.05m / M2: radius -0.1m)
Range decreased (normal: -1m / charge 1: -2m / charge 2: -3m)
Hitstun changed
Ardyn
Dark Tornado – ground back bravery (Nerf)
Orb speed decreased
Orb homing decreased
Rising Phantom – HP2 (Nerf)
[+ version] Max radius decrease (-1m)
The expansion speed has been adjusted to match this
Phantasmal Spirit – HP3 (Nerf)
[normal] and [+ version] range decreased (-1.25m)
— DLC —
Kain’s 3rd costume “Light Seeker”, 5th weapon “Holy Lance”, and 4 new chat messages.
Vaan’s 3rd costume “Zodiac Rider”, 5th weapon “Death Bringer”, and 4 new chat messages.
Dissidia NT update 1.40 is now available for download.
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