Dissidia NT PS4 Update 1.39 Patch Notes (Ardyn Update)

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Dissidia NT PS4 version 1.39 (Ardyn update) is now rolling out for players. According to the official Dissidia NT update 1.39 patch notes, the latest Ardyn update brings new features, gameplay changes and bug fixes. Apart from this, Dissidia Final Fantasy NT version 1.39 also includes stability and performance improvements.

Previously, a big update was released with some major changes and improvements. Unfortunately, since this update, many players were experiencing a number of issues when trying to play. Today’s Dissidia Final Fantasy NT patch 1.39 is expected to fix all these issues. Check out more details below.

Dissidia NT update 1.39 Patch Notes (PS4)

— Ranked Changes —

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New Rank – Ultima

  • When all six people in a match are in the Ultima rank, then the match becomes an Ultima match (if in a party, then only one person needs to be in the Ultima rank)

  • Priorities other Ultima ranked players, but will add other ranks if it cannot find enough and turn the match into a normal match

  • Gained and lost points are separate. Will rank up if you gain enough points before losing enough points to rank down. Maxing the points at Ultima A rank will reset both gained and lost points to 0.

  • In an Ultima match, if you are in the winning team, you gain 20 points if you are placed 3rd or above. If you are in the losing team, you lose 20 points if you are placed 4th or below. Otherwise, you will gain/lose 0 points. (players of a rank below Ultima will gain or lose points as normal)

  • In a normal match, you will not gain or lose points.

  • (NT only) If you disconnect after you can see your teammates on the briefing screen, you will lose 20 points if it is an Ultima match, or you will lose 5 points if it is a normal match.

  • (NT only) When in a party, you will lose 10 points if a teammate disconnects (to prevent people from letting only one player lose points if it looks like they will lose) (if you also disconnect afterwards, you will only lose the points for your disconnection, not also for their disconnection)

  • Released on the 9th of January (preparation between 24th of December and 8th of January)

  • Need to gain +400 points in Crystal A to advance to Ultima E (Crystal A currently 300 max)

Moving Rank to NT from Arcade

  • Characters at Crystal A or below will keep their arcade rank in NT (unless they are higher rank in NT)

  • Characters at Ultima E or above will become Crystal A in NT (unless they are higher rank in NT)

Disconnection Penalty

  • Disconnection penalty start moved from the 6 people briefing screen to the 3 people briefing screen (as in when you first see your teammates)

Ranked Matches with COMs

  • For players at Mythril E and above, you will not gain or lose points if there is a COM on the result screen (it does not matter if the COM is on your team or not)

  • (NT only) Even if there is a COM in the match, you will still lose points when you disconnect

Automatic Rank Increases

  • For Vanguards, Assassins, and Marksmen to be automatically moved up to Adamant E

    • When two of the same type reaches Crystal E

    • Or when one of the type reaches Crystal A

  • For Specialists to be automatically moved up to Adamant E

    • When all Vanguards, Assassins, and Marksmen are at least Adamant E

Summon Changes in Dissidia NT update 1.39

Alexander

Divine Judgement – finisher (Buff)

  • Indicator length decreased (-10f)

  • Width of each circle increased (radius +2m)

  • Adjusted the placement of the circles

Odin

Bladeglint – post-summon passive (Buff)

  • Movement speed increase increased (+5% -> +7.5%)

— Character Changes —

Warrior of Light

Indomitable Charge – dash bravery (Buff)

  • Damage increased (400 -> 416)

Bitter End – HP3 (Buff)

  • Range increased (+1m)

  • Vertical aiming increased (+5 degrees)

Firion

Ground neutral bravery chain (Buff)

  • Damage increased

    • total: 592 -> 608

    • parts: 184, 192, 216 -> 192, 192, 224

Ground forward bravery chain (Buff)

  • Damage increased

    • total: 560 -> 576

    • parts: 176, 176, 208 -> 176, 176, 224

Ground back bravery chain (Buff)

  • Damage increased

    • total: 512 -> 544

    • parts: 152, 160, 200 -> 160, 160, 224

Swordslash – air neutral bravery (Buff)

  • Damage increased (448 -> 464)

Shield Bash – air forward bravery (Buff)

  • Damage increased (496 -> 528)

Onion Knight

Blizzard – Onion Knight ground back bravery (Buff)

  • Range increased (+2m)

Fire – Onion Knight air back bravery (Buff)

  • Range increased (+2m)

Blizzaga – Sage ground neutral bravery (Buff)

  • Decreased the interval between shots (-5f for each)

Firaga – Sage air neutral bravery (Buff)

  • Decreased the interval between shots (-5f for each)

Breakneck Pierce – Ninja air neutral bravery (Buff)

  • 2nd input, removed the backwards motion

Cloud of Darkness

Toying Appendages – ground neutral bravery (Buff)

  • Charge ver., damage increased (560 -> 576)

Appendages of Avarice – ground forward bravery (Buff)

  • Charge ver., damage increased (544 -> 560)

Merciful Appendages – air neutral bravery (Buff)

  • Charge ver., damage increased (560 -> 576)

Appendages of Depravity – air forward bravery (Buff)

  • Charge ver., damage increased (544 -> 560)

Umbral Torrent – unique EX skill (Buff)

  • Can cancel into Zero-Form Particle Beam at a much earlier timing

Zero-Form Particle Beam – unique EX skill during Umbral Torrent (Buff)

  • Cancel timings earlier (each -30f)

Cecil

Searchlight – Paladin dash bravery (Buff)

  • Reduced the number of projectiles (5 -> 3)

  • Projectile size increased

  • Damage increased

    • total 320 -> 480

    • parts 64*5 -> 160*3

Kefka

Trine – HP3 (Buff)

  • Removed Kefka’s forward movement during the startup (technically about -0.5m range)

  • Range increased (+2.5m) (only the first one if charged)

Tifa

Beat Rush – ground neutral bravery (Nerf)

  • Core damage reduced

Smashing Kick – air neutral bravery (Nerf)

  • Core damage reduced

  • Changed the behaviour during the startup (changed the timing and duration of the leap forward)

Sephiroth

Heaven’s Light – dash neutral bravery (Buff)

  • Damage increased (480 -> 528)

Hell’s Gate – dash back bravery (Buff)

  • Damage increased (480 -> 512) (height changes damage)

Rinoa

Holy – Angel Wings ground back bravery (Buff)

  • Range increased (+5m)

Ultimecia

Arcing Axes – ground forward bravery (Nerf)

  • Reduced the number of Maleficium points gained

Final Sentence – ground back bravery (Nerf)

  • Reduced the number of Maleficium points gained

Spear of Temperance – air forward bravery (Nerf)

  • Reduced the number of Maleficium points gained

Unerring Pikes – ground dash bravery (Nerf)

  • Reduced the number of Maleficium points gained

Kuja

Angelic Advance – ground dash bravery (Buff/Nerf)

  • Startup increased (+2f)

  • Range decreased (-2.2m)

  • Duration of the rush forward decreased (-13f)

  • Since this decreases the number of hits, the damage of the other hits have been increased to keep the total the same

Igneous Zeal – air dash bravery (Buff/Nerf)

  • Startup increased (+2f)

  • Range decreased (-2.2m)

  • Duration of the rush forward decreased (-13f)

  • Since this decreases the number of hits, the damage of the other hits have been increased to keep the total the same

Vaan

Steel Trinity – ground neutral bravery (Buff)

  • 3rd input, hitstun changed (easier to wall spalt now)

Steel Triumvirate – ground neutral bravery (Buff)

  • 3rd input, hitstun changed (easier to wall spalt now)

Vayne

All finishers to the neutral bravery chains (Buff)

  • Damage increased (256 -> 272) (total: 544 -> 560)

  • For Falling Phoenix (air back finisher) the damage depends on the height

Battering Ram – ground forward bravery (Buff)

  • Damage increased (496 -> 544)

Eminence – air forward bravery (Buff)

  • Damage increased (496 -> 536)

Undertow – air back bravery (Buff)

  • Damage increased (496 -> 536)

Gabranth

Sentence – air neutral bravery (Buff)

  • 2nd input, hitstun changed

  • 3rd input, increased the amount of forward movement

Rupture – air forward bravery (Buff)

  • Hitstun changed

  • Maximum vertical aim increased

    • Up ver., +15 degrees upwards

    • Down ver., +15 degrees downwards

Circle of Judgement – air back bravery (Buff)

  • Cancel timings changed

Blade Whorl – air dash bravery (Buff)

  • Vertical aim increased (up and down +2.5 degrees)

Innocence – HP4 (Buff)

  • Glide duration increased

Prison of Vengeance – Set 1 neutral unique EX skill (Buff)

  • Movement speed decrease bigger (-20% -> -25%)

Blades of Reprisal – Set 1 left unique EX skill (Buff)

  • Damage dealt increase bigger (+30% -> +40%)

  • Damage taken increase smaller (+30% -> +20%)

Shield Oath – Set 2 neutral unique EX skill (Buff)

  • Movement speed increase bigger (+5% -> +7.5%)

Devotion – Set 2 left unique EX skill (Buff)

  • HP recovery on HP attack hit increased (10% -> 20% of HP damage dealt)

Snow

Earthward Blow – air back bravery (Buff)

  • Damage increased (432/472/512 -> 464/504/528) (height changes damage)

Zenos

Unmoving Troika – HP1 (Buff)

  • On hit, the poise is continuous until the last hit

Storm, Swell, Sword – unique EX skill during Aetherial Resonance (Buff)

  • Damage increased (304 -> 360) (height changes damage)

Aetherial Resonance – all sen buff (Buff)

  • In addition to getting Vanguard level poise and interruption values, gain Assassin level movement speed and number of aerial jumps

New Character – Ardyn Izunia added in Dissidia NT update 1.39

From FFXV

Class: Vanguard

Below are my own literal translations of his moveset as well as those that I know are named in FFXV. Some will probably be different in the official release.

More info will be added later once Ardyn has been released into the arcades. If I don’t add more, then at least Trueblade Seeker will.

Unique Mechanics

Phantasm

  • Has several stacks which are shown next to your bravery number and by the number of Royal Arms around Ardyn

  • Gain stacks from hitting dash attacks

  • Max number of stacks: 12

  • Stacks are used to enhance his neutral and forward bravery attacks and his HP attacks

  • 1 stack is used for each input of bravery attacks on hit/guard

  • 6 stacks are used for the HP attacks on hit or whiff

  • You cannot choose to use stacks. It will automatically be done if you have enough.

  • All stacks are lost upon being incapacitated

Grounded Bravery Attacks

Flick Dehect (フリックディヘクト) (I have no idea what it is supposed to say)

  • ground neutral bravery

  • 3 inputs

  • Damage: 144; 160; 232 = 536

  • Standard neutral attack

  • At the cost of a Phantasm stack for each input, add more hits (works like Noctis’ Armiger)

    • 1st input extra damage: 4*2 = 8

    • 2nd input extra damage: 4*2 = 8

    • 3rd input extra damage: 8*4 = 32

    • total: 48 (584)

Grudge Slash (グラッジスラッシュ)

  • ground forward bravery

  • 2 inputs

  • Damage: 224; 296 = 520

  • Step-in attack

  • Has no poise during the step forward

  • At the cost of a Phantasm stack for each input, add more hits (works like Noctis’ Armiger)

    • 1st input extra damage: 8*2 = 16

    • 2nd input extra damage: 8*4 = 32

    • total: 48 (568)

Dark Tornado (ダークトルネド)

  • ground back bravery

  • 1 input

  • Damage: 432

  • Chargeable

  • Charging changes the tornado spawn position (works like Emperor’s Stygian Swell)

Vermin Blow (ヴァーミンブロウ)

  • ground dash neutral bravery

  • 1 input

  • Damage: 400

  • Step-in attack

  • Gain 6 Phantasm stacks on hit/guard

Burst Pain (バーストペイン)

  • ground dash forward bravery

  • 1 input

  • Damage: 16*2 + 384 = 416

  • throws sword upwards and warps to it on hit

  • Gain 6 Phantasm stacks on final hit/guard

Aerial Bravery Attacks

Noisy Cut (ノイジーカット)

  • air neutral bravery

  • 3 inputs

  • Damage: 144; 160; 232 = 536

  • standard neutral attack

  • At the cost of a Phantasm stack for each input, add more hits (works like Noctis’ Armiger)

    • 1st input extra damage: 4*2 = 8

    • 2nd input extra damage: 4*2 = 8

    • 3rd input extra damage: 8*4 = 32

    • total: 48 (584)

Reject Thrust (リジェクトスラスト)

  • air forward bravery

  • 2 inputs

  • Damage: 64*4; 280 = 536

  • Rush attack

  • At the cost of a Phantasm stack for each input, add more hits (works like Noctis’ Armiger)

    • 1st input extra damage: 8*2 = 16

    • 2nd input extra damage: 8*4 = 32

    • total: 48 (584)

*Dark Firaga (ダークファイガ)

  • air back bravery

  • 1 input

  • Damage: 432

  • Point search

  • 20m search range

  • Chargeable

  • Charging adds hits and increases glide duration

  • Fully charged damage: 8*7 + 432 = 488

Vermin Blow (ヴァーミンブロウ)

  • air dash neutral bravery

  • 1 input

  • Damage: 400

  • Step-in attack

  • Gain 6 Phantasm stacks on final hit

Stifle Shock (スタイフルショック)

  • air dash back bravery

  • 1 input

  • Damage: 16*h + 384 = 400~

  • Dunk attack

  • Gain 6 Phantasm stacks on hit

HP Attacks

Warp Strike (シフトブレイク)

  • HP1

  • Warp-type HP attack (works like Noctis’ Warp Strike)

  • Damage: 48 + 80 = 128 + HP

  • At the cost of 6 Phantasm stacks, becomes a ranbu-type HP attack and makes it dash-cancellable on hit

    • Damage: 48 + 40*3 + 8*5 + 64 = 272 + HP

Rising Phantom (ファントムライズ)

  • HP2

  • Self AoE HP attack (works like Zidane’s Solution 9, etc)

  • Damage: HP

  • At the cost of 6 Phantasm stacks, becomes increases the radius and becomes chargeable

    • Damage: 36*2 = 76 + HP

    • Charging adds bravery hits and gradually increases radius

    • Full charge damage: 36*10 = 360 + HP

Phantom Split (ファントムスプリット)

  • HP3

  • Damage: HP

  • A fast short-ish ranged wave HP attack

  • At the cost of 6 Phantasm stacks, adds bravery hits if the wave hits (works like Vaan’s Luminescence)

    • Damage: 16*5 + 48 = 128 + HP

Phantom Destruction (ファントム・ディストラクション)

  • HP4

  • Damage: HP

  • A rush HP attack with guard frames during the startup (works like Kain’s Avenger)

  • At the cost of 6 Phantasm stacks, turns it into a counter-type HP attack (works like Kam’lanaut’s Intervene)

    • Triggering the parry will increase the tracking, extend the range, and add invincibility

    • Damage: 48 + 16*5 = 128 + HP

Unique EX Skill

Shadowstep (シャドウムーブ)

  • Gain a buff that makes you invulnerable when dashing, phase through enemies when dashing, and also doubles the amount of Phantasm stacks gained

  • Duration: 10s

  • Cooldown: 50s

— New Music —

The 4th anniversary arrange versions of:

  • Temple of Chaos – FFI

  • Battle Scene 2 – FFII

  • This is the Last Battle – FFIII

  • Battle 2 – FFIV

  • Warriors of the Dawn – FFV

  • The Airship Blackjack – FFVI

  • The Chase – FFVII

  • Never Look Back – FFVIII

  • Not Alone – FFIX

  • A Fleeting Dream – FFX

  • Mercenaries’ Delight – FFXI

  • Esper Battle – FFXII

  • Blinded By Light – FFXIII

  • Insatiable – FFXIV

  • Valse di Fantastica – FFXV

  • Apoplexy – FFT

  • Raise the Vermillion Banner – FF0

— DLC —

Ardyn’s starter pack, 2nd form, and 4th weapon

Rinoa’s and Sephiroth’s 3rd forms and 5th weapons

— Bug Fixes —

Minor fixes/changes (which they state every month)

Dissidia NT update 1.39 is now available for download.

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