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    Dissidia NT (DNT) Update 1.28 Patch Notes for PS4

    Dissidia NT update 1.28 on PS4 is now available rolling out for players. According to the official Dissidia Final Fantasy NT 1.28 patch notes, the new Dissidia NT 1.28 (The Zenos and Cloud of Darkness) update has added stability and performance improvements. In addition, Dissidia NT version 1.28 also includes various fixes related to stuttering/lag, game crashing, and UI bugs.

    Previously, a big update was released with major changes and improvements. Unfortunately, since this update, many players were experiencing a number of issues when trying to play. Today’s Dissidia Final Fantasy NT patch 1.28 is expected to fix all these issues. Check out more details below.

    Dissidia NT update 1.28 PS4 Patch Notes

    — New Music —

    Both the arrange versions and the original versions of these songs:

    • Mount Gulg from FFI (not the original version)

    • The Dark Crystals from FFIII

    • In Search of Light from FFV

    • Birth of a God from FFVII

    • Premonition from FFVIII

    • Shinryu from FFXI

    • The Worm’s Tail from FFXIV

    • OMNIS LACRIMA from FFXV

    • War: Howl of the Dreadnought from FF0

    — Character Balancing —

    Cloud of Darkness

    All Charge Attacks

    • The final hit applies a -20% attack debuff for 20s (will reduce damage dealt by 25% when it is the only buff/debuff)

    Toying Appendages – ground neutral bravery

    • The guard/step cancel timings on whiff have been changed:

      • 1st input: -3f

      • 2nd input: -3f

      • 3rd input: +1f

    • The all actions cancel timings on whiff have been changed:

      • 1st input: -3f

      • 2nd input: -3f

      • 3rd input: +1f

    • The guard/step cancel timings on hit have been changed:

      • 1st input: -1f

      • 2nd input: -2f

      • 3rd input: +1f

    • The all actions cancel timings on hit have been changed:

      • 1st input: +5f

      • 2nd input: +10f

      • 3rd input: +1f

    • 3rd input: the dash cancel timing on hit changed (+1f)

    • 3rd input (normal ver): the speed of the knockback (how easy it is to wall splat) has been reduced

    Appendages of Avarice – ground forward bravery

    • The guard/step cancel timings on whiff have been changed:

      • 2nd input: +1f

    • The all actions cancel timings on whiff have been changed:

      • 1st input: -15f

      • 2nd input: +1f

    • The guard/step cancel timings on hit have been changed:

      • 2nd input: +1f

    • The all actions cancel timings on hit have been changed:

      • 1st input: +5f

      • 2nd input: +1f

    • 2nd input: the dash cancel timing on hit changed (+1f)

    • 2nd input (charge ver): the speed of the knockback (how easy it is to wall splat) has been increased

    Uncanny Beam – ground back bravery

    • Changed the glide speed and duration

    • The dash cancel timing have been changed (+20f)

    • The guard/step cancel timings have been changed (+1f)

    • The all actions timings have been changed (+1f)

    Merciful Appendages – air neutral bravery

    • The guard/step cancel timings on whiff have been changed:

      • 1st input: -3f

      • 2nd input: -3f

      • 3rd input: +1f

    • The all actions cancel timings on whiff have been changed:

      • 1st input: -3f

      • 2nd input: -3f

      • 3rd input: +1f

    • The guard/step cancel timings on hit have been changed:

      • 1st input: -1f

      • 2nd input: -2f

      • 3rd input: +1f

    • The all actions cancel timings on hit have been changed:

      • 1st input: +5f

      • 2nd input: +1f

      • 3rd input: +1f

    • 3rd input: the dash cancel timing on hit changed (+1f)

    • 3rd input (normal ver): the speed of the knockback (how easy it is to wall splat) has been reduced

    Appendages of Depravity – air forward bravery

    • The guard/step cancel timings on whiff have been changed:

      • 1st input: -7f

      • 2nd input: +1f

    • The all actions cancel timings on whiff have been changed:

      • 2nd input: +1f

    • The guard/step cancel timings on hit have been changed:

      • 2nd input: +1f

    • The all actions cancel timings on hit have been changed:

      • 1st input: +4f

      • 2nd input: +1f

    • 1st input: vertical tracking decreased (-2.5 degrees)

    • 2nd input: the dash cancel timing on hit changed (+1f)

    • 2nd input (charge ver): the speed of the knockback (how easy it is to wall splat) has been increased

    Induction Beam – air back bravery

    • Changed the projectile properties

      • Changed the number of projectiles from 3 to 1

      • Changed the speed and tracking

      • Changed the size (increased)

      • Projectile strength changed to mid, and high when charged

    • Changed the glide speed and duration

    • The dash cancel timing have been changed (+20f)

    • Will not automatically transition to a grounded state when the attack motion is finishing

    Insulating Appendages – dash bravery

    • The speed of the knockback (how easy it is to wall splat) has been made the same on the ground and in the air

      • air (normal ver): reduced

      • air (charge ver): increased

    • air ver: removed vertical tracking changes after the attack has started (will still have vertical tracking, but will not change mid motion anymore)

    Wide-Angle Particle Beam – HP1

    • Glide speed and duration changed

    • The guard/step cancel timing has been changed (+1f)

    • The all actions cancel timing has been changed (+1f)

    Diffusion Particle Beam – HP2

    • Added bravery damage (64)

    • Changed the attack’s range (thinner but longer)

    • Projectile strength changed from HP to anomalous

    • Glide speed and duration changed

    Anti-air Particle Beam – HP3

    • Glide speed and duration changed (maximum of +0.4m range)

    • Startup increased (+1f)

    High-Speed Particle Beam – HP4

    • Startup increased (+10f), attack determination effect faster (-10f)

    • Vertical tracking decreased (90 degrees to 35 degrees)

    • Invincibility increased to until the HP hitbox appears

    Zero-Form Particle Beam – unique EX skill during Umbral Torrent

    • Range increased (+4m)

    — New Character: Zenos —

    Zenos yae Galvus from FFXIV

    I don’t know what all of Zenos’s attacks would be in English, so you will just have to make do with what I’ve got. I will also appreciate it if FFXIV players can correct me on things.

    Zenos’s 2nd costume and additional weapons will not be available until June for the arcade and July for NT due to the FFXIV Shadowbringers expansion.

    Bravery Attacks

    Orochi – ground neutral bravery

    • Hits the opponent multiple times while stepping forward

    • 3 inputs

    • bravery damage: 64 + 64 ; 128 ; 240 (496)

    Hayanie – ground forward bravery

    • Rushes forward and delivers a cut that knocks away

    • 2 inputs

    • 1st input chargeable (increases range and damage)

    • bravery damage: 32*3 + 112 ; 240 (496) (don’t know the full damage when charged)

    Yagumo – air neutral bravery

    • Hits the opponent multiple times while stepping forward

    • 3 inputs

    • bravery damage: 128 ; 64 + 64 ; 240 (496)

    Murakumo – air forward bravery

    • Rushes forward and hits with quick slashes

    • 3 inputs

    • bravery damage: 32*3 + 48 ; 96 ; 256 (496)

    Fuujin – dash attack (The Swell equipped)

    • Shoots a vertical wind blade

    • 1 input

    • bravery damage: 400

    • projectile strength: mid

    • range: about 20m

    Raijin – dash attack (The Storm equipped)

    • Shoots a lightning-infused ball

    • 1 input

    • bravery damage: 400

    • projectile strength: mid

    • range: about 40m

    Youjin – dash attack (Ame-no-Habakiri equipped)

    • Shoots 3 magic projectiles

    • 1 input

    • bravery damage: 32 + 32 + 336 (400)

    • projectile strength: 3 low

    • range: about 30m

    HP Attacks

    Unmoving Troika – HP1

    • 3 slashes

    • bravery damage: 80 + 80 (160)

    • will only do the last 2 slashes if the first one connects

    Concentrativity – HP2

    • Stabs his sword in the ground and creates a sphere of energy

    • chargeable (increase AoE)

    • projectile strength: ?

    Splitter (脈断ち) – HP3 (this is a variation of his Vein Splitter move that does not include the first kanji)

    • ground ver: Vein Splitter

      • Splits a vein in the ground causing energy to erupt in a wave

      • wave-type projectile

      • projectile strength: HP

      • range: about 25m

    • air ver: Air Splitter (風脈断ち) (unsure of this translation as they only replaced the kanji for “earth” from Vein Splitter with “wind”)

      • Splits the air at an opponent’s position causing it to explode

      • search-type projectile

      • projectile strength: HP

      • range: about 20m

    Lightless Spark – HP4

    • Slashes with his sword to send out a shockwave

    • chargeable (increases range)

    • projectile strength: HP

    • range: ?

    Unique EX Skills

    • Zenos’s unique EX skill gauge does not increase over time, but a full combo of his neutral or forward braveries will completely fill it, while his dash attacks will give 40% of it. This is unaffected by Shiva or any other EX skill cooldown reductions.

    • He will do different attacks depending on which direction he presses after holding the button. These different attacks will also change which sword he is holding. If a direction is not pressed, then nothing happens and the EX skill gauge is not spent.

    • Hitting with a specific EX skill will add that skill’s Sen symbol. Hitting with all 3 EX attacks will give him the Kamiyosanken (translation along the lines of: The Three Divine Swords) buff that:

      • lasts for 45s

      • gives him Vanguard-level poise and interruption

      • gives him unlimited unique EX skill gauge (but cannot use his normal unique EX skills)

      • changes his unique EX skill to Storm, Swell, Sword (using this will remove the buff)

    Art of the Swell – pressing up while holding the unique EX skill button

    • Rushes forward like the wind and delivers a quick strike

    • bravery damage: 400

    • unblockable

    • equips The Swell

    Art of the Storm – pressing down while holding the unique EX skill button

    • Slices in a wide half-circle in front of him

    • bravery damage: 400

    • unblockable

    • equips The Storm

    Art of the Sword – pressing right while holding the unique EX skill button

    • Delivers a falling slash the the Ame-no-Habakiri that explodes upon hitting the ground

    • bravery damage: 16*h + 368

    • unblockable

    • equips Ame-no-Habakiri

    Storm, Swell, Sword – unique EX skill during Kamiyosanken

    • After an initial slash, slashes the opponent with all three swords

    • counts as an HP attack (so it is an unblockable attack)

    • bravery damage: 64 + 112 + 112 + 16*h

    • final hit deals HP damage

    • invincible after 1st hit until the last hit

    • final hit removes Kamiyosanken buff

    — Character Items —

    Added to NT on the 26th of March

    Terra

    • 3rd Form: The Espers’ Progeny (3 colours)

    • 5th Weapon: Ultima Weapon

    • 4 new chat messages

    Kefka

    • 3rd Form: Fallen One (3 colours)

    • 5th Weapon: Courtly Headdress

    • 4 new chat messages

    — Bug Fixes —

    Stellar Fulcrum

    • Fixed an issue where you could get wall splatted in places with no walls

    • Fixed some character’s skill performance.
    • Fixed crashing issues with Dissidia NT update 1.28.
    • Added fixes for stuttering and lag issues.
    • Dissidia NT version 1.28 added performance and stability improvements.
    • Added other minor under the hood improvements with Dissidia NT patch 1.28.

    Dissidia NT update 1.28 is now available for download on PS4 and Xbox One.

    Pramod Singh
    Pramod Singhhttps://updatecrazy.com
    I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.
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