Dissidia Final Fantasy NT update 1.30 is now available for PS4 players. According to the official Dissidia Final Fantasy NT 1.30 patch notes, the new FFNT 1.30 update comes with various new changes and gameplay improvements. In addition, Dissidia Final Fantasy NT version 1.30 also includes stability and performance improvements.
Previously, a big update was released with some major changes and improvements. Unfortunately, since this update, many players were experiencing a number of issues when trying to play. Today’s Dissidia Final Fantasy NT patch 1.30 is expected to fix all these issues. Check out more details below.
Dissidia Final Fantasy NT (FFNT) update 1.30 Patch Notes
Matchmaking
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will put more emphasis on better connections with other players
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will try to contain matchmaking within the same country/region
— System Changes —
Brave Recovery (buff)
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the recovery to the default value (after landing an HP attack or being broken) has been increased by 2 times for all
Chat Messages (nerf)
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cannot use chat lines on the result screen if you have lost the match (because some of you people cannot be polite)
— Summon Changes —
Alexander
Radiant Sacrament (purple lasers) (nerf)
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duration decreased (-30f)
Divine Judgement – finisher (nerf)
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time from attack determination effect to hit increased (+50f)
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radius of each circle decreased (-1m)
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duration of the final explosion decreased (-30f)
Providence – pre-summon passive (nerf)
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default brave recovery speed effect decreased (3 times -> 1.5 times) (is still the same as it was before due to the system change)
— Character Changes — Warrior of Light
Bitter End – HP3 (neutral)
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startup decreased (-4f)
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range decreased (-2.2m)
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cancel timings later (+2f)
Ultimate Shield – HP4 (buff)
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range of first hit increased (+1m)
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changed behaviour on hit
Emperor
Starfall – unique EX skill (buff)
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startup decreased (-10f) (both attack determination effect and hit)
Onion Knight
Dash Speed (buff)
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(base form) starting and final dash speed increased
Terra
Flare (charge version) – air back bravery (nerf)
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vacuum effect range decreased (15m -> 10m radius)
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time between attack determination effect and hit (including vacuum duration) decreased (-60f)
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hit box of explosion decreased (-1m radius)
Kefka
Zigzag Firaga – air neutral bravery (nerf)
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maximum number of projectiles allowed at a time decreased (1 projectile)
Cloud
Blade Beam – ground back bravery (nerf)
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damage to core durability decreased (1/3 of the core)
Braver – air forward bravery (nerf)
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damage to core durability decreased (1/3 of the core)
Cross-Slash – HP1 (nerf)
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both versions
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cancel timings later (+2f)
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forward movement of final hit decreased (-1m)
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Limit Break version
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poise activation timing changed to when the first hit gets a hitbox
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Omnislash – HP4 (buff)
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(normal version) range of first hit increased (+1m)
Squall
Keen Edge – dash bravery (buff)
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on hit, guard/step cancel timings earlier (-5f)
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on hit, dash cancel timing earlier (-20f)
Zidane
Stellar Circle 5 – ground back bravery (nerf)
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hitbox decreased (height -1m)
Jecht
Rising Fist – ground forward bravery (buff)
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1st input
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hitbox adjusted
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vertical range increased (rush distance +1.1m)
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hitstun adjusted
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2nd input
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startup decreased (-3f)
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cancel timings later (+2f)
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Foot Sweep – air forward bravery (buff)
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1st input
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hitbox adjusted
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vertical range increased (rush distance +0.95m)
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hitstun adjusted
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damage adjusted (less hits, but total damage the same)
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2nd input
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startup decreased (-5f)
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cancel timings later (+2f)
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Quick Block – ground/air back bravery (buff)
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on successful parry, cooldown reduction to Fake Out increased (2s -> 2.5s)
Wound Up – dash bravery (neutral)
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hitbox adjusted
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startup increased (+1f)
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range increased (rush distance +0.5m)
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all actions cancel timing later (+10f)
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hitstun adjusted
Kam’lanaut
Elemental Blade attacks (buff)
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get the attacks’ respective buffs and the duration increase for existing buffs upon hitting guards now
Dash Speed (buff)
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starting and final dash speed increased
Vaan
White Whorl – HP2 (nerf)
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projectile strength changed to anomalous (does not interact with other projectiles)
Vayne
Battering Ram – ground forward bravery (buff)
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startup decreased (-3f)
Eminence – air forward bravery (buff)
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startup decreased (-2f)
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rush time decreased, but no change to distance (-2f)
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hitstun adjusted
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damage adjusted (less hits, but total damage the same)
Undertow – air back bravery (buff)
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startup decreased (-2f)
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rush time decreased, but no change to distance (-2f)
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hitstun adjusted
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damage adjusted (less hits, but total damage the same)
Steel Fusillade – dash bravery (buff)
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charge time decreased (-5f)
Y’shtola
Blizzard II – THM ground neutral bravery (nerf)
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projectile speed decreased
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projectile tracking decreased
Blizzard III – THM ground back bravery (buff)
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startup decreased (-10f) (both attack determination effect and hit)
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increased the search range spread for each charge level
React – HP3 (nerf)
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startup increased (+5f)
Cleric Stance (buff)
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unique EX skill cooldown increase from switching stances decreased (25s -> 10s)
Zenos
Soul of the Sword – (red) dash attack (neutral)
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startup decreased (-5f)
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range decreased (about -1m)
Storm, Swell, Sword – (Aetherial Resonance) unique EX skill (buff)
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will not lose the buff if it does not deal HP damage
Dash Speed (buff)
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starting and final dash speed increased
— New Costumes —
Zidane
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3rd form: Marcus’s Bandana I, II, and III
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5th Weapon: The Tower
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4 new chat lines
Ramza
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3rd form: Heroic Heretic I, II, and III
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5th Weapon: Ragnarok
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4 new chat lines
— Bug Fixes —
Noctis
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Fixed an issue where during Armiger, some hits of Aerial Assault (air neutral bravery) did not connect with the opponent.
Zenos
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Fixed an issue where after summoning, the Ame-no-Habakiri (red sword) became the colour of the sword held before summoning.
Dissidia Final Fantasy NT update 1.30 is now available for download on PS4.