Diablo 4 Update 1.058 Patch Notes (Version 1.058.000)

Diablo 4 update 1.058 is rolling out on PS5, Nintendo Switch, and Xbox consoles. According to the official Diablo 4 1.058 patch notes, the latest update separates legendary aspect caps for Ancestral and Non-Ancestral items, adjusts runeword offerings, and revamps Infernal Hordes with new chest mechanics and loot. Apart from this, today’s Diablo 4 version 1.058 (1.058.000) also introduces balance changes for Sorcerers, crafting improvements, and bug fixes across all classes.

Diablo 4 Update 1.058 Patch Notes – October 6, 2024

Balance Updates

All Classes
  • Legendary Aspects:
    • Separate cap values for Ancestral and Non-Ancestral items.
    • Maximum Aspect values now only found on Ancestral items.
Diablo 4 1.058
Diablo 4 1.058

Runewords

Magic Runes of Ritual
  • Cir (Cast same non-channeled skill 3 times): Offering gain increased from 25 → 50.
  • Cem (Evade): Offering gain increased from 50 → 75.
  • Moni (Cast after moving): Offering gain increased from 10 → 25. Interval increased to 0.25s.
  • Yax (Use healing potion): Offering gain increased from 100 → 200.
Rare Runes of Ritual
  • Noc (Hard CC enemy): Offering gain increased from 5 → 10.
  • Neo (Deal damage and take no damage for 5 secs): Time reduced to 2 seconds. Offering gain decreased from 300 → 200.
  • Poc (Every 5% resource spent): Offering gain increased from 2 → 5.
Runes of Invocation
  • Vex (+3 to all skills): Duration increased from 5 → 7 seconds.
  • Xan (Critical overpower): Offering requirement reduced from 900 → 800.
  • Gar (Gain Critical Strike chance up to 10 stacks): Offering gain increased.
  • Xal (Max HP): Duration increased from 4 → 6 seconds.
  • Qua (Movement speed, up to 5 stacks): Speed per stack increased from 6% → 7%.
  • Tec (Earthquake): Rune version damage increased from 82% → 280%.
  • Tun (Stun Grenades): Rune version damage increased from 20% → 325%.
  • Ton (Meteorites): Offering requirement reduced from 25 → 20. Rune version damage increased from 50% → 216%.
  • Tal (Pestilent Swarm): Rune version damage increased from 100% → 300%.

Sorcerer

Skills
  • Unstable Currents: Tooltip updated to say “unleashed.”
  • Lightning Spear: Maximum limit of 12 active Lightning Spears.
Passives
  • Enlightenment: No longer gains stacks from automatic casts. Can only occur every 0.2 seconds.
Legendary Aspects
  • Aspect of Splintering Energy: Critical damage scaling properly displayed. Can trigger every 0.2 seconds with additional damage for missed triggers.
  • Aspect of Elemental Constellation: Damage increased to 50-1050% from 50-70%.

Unique Items

  • The Oculus: Teleport Size affix replaced with Chance for Teleport to Deal Double Damage.
  • Flamescar: Incinerate Size affix replaced with Chance for Incinerate to Deal Double Damage.
  • Fractured Winterglass: Cooldown Reduction for Conjuration skills affix swapped with inherent All Resistances affix.

Paragon

  • Burning Instinct Legendary Node:
    • Cap increased from 80% → 90%.
    • Now requires 30 Intelligence for every 2% instead of 20.
  • Infernal Hordes:
    • Greater Chest of Equipment cost increased from 60 → 200.
    • Scrolls of Restoration added to loot table.
    • Chest of Materials now consumes all remaining Aether.
    • Item Chest removed.
    • Infernal Compasses now rare drops found only in Torment Difficulties.
    • Maximum revive count set to 4.

User Interface and Experience

  • New key-binding: Option to change from running to walking added.
  • Paragon Level: Now displays on character nameplates.
  • Gem and Rune management: Gems and Runes can be freely swapped without Jeweler. No Gold cost for unsocketing.

Crafting

  • Mythic Unique Item Crafting:
    • Random Mythic Unique: 2 Resplendent Sparks.
    • Specific Mythic Unique: Requires Resplendent Sparks + set of Runes.
  • Tempering:
    • New utility recipes for Incinerate Size, Meteor Size, and Firewall Size.
    • Lightning Spear double cast affix changed to Chance for Double Damage.

Barbarian

  • Fixed an issue where the Rumble legendary paragon node had an inaccurate tooltip.
  • Fixed an issue where the Brawl glyph didn’t properly grant its legendary bonus.
  • Fixed an issue where Barbed Carapace and Tough As Nails could double dip, which resulted in extreme amounts of Thorns being granted.

Druid

  • Fixed an issue where the Druid Legendary Nodes Devastation and Thunderstruck did not function.
  • Fixed an issue where the Lightning Storm Double damage tempering affix did not trigger off Nature’s Fury.
  • Fixed an issue where the fourth Shred Strike from Aspect of the Agile would always critically strike.
  • Fixed an issue where Poison Creeper could be re-cast via One with Nature each time the player adjusted Paragon Points, Skill Points, or changed equipment.
  • Fixed an issue where the Stormcrow aspect could make Ravens invisible.
  • Fixed an issue where the first attack of Shred didn’t hit the targeted enemy after dashing.

Necromancer

  • Fixed an issue where the Abyssal Glyph did not grant its bonus damage to non-physical attacks.

Rogue

  • Fixed an issue where stacks of Advanced Flurry could be lost after healing, evading, or another Skill was automatically cast from an Aspect or Unique item.
  • Fixed an issue where the poison cloud from the Aspect of Poisonous Clouds could trigger Lucky Hits.
  • Fixed an issue where the visual effect and the actual area of effect did not match for Scoundrel’s Kiss Rapid Fire casts.
  • Fixed an issue where the duration of Dance of Knives was shorter than intended.
  • Fixed an issue where Dance of Knives could become unable to be cast if the Skill was used repeatedly while no charges were available.

Sorcerer

  • Fixed an issue where certain Fire and Cold damage effects didn’t work properly with Enlightenment.
  • Fixed an issue where automatic Frozen Orb casts from Fractured Winterglass granted Enlightenment stacks.
  • Fixed an issue where the increased chance to spawn a familiar was not displayed in the Familiar description after acquiring the Enchantment Master legendary paragon node.
  • Fixed an issue where free Frozen Orb casts from the Enchantment effect could be triggered when casting Skills on cooldown while Channeling Incinerate.

User Interface and User Experience

  • Fixed an issue where larger numbers could become illegible in vendor and crafter menus.
  • Fixed an issue where the description for Exquisite Blood did not properly display how many would be used to summon Lord Zir.

Miscellaneous

  • Fixed an issue where the stealth effect for The Shroud of False Death wouldn’t be broken by Mercenaries or Minions dealing damage.
  • Fixed an issue where the Stealth effect for The Shroud of False Death could prevent a summoned boss from spawning.
  • Fixed an issue where summoning monsters at the beginning of a Legion event could be displaced when running into them with your Mount and using Spur.
  • Fixed an issue where progression could become blocked for The Eyes of the Enemy quest when trying to place Locran’s talisman.
  • Fixed an issue where the Guaranteed Critical Strike andOverpower from the Qax and Xan runes could be consumed by non-damaging abilities.
  • Fixed an issue where Legendary Aspects and Tempering Affixes that are not usable by your Class would occasionally function when using a Skill of another Class via Runewords. As part of this fix, Classes will no longer be able to equip items with Tempering or Legendary affixes that are Class-specific for another Class

Previously, Diablo 4 patch 1.12 introduced new unique items and legendary aspects. Unfortunately, since the last patch 1.21, players are experiencing error codes and bugs. Today’s D4 update 1.058 will address a few of these issues.

Download free Diablo 4 update 1.058 on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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