Diablo 4 Patch 1.062 Notes (PS5 Version 1.062.000)

Blazzard has released a new Diablo 4 patch 1.062 on PS5, Nintendo Switch, and Xbox consoles. According to the official Diablo 4 1.062 patch notes, the latest updates include crafting and tooltip improvements, Kurast Undercity rewards, Realmwalker speed boosts, and significant buffs to Mythic Unique items. Super Elites drop more loot, and new graphics options are now available. Apart from this, today’s Diablo 4 update 1.062.000 also includes stability fixes.

Diablo 4 1.062 Patch Notes – October 15, 2024

Diablo 4 1.062
Diablo 4 1.062

Patch Notes 2.0.3

User Interface and User Experience

  • Crafting notifications now display crafted items instead of used Runes.
  • Recipes for crafting random Runes at the Jeweler now show Rune requirements.
  • Tooltip for swapping Runes/Gems in sockets now says “swap.”
  • Rune and Runeword tooltips improved for better effect communication.
  • Tooltip for Masterworking updated to indicate two Temperings required before Masterworking.
  • Various crafting material tooltips and icons updated for clarity.
  • Infernal Hordes and Kurast Undercity added to top-level activities in Party Finder.
  • Glyph Sockets icon made visually distinct on Paragon Boards.
  • Removed: Non-Physical Damage stat from Character Stats window.
  • Combat text for damage numbers abbreviated (e.g., 10,000 -> 10k).
  • New: Nahantu-themed loading screens.

Kurast Undercity Updates

  • Increased item drops, guaranteed at least 1 Legendary per run.
  • Doubled Gold drop rates.
  • Removed: Extra Health monster Affix for minions.
  • Reduced health pools for bosses and greater afflicted monsters.
  • Adjusted spawn frequency of afflicted Elites.
  • Slightly reduced normal monster mobs from Spirit Beacon encounter.
  • Timer Changes:
    • Base run time increased to 120 seconds (up from 100).
    • Afflicted regular Elites time bonus increased to 10 seconds (from 8).
    • Afflicted super Elites time bonus increased to 15 seconds (from 14).
  • Tribute of Titans can now drop outside boss fights.
  • Increased drop rate for Rare Tributes.

Season of Hatred Rising (Realmwalker Event)

  • Realmwalker no longer reduces spawns if only 1 player follows it.
  • Increased max spawns to 20 (previously 15).
  • Realmwalker movement speed increased by 15%.
  • Killing waves of Bloodbound Guardians now increases Realmwalker speed by 10% per wave.
  • Realmwalker has a chance to summon a Treasure Goblin.
  • Removed: 1 Hatred Spire from Nahantu event.
  • Icon Changes: Removed Hatred Rising icon; event now marked by a general event icon.

Balance Updates

  • Sorcerer:
    • Overheating Aspect now scales with Incinerate Skill Ranks.
    • Charged Flash Aspect now scales with Charged Bolts Skill Ranks.

Mythic Unique Item Buffs

  • Doombringer: All Stats increased from 114 to 160.
  • Shattered Vow: Life increased from 444 to 1,200.
  • The Grandfather: Life increased from 662 to 1,800; All Stats increased from 150 to 220.
  • Shroud of False Death: Life increased from 222 to 800; All Stats increased from 111 to 160.
  • Nesekem, the Herald: Life increased from 464 to 1,200.
  • Harlequin Crest: Life increased from 465 to 800.
  • Andariel’s Visage: All Stats increased from 77 to 110.

Tempering Adjustments

  • Minimum damage on Legendary Elemental Surge Tempering Affixes increased from 300 to 900.

Miscellaneous

  • New Graphics Options:
    • Chromatic Aberration Toggle.
    • Ultra setting for Ray Tracing Reflections.
  • Increased: Scrolls of Restoration reward from Dark Citadel Weekly cache across Torment levels.
  • Enabled items from Patch 2.0.2: Aspect of the Agile Wolf, Azurewrath, Frostburn, Shroud of False Death.
  • New Whisper Objective: Completing a Dark Citadel wing.
  • New Mount Trophy: Reward for reaching Paragon 300.
  • Increased Loot Drops: Super Elites now drop 3x more loot than Elites.
  • Waller Affix: Reduced wall casts; walls now last 3 seconds (down from 5).

Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader on PlayStationâ„¢ 4 had a distorted voice.
  • Fixed an issue where the Screen Reader did not function within the Reinforcement tab in the Mercenaries menu.

Season of Hatred Rising

  • Fixed an issue where the Tier 3 reputation reward from the Zakarum Remnants granted the wrong item type.
  • Fixed an issue where the Tier 7 reputation reward from the Zakarum Remnants granted Sigil Powder instead of Artificer’s Stones.
  • Fixed an issue where the Slight Challenge Objective could reward favor upon completion before Chapter 3 of the Season Journey was unlocked.
  • Fixed an issue where consuming a Seething Opal would always guarantee a drop from the first monster killed, instead of only guaranteeing a drop the first time a Seething Opal was consumed.
  • Fixed an issue where destroying an object right after consuming a Seething Opal would immediately remove the buff.
  • Fixed an issue where Bloodbound Guardians spawned during the Realmwalker encounter could still damage the boss after it was defeated.
  • Fixed an issue where no additional monsters would spawn if a full wave of Bloodbound Guardians were killed.

Dark Citadel

  • Fixed various issues where tooltips and map icons did not display properly in the Dark Citadel.
  • Fixed an issue where characters could become invisible if they evade while the Faeroc monsters were in the air.
  • Fixed an issue where multiple Counterspell Elites could exist at the same time.
  • Fixed an issue where missed cosmetic items dropped in the Dark Citadel would not be sent to the missed equipment tab of the Stash.
  • Fixed an issue where using the Town Portal while in the Dark Citadel took the player back to their preferred town instead of to the Ancient Nexus.
  • Fixed an issue where the player could enter the Dark Citadel without completing the Crater of Lost Souls Quest.
  • Fixed an issue where the visual effects for Soul Bombs cast by Gorshak did not follow the player after they used a movement ability such as Dash or Leap.
  • Fixed an issue where the objective to obtain a Ward Stone wouldn’t properly update if a Soul Siphon was charged while carrying a Ward Stone.
  • Fixed an issue where players were stuck in the Citdael Wing when both Hurstt and Vorshok bosses were in the Realm of Oblivion. Now, a Teleporter Elite will spawn as intended, which can then be killed to transport you to the Realm of Oblivion.
  • Fixed an issue where the Death’s Debuff Icon and Siphon Symbol Icon would overlap each other when in the Realm of Oblivion.
  • Fixed an issue where traveling into the Realm of Oblivion with a Ward Stone during the encounter with Gorshak would prevent the Realm Guardians from spawning.
  • Fixed an issue where the player would get instantly teleported out of the Seething Realm if Gorshak died while the player was in the Realm of Oblivion.
  • Fixed an issue where using an immunity effect—such as Blood Mist—when Zagraal uses the Soul Entanglement wipe could cause the player to become stuck at 1 health.
  • Fixed an issue where Kubal could be damaged from outside the Boss arena.
  • Fixed an issue where defeating Kubal too quickly could block progression.
  • Fixed multiple miscellaneous visual issues with cosmetic rewards from Dark Citadel.

Kurast Undercity

  • Fixed an issue where the time limit could be avoided by teleporting to the next floor just as the timer expired.
  • Fixed an issue where the progress bar did not display the accurate time needed to complete the channel when teleporting to a new floor.
  • Fixed an issue where moving did not cancel teleporting between floors.
  • Fixed an issue where Flesh Cultivators wouldn’t pursue the player.
  • Fixed multiple instances where certain UI elements were not indicated as unusable when the player did not have enough materials.
  • Fixed an issue where players could avoid damage during the Vortex portion of the Longtooth encounter.
  • Fixed an issue where the Undercity Trailblazer achievement could not be earned as expected.
  • Fixed an issue where destroying structures could spawn lesser afflicted enemies instead of an Elite Monster.
  • Fixed an issue where monsters could enter the safe area in the Undercity Ziggurat.
  • Fixed an issue where dying while channeling the portal to the boss room could block progression.
  • Fixed an issue where Attunement chests were granting identical loot for all party members.
  • Fixed an issue where the rewards for successful runs was of lower loot quality than intended.

Runes

  • Fixed an issue where the Overflow effect for the Que Rune did not affect the duration of Druid’s Earthen Bulwark.
  • Fixed an issue where the buff from the Qax Rune could be lost unexpectedly.
  • Fixed an issue where the following skills would be cast by the Rune effect as the base skill without any enhancements when the skill was upgraded.
    • Rogue – Ner Rune casting Concealment
    • Druid – Que Rune casting Earthen Bulwark
    • Barbarian – Ohm Rune casting Warcry
  • Fixed an issue where the Yom Rune tooltip was inaccurate.
  • Fixed an issue where tooltips did not properly communicate the functionality of Overflow effects.

Mercenaries

  • Fixed an issue where the Bastion ability had a longer duration than what was displayed in the tooltip.
  • Fixed an issue where Mercenaries could attack Bloodmarked players in town.
  • Fixed an issue where the Wire Trap ability did not contribute to stagger on bosses.
  • Fixed an issue where Raheir Rapport Caches did not always drop a legendary item.
  • Fixed an issue where Mercenaries could be unable to ride a mount if the player died while mounted.
  • Fixed an issue where buff icons would appear over Mercenaries’ heads.
  • Fixed an issue where the Mercenary Skill tree would display improperly when viewed in 16:10 aspect ratio.
  • Fixed an issue where Raheir’s Passive Armor and Resistance Bonuses would be removed upon mounting but would not be properly reapplied when dismounting as intended.

Infernal Hordes and Strongholds

  • Fixed an issue where Infernal Horde waves spawned in Torment I and II at a slower pace than Torment III and IV.
  • Fixed an issue where certain items that should drop more commonly from Infernal Hordes were not doing so.
  • Fixed an issue where enemies in the Chakhir Stronghold were stronger than intended.
  • Fixed an issue where first-time rewards for completing Nahantu based Strongholds could be acquired multiple times if the Malnok Stronghold had not been completed.
  • Fixed an issue where the boss could disappear in the Kichuk Stronghold.

Dungeons and The Pit

  • Fixed an issue where progression in the Seaside Descent Dungeon could be blocked if more monsters were slain before activating the gate release.
  • Fixed an issue where the Vesicator enemies were unable to be targeted in the Hallowed Stones in certain circumstances.
  • Fixed an issue where the boss fight in the Betrayed Tomb Dungeon could become reset if the player moves around the arena entrance.
  • Fixed an issue where players could become stuck if removed from a party while in the loading screen for transitioning in and out of Dungeons.
  • Fixed an issue where the Shoreside Shack Dungeon could be completed without killing all enemies inside.
  • Fixed an issue where enemies could keep spawning even after clearing a Cellar.
  • Fixed an issue where the Drifting Shade affix would not apply daze while in the boss encounter in the Ruined Wild and Iron Cenotaph Dungeons.
  • Fixed an issue where the Blood Boiling affix often did not function properly.
  • Fixed an issue where Pit Bosses in Tiers 137 and above had less health than intended.
  • Fixed an issue where placeholder names displayed for certain monsters.

Quests

  • Fixed various issues where quest pins and quest objectives did not display properly.
  • Fixed an issue where quest progression could be blocked forThe Blind Eyeif the cutscene was skipped.
  • Fixed an issue where the “Claim a reward from the Tree of Whispers,” objective could be immediately completed upon starting theDeeds of The Championquest.
  • Fixed an issue where only one player in a party would get credit for objective completion for multiple quests in the Kurast Undercity.
  • Fixed an issue where Zarshala could be invisible during theButchers of the NorthQuest.
  • Fixed an issue where some enemies would not attack the player during thePursuit of Justicequest.
  • Fixed an issue where theWayward Friendshipquest could have progression blocked by not being able to taunt villagers.
  • Fixed an issue where the Banshee spirit didn’t appear duringThe Keening Spiritquest.
  • Fixed an issue where the player could get stuck in the Corrupted Cavity cellar if they waited too long inside during the AFlickering Lightquest.
  • Fixed an issue where the debuff applied during the AFlickering Lightquest could persist after the quest was complete.
  • Fixed an issue where the poison cauldrons during AFlickering Lightquest were difficult to hit, especially as melee characters.
  • Fixed an issue where The Beast could fail to respawn if the player died during the boss’ second phase duringThe Sacred Hunt Spiritborn Classquest.
  • Fixed an issue whereThe Pit of the Artificerquest did not grant any rewards upon completion.
  • Fixed an issue where theDeeds of a Championquest had a duplicated quest objective for completing Tenets of Depravity and Slaying the Terror of Five Hills.
  • Fixed an issue where party members could be unable to join the encounter in the Cellar during theLiving Memoryquest.
  • Fixed an issue where lighting in Gea Kul would abruptly change during theEnmity Risingquest.
  • Fixed an issue where the introduction quest for the Dark Citadel could be given to the player before entering a Torment Difficulty tier.
  • Fixed an issue where the clones spawned during the Ah Bulan encounter could freeze and prevent progression if staggered at low health.
  • Fixed an issue where Ah Bulan could fail to navigate to the player.
  • Fixed a rare issue where the Harbinger of Hatred could get stuck and block progression of the encounter.
  • Fixed an issue in party play where only the player who initiated the conversation with Ormus would activate theFundament of Faithquest.
  • Fixed an issue where quest progression could be blocked during theForgotten GodsQuest if another player in the party remained inside Hesa Si while the quest continued.
  • Fixed an issue where the Nangari Deathworker during theThrust into the DarkQuest could get stuck in the fog wall.
  • Fixed an issue where the player could respawn in a blocked area during theWay Out is ThroughQuest.
  • Fixed an issue where the Fog Wall could malfunction for other players in a party during theAll Good ThingsQuest.
  • Fixed an issue where the cutscene could fail to trigger for all players in the party when talking to Neyrelle during thePerspectiveQuest.
  • Fixed an issue where the party could have quest progression blocked during thePerspectiveQuest if interacting with multiple statues at the same time.
  • Fixed an issue where several challenges associated with the Vessel of Hatred campaign could not be unlocked as expected.
  • Fixed an issue where theSacred Hunt Spiritbornclass Quest could have progression blocked.

Events

  • Fixed an issue where the event where a Stalker spawns when trying to save someone from a bear trap wouldn’t spawn the Stalker, which could prevent future instances of this event.
  • Fixed an issue where the Legion event Of Souls and Spirits would end if the Basins were destroyed while collecting the souls.
  • Fixed an issue where certain companion skills such as The Devourer or Shadow Clone did not function properly during the Of Souls and Spirits Legion event.
  • Fixed an issue where Mastery could not be completed for the Impromptu Investigation event because Subo wouldn’t call out killers if enemies were slain too quickly.
  • Fixed an issue where certain events—such as Blood Siphon—spawned more Super Elites than intended.
  • Fixed an issue where Flayer ambush events occurred less frequently than intended.

Gameplay

General

  • Fixed an issue where fewer automatically granted crafting materials were received in higher difficulty tiers than intended.
  • Fixed an issue where Angelbreath was not dropping as often as intended.
  • Fixed an issue where some items could only drop in higher world tiers than intended.
  • Fixed an issue where the Blacksmith cache contained lower quality gear than intended for lower-level characters.
  • Fixed an issue where Treasure Goblins and The Butcher did not guarantee a Legendary item drop at level 1.
  • Fixed an issue where the Revenge Paragon Glyph didn’t work in certain contexts of Thorns damage being applied.
  • Fixed an issue where Cat mounts could move and behave erratically in certain conditions.
  • Fixed an issue with The Shroud of False Death in which some passives required to be learned before they granted their benefit.
  • Fixed an issue where Grindebor the Harvester dealt far more damage than intended.
  • Fixed an issue where some items could not be equipped after seasonal migration.
  • Fixed an issue where defeating the Echo of Lilith did not reward a Resplendent Spark.

Barbarian

  • Fixed an issue where Mighty Throw Pulse size tempered affixes did not display in the character stats panel.

Druid

  • Fixed an issue where active Ravens would persist indefinitely after unequipping Stormcrow’s Aspect.
  • Fixed an issue where Stormcrow’s Aspect did not mark Ravens as a nature skill.
  • Fixed an issue where automatic casts from Nature’s Fury would count as a Rune Offering.
  • Fixed an issue where bonus casts from Nature’s Fury did not get properly marked as Werewolf or Werebear skills when using Tempest Roar or Vasily’s Prayer Unique items.
  • Fixed an issue where the 4th Shred attack from the Aspect of the Agile wolf did not dash into enemies as intended.
  • Fixed an issue where Chance for Storm Strike to Hit Twice affix on the Greatstaff of the Crone could not be a Greater Affix.
  • Fixed an issue where Fierce Maul did not stack with Maul Size affixes.
  • Fixed an issue where Perfect Storm Key Passive was not working.
  • Fixed an issue where only the first instance of Druids Raven active attack was doing Lightning Damage while the Stormcrow’s affix is equipped.

Necromancer

  • Fixed an issue where the Shademist Aspect would occasionally not deal damage from a Minion if it was equipped after that Minion was summoned.
  • Fixed an issue where changing an upgrade for the Golem before entering a new area could prevent future Golems from spawning.
  • Fixed an issue where Black River’s Corpse Skill Ranks affix did not increase as a Greater Affix or through Masterworking.
  • Fixed an issue where additional Bone Storms spawned by Lidless Wall would cause an active Bone Storm with increased duration from the Aspect of Osseous gale to not do damage.

Rogue

  • Fixed an issue where Preparation didn’t reset Dance of Knives charges.

Sorcerer

  • Fixed an issue where casting Familiar while using both the Elemental Constellation Aspect and Sidhe’s Bindings would always cast a Fire Dagger, regardless of the expected element of Familiar.
  • Fixed an issue where the tempering affix for increasing Familiar duration did not function properly.
  • Fixed an issue where casting Familiar while Unstable Currents was active couldn’t trigger any additional spell casts.
  • Fixed an issue where stacks of Enlightenment weren’t consistently being granted.
  • Fixed an issue where Free Duration effects—such as from tempering—did not function correctly.
  • Fixed an issue where the Tempering affix for Chance for Lightning Spear to deal double damage wouldn’t function.
  • Fixed an issue where Chance for Teleport to Deal Double Damage affix was not working.
  • Fixed an issue where the Aspect of Tenuous agility effect didn’t function while in town.
  • Fixed an issue where the Aspect of Exhilaration could allow the player to evade without a cooldown.
  • Fixed an issue where the Charged Flash aspect did not apply the full benefits of the Enhanced Charged Bolts upgrade.
  • Fixed an issue where the Energy Focus passive would not generate barrier up to the maximum cap.
  • Fixed an issue where companions—such as quest followers or Mercenaries—could trigger Enchantment effects.
  • Fixed a bug where a line would appear while in certain content when using Ball Lightning.
  • Fixed an issue where Deep Freeze would cause much of the screen to turn white when cast in the Field of Giants area.

Spiritborn

  • Fixed an issue where the unique power of Jacinth Shell did not interact properly with skills that use charges.
  • Fixed an issue where the Acceleration passive would cause the Attacks Reduce Evade’s Cooldown affix to not function.
  • Fixed an issue where Acceleration could be consumed by non-damaging abilities.
  • Fixed an issue where the affix for Soar granting Barrier did not increase as a Greater Affix or through Masterworking.
  • Fixed an issue where the Scorn of the Earth Unique boots did not grant the correct amount of bonus damage to Soar.
  • Fixed an issue where stacks of Supremacy could be granted from automatic casts of Ultimate abilities, such as from the Yom Rune.
  • Fixed an issue where Shard of Verathiel could drop for Spiritborn characters.
  • Fixed an issue where Rod of Kepeleke would make Payback have no cooldown when the Poised Upgrade was not selected.
  • Fixed an issue where Spiritborn Unique Items could not drop from Flayer Ambushes.
  • Fixed an issue where Spiritborn could cancel the Evade animation mid-evade.

Party Finder

  • Fixed an issue where Kurast Undercity did not require Level 15 to be selected.
  • Fixed an issue where the highlight on controller could disappear when scrolling to the bottom of a drop-down menu in the Party Finder window.
  • Fixed an issue where Quick List was not an option for the following activities
    • Legion Events
    • Realmwaker
    • Helltide Activities
  • Fixed an issue where controller navigation could malfunction after attempting to join a full party.
  • Fixed an issue where selecting Kurast Undercity and Infernal Hordes always required completion of the introduction quest to the activity.
  • Fixed an issue where description labels didn’t properly function when first opening the Party Finder menu.
  • Fixed an issue where a label for Vessel of Hatred was present in the Party Finder menu.
  • Fixed an issue where Controller focus could be lost after joining a party through Party Finder, impacting cursor navigation.
  • Fixed an issue where the search would be reset to Any after using the Expansion dropdown.

User Interface and User Experience

  • Fixed an issue where the Pit Tier selection tooltip displayed outdated information.
  • Fixed an issue where the tooltip did not convey that Torment difficulties unlocked Pit Mastery.
  • Fixed an issue where Campaign Progress didn’t display correctly in the Hall of Fallen Heroes.
  • Fixed an issue where the visual effect for several incenses would persist after the incense wore off.
  • Fixed an issue where the tooltips on possible affixes when enchanting an item displayed inaccurate information.
  • Fixed an issue where the Spree Killer’s set items did not display properly for Spiritborn characters.
  • Fixed an issue where items with all Greater Affixes, maximum tempering affixes, and items that have been socketed would have non-functional item links in chat.
  • Fixed an issue where the Journal could not be re-opened with the appropriate keybind after being closed.
  • Fixed an issue where bonuses from several Glyphs did not display in character stats when in town.
  • Fixed an issue where the appearances for Flameweaver and Midwinter Dirk did not appear in the Wardrobe.
  • Fixed an issue where city names in the map could appear in offset locations when viewing the map while inside a dungeon.
  • Fixed an issue where the Lock Cursor option did not function.
  • Fixed an issue where the Exceptionally Attuned Challenge did not properly display a progress bar.
  • Fixed an issue where interacting with the Purveyor of Curiosities or the Dark Citadel Vendor when playing on controller would default your cursor to the inventory instead of the Vendor window.
  • Fixed an issue where the controller highlight would be missing when navigating through tiers in the Pit Menu.
  • Fixed an issue where the initial cinematics upon starting the Vessel of Hatred campaign did not display a Skip prompt.
  • Fixed an issue where the warning about missed glyph experience would display when failing mastery in a Pit run.
  • Fixed an issue where Controller triggers did not switch tabs in the Stable Master Menu.
  • Fixed an issue where the Exceptionally Attuned achievement did not display a progress bar.

Miscellaneous

  • Fixed an issue where buying a Mace from the Purveyor of Curiosities could result in acquiring an Axe.
  • Fixed an issue where Pets could be attacked by enemies. No power in the deepest of Hells’ depths would save you from that swift and brutal retribution.
  • Fixed an issue where the player could get stuck if trying to leave the game while changing difficulty.
  • Fixed an issue where equipping the Urivar’s Shattered Face appearance could remove a character’s hairstyle.
  • Fixed an issue where various 2-handed weapon appearances for Necromancers would clip through the player’s body.
  • Fixed an issue where all Spur charges could be consumed at once when using the Ash Knight’s Destrier Mount Armor.
  • Fixed an issue where Emotes did not play when previewed in the Battle Pass.
  • Fixed an issue where Material caches would drop the materials in small amounts over a long period of time. They now drop more quickly in a large pile.
  • Fixed an issue where some users couldn’t toggle certain advanced graphics options.
  • Fixed an issue where the model for the Spiritborn class could be missing on the main menu when first logging in.
  • Fixed an issue where the Urivar’s Charred Sword cosmetic could not be unlocked as an appearance by a Spiritborn character.
  • Various performance, stability, UI, audio, and visual improvements.

Previously, Diablo 4 patch 1.12 introduced new unique items and legendary aspects. Unfortunately, since the last patch 1.21, players are experiencing error codes and bugs. Today’s D4 update 1.062 will address a few of these issues.

Download free Diablo 4 update 1.062 on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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