Destiny 2 update 2.38 (1.033) is now available to download on PS4, PS5, Xbox One, and PC. According to the Destiny 2 version 2.38 patch notes, the latest update brings a long list of bug fixes and balancing changes. Apart from this, Destiny 2 patch 2.38 (1.033.000) also includes performance improvements.
Previously, a big update was released with various bug fixes and changes. Unfortunately, since the release, players are facing several issues. Destiny 2 patch 2.38 will fix a few of these issues.
Read more details below.
Destiny 2 2.38 Patch Notes – January 11, 2022
CRUCIBLE
- Addressed a bug where in Iron Banner and Momentum Control playlists where capturing a zone on certain maps did not reward Super energy and show “zone captured” text.
- Iron Banner Freelance node now properly displays the longer respawn time setting.
DARES OF ETERNITY
- Lowered recommended Power level to 1100.
- Addressed a bug where where players could be auto launched into Dares of Eternity before acquiring a Heavy weapon.
- Additional physics objects are cleaned up between rounds to prevent crashes during long Dares sessions.
- Addressed a bug where where rewards level (platinum, etc) would be displayed at the end of the activity in regular difficulty.
PRESAGE EXOTIC MISSION
- Addressed a bug where preventing players from interacting with datapads within the Presage Exotic mission. Datapads and their connected compartments/chests must be accessed in order as players move through the Glykon.
- In addition to this fix, the weekly lockout for earning lore book pages for Presage completions was removed. Players will now earn one lore book page per activity completion without any weekly lockout. This should allow players to finish the lore book in the time remaining before The Witch Queen launches.
DUNGEON: GRASP OF AVARICE
- Fixed an area where players can get out of the environment in Sunken Lair.
- Added geometry to prevent exploiting an encounter by completing it without engaging its mechanics.
LOST SECTORS
- Addressed a bug where where some of the Champions in the Chamber of Starlight lost sector were not counting towards the total for the purpose of calculating rewards, allowing players to skip them and still achieve platinum.
PUBLIC EVENTS
- Addressed a bug where where public event rally flags would not fully regenerate Super energy for Supers in the longer cooldown tiers.
UI/UX
- Updated Deuteranopia, Protanopia, and Tritanopia colorblind modes default colors to make it easier to distinguish between combatant health bars.
- Addressed a bug where where some emblems were not displaying properly.
- Addressed a bug where where some emblems were not displaying correct art.
GAMEPLAY AND INVESTMENT
ARMOR
- Addressed a bug where where Icefall Mantle could be activated immediately after Glacial Guard fell off the Titan.
WEAPONS
- Added guaranteed drops of Dreaming City weapons from completing the Blind Well event.
- Addressed a bug where where Forerunner’s catalyst was missing a description string when viewed in the Exotic catalysts menu.
- Addressed a bug where where Forerunner would spawn with 11 ammo in pvp when running Sidearm Reserves mods.
- Sidearm Reserves mod has now been re-enabled.
- Addressed a bug where where the Poison Wings Spread ornament for Le Monarque had an arrow permanently nocked when stowed.
- Addressed a bug where where the Braytech M6 ornament for Forerunner caused the weapon’s reticle to shrink when aiming down sights.
ACCESSORIES
- Addressed a bug where where The Gray Hornet Sparrow’s left pipe wouldn’t fire
ABILITIES
- Addressed a bug where where the Shadowshot and Silence and Squall Supers were not in the correct passive cooldown tiers.
- Addressed a bug where where Shatterdive was costing a melee charge on successfully shattering a Stasis crystal with the landing detonation.
- Addressed a bug where where Frontal Assault was activating when the player attacked dead objects with a charged melee.
BOUNTIES AND PURSUITS
- Addressed a bug where where Weekly Starhorse Bounties could only be completed on one character.
- Addressed a bug where that could lead to players being unable to obtain the “Magnum Opus II” quest from Xur even after meeting the correct conditions.
GENERAL
- Addressed a bug where where certain Sparrow engine VFX would fail to play.
- Addressed a bug where where the emblem “The Metal, The Flow” could not be reclaimed in collections if discarded.
- Addressed a bug where where the item representing the Moments of Triumph T-shirt could never be discarded.
- Players who previously completed the Twitch Gift Subscriptions Bounty and did not receive the Watcher’s Shade shader can now claim it from Amanda Holliday in the Tower.
- The emblem Dreissigste, which is earned by completing Twitch Gift Subscription Bounties, now appears in Collections for players who have unlocked it.
- Fixed issue causing the perks on Banshee-44’s Legendary weapons to reroll on Wednesdays after the weekly reset.
- Wicked Overgrowth shader now displays properly in collections when acquired.
- Addressed a bug where on the Roster that could cause Destiny 2 to close in circumstances where many friends or clan mates cycled online states in a short window of time.
- The fix for this issue may introduce a minor performance hit for players with many friends or clan mates. The team is already working on a fix to improve this performance hit.
The following changes were added previously.
ACTIVITIES
CRUCIBLE
- Currency rewards lockout at three, five, and seven wins no longer clear on ticket resets.
- Added a playlist tooltip to indicate that Cross Play must be enabled to access Trials.
- Trials passages now display a warning message if the player account owns a seven-win ticket.
- Added Third Person Camera Restricted tooltip and load screen hint to Trials, Elimination, and Showdown.
- Fixed an issue that prevented the Dead Cliffs map from loading correctly in Glory playlists.
- Removed Anomaly and The Dead Cliffs from Momentum Control rotation.
- Fixed missing string for Legendary Valor Triumph and corrected number of times that it requires reaching the Crucible Rank of “Legend.”
- Crucible bounties for zone capture now apply to all Crucible modes.
- Rusted Lands: Fixed an issue where dynamic objects, like barrels or bricks with physics and hive exploding objects, were missing from this map.
LOST SECTORS
- Improvements:
- Adjusted the music in Legend and Master Lost Sectors to scale as lives and time begin to run out.
- The “Darkness Zone” tendrils and sound will now play when players run out of revives in Legend and Master Lost Sectors, and in Grandmaster Nightfalls.
- Players will now see a “No Revives Remaining” warning when out of revives in Legend and Master Lost Sectors, or in Grandmaster Nightfalls.
- Players will no longer see “Revives: +0” when defeating Champions after the time limits have passed in Legend and Master Lost Sectors, or in Grandmaster Nightfalls.
- Fixes:
- Fixed an issue where the post-game completion screen for Legend and Master Lost Sectors didn’t show any stats.
- The Empty Tank Lost Sector on Tangled Shore now rewards the correct Exotics gear, in line with the other Lost Sectors’ reward rotation.
- Excavation Site XII: Fixed an issue where the barrier at the entrance in Legend and Master difficulty had a gap that allowed players to go outside of the Lost Sector. This Lost Sector will enter active rotation again in a future season.
- Added an energy barrier to the Scavenger’s Den Lost Sector on EDZ, when playing on Legend or Master difficulty, to prevent skipping most of the encounters in the Lost Sector. This Lost Sector will enter active rotation again in a future season.
STRIKES
- The Corrupted:
- To reduce the overall length of the strike and make it less painful after hard wipes in the elevator encounter, we have removed the Taken combatants in the dark Ascendant Plane hallway leading up to the elevator.
- If a fireteam hard wipes during the final phase of the boss fight in the Ascendant Realm, when they respawn, the portal to the Ascendant Realm will take them straight to Phase 2, instead of making them replay the platforming section between Phase 1 and Phase 2.
- When a fireteam arrives at the platforming area before the boss fight in The Adytum, any fireteam members or Ghosts left behind in earlier parts of the strike will now be teleported forward to join their fireteam.
- When players begin the elevator encounter, any straggler players or their Ghosts will be pulled forward to join their fireteam.
- Fixed an issue where Sedia’s shields would regenerate faster than expected on Nightfall difficulties. Her shields now regenerate based on health threshold in Nightfalls, just like they do in Direct Launch or the Vanguard playlist.
- The portal to the Ascendant Realm after Phase 1 of the boss fight should now reliably place players facing the correct direction.
- Fixed an issue that was preventing the combatants from walking to part of the right-side area during the first half of the boss-fight. Psions should now spread out a little bit more on that right platform.
- Fixed an issue where a Taken Acolyte would spawn within the floating platform area before the boss fight, and immediately fall to its death before ever really getting to live.
- Fixed an issue where, in certain conditions, the relic would despawn and never respawn during the boss phase.
- Fixed a cosmetic issue where the relic spawners during the boss phase would spin before the relic was spawned.
- The Inverted Spire:
- Fixed an issue where a player’s Ghost would appear too far back in the strike upon death near the drill area. The Ghosts now appear at set safe locations in the drill area.
- The Scarlet Keep:
- Fixed an issue where the crystal to continue the strike would be permanently invincible if players got to the wizard at the first stop of the elevator and killed it before the crystal could spawn.
- Strikes: Fixed an issue where the catchup version of Grandmaster Hollowed Lair had different modifiers than the weekly featured version.
FREEROAM
- Fixed an issue where a wall of Taken miasma could appear in a doorway in Rheasilvia during Freeroam, when it shouldn’t be there.
RAIDS
- Fixed an issue in the Last Wish raid that for some fireteams caused the final encounter to not start properly, causing unavoidable failure.
- Queenswalk Escape: When players picked up Riven’s Heart, there was an issue where the encounter wouldn’t start, resulting in no enemies spawning and immediate teleportation into the inside of the Heart.
UI/UX
TEXT CHAT
- Players on Xbox, PlayStation, and Stadia platforms can now opt into seeing text chat messages within various chat channels.
- Updated terminology for text chat settings on these platforms to reflect functionality available.
- Expanded Whisper chat settings for all platforms.
- Added increased granularity to filter who may send you Whisper chat messages.
- Added the option to remap the “Show / Hide Text Chat” button on PC.
- This is mapped to the L key by default but the option to remap this was not exposed.
- Settings > Text Chat > Keybindings > UI > CUI option was removed for binding a keyboard button to Show / Hide Text Chat.
- Fixed an issue that was preventing use of Korean IME input on Windows.
STASIS VENDOR
- Fixed an issue where Stasis Aspect quests were not consistently shown on the Stasis vendor until after the player has acquired their second Stasis Aspect.
- Additional text has been added to locked quests describing how to unlock each, respectively.
STASIS SUBCLASS SCREEN
- Fixed various issues where the pips for Aspects and Fragments would sometimes show an inaccurate counter.
- The pips counter displays based on the page of the socket trays last inspected.
- The pips under the socket slots display counts the empty socket.
- In the Stasis subclass screen, the number of pips for aspects and fragments is one less than the total.
BOOTFLOW
- Cross Save Information Screen
- Updated the visuals for the Cross Save screen to align with the style of the Cross Play screen introduced with the launch of Cross Play in Season 15.
- Windows Store Settings Screen
- Updated the Settings screen to allow new players on Windows Store to set text chat preferences to match those available to new players on Steam.
ROSTER
- Fixed an issue on PC platforms where players could experience FPS drops in various situations where the Roster was updating more often than intended.
- The largest FPS drops were seen in the Roster, Tower, and while in Orbit.
- Fixed an issue where max-length Bungie Names could wrap onto a second line and obscure other UI elements in some Roster tooltips.
- Reduced the width of the friction area on the Social Preferences tab when using a controller.
- Fixed an issue where Roster contacts could appear as blank entries while waiting for all relevant data to load before showing any content.
- Updated the icon for Social Preferences set to “Public” to distinguish the setting from the “Joinable Fireteam” icon to avoid confusion.
- Fixed an issue where a player could appear Offline but also showed as joinable in some cases.
- Fixed an issue where players may not receive an error notification if they accept a fireteam invite but fail to join successfully.
- Sending a fireteam Invite then setting Social Preferences to Closed will result in no error message pop-up when a player accepts the fireteam invite.
- Fixed an issue where the “Invite to Fireteam” button was hidden if the local fireteam privacy was set to “Closed.”
- Fixed an issue where pending invites from offline players could show a circle icon when the platform is unknown.
- Fixed an issue where blocked players did not consistently appear with a blocked icon on Roster screens.
- Fixed an issue on Steam where some platform icons could default to a generic platform icon, most notably with Steam not showing a PlayStation player’s icon.
- Updated text on Windows Store for various tooltips where terminology was overly generic.
GAMEPLAY
ARMOR
- FROST-EE5
- In PvP game modes, ability-energy gain is no longer generative with other energy-regeneration boosts.
- Heart of Inmost Light
- Using abilities more consistently now stacks the empowerment buff.
- Buff text now displays which ability is empowered and how many stacks of empowerment it has.
- In PvP game modes, reduced buff duration and ability-regeneration rate by ~50%.
- Contraverse Hold
- Ability-regeneration boost now always lasts for 1.4s.
- Previously, the boost would range between 1s and 4s.
- Previous average duration was 1.35s due to weighting.
- In PvP game modes, reduced grenade-energy gain by 50%.
- Ability-regeneration boost now always lasts for 1.4s.
- Doomfang Pauldrons
- In PvP game modes, reduced Super-energy gain by 50%.
- Shinobu’s Vow
- In PvP game modes, reduced grenade-energy gain per hit by 66%.
- Chromatic Fire now works with Stasis subclasses as intended.
- Crown of Tempests
- In PvP game modes, reduced energy-regeneration boost duration from 7s to 4s.
- The Stag
- In PvP game modes, reduced class-ability energy gain by 50%.
- Icefall Mantle
- Stasis overshield can now be cancelled by pressing the class-ability input again.
- Dunemarchers
- Once a player is hit by a Dunemarchers lightning chain, they cannot be hit again by Dunemarchers for 2s.
- Dunemarchers lightning now only chains on targets that are alive.
- Armor Mods
- Can now be applied instantaneously with a button press. Removed all Glimmer costs for socketing armor mods.
- Melee Kickstart
- In PvP game modes, reduced melee-energy gain by 50%.
- Grenade Kickstart
- In PvP game modes, reduced grenade-energy gain by 50%.
- Utility Kickstart
- In PvP game modes, reduced class-ability-energy gain by 50%.
- Bolstering Detonation
- In PvP game modes, reduced class-ability-energy gain by 50%.
- Focusing Strike
- In PvP game modes, reduced class-ability-energy gain by 50%.
- Perpetuation
- In PvP game modes, reduced class-ability-energy gain by ~25%.
- Change varies slightly based on how many copies of the mod you have equipped.
- Bomber
- In PvP game modes, reduced grenade-energy gain by ~45%.
- Outreach
- In PvP game modes, reduced melee-energy gain by ~45%.
- Dynamo
- In PvP game modes, reduced super-energy gain by ~45%.
- Distribution
- In PvP game modes, reduced energy gain by ~45%.
- Momentum Transfer
- In PvP game modes, reduced melee-energy gain by 50%.
- Impact Induction
- In PvP game modes, reduced grenade-energy gain by 50%.
WEAPONS
Archetypes
- Shotgun
- Reduced Slug Shotgun PvE damage bonus from 30% to 20%.
- Gave Pellet Shotguns a 10% PvE damage bonus.
- Linear Fusion Rifle
- Increased PvE damage by 10%.
- Caster Sword
- Reduced Heavy attack ammo cost from 8 to 5.
- Bows
- Increased damage vs minors by ~10%.
- Sidearms
- Increased Sidearm projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate).
Exotics
- Vex Mythoclast
- Reduced Aim Assist stat by 25.
- Reduced the Linear Fusion Rifle mode Aim Assist Cone scalar from 1.1 to 1.05.
- Now requires three player kills for full Overcharge instead of two.
- Fighting Lion
- Removed the multi-hit requirement (i.e. dealing any damage will grant the buff).
- Increased the buff to the reload stat from +50 to +70.
- Reload will still be slow if you miss, but if you land any damage Fighting Lion will reload faster than it did before the nerf.
- Increased the buff duration to 7s.
- Arbalest
- Now has intrinsic anti-barrier.
- Sleeper Simulant
- Increased magazine size from 3 to 4, increased PvE damage by 6%.
- Suros Regime
- Dual Speed Receiver mode now grants the following in addition to its current effects: +30 range, +3 zoom.,
- Cryosthesia 77K
- Removed “variable trigger” completely, now fires on trigger press instead of release (this will make it feel much more responsive).,
- Charged shot moved to special reload. Getting a kill with the Sidearm enables access to the special reload.
- Once the charged shot is fired, the weapon reverts to standard Sidearm fire.
- This does NOT cost your entire magazine.,
- Charged shot now deals an AOE which freezes AI and slows players (direct hits still freeze).,
- Leviathan’s Breath
- The catalyst now grants the Archer’s Tempo perk in addition to its other effects.
- Whisper of the Worm
- Reduced delay on activating Whispered Breathing from the catalyst from 2.1s to 1.2s.
- White Nail magazine refill changed, was three from inventory now pulls two from inventory, one from thin air.
- Increased damage in PvE by 10%.
- D.A.R.C.I.
- Reduced flinch, recoil, and bloom by 50% while Personal Assistant is active.
- Personal Assistant now has a 1s delay before deactivating when off target (was instant).
- Increase damage in PvE by 20%.
- Malfeasance
- Increased explosion damage by 50%.
- Dead Man’s Tale
- Improved consistency in hip fire with the catalyst: increased reticle friction falloff distance, less recoil, improved accuracy.
- Heir Apparent catalyst
- Reduced damage resistance against players from 75% to 25%.
- Lorentz Driver:
- Telemetry patterns no longer reward ability energy.
Perks
- Adrenaline Junkie
- Kills can add single damage stacks or extend existing ones.
- Grenade kills boost the stacks immediately to x5.
- Lowered the duration to compensate for weapon activation.
- Vorpal Weapon
- Now 10% on Heavy weapons, 15% on Special, 20% on Primary, whereas it used to be 15% across the board.
- No change to damage vs players in Super.
- Whirlwind Blade
- Increased number of stacks needed to hit maximum damage from five to ten.
- Pulse Monitor
- Changed health threshold from 90% health, any shield to any health, 30% shield.
Mods
- Quick Access Sling
- Functionality changed:
- Was: +100 handling, 0.9 ready/stow/aim down sights time for 0.4s after running out of ammo.
- Now: 0.9 ready/stow time all the time.
- This change also applies to the “Swap Mag” perk, as they use the same perk behind the scenes.
- Functionality changed:
- Full Auto Retrofit weapon mod
- Added a “Full Auto Retrofit” weapon mod that enables full auto while the trigger is held, usable on Legendary Hand Cannons, Sidearms, Scout Rifles and Pulse Rifles.
- This is unlocked by default for all players.
Fixes
- Restored missing flavor text to reissued Dungeon weapons.
- Fixed an issue where Telesto’s bolts would sometimes persist after detonating, allowing them to detonate again. This is the last we will be hearing about Telesto for sure.
- Fixed an issue where the Hothead Rocket Launcher had no UI tell for a target lock when it has the “tracking module” perk.
- Fixed an issue where the Dreaded Venture and Bite of the Fox Sniper Rifles muzzle flashes were obscuring more of the screen than intended.
- Fixed an issue where Ager’s Scepter’s empowered mode wouldn’t deactivate when tethered.
- Fixed an issue where, after using their Super, a player could keep using Ager’s Scepter’s special reload indefinitely.
- Fixed an issue where the Uzume RR4 Sniper Rifle scope would flash white when firing.
- Fixed an issue where Vulpecula would show incorrect up/down arrows when comparing magazine perks.
- Adjusted the scope settings for D.A.R.C.I.’s “Mind Of Its Own” ornament so that its flinch and recoil behavior match that of D.A.R.C.I. and its other ornaments.
ABILITIES
VARIABLE ABILITY COOLDOWNS
- The cooldown time for grenade, melee, class, and super abilities now varies based on the power output of the ability.
- Note: Previously, all abilities in these categories generally shared the same cooldown time.
- Note: All ability cooldown times listed in these patch notes use the base cooldown time, which is the cooldown time at tier 3 of the relevant armor stat (STR, DISC, etc).
- The cooldown times for these abilities are now listed on the subclass screen under the ability description.
SUPERS
- Reworked how Super energy is generated.
- Super energy is now primarily generated by dealing and taking damage.
- Super energy regen amount varies based on target type and damage source.
- Reduced Super gain on kills, assists, and objective captures.
- Reduced passive Super-energy regeneration speed.
- Super regen speed now varies per Super
- Tier 5 (fastest regen)
- Well of Radiance
- Tier 4
- Blade Barrage
- Silence and Squall
- Tier 3
- Shadowshot
- Burning Maul
- Arc Staff
- Nova Bomb
- Thundercrash
- Tier 2
- Golden Gun
- Chaos Reach
- Nova Warp
- Stormtrance
- Daybreak
- Sentinel Shield
- Tier 1 (slowest regen)
- Spectral Blades
- Fist of Havoc
- Hammer of Sol
- Glacial Quake
- Winter’s Wrath
- Tier 5 (fastest regen)
STASIS
- Stasis crystals
- While forming, Stasis crystals now slow nearby players instead of freezing them.
- They still freeze PvE combatants while forming.
- Increased slow/freeze radius while forming from 1.75m to 2.6m.
- Reduced crystal-formation damage from 20 to 10.
- Reduced crystal detonation damage vs players by ~55%.
- Increased crystal detonation damage vs. PvE combatants by ~60%.
- Increased crystal detonation radius from 6m to 8m.
- Whisper of Shards
- Reduced grenade regeneration in PvP game modes by 50%.
- Whisper of Chains
- Increased damage reduction vs. PvE combatants from 25% to 40%.
- Whisper of Fissures
- Reduced max damage vs. players from 29 to 8.
- Reduced detonation radius in PvP game modes from 9m to 8m.
- Whisper of Rending
- Increased Kinetic-weapon damage vs. Stasis crystals by 100%.
- Frozen status effect
- Fixed an issue where frozen players could still interact with objects and revive players.
TITAN
- Shoulder Charge Abilities: Seismic Strike, Hammer Strike, Shield Bash
- Sprint activation time reduced from 1.5s to 1.25s.
- Increased targeting range from 5.5m to 6.8m.
- Lunge range increased from 5.5m to 6.8m.
- Targeting-cone width increased by ~10%.
- Now suppresses victim’s melee lunge for 1s on hit.
- Increased damage vs. PVE combatants by 25%.
- Reduced damage vs. players (no longer guaranteed one-shot kill).
- Towering Barricade
- Increased cooldown from 37s to 40s.
- Rally Barricade
- Reduced cooldown 37s to 32s.
- Top-Tree Sunbreaker
- Hammer Strike melee
- Reduced direct impact damage from 170 to 120.
- Increased cooldown duration from 82s to 90s.
- Hammer Strike melee
- Middle-Tree Sunbreaker
- Burning Maul Super
- Heavy slam can now be aimed until hammer impacts the ground.
- Note: Previously, aim direction was locked as soon as slam animation started.
- Heavy slam can now be aimed until hammer impacts the ground.
- Burning Maul Super
- Hammer Throw melee
- Increased cooldown from 82s to 90s.
- Increased knockback vs. some heavier combatants.
- Roaring Flames
- Reduced the bonus to ability damage when Roaring Flames and Wormgod Caress Exotic perk are active.
- Top-Tree Striker
- Aftershocks
- Scaled energy gains by tier of the hit target.
- Now grants 10% grenade energy for the primary player target and 5% additional grenade energy for secondary player targets in the AOE detonation.
- Note: Previously granted 20% grenade energy for each target hit.
- Aftershocks
- Seismic Strike melee
- Reduced AOE damage from 90 to 40.
- Now blinds enemies in the area on hit.
- Increased cooldown from 82s to 90s.
- Middle-Tree Striker
- Thundercrash Super
- Slightly increased how much you’re forced downward during flight.
- Inertia Override
- Reduced melee energy gain in PvP from 20% to 10%.
- Ballistic Slam melee
- Increased cooldown from 82s to 90s.
- Fixed an issue where destroying projectiles would generate Super energy.
- Thundercrash Super
- Bottom-Tree Striker
- Knockout
- Melee lunge range and melee damage bonus now deactivate after a melee kill.
- Trample
- Super energy gain from Fist of Havoc light attack decays to minimum increase over three PvP kills (down from seven).
- Frontal Assault melee
- Increased cooldown from 82 to 106s.
- Fist of Havoc
- Heavy slam radius reduced from 8m to 6m (bottom-tree only).
- Knockout
- Top-Tree Sentinel
- Defensive Strike melee
- Increased cooldown from 82s to 90s.
- Ward of Dawn super
- Now takes 50% less damage from Stormtrance Landfall.
- Reduced the amount of Super energy provided by Ward of Dawn Orbs of Power.
- Defensive Strike melee
- Middle-Tree Sentinel
- Tactical Strike melee
- Increased cooldown from 82s to 90s.
- Tactical Strike melee
- Bottom-Tree Sentinel
- Shield Bash melee
- Increased cooldown from 82s to 90s.
- Reduced AoE damage from 90 to 40.
- Shield Bash melee
- Behemoth
- Diamond Lance
- Increased fragment slot allowance from one to three.
- Now spawns a Diamond Lance upon:
- Killing PvE combatants with Stasis Weapons.
- Killing three players with Stasis weapons without dying.
- Killing an enemy with a Stasis ability.
- Shattering an enemy.
- Diamond Lance
- Shiver Strike
- Increased Shiver Strike damage while in Glacial Quake by 50%.
- Howl of the Storm
- Extended freeze-cone length to compensate for crystals no longer freezing on creation.
HUNTER Changes in Destiny 2 update 2.35
- Marksman’s Dodge
- Refactored cooldown benefit per tier of Mobility stat.
- Tier 10 Mobility cooldown increased from 11s to 14s.
- Base cooldown unchanged at 29s.
- No longer breaks projectile tracking.
- Gambler’s Dodge
- Refactored cooldown benefit per tier of Mobility stat.
- Tier 10 Mobility cooldown increased from 11s to 18s.
- Base cooldown duration from 29s to 38s.
- No longer breaks projectile tracking
- Refactored cooldown benefit per tier of Mobility stat.
- Refactored cooldown benefit per tier of Mobility stat.
- Top-Tree Gunslinger
- Proximity Explosive Knife melee
- Increased cooldown from 96s to 100s.
- Fixed an issue where melee cooldown time was longer when melee-energy was fully charged (all throwing knives).
- Proximity Explosive Knife melee
- Middle-Tree Gunslinger
- Knife Trick melee
- Reduced cooldown from 96s to 82s.
- Knife Trick melee
- Bottom-Tree Gunslinger
- Weighted Throwing Knife melee
- Increased cooldown from 96s to 109s.
- Practice Makes Perfect
- Reduced duration in PvP game modes from 3s to 2s.
- Weighted Throwing Knife melee
- Top-Tree Arcstrider
- Combination Blow melee
- Reduced cooldown duration from 96s to 15s.
- Combination Blow melee
- Middle-Tree Arcstrider
- Tempest Strike melee
- Detonation height increased from 2.5s to 3m.
- Increased tolerance for traveling over uneven ground.
- Increased cooldown from 96s to 100s.
- Tempest Strike melee
- Bottom-Tree Arcstrider
- Disorienting Blow melee
- Increased cooldown from 96s to 100s.
- Disorienting Blow melee
- Top-Tree Nightstalker
- Snare Bomb melee
- Reduced cooldown from 96s to 90s.
- Snare Bomb melee
- Middle-Tree Nightstalker
- Corrosive Smoke melee
- Reduced cooldown from 96s to 90s.
- Corrosive Smoke melee
- Bottom-Tree Nightstalker
- Vanish in Smoke melee
- Reduced cooldown from 96s to 75s.
- Vanish in Smoke melee
- Revenant
- Grim Harvest Aspect
- Increased fragment slots from two to three.
- Shatterdive
- Increased damage vs. frozen PvE combatants by 100%.
- Note: Is much less lethal vs. players due to Stasis crystal changes.
- Withering Blade
- Increased cooldown from 95s to 113s.
- Grim Harvest Aspect
WARLOCK
- Uncharged Melee
- Reduced melee range from 5.5m to 4.5m (now matches Hunter and Titan).
- Reduced suppression time after melee (can now melee back-to-back at the same speed as Hunter and Titan).
- Top-Tree Dawnblade
- Celestial Fire melee
- Increased cooldown from 82s to 100s.
- Celestial Fire melee
- Middle-Tree Dawnblade
- Guiding Flame melee
- Increased cooldown from 82s to 90s.
- Benevolent Dawn
- Reduced buff duration by 50% in PvP game modes.
- Well of Radiance
- Reduced the amount of Super energy provided by Well of Radiance Orbs of Power.
- Can now by slowed/frozen by Duskfield Grenades and other slow volumes.
- Guiding Flame melee
- Bottom-Tree Dawnblade
- Igniting Touch
- Increased melee cooldown from 82s to 90s.
- Detonations from Solar ability kills and burn kills now chain more consistently.
- Everlasting Flames
- Super-energy gain now drops to minimum amount after four kills instead of seven kills in PvP game modes.
- Phoenix Dive
- Fixed an issue where movement abilities were suppressed for 2.5s after Phoenix Diving.
- Igniting Touch
- Top-Tree Stormcaller
- Arc Web melee
- Reduced grenade energy gain per chain by 50% in PvP game modes.
- Chain Lightning melee
- Increased cooldown from 82s to 90s.
- Arc Web melee
- Middle-Tree Stormcaller
- Chaos Reach
- Reduced damage per tick vs. players from 33%.
- Increased damage tick rate vs. players by 33%.
- Ball Lightning melee
- Increased max flight distance from 25m to 27.5m.
- Increased cooldown from 82s to 113s.
- Ionic Trace
- Increased tracking turn speed by 14%.
- Reduced ability energy gain by ~50% in PvP game modes.
- Chaos Reach
- Bottom-Tree Stormcaller
- Rising Storm melee
- Increased cooldown duration from 82s to 90s.
- Reduced ability-energy gain vs. players by 50%.
- Electrostatic Surge
- Reduced class-ability recharge bonus by 50% in PvP game modes.
- Rising Storm melee
- Top-Tree Voidwalker
- Entropic Pull melee
- Increased cooldown duration from 82s to 90s.
- Entropic Pull melee
- Middle-Tree Voidwalker
- Atomic Breach melee
- Increased cooldown duration from 82s to 90s.
- Handheld Supernova
- Increased damage vs. Champions and bosses by 30%.
- Reduced damage vs. players (now deals 150 damage max).
- Increased projectile range from 12m to 14m.
- Increased push physics-impulse strength.
- Dark Matter
- Now scales energy gains by enemy type.
- Reduced energy gain for player kills.
- Now grants 15% melee energy, 10% grenade energy, 10% class-ability energy for killing a player.
- Nova Warp
- Increased damage vs. Champions and bosses by 30%.
- Atomic Breach melee
- Bottom-Tree Voidwalker
- Devour melee
- Reduced cooldown duration from 82s to 75s.
- Shadebinder
- Penumbral Blast melee
- Increased cooldown duration from 95s to 113s.
- Increased proximity detonation radius vs. PvE combatants by 100%.
- Penumbral Blast melee
- Winter’s Wrath super
- Reduced shatter-pulse damage vs. enemy Supers.
- Must now generally freeze and shatter all Supers twice to kill.
- Reduced shatter-pulse damage vs. enemy Supers.
- Bleak Watcher
- While Bleak Watcher is equipped, all Stasis grenades charge at Glacier Grenade rate.
- Devour melee
GRENADES Changes in Destiny 2 patch 2.38
- In general, increased damage to PVE combatants.
- In general, increased cooldown based on power output.
- Switching grenades in the subclass screen now resets grenade energy to 0.
For a complete breakdown of specific grenade changes:
GRENADES |
Void Grenades |
Name | New cooldown duration in seconds (at Tier 3 Discipline stat) | Previous cooldown duration | Functionality changes |
Scatter Grenade | 105 | 82 |
|
Axion Bolt | 91 | 82 |
|
Vortex Grenade | 105 | 82 |
|
Voidwall Grenade | 105 | 82 |
|
Spike Grenade | 105 | 82 |
|
Magnetic Grenade | 121 | 82 |
|
Suppressor Grenade | 121 | 82 |
|
Arc Grenades |
Name | New cooldown duration in seconds (at Tier 3 Discipline stat) | Previous cooldown duration | Functionality changes |
Lightning Grenade | 121 | 82 |
|
Pulse Grenade | 105 | 82 |
|
Flashbang Grenade | 91 | 82 |
|
Arcbolt Grenade | 121 | 82 |
|
Skip Grenade | 105 | 82 |
|
Flux Grenade | 182 | 82 |
|
Storm Grenade | 91 | 82 |
|
Solar Grenades |
Name | New cooldown duration in seconds (at Tier 3 Discipline stat) | Previous cooldown duration | Functionality changes |
Fusion Grenade | 73 | 82 |
|
Firebolt Grenade | 64 | 82 |
|
Solar Grenade | 105 | 82 |
|
Tripmine Grenade | 91 | 82 |
|
Swarm Grenade | 91 | 82 |
|
Incendiary Grenade | 121 | 82 |
|
Thermite Grenade | 105 | 82 |
|
Stasis |
Name | New cooldown duration in seconds (at Tier 3 Discipline stat) | Previous cooldown duration | Functionality changes |
Coldsnap Grenade | 121 | 117 |
|
Glacier Grenade | 152 | 117 |
|
Duskfield Grenade | 64 | 117 |
|
BOUNTIES AND PURSUITS
- Fixed an issue causing the Season 14 Iron Banner pursuit to persist in the quest log after Season 15 started.
GENERAL
- Contextual Ornament Selling
- Players will be able to purchase Exotic weapon and armor ornaments wherever they are viewing them. Contextual purchases can be completed from the item details screen, Collections, and Transmog.
- Director Dialogs – Director Tab Linking
- Players will be able to navigate to a targeted Director tab from a relevant message, allowing them to effortlessly take action after reading a Director dialog.
- VFX performance and photosensitivity tweaks – Screen Explosions
- Reduced instances of bright flashes and frequent white animations against dark contrasts.
- Updated near fade on particles.
- VFX performance and photosensitivity tweaks – Hive Headshot and Darkness Blast
- Hive headshot VFX intensity reduced.
- Hive Darkness blast detonation and projectile intensity reduced.
- VFX performance and photosensitivity tweaks – Taken projectiles and Muzzle flashes
- Arc Rifle, Taken Slug Rifle, necromancer VFX reduced intensity and normalized lights.
- VFX performance and photosensitivity tweaks – Hallowed Lair Boss Fight
- Adjusted intensity/particle near fade for multiple VFX in boss fight.
- AOE intensity reduced.
- Lightning Strike particles and light intensity reduced.
- Impact particle near fades updated.
- Cloud brightness animation frequencies slowed down.
- Decals reduced in intensity.
- VFX performance and photosensitivity tweaks – Scorn VFX
- Intensity of spawn/object effects reduced.
- Performance and near fades updated on spawn.
- Toxic muzzle flash, projectile, performance, and intensity tweaks.
- VFX performance and photosensitivity tweaks – Finisher Intensity
- Adjusted shader and lights on finisher to not bloom.
- VFX performance and photosensitivity tweaks – Arc Abilities/Screen VFX
- Arc object effect debuff have reduced intensity when in close proximity/first person.
- Reduced on/off flashings of Arc screen effects.
- Reduced on/off flashing of Arc screen shaders.
- Fixed an issue where the Colossus’s Rail Cannon could deal more damage at higher framerates.
- We reworked this a bit so Rail Cannon projectiles will no longer deal flyby damage (the offending damage that was framerate dependent). They will now only apply damage on direct hits but will hit you a bit more often. Average damage output is about the same as you’d receive at 30fps.
- Fixed various issues where some “How To” toasts were set to a higher priority than some system messages.
- Fixed an issue where Ultra combatants’ health bars were not consistently respecting colorblind settings.
- Ultra-combatant health bars would display inconsistent coloring in multiple colorblind modes.
LOCALIZATION
- Mexican Spanish Xûr voice talent has been recast.
Download free Destiny 2 version 2.38 on PlayStation 4, Xbox One, and PC.