Destiny 2 Update 1.18 Released, Read What’s New and Fixed
Destiny 2 Update 1.18 for PlayStation 4 and Xbox One is now available for download. The new Destiny 2 1.18 update launches Season 3 and the second expansion – Warmind. The new Season 3 will make all players more powerful and give them new ways to earn some Glory (and Valor). In addition, Destiny 2 version 1.18 update also added fixes for the several issues that popped up with the recently released update, including server performance, game client bugs, and UI bugs.
The update size is around 50GB on consoles and PCs. Check out more details below.
Destiny 2 Update 1.18 Patch Notes [Updated]
Warmind is now available
Season 3 has begun
Players who own Warmind may now reach level 30 and Power level 385
Multi-emote is now available, and players can now configure all four emote options with player-selected emotes
Emotes are now stored on the Multi-Emote page of the character inventory
The emote collection has been removed from the Vault, as emotes are now stored on the character
Additional grenade charges granted by some Subclass trees or Exotic Perks now charge at the same rate as the primary grenade (was considerably slower)
Exotic Weapons – General
Implemented Exotic Masterwork weapons
Exotic Kinetic Weapons
Increased the ammo gained when players pick up Kinetic ammo
Increased ammo inventory
Recovery is set to maximum while the Last Stand perk is active
The Jade Rabbit
Enhanced the total stat benefits of running with a pack
Benefits are front-loaded; there are now larger damage benefits when two people equip the Exotic, with slight damage increases for each additional player
The Rat Pack perk can now activate and stack while Rat King is stowed
Added HUD notification text for when the Rat Pack perk is active
Increased ammo inventory
Added full auto
Refined damage, rate of fire, and recovery time between bursts
Increased ammo inventory
Sturm and Drang
Increased base stability stat
Overcharged rounds from Drang now deal 80% bonus damage
Added HUD status notification and visual feedback for when the magazine is overcharged
Kills with Drang reload Sturm and add one overcharged round even if Sturm’s mag is not full
Increased magazine size
Now has the Rampage perk
Exotic Energy Weapons
Can now be manually reloaded to change the damage type
Hits after its rounds bounce now deal double damage
Now fires two-round bursts
Reduced recoil on its final round in a burst
Cosmology explosion deals more damage
Cosmology explosion now spawns secondary Void projectiles
Enemies eliminated float up and back, detonating closer to their death location
Improved aim assist
+10 aim assist
+30 increased handling
Now has the Explosive Payload perk
Hip fire now lobs slower-moving projectiles with tracking
Now deals more damage while Arc Conductor is active
Enhanced Arc damage resistance to 50% while Arc Conductor is active and Riskrunner is in the player’s hands
Arc damage resistance is now enabled against Guardians in the Crucible
Arc Conductor can be activated while the weapon is stowed
Added Arc FX to the player while Arc Conductor is active
Increased damage and radius of kill explosion
Damage now ramps up faster
Reduced incoming flinch
Increased precision modifier to 1.4x (was 1.05x)
Increased magazine size to 100 rounds
Deals more area damage and less beam damage
Increased precision modifier to 1.4x (was 1.05x)
Deals more blast damage and less direct hit damage
Increased ammo inventory
Increased spawn ammo
Kills with this weapon guarantee Energy ammo drops
Exotic Power Weapons
Weapon damage now suppresses targets
Weapon damage now makes targets more susceptible to Void damage (+50%) for 10 seconds
Reduced zoom on scope
Increased precision damage to locked-on targets (up to 4x)
Increased aim assist
After breaking the shield of an enemy (a combatant or a Guardian using a Super) with the matching elemental damage type, it deals double damage for the remainder of the magazine
Grenades now stick to surfaces
Grenades now cause burn damage over time
Now reloads 35% of the magazine (up from 17.5%)
Now can activate while the weapon is not equipped
Fixed an issue that was causing inconsistent recoil reduction on precision-category weapons
The pattern is now more consistent as the weapon kicks
Lightweight Grenade Launchers
Adjusted breach-load Grenade Launchers so that they can fire sooner out of a reload, and fire sooner out of a sprint cancel
Precision Hand Cannons
Adjusted the ADS firing animation
Linear Fusion Rifles
Increased precision damage modifier to 2.0x (was 1.5x)
Changes to outgoing player damage scaling vs. higher-level combatants
Higher-level combatants take longer to kill if you’re below their level
Increased the outgoing and incoming damage scaling, from capping at a 40 Power level delta to a 50 Power level delta
Over-level combatants continue to increase in difficulty up to 50 Power levels above the player
When enemies are 50 Power levels or higher above a player, they will be immune to damage
Over-level, immune combatants will display a “??” icon in their nameplate
Updated the damage dealt to combatant Energy shields from the following weapon damage types:
3x damage dealt from Energy weapons of a matching damage type
2x damage dealt from Energy weapons of a nonmatching damage type
No bonus damage from Kinetic weapons
Heroic strikes now feature rotating modifiers:
At any given time, the following will be active on the Heroic strikes playlist:
1x Elemental Burn (weekly rotation)
1x Advantage (daily rotation)
1x Disadvantage (daily rotation)
In addition to the above, the baseline difficulty of Heroic strikes is boosted to be closer to Nightfall difficulty
Legendary Nightfall Strike Challenge Card
Can be obtained from Xûr (at no cost) by replacing your Rare Challenge Card
The Legendary tier adds additional slots for new Advantages and Disadvantages
Fixed an issue in which scoring did not add points for killing the bosses in the Nightfall strikes “A Garden World” and “Savathûn’s Song”
Fixed an issue where the Nightfall score summary was only displaying kills since last death
Now displays the score for entire activity completion
Fixed an issue in which the Unbroken Challenge completed for all fireteam members even if the clear criteria had not been met
Fixed an issue where strike scoring granted points for players in public bubbles, Lost Sectors, or other unintended areas
Weekly lockouts for raid rewards are now class-based
Players running multiple instances of the same class will receive rewards only the first time they run the raid in a week
Seasonal Ranks are now available for the Vanguard, Crucible, Trials of the Nine, and Iron Banner
Increased Vault size from 200 items to 300 items
Fixed an issue with collections where event emblems would not show up unless players owned Curse of Osiris
Fixed an issue where Cayde-6 refused to offer all three Treasure Maps for Mercury
Items and Economy
Milestones now award a more balanced distribution of Exotics between weapons and armor, but overall they award Exotics less often than before
Fixed an issue where powerful engrams could not draw from Exotics released at Destiny 2 launch
Fixed an issue where the first powerful engram opened after each sign-in was guaranteed to produce an Exotic
Fixed an issue with slow load times for Uncommon gear
Mods and shaders can now be dismantled from the Item Details screen
Items can now be dismantled from the Postmaster and the Vault
Season 2 Exotic Ghost Shells that use destination perks now have a chance to have Hellas Basin destination perks when initially awarded
Created a “Pursuits” category in the character inventory to contain pursuit tracking items, such as those associated with Exotic quests
Items in the Pursuits category are specific to each character and not shared across the account
Players now may receive one Bright Engram per character (account limit of three) from Tess for the seasonal milestone
Increased the number of items available for purchase via Bright Dust from 14 to 18
Additional slots will feature shaders and transmat effects
Fixed an issue where players could purchase bundles or engrams when their inventory and Postmaster were full
Fixed an issue where items rewarded from Eververse Gleaming Boons would not display the correct icon within the Postmaster screen
Added the Prismatic Matrix to Eververse
At launch, 10 Eververse items from Season 3 are featured each week that the Prismatic Matrix is available
An account’s first well-rested level-up each week grants one Prismatic Facet, allowing one free use of the Prismatic Matrix
Players may hold up to three Prismatic Facets at a time
Additional activations may be purchased for 200 Silver each
This item inventory is based on a knockout list and will not drop duplicates
Items earned via Bright Engrams, Bright Dust, or previous Matrix activations will contribute to the knockout list
A new set of clan perks is available for you to earn in Season 3
A new Clan Banner Staff has been rewarded to those who hit clan rank 6 in Season 2
Trials of the Nine and raid clan engrams no longer grant Trials of the Nine or raid weapons
These now grant Crucible and Vanguard rewards
Clan Engrams no longer grant rewards above the player’s level when reaching 340 Power
The Nightfall and Crucible clan engrams will grant rewards up to 340 Power
A new set of Guided Games tickets has been granted to all players
Players can earn a Leviathan Guide emblem that tracks the number of raid encounters and raids they complete as a Guide
The emblem rewards an aura for 14 days when completing a raid as a Guide
Once a week while the aura is active, guiding a raid to completion grants a Bright Engram
Private Matches are now available to all players
Players must own Curse of Osiris or Warmind to play maps from those respective releases in Private Matches
Added a Crucible ranking system (see details here)
Added a fireteam matchmaking system (see details here)
Curse of Osiris and Warmind maps are now available to all players in matchmade Crucible playlists
New Warmind maps: Meltdown and Solitude
Added spawn points to Altar of Flame, the Dead Cliffs, and Endless Vale
Added kill volumes to the Burnout to prevent players from escaping the intended playable space
Fixed a cinematic camera point on the Dead Cliffs for 6v6
Added “Doubles” to the Weekly Rotating playlist
Added and revised in-game audio options that can be accessed through the Settings menu in Destiny 2: (Help Article)
Secondary key mappings can be assigned through the Settings menu in Destiny 2.
Key Mappings are now stored per-account by default. There is a setting in the Settings menu to store Key Mappings per-machine instead.
Incoming Text Chat messages are now visible by default. There is a mappable key (defaults to ‘L’) to toggle Text Chat to a minimized state.
Incoming Text Chat messages now play an audio cue while text chat is in the minimized state. This can be disabled in the Settings menu.
Fixed an issue where the cursor sometimes failed to appear on destination maps
As a short-term solution, Vault space has been increased from 200 to 300 items.
Multi-emote is here! You now can configure all four emote options with player-selected emotes.
The entire emote collection is now always available to you for convenient swapping.
Items in the emote collection have been removed from the Vault, as it’s no longer needed.
Guided Games will now feature a Leviathan Guide emblem that tracks the number of raid encounters and raids a player has completed as a Guide.
This emblem rewards a unique aura for 14 days after a player completes a raid as a Guide.
Once a week, while the aura is active, guiding a raid to completion, grants one Bright Engram.
A new inventory category has been created that will contain pursuit tracking items, such as those for Exotic quests.
Items in the Pursuits category are specific to each character and not shared across the account.
In-game audio settings (sliders between 1 and 10) were added or revised:
Weekly lockouts for raid and raid lair rewards are now class-based.
Players running multiple characters of the same class will receive rewards only the first time they run the raid or raid lair in a given week.
Destiny 2 patch 1.18 addressed an issue with collections where event emblems would not show up unless players owned Curse of Osiris.
Fixed an issue where players would encounter a black screen upon loading into the Tower.
Destiny 2 version 1.18 fixed an issue where Cayde was offering only one treasure map for Mercury.
Destiny 2 1.18 Known Issues
Anti-Extinction Greaves: The female Titan’s Dead Orbit leg armor piece, Anti-Extinction Greaves, may display a small visual issue.
Exotic Masterworks: Once upgraded to a Masterwork, an Exotic weapon or armor piece will not display as a Masterwork when viewed from an Exotic engram preview.
Strike Playlist: Players are not able to matchmake into strikes from an expansion they do not own. Players will receive a prompt to purchase the needed expansion if they attempt to join a fireteam of players who own an expansion that they do not own themselves.
Some quest items in the Warmind campaign may not show up in the loot stream of all fireteam members. However, the quest item should still be added to the inventories of all fireteam members.
If players have a full engram inventory, they may not be able to accept some vendor quest items until they make space in their inventory.
Exotic Armor Tooltips: An issue in which the perk text on Warmind Exotic armor tooltips appears in a different color than on similar gear pieces. This does NOT mean that players need to unlock these perks to be able to access them.
Previously, a big update was released with gameplay related changes. The last update increased the max power handicap from 40 to 45 on the Nightfall Challenge Card. Additionally, the timer to activate patrols was reduced from 3 seconds to 1 second.
The article is now updated with the official changelog Destiny 2 1.18 update goes live.
Meantime, check your game update and download the latest Destiny 2 update 1.18.
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