More

    Destiny 2 2.36 Patch Notes (Update 3.4.0) for PS4 and Xbox – Dec 7, 2021

    A new Destiny 2 update 2.36 (1.030) released on PS4, PS5, Xbox One, and PC. According to the official Destiny 2 version 2.36 patch notes, the latest update contains various gameplay enhancements, balancing, and more. Apart from this, Destiny 2 patch 2.36 (1.030.000) also includes performance improvements.

    Previously, a big update was released with various bug fixes and changes. Unfortunately, since the release, players are facing several issues. Destiny 2 patch 2.36 will fix a few of these issues.

    Read more details below.

    Destiny 2 2.36 Patch Notes – December 7, 2021

    ACTIVITIES  

    CRUCIBLE

    • Currency rewards lockout at three, five, and seven wins no longer clear on ticket resets.
    • Added a playlist tooltip to indicate that Cross Play must be enabled to access Trials.
    • Trials passages now display a warning message if the player account owns a seven-win ticket.
    • Added Third Person Camera Restricted tooltip and load screen hint to Trials, Elimination, and Showdown.
    • Addressed an issue that prevented the Dead Cliffs map from loading correctly in Glory playlists.
    • Removed Anomaly and The Dead Cliffs from Momentum Control rotation.
    • Addressed missing string for Legendary Valor Triumph and corrected number of times that it requires reaching the Crucible Rank of “Legend.”
    • Crucible bounties for zone capture now apply to all Crucible modes.
    • Rusted Lands: Addressed an issue where dynamic objects, like barrels or bricks with physics and hive exploding objects, were missing from this map.

    LOST SECTORS

    • Improvements:
        • Adjusted the music in Legend and Master Lost Sectors to scale as lives and time begin to run out.
        • The “Darkness Zone” tendrils and sound will now play when players run out of revives in Legend and Master Lost Sectors, and in Grandmaster Nightfalls.

    Players will now see a “No Revives Remaining” warning when out of revives in Legend and Master Lost Sectors, or in Grandmaster Nightfalls.

        • Players will no longer see “Revives: +0” when defeating Champions after the time limits have passed in Legend and Master Lost Sectors, or in Grandmaster Nightfalls.
    • Fixes:
        • Addressed an issue where the post-game completion screen for Legend and Master Lost Sectors didn’t show any stats.

    The Empty Tank Lost Sector on Tangled Shore now rewards the correct Exotics gear, in line with the other Lost Sectors’ reward rotation.

        • Excavation Site XII: Addressed an issue where the barrier at the entrance in Legend and Master difficulty had a gap that allowed players to go outside of the Lost Sector. This Lost Sector will enter active rotation again in a future season.
        • Added an energy barrier to the Scavenger’s Den Lost Sector on EDZ, when playing on Legend or Master difficulty, to prevent skipping most of the encounters in the Lost Sector. This Lost Sector will enter active rotation again in a future season.

    STRIKES

    • The Corrupted:
        • To reduce the overall length of the strike and make it less painful after hard wipes in the elevator encounter, we have removed the Taken combatants in the dark Ascendant Plane hallway leading up to the elevator.
        • If a fireteam hard wipes during the final phase of the boss fight in the Ascendant Realm, when they respawn, the portal to the Ascendant Realm will take them straight to Phase 2, instead of making them replay the platforming section between Phase 1 and Phase 2.
        • When a fireteam arrives at the platforming area before the boss fight in The Adytum, any fireteam members or Ghosts left behind in earlier parts of the strike will now be teleported forward to join their fireteam.
        • When players begin the elevator encounter, any straggler players or their Ghosts will be pulled forward to join their fireteam.
        • Addressed an issue where Sedia’s shields would regenerate faster than expected on Nightfall difficulties. Her shields now regenerate based on health threshold in Nightfalls, just like they do in Direct Launch or the Vanguard playlist.
        • The portal to the Ascendant Realm after Phase 1 of the boss fight should now reliably place players facing the correct direction.
        • Addressed an issue that was preventing the combatants from walking to part of the right-side area during the first half of the boss-fight. Psions should now spread out a little bit more on that right platform.
        • Addressed an issue where a Taken Acolyte would spawn  within the floating platform area before the boss fight, and immediately fall to its death before ever really getting to live.
        • Addressed an issue where, in certain conditions, the relic would despawn and never respawn during the boss phase.
        • Addressed a cosmetic issue where the relic spawners during the boss phase would spin before the relic was spawned.
    • The Inverted Spire:

    Addressed an issue where a player’s Ghost would appear too far back in the strike upon death near the drill area. The Ghosts now appear at set safe locations in the drill area.

    • The Scarlet Keep:
        • Addressed an issue where the crystal to continue the strike would be permanently invincible if players got to the wizard at the first stop of the elevator and killed it before the crystal could spawn.
        • Strikes: Addressed an issue where the catchup version of Grandmaster Hollowed Lair had different modifiers than the weekly featured version.

    FREEROAM

    • Addressed an issue where a wall of Taken miasma could appear in a doorway in Rheasilvia during Freeroam, when it shouldn’t be there.

    RAIDS

    • Addressed an issue in the Last Wish raid that for some fireteams caused the final encounter to not start properly, causing unavoidable failure.

    Queenswalk Escape: When players picked up Riven’s Heart, there was an issue where the encounter wouldn’t start, resulting in no enemies spawning and immediate teleportation into the inside of the Heart.

    UI/UX

    TEXT CHAT 

    • Players on Xbox, PlayStation, and Stadia platforms can now opt into seeing text chat messages within various chat channels.
        • Updated terminology for text chat settings on these platforms to reflect functionality available.
    • Expanded Whisper chat settings for all platforms.
        • Added increased granularity to filter who may send you Whisper chat messages.
    • Added the option to remap the “Show / Hide Text Chat” button on PC.
        • This is mapped to the L key by default but the option to remap this was not exposed.
        • Settings > Text Chat > Keybindings > UI > CUI option was removed for binding a keyboard button to Show / Hide Text Chat.
    • Addressed an issue that was preventing use of Korean IME input on Windows.

    STASIS VENDOR

    • Addressed an issue where Stasis Aspect quests were not consistently shown on the Stasis vendor until after the player has acquired their second Stasis Aspect.
        • Additional text has been added to locked quests describing how to unlock each, respectively.

    STASIS SUBCLASS SCREEN

    • Addressed various issues where the pips for Aspects and Fragments would sometimes show an inaccurate counter.
        • The pips counter displays based on the page of the socket trays last inspected.
        • The pips under the socket slots display counts the empty socket.
        • In the Stasis subclass screen, the number of pips for aspects and fragments is one less than the total.

    BOOTFLOW

    • Cross Save Information Screen
        • Updated the visuals for the Cross Save screen to align with the style of the Cross Play screen introduced with the launch of Cross Play in Season 15.
    • Windows Store Settings Screen
        • Updated the Settings screen to allow new players on Windows Store to set text chat preferences to match those available to new players on Steam.

    ROSTER

    • Addressed an issue on PC platforms where players could experience FPS drops in various situations where the Roster was updating more often than intended.
        • The largest FPS drops were seen in the Roster, Tower, and while in Orbit.
    • Addressed an issue where max-length Bungie Names could wrap onto a second line and obscure other UI elements in some Roster tooltips.
    • The latest reduced the width of the friction area on the Social Preferences tab when using a controller.
    • Addressed an issue where Roster contacts could appear as blank entries while waiting for all relevant data to load before showing any content.

    Updated the icon for Social Preferences set to “Public” to distinguish the setting from the “Joinable Fireteam” icon to avoid confusion.

    • Addressed an issue where a player could appear Offline but also showed as joinable in some cases.
    • Addressed an issue where players may not receive an error notification if they accept a fireteam invite but fail to join successfully.
        • Sending a fireteam Invite then setting Social Preferences to Closed will result in no error message pop-up when a player accepts the fireteam invite.
    • Addressed an issue where the “Invite to Fireteam” button was hidden if the local fireteam privacy was set to “Closed.”
    • Addressed an issue where pending invites from offline players could show a circle icon when the platform is unknown.
    • Addressed an issue where blocked players did not consistently appear with a blocked icon on Roster screens.

    Addressed an issue on Steam where some platform icons could default to a generic platform icon, most notably with Steam not showing a PlayStation player’s icon.

    • Updated text on Windows Store for various tooltips where terminology was overly generic.

    GAMEPLAY

    ARMOR

    • FROST-EE5
        • In PvP game modes, ability-energy gain is no longer generative with other energy-regeneration boosts.
    • Heart of Inmost Light
        • Using abilities more consistently now stacks the empowerment buff.
        • Buff text now displays which ability is empowered and how many stacks of empowerment it has.
        • In PvP game modes, The latest reduced buff duration and ability-regeneration rate by ~50%.
    • Contraverse Hold
        • Ability-regeneration boost now always lasts for 1.4s.
          • Previously, the boost would range between 1s and 4s.
          • Previous average duration was 1.35s due to weighting.
        • In PvP game modes, The latest reduced grenade-energy gain by 50%.
    • Doomfang Pauldrons
        • In PvP game modes, The latest reduced Super-energy gain by 50%.
    • Shinobu’s Vow
        • In PvP game modes, The latest reduced grenade-energy gain per hit by 66%.
    • Chromatic Fire now works with Stasis subclasses as intended.
    • Crown of Tempests
        • In PvP game modes, The latest reduced energy-regeneration boost duration from 7s to 4s.
    • The Stag
        • In PvP game modes, The latest reduced class-ability energy gain by 50%.
    • Icefall Mantle
        • Stasis overshield can now be cancelled by pressing the class-ability input again.
    • Dunemarchers
        • Once a player is hit by a Dunemarchers lightning chain, they cannot be hit again by Dunemarchers for 2s.
        • Dunemarchers lightning now only chains on targets that are alive.
    • Armor Mods
        • Can now be applied instantaneously with a button press. Removed all Glimmer costs for socketing armor mods.
    • Melee Kickstart
        • In PvP game modes, The latest reduced melee-energy gain by 50%.
    • Grenade Kickstart
        • In PvP game modes, The latest reduced grenade-energy gain by 50%.
    • Utility Kickstart
        • In PvP game modes, The latest reduced class-ability-energy gain by 50%.
    • Bolstering Detonation
        • In PvP game modes, The latest reduced class-ability-energy gain by 50%.
    • Focusing Strike
        • In PvP game modes, The latest reduced class-ability-energy gain by 50%.
    • Perpetuation
        • In PvP game modes, The latest reduced class-ability-energy gain by ~25%.
        • Change varies slightly based on how many copies of the mod you have equipped.
    • Bomber
        • In PvP game modes, The latest reduced grenade-energy gain by ~45%.
    • Outreach
        • In PvP game modes, The latest reduced melee-energy gain by ~45%.
    • Dynamo
        • In PvP game modes, The latest reduced super-energy gain by ~45%.
    • Distribution
        • In PvP game modes, The latest reduced energy gain by ~45%.
    • Momentum Transfer
        • In PvP game modes, The latest reduced melee-energy gain by 50%.
    • Impact Induction
        • In PvP game modes, The latest reduced grenade-energy gain by 50%.

    WEAPONS

    Archetypes
    • Shotgun
        • The latest reduced Slug Shotgun PvE damage bonus from 30% to 20%.
        • Gave Pellet Shotguns a 10% PvE damage bonus.
    • Linear Fusion Rifle
        • Increased PvE damage by 10%.
    • Caster Sword
        • The latest reduced Heavy attack ammo cost from 8 to 5.
    • Bows
        • Increased damage vs minors by ~10%.
    • Sidearms
        • Increased Sidearm projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate).
    Exotics
    • Vex Mythoclast
        • The latest reduced Aim Assist stat by 25.
        • The latest reduced the Linear Fusion Rifle mode Aim Assist Cone scalar from 1.1 to 1.05.
        • Now requires three player kills for full Overcharge instead of two.
    • Fighting Lion
        • Removed the multi-hit requirement (i.e. dealing any damage will grant the buff).
        • Increased the buff to the reload stat from +50 to +70.
        • Reload will still be slow if you miss, but if you land any damage Fighting Lion will reload faster than it did before the nerf.
        • Increased the buff duration to 7s.
    • Arbalest
        • Now has intrinsic anti-barrier.
    • Sleeper Simulant
        • Increased magazine size from 3 to 4, increased PvE damage by 6%.
    • Suros Regime
        • Dual Speed Receiver mode now grants the following in addition to its current effects: +30 range, +3 zoom.,
    • Cryosthesia 77K
        • Removed “variable trigger” completely, now fires on trigger press instead of release (this will make it feel much more responsive).,
        • Charged shot moved to special reload. Getting a kill with the Sidearm enables access to the special reload.
        • Once the charged shot is fired, the weapon reverts to standard Sidearm fire.
          • This does NOT cost your entire magazine.,
        • Charged shot now deals an AOE which freezes AI and slows players (direct hits still freeze).,
    • Leviathan’s Breath
        • The catalyst now grants the Archer’s Tempo perk in addition to its other effects.
    • Whisper of the Worm
        • The latest reduced delay on activating Whispered Breathing from the catalyst from 2.1s to 1.2s.
        • White Nail magazine refill changed, was three from inventory now pulls two from inventory, one from thin air.
        • Increased damage in PvE by 10%.
    • D.A.R.C.I.
        • The latest reduced flinch, recoil, and bloom by 50% while Personal Assistant is active.
        • Personal Assistant now has a 1s delay before deactivating when off target (was instant).
        • Increase damage in PvE by 20%.
    • Malfeasance
        • Increased explosion damage by 50%.
    • Dead Man’s Tale
        • Improved consistency in hip fire with the catalyst: increased reticle friction falloff distance, less recoil, improved accuracy.
    • Heir Apparent catalyst
        • The latest reduced damage resistance against players from 75% to 25%.
    • Lorentz Driver:
        • Telemetry patterns no longer reward ability energy.
    Perks
    • Adrenaline Junkie
        • Kills can add single damage stacks or extend existing ones.
        • Grenade kills boost the stacks immediately to x5.
        • Lowered the duration to compensate for weapon activation.
    • Vorpal Weapon
        • Now 10% on Heavy weapons, 15% on Special, 20% on Primary, whereas it used to be 15% across the board.
        • No change to damage vs players in Super.
    • Whirlwind Blade
        • Increased number of stacks needed to hit maximum damage from five to ten.
    • Pulse Monitor
        • Changed health threshold from 90% health, any shield to any health, 30% shield.
    Mods
    • Quick Access Sling
        • Functionality changed:
          • Was: +100 handling, 0.9 ready/stow/aim down sights time for 0.4s after running out of ammo.
          • Now: 0.9 ready/stow time all the time.
        • This change also applies to the “Swap Mag” perk, as they use the same perk behind the scenes.
    • Full Auto Retrofit weapon mod
        • Added a “Full Auto Retrofit” weapon mod that enables full auto while the trigger is held, usable on Legendary Hand Cannons, Sidearms, Scout Rifles and Pulse Rifles.
        • This is unlocked by default for all players.
    Fixes
    • Restored missing flavor text to reissued Dungeon weapons.
    • Addressed an issue where Telesto’s bolts would sometimes persist after detonating, allowing them to detonate again. This is the last we will be hearing about Telesto for sure.
    • Addressed an issue where the Hothead Rocket Launcher had no UI tell for a target lock when it has the “tracking module” perk.
    • Addressed an issue where the Dreaded Venture and Bite of the Fox Sniper Rifles muzzle flashes were obscuring more of the screen than intended.
    • Addressed an issue where Ager’s Scepter’s empowered mode wouldn’t deactivate when tethered.
    • Addressed an issue where, after using their Super, a player could keep using Ager’s Scepter’s special reload indefinitely.
    • Addressed an issue where the Uzume RR4 Sniper Rifle scope would flash white when firing.
    • Addressed an issue where Vulpecula would show incorrect up/down arrows when comparing magazine perks.
    • Adjusted the scope settings for D.A.R.C.I.’s “Mind Of Its Own” ornament so that its flinch and recoil behavior match that of D.A.R.C.I. and its other ornaments.

    ABILITIES

    VARIABLE ABILITY COOLDOWNS

    • The cooldown time for grenade, melee, class, and super abilities now varies based on the power output of the ability.
        • Note: Previously, all abilities in these categories generally shared the same cooldown time.
        • Note: All ability cooldown times listed in these patch notes use the base cooldown time, which is the cooldown time at tier 3 of the relevant armor stat (STR, DISC, etc).
        • The cooldown times for these abilities are now listed on the subclass screen under the ability description.

    GENERAL

    • Contextual Ornament Selling
        • Players will be able to purchase Exotic weapon and armor ornaments wherever they are viewing them. Contextual purchases can be completed from the item details screen, Collections, and Transmog.
    • Director Dialogs – Director Tab Linking
        • Players will be able to navigate to a targeted Director tab from a relevant message, allowing them to effortlessly take action after reading a Director dialog.
    • VFX performance and photosensitivity tweaks – Screen Explosions
        • The latest reduced instances of bright flashes and frequent white animations against dark contrasts.
        • Updated near fade on particles.
    • VFX performance and photosensitivity tweaks – Hive Headshot and Darkness Blast
        • Hive headshot VFX intensity reduced.
        • Hive Darkness blast detonation and projectile intensity reduced.
    • VFX performance and photosensitivity tweaks – Taken projectiles and Muzzle flashes
        • Arc Rifle, Taken Slug Rifle, necromancer VFX The latest reduced intensity and normalized lights.
    • VFX performance and photosensitivity tweaks – Hallowed Lair Boss Fight
        • Adjusted intensity/particle near fade for multiple VFX in boss fight.
        • AOE intensity reduced.
        • Lightning Strike particles and light intensity reduced.
        • Impact particle near fades updated.
        • Cloud brightness animation frequencies slowed down.
        • Decals The latest reduced in intensity.
    • VFX performance and photosensitivity tweaks – Scorn VFX
        • Intensity of spawn/object effects reduced.
        • Performance and near fades updated on spawn.
        • Toxic muzzle flash, projectile, performance, and intensity tweaks.
    • VFX performance and photosensitivity tweaks – Finisher Intensity
        • Adjusted shader and lights on finisher to not bloom.
    • VFX performance and photosensitivity tweaks – Arc Abilities/Screen VFX
        • Arc object effect debuff have The latest reduced intensity when in close proximity/first person.
        • The latest reduced on/off flashings of Arc screen effects.
        • The latest reduced on/off flashing of Arc screen shaders.
    • Addressed an issue where the Colossus’s Rail Cannon could deal more damage at higher framerates.
        • We reworked this a bit so Rail Cannon projectiles will no longer deal flyby damage (the offending damage that was framerate dependent). They will now only apply damage on direct hits but will hit you a bit more often. Average damage output is about the same as you’d receive at 30fps.
    • Addressed various issues where some “How To” toasts were set to a higher priority than some system messages.
    • Addressed an issue where Ultra combatants’ health bars were not consistently respecting colorblind settings.
        • Ultra-combatant health bars would display inconsistent coloring in multiple colorblind modes.

    LOCALIZATION

    • Mexican Spanish Xûr voice talent has been recast.

    Read full patch notes here.

    Download free Destiny 2 version 2.36 on PlayStation 4, Xbox One, and PC.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

    Related Articles

    Ad

    Latest Articles